rising-lords-takes-first-place-in-the-game-development-world-championship-strategy-games-weekly-vote!

Rising Lords Takes First Place in the Game Development World Championship Strategy Games Weekly Vote!

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Rising Lords by Argonwood, a game studio based in Cologne, Germany has won the weekly voting on Game Development World Championship Fan Favourite category for the Strategy Games Week. Rising Lords is now available on Steam.

“Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name… or let them prosper, and use them to your advantage! ” Argonwood describes Rising Lords.

Argonwood Studio moves on to the next round of voting in the Fan Favourite category of the GDWC – Game Development World Championship and will meet other Weekly Vote winners in a battle for the crown at the end of the GDWC 2020 season.

2nd place was taken by Hundred Days – Winemaking Simulator by Broken Arms Games from Italy: “Hundred Days – Winemaking Simulator will put you in charge of managing a small and abandoned winery: from selecting the types of vine you want to grow, to naming your final product, every decision of the challenging business of winemaking will be in your hands. ”

3rd place went to The Unexpected Quest by rionix from Russia: “Adventure game with strategy and management elements in a medieval fantasy setting – drawing inspiration from classics such as Warcraft 3 and The Settlers. Embark on quests, hunt down treasures and manage your resources as you build, battle, cast magic and brew potions to bring order to the world.”

The GDWC team sends congratulations to the winning team and big thanks to all Nominees and voters. The weekly votes take place each week, from Monday to Saturday and there are always six new exciting games to check out and vote for. This week’s vote is already live on the event website at thegdwc.com.

This week’s voting theme is Couch Gaming and the nominees are:
– From the Shadows by Team Spooky, France
– Grid Fight – Mask of the Goddess by Playtra Games, United Kingdom
– JUMPALA by Yokereba, USA
– Perfectly Perilous Provisions by Cat&Tonic Studios, Japan
– Toasterball by Les Crafteurs, France
– Wreckout by Huey Games, United Kingdom

gamban-to-block-crypto-and-trading-platforms

Gamban to Block Crypto and Trading Platforms

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Self-exclusion software provider Gamban is going to block access to certain platforms offering cryptocurrencies and stock trading to provide greater protection to its users.

Its self-exclusion software currently blocks access to thousands of gambling websites but will now expand its reach to cover cryptocurrency and stock trading following requests from customers. It says such platforms can provoke similarly addictive behaviour to gambling.

“One of the main differences between Gamban and self-exclusion schemes is that we are not required to integrate with websites in order to block access to them,” James Forman, business intelligence officer at Gamban, said.

“This means we can move quickly and block emerging threats such as esports and skins gambling that have risen to prominence during the novel coronavirus,” James Forman added.

guild-esports-sign-deevo-to-professional-rocket-league-team

Guild Esports Sign Deevo to Professional Rocket League Team

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Guild Esports has confirmed that they have signed David ‘Deevo’ Morrow to complete their professional Rocket League team roster heading into the RLCS X Winter Split.

Deevo has a long history of achievements and wins at the top tier of Rocket League Esports since RLCS began. Accolades for Deevo include RLCS S3 World Champion, RLCS S2 World Finalist and recently Top 8 at the RLCSX Major.

Mike ‘Gregan’ Ellis, Rocket League Coach at Guild comments, “We are excited to work with Deevo going forward. In tryouts, Deevo naturally fit with ThO and Noly having had loads of experience playing at the top, and has fantastic communication skills.

Despite having a long career in Rocket League, I can see that Deevo still has room to grow as a player and I think Guild is the perfect place for him to develop his skills. I was at Season 3 Worlds when Deevo picked up the trophy, and I look forward to him accumulating many more whilst at Guild.”

Carleton Curtis, Executive Chairman at Guild said, “Deevo is a world-class pickup that will lead to world championships. We couldn’t be more excited for this team to hit the ground running in the Winter Split.”

Deevo himself added, “I’m extremely excited to start my future with Guild and I hope to help bring them great success in the Rocket League Esports scene. I’m accompanied by two world-class players and I’m sure we’ll achieve great things as a team together. The staff here have been extremely welcoming and our coach, Gregan, will help guide us to be the best team in Europe.

Thanks to all the fans that continue to turnout each week to support the team. We aim to bring you some trophies and continue to put on great shows for you this split.”

online-sportsbook-and-casino-betzest-goes-live-with-iron-dog-studio

Online Sportsbook and Casino BETZEST™ goes live with Iron Dog Studio™

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Online Casino and Bookmaker Betzest expand their offering in a new partnership with leading casino provider Iron Dog Studio.

The agreement will give Betzest players opportunity to access to Iron Dog Studio full range games portfolio most popular branded slots, including The Curious Cabinet, Pirate Kingdom MegaWays, Neon Jungle, Si Xiang, Rainbow Wilds, Viking Wilds, Blood Queen, Wai Kiki, Cherry Blast, Cosmic Crystals, Gifts Ostara, Moirai Blaze, Paint, Treasure of Horus and many more.

After adding to its portfolio MGA license, many key payment methods and Top online casino providers Betzest now offers a great selection of casino games to ensure amazing entertainment, user experience and adrenaline to their players. This is another significant step in Betzest rapid expansion. The company is looking forward to announcing more partnerships with other leading providers lined up for the end of Q4, 2020.

Marius Filip, Founder/CMO at Betzest, said: “We are excited to conclude another partnership with the leading casino provider Iron Dog Studio. We are pleased to welcome them to the Betzest family and look forward to working with them closely for many years. We trust that their high quality, innovative and entertaining games will play an important part in making Betzest this year’s leading casino operator. The online casino industry in Latam and International markets continues to grow quickly. Therefore, our goal is to straighten our Casino vertical and modernize the player experience in these regions, through innovative gameplay.
We see it as another milestone in Betzest rapid expansion into Latam and International markets by providing high class entertainment to our players.
To celebrate in style, we are rewarding all our players with a fantastic deposit bonuses, Free Spins, Tournaments and No deposit Bonuses.
We’ve had an tremendously pro active 2020 already, with a remarkable collection of world-class casino providers on the way, I’m certain the best is yet to come in the end of 2020.”

 

About Betzest :
Betzest is your leading premier Online Sportsbook and Casino operator run by a team of experienced i-gaming experts.
Due to its unique product and marketing proposition, Betzest is rapidly establishing itself as one of the most trustworthy and reliable online gaming company.
At Betzest players can now take advantage of exclusive sports & casino campaigns, free spins giveaways and even surprise gifts offered to VIP players, by using Bitcoin Core (BTC). Betzest has a Top Notch sportsbook powered by BetRadar along with Casino powered by NetEnt, Microgaming, Play’nGo, Yggdrasil, Quickspin, Pragmatic Play and a separate Live casino powered by Evolution Gaming, E-sports and Virtual sports sections. Alternatively, if sports and casino aren’t your thing you can bet on politics instead.
Choose from more than 25,000 live sports events monthly, Blackjack, Online Slots, Roulette, Video Poker, and get an amazing entertainment under reputable MGA license.

ukraine-to-launch-gambling-industry-in-december

Ukraine to Launch Gambling Industry in December

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Ivan Rudyi, head of the Ukrainian Gambling and Lottery Commission, has said that the Ukrainian gambling industry is expected to be launched in December. He added that the commission is working on a bill that will legalise tax rates for various types of gambling.

“I expect that the first reading will take place in the near future, and by mid-December the document will be adopted. We have an ambition to attract UAH 1 billion to the budget by the end of the year from the sale of licenses and market launch,” Ivan Rudyi said.

Since the commission was recently established, it is planned to form its charter and staff. After the full meeting of the regulator, meetings will be held with investors who want to buy licenses.

spanish-operators-association-condemns-new-gaming-ad-restrictions

Spanish Operators Association Condemns New Gaming Ad Restrictions

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The Spanish government has introduced new measures on gaming advertising in the country, restricting digital and audio-visual commercial communications, bonuses and sponsorship agreements.

TV and radio advertising is limited between 1 am and 5 am, age restrictions must be used online and promotional bonuses are prohibited. Betting sponsorship agreements with operators and football teams have been vetoed, and existing arrangements may continue only until the end of the Spanish 2020/21 season.

The Spanish operators’ association Jdigital criticised the rules, suggesting that they will have the opposite effect and increase activity with the illegal market, saying that they will have “terrible consequences in terms of protecting vulnerable groups.”

“We do not believe there is a good or bad game, as the Government is proposing, but we defend that online gambling should be a responsible leisure option, as the sector has always defended and will defend,” Jdigital said.

“We consider the Royal Decree Project on Commercial Communications of Gambling Activities to be discriminatory, unfair and disproportionate, especially in a market where online gambling is a highly regulated legal activity and where the incidence rate of problematic gambling has remained stable at 0.3% of the population between 15 and 65 years of age since 2015, being one of the lowest in Europe,” Jdigital added.

ukgc-publishes-first-national-strategic-assessment

UKGC Publishes First National Strategic Assessment

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The UK Gambling Commission (UKGC) has published its first-ever National Strategic Assessment.

The document uses the latest available evidence, from various sources and case studies, to assess the issues and risks gambling presents to consumers and the public. It sets out UKGC’s priority actions to address those risks and issues, as well as highlighting a number of areas where significant progress is already made to make gambling safer.

Neil McArthur, Chief Executive of UKGC, said: “We will use our National Strategic Assessment as the foundation for prioritising our work over the coming months and years.

“We look forward to working with the government on the forthcoming review of the Gambling Act and alongside that work we will be working hard to address the issues that we have identified in our Strategic Assessment.

“We have demonstrated that we are willing and able to respond quickly to emerging issues and risks and that we will use the full range of our powers to protect consumers. We and have made considerable progress in many areas to make gambling safer – but we want to go further and faster.”

UKGC has also published its annual Compliance and Enforcement Report – a document featuring the findings of the regulator’s extensive casework against licence holders and detailing where the industry needs to raise standards.

Mr McArthur said: “Holding an operating licence or a personal licence is a privilege, not a right, and we expect our licensees to protect consumers from harm and treat them fairly.

“Our latest report shows that where licensees fail to meet the standards we expect, we will take tough action, including the suspension and revocation of licences. It also charts how we are shifting our focus towards personal management licence holders – those in boardrooms and senior positions need to live up to their responsibilities and we will continue to hold people to account for failings they knew, or ought to have known, about.

“Everyone has a part to play to make gambling safer and learning the lessons from the failings identified in this report is one way of doing that.”

social-chain-owned-gamebyte-launches-first-publisher-led-e-commerce-brand

Social Chain-owned GameByte launches first publisher-led e-commerce brand

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The move makes GameByte the only social publisher in the world to own every step of the consumer journey.

The GameByte shop will stock over 1000 products including video games, next-gen consoles and gaming accessories

A proprietary e-commerce platform will provide media buyers with total transparency and insight

84% of GameByte’s surveyed followers* said they want to buy with GameByte

Manchester-based GameByte, the gaming brand owned by global social agency and publishing house, Social Chain, is venturing into e-commerce with the launch of The GameByte shop.

On November 9, GameByte’s audience of more than 6 million gamers will be introduced to over 1000 products including merchandise, gaming accessories, hardware, next-gen consoles and games. The shop will act as an extension of the GameByte website GameByte.com, which hosts its gaming news coverage and features.

Gaming enthusiasts will be able to buy directly from the store or purchase through social by simply clicking on one of GameByte’s Facebook videos, which average more than 25 million views every month.

GameByte’s mantra, ‘by gamers for gamers’, takes centre stage in the creation and launch of the shop, which was ideated based on a survey put to its audience that saw 84% of GameByte’s audience express a desire to buy with GameByte.

GameByte’s head, Rich White, said: “This isn’t just the next generation of GameByte, it’s the next gen of games media. Though it’s never been done before, we’re in the perfect position to launch a gaming e-commerce platform. We know our audience inside-out.”

The same survey found that one-third of gamers discover new brands on social media, emphasising the role that GameByte’s social following will play in the success of the shop.

Four-year-old GameByte has grown until this point by creating fan-centric original content and coverage for household gaming brands like Frontier and Logitech. In a first for games media, the GameByte brand will now become the client, using its tried-and-tested content strategy to market its own products as well as that of its clients.

The GameByte Shop will also act as ad inventory for clients, media buyers and affiliates, who will have the chance to tap into a market of an estimated 2.6 billion active gamers worldwide, a figure that is set to increase by 5% in 2021 to 2.725 billion.

While this is unprecedented in gaming, the move is reminiscent of the beauty brand Glossier’s strategy. Glossier first began as a publisher, Into The Gloss, and soon turned its editorial audience into paying customers, relying on their insight to create smash-hit products.

GameByte, of course, will benefit from the resources of parent company Social Chain, which will assist in content creation across editorial, social-first video and display ads, to promotional posts, performance marketing, driving traffic and customer acquisition.

Social Chain’s business development director, Sam Barrett, added: “We’re already a trusted source of gaming news and entertainment. Now with our proprietary e-commerce platform, we can provide a seamless purchase journey for both our community and for the world’s leading gaming companies, by owning every step involved to help them reach their customers.”

The shop is a natural next step for GameByte, but also hints at the upward trajectory that social commerce is on, with companies like Social Chain at the forefront. What’s more, it promises to demonstrate the power of community and social-first savvy in generating revenue for both the brand and its partners.

*These figures are based on a survey of 1,569 gamers from the GameByte community.

deadmau5-stars-in-new-branded-slot-from-microgaming

deadmau5 stars in new branded slot from Microgaming

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Microgaming has announced the global launch of its latest exclusive branded title, deadmau5 online slot – a thrilling new game created in collaboration with Eurostar Studios and the eponymous Canadian electronic music icon.

Pushing boundaries with its pulsating blend of music and entertainment, this latest addition to Microgaming’s extensive branded content portfolio was developed exclusively for Microgaming by Eurostar Studios. The game features Rolling Reels and Cube Scatters, which can trigger 10, 20 or 25 free spins with up to a 10x multiplier.

Inspired by superstar electronic music artist and producer Joel Zimmerman, better known to audiences around the world as “deadmau5”, this 5×3 reel slot debuts Drop The Wild, a new feature which can randomly turn reels 2, 3 or 4 wild with a guaranteed win.

Not only does the branded slot incorporate the 39-year-old Grammy-nominated EDM star’s legendary music and trademark “mau5head” logo, but it also features visuals from his spectacular Cube v3 tour.

deadmau5 is available exclusively to operators on the Microgaming platform from 5 November 2020.

Ronica Holding Limited, All Rights Reserved. Designed by Eurostar Studios, Inc. All Rights Reserved.

“After performing in casinos, having a residency in Vegas, and playing so many casino games, I am thrilled to finally have a game of my own!” – Joel Zimmerman, aka deadmau5.

“Joel is one of the most exciting and successful electronic music artists of all time, and his deadmau5 brand is a hit with audiences worldwide, extending far beyond its genre. We’re thrilled to have teamed up with Eurostar and deadmau5 to create Microgaming’s latest branded game, which has performed brilliantly during an exclusive release period with select operators.” – added, Andrew Booth, Director of Games at Microgaming.

kambi-group-plc-q3-report-2020

Kambi Group plc Q3 Report 2020

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Financial summary

  • Revenue amounted to €28.1 (Q3 2019: 23.0) million for the third quarter of 2020, an increase of 22%, and €70.8 (65.6) million for the period January to September
  • Operating profit (EBIT) for the third quarter of 2020 was €6.5 (3.4) million, at a margin of 23.3% (14.9%), and €10.0 (8.6) million for the period January to September, at a margin of 14.2% (13.0%)
  • Profit after tax amounted to €5.1 (2.3) million for the third quarter of 2020 and €6.8 (5.8) million for the period January to September
  • Earnings per share for the third quarter of 2020 were €0.164 (0.075) and €0.220 (0.193) for the period January to September
  • Cash flow from operating and investing activities (excluding working capital movements) amounted to €6.9 (2.6) million for the third quarter of 2020 and €8.2 (4.2) million for the period January to September

 

Key highlights

  • Posted record quarterly performance with revenue up 22% year-on-year and operator turnover rising 62%, driven by the resumption of sports culminating in a busy September calendar
  • Expanded partner network through the signing of major US operator Churchill Downs Incorporated and its BetAmerica sports betting brand
  • Signed a long-term extension with LeoVegas Group, cementing the partnership and extending the agreement to cover additional brands
  • Continued to deliver for partners with 17 launches throughout the quarter, including the online launch of Penn National Gaming’s Barstool Sportsbook in Pennsylvania

“The difference between Q2 and Q3 couldn’t have been starker and underlines the ability of the business to quickly and efficiently respond not only to the lockdown situation, but also ensuring resources were in place for when sports returned. It’s reassuring for our partners to experience the capability and inherent flexibility Kambi has to adapt and thrive under testing conditions and we are confident in our ability to handle any potential future impacts that may arise from the virus. It’s also been reassuring to see that, despite some heightened local restrictions, there’s been no impact on high-level sports.

Momentum gained late in Q2 carried through to Q3, with Kambi posting record quarterly revenue of €28.1m. Operator turnover was also up significantly to an all-time high, rising 62% year-on-year. The gradual return of sports drove greater volumes throughout the period, particularly during September, which produced 43% of the operator turnover for the quarter. This positive trend has continued into the start of Q4.

During the quarter, we were able to complete two important pieces of business. Firstly, we signed a new partner in Churchill Downs Incorporated (CDI), a large US multi-state company and operator of the BetAmerica sportsbook brand. We are already live on-property with BetAmerica in two states and will launch online in the near future. CDI has already enjoyed digital success with its TwinSpires horserace wagering business and has the ambition to turn BetAmerica into a similar success story.

Secondly, the extension of our partnership with the LeoVegas Group. The agreement will see Kambi continue to provide our services to the LeoVegas Sport brand and carry on what has been an exciting journey so far. In addition, we will also provide our sportsbook to additional brands within the Group.

It was also another busy quarter in terms of launches, culminating in the much-anticipated launch of Penn National Gaming’s (PNG) proprietary Barstool Sportsbook app in Pennsylvania in mid-September, which has delivered promising early performance numbers. The app, 100% of which was developed in-house by PNG, is just the latest example of what’s possible when using Kambi’s empowering technology.

As we near the end of 2020, the cautious optimism of earlier in the year has been replaced with growing confidence, as we finish the year in great shape. Looking ahead, having successfully come through our toughest challenge, more exciting opportunities await us.”

You are invited to participate in a report presentation at 10.45 (CET) with Kambi Group plc’s CEO Kristian Nylén and CFO David Kenyon. The presentation will be held in English via a telephone conference and can also be accessed via an audiocast using the link below.

Kambi’s quarterly results podcast can be found here.