tango-launches-chrome-extension-to-automate-process-documentation

Tango Launches Chrome Extension to Automate Process Documentation

 

Tango, the leading workflow intelligence platform that streamlines the process of creating documentation, today announced its product launch on ProductHunt.com, the go-to destination for the best new products in tech.

Tango’s free-to-use product is a Chrome Extension that automatically creates written, step-by-step how-to guides in real-time without the need for video recording. Users complete their process in the browser while Tango transcribes actions, URLs, and screenshots. The resulting how-to guide can be easily pasted or exported to commonly used knowledge bases and learning management systems.

Organizations use Tango to onboard and train new hires, establish and share standard operating procedures, create customer-facing help docs, and circulate product release updates. Early beta customers noticed accelerated ramp times for new employees, productivity gains, and improved asynchronous communication in a remote work environment.

“Today marks an important milestone towards realizing a future of work where tribal knowledge is accessible and pervasive within organizations,” said Ken Babcock, co-founder and CEO of Tango. “At the onset of the COVID-19 pandemic, team leaders struggled to encourage knowledge-sharing and bring new hires up to speed. Tango eliminates that pain by providing visibility into processes and workflows critical to business operations.”

“Our technology is built for the modern workplace,” said Brian Shultz, co-founder and CTO of Tango. “The rise in adoption of browser-based applications makes Tango an essential part of a team’s training toolkit. There’s never been a more urgent time to succinctly share and consume knowledge asynchronously. This directly influenced the design and delivery of our product.”

Tango is now publicly available in the Chrome Web Store for the first time since the company was founded in 2020. Customers can download the browser extension for free starting today. To learn more about Tango, visit ProductHunt.com or https://www.tango.us.

blast-premier-expands-reach-into-israel-with-gaming-channel-broadcast-deal

BLAST Premier expands reach into Israel with Gaming Channel broadcast deal

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  • The deal will see the Gaming Channel own exclusive rights to broadcast BLAST Premier in Hebrew 

BLAST Premier has agreed a media rights deal with Gaming Channel, Israel’s first ever linear 24/7 esports and gaming channel. 

As part of the deal, Gaming Channel will own exclusive rights to broadcast BLAST Premier within Israel in Hebrew until the end of the 2021 season. The deal will cover BLAST Premier’s four remaining events of the year: Fall Groups (September 16-26), Showdown (October 12-17), Final (November 24-28) and World Final (December 14-19).

The Gaming Channel, owned by the Charlton Group, was launched back in July this year, bringing the first ever dedicated esports and gaming linear TV channel to Israel. The channel broadcasts a variety of content including live esports events, leading YouTube talent from the region, among other gaming and entertainment-themed content. 

Alexander Lewin, VP for at BLAST, said: “We are delighted to be able to give BLAST Premier fans from Israel the opportunity to watch their favourite Counter-Strike teams and players in a localised Hebrew broadcast, and very pleased to add Israel to our global media rights footprint. The Gaming Channel and its experienced team are the perfect partner for our move into the Israeli market, and we look forward to a successful collaboration.”

Yoav Sochen, General Manager for Gaming Channel, said: “I am very excited to partner up with BLAST Premier. Connecting both professional players and esports enthusiasts to the Gaming Channel through top tier international leagues, operated and offered on live broadcast in Hebrew for the first time. I look forward to seeing what this partnership can do for the Israeli scene.”

The deal takes BLAST’s portfolio of media rights to over 40 linear and online partners internationally, meaning BLAST Premier is now available globally in 18 different languages and in over 150 TV territories.

BLAST Premier is a worldwide Counter-Strike tournament series that unites all major events, offers opportunities to all regions across the globe and crowns the world champions of CS:GO. Up to 32 teams will take part in the seven BLAST Premier events over the course of 2021 with a combined prize pool of $2,475,000 on the line. BLAST will be making its long-awaited return to arena events with fans later this year at Copenhagen’s iconic Royal Arena for the Fall Final. 

hicool-2021-global-entrepreneur-summit-was-held-in-beijing

HICOOL 2021 Global Entrepreneur Summit was held in Beijing

 

On September 11, the theme day of HICOOL 2021 Global Entrepreneur Summit was held in China International Exhibition Center (New Venue). With the theme of “Connect Startups Worldwide, Innovate Beijing Together” as the theme, centering on the construction of Beijing International Science and Technology Innovation Center, various activities were held at this Summit, including the award ceremony of HICOOL 2021 Global Entrepreneurship Competition, HICOOL Global Entrepreneur Summit Forum, on-site exhibition, venture capital connection in diversified forms such as competition, discussion, exhibition, investment and show. At the same time, the “Empower the Future” Global Young Entrepreneur Empowerment Program initiated by the Global CEO Council and the Beijing Talent Leading Group Office was also officially launched at the award ceremony.

Witnessing the glorious moment of more than 100 global award-winning projects

At the award ceremony of HICOOL 2021 Global Entrepreneurship Competition held in the morning, several of the world’s tycoons in venture capitalists jointly presented awards to the award-winning projects of HICOOL 2021 Global Entrepreneurship Competition and the winners of Bole Award. In order to further achieve the goal of global talent selection, based on focusing on overseas projects, this year’s competition opened up a new channel for the competition of local projects, and a total of 4,018 projects were registered for the competition. In addition, the competition also hit a record high in the number of applicants, with a total of 5,077 participants, of whom 25% are foreign nationals.

In order to further achieve the goal of identifying excellent entrepreneurial projects globally, based on focusing on overseas projects, HICOOL opened up a new channel for the competition of local projects this year. In 2021, the policy will be extended to cover the award-winning projects for Excellence Award, which also means that a larger number and wider range of global entrepreneurs will be entitled to HICOOL’s exclusive supporting preferential policies.

After the award ceremony, the “Empower the Future” Global Young Entrepreneur Empowerment Program was officially launched. This year, “Empower the Future” will take Beijing as the starting point and build an open and convenient international ecosystem aiming at the needs for innovation and entrepreneurship of global young entrepreneurs.

Collecting the wisdom of the world’s top tycoons in scientific innovation

In the keynote speech of this Summit, Shen Nanpeng from Sequoia China, Kai-Fu Lee from Sinovation Ventures, Zhang Hongjiang, President of Beijing Academy of Artificial Intelligence (BAAI) and other global top investors and entrepreneurs made an in-depth analysis of the development trend of global innovation in the keynote speech, seeking common development in the future.

In his speech, Shen Nanpeng mentioned that the theme of entrepreneurship in China is undergoing profound changes, and a technology-led era of entrepreneurship has arrived. With the brand new theme of entrepreneurship, Shen Nanpeng suggested that entrepreneurs should seek more resonance with the times in a “technology-driven”, “green-driven” and “responsibility-driven” way. In addition, in early investment, Shen Nanpeng believed that the concept of “half business, half public welfare” would help to create a “more dynamic and valuable” entrepreneurial ecosystem, and he announced that the Angel Investment and Seed Round enterprises invested by Sequoia would automatically obtain at least RMB one million from Sequoia in the second round of financing. Shen Nanpeng also stressed that the main line of China’s new era of entrepreneurship has become increasingly clear: It has been a long-term consensus at home and abroad to grow bigger and stronger in China; Innovation and entrepreneurship increasingly get back to original and hard core scientific and technological innovation; More dynamic qualitative changes are taking place in terms of business and public welfare.

In his speech, Kai-Fu Lee mentioned that entrepreneurs participating in HICOOL this year look stronger than those at the previous session last year! All of these companies are in the process of operating great tech startups, and it is great honor for Sinovation Ventures, that three of this year’s first prize winners are those we supported for investment at early stage, spanning the fields of artificial intelligence, robotics, and biotechnology. We can see four great technologies undergoing revolutionary changes, including AI automation, advanced computing, life science and new energy. We can see all kinds of new opportunities emerging, and science in such four aspects is not just about investment in them at early stage, instead, they will also exert mutual impact on each other. For example, advanced computing can enable automation, and automated factories can generate new energy technologies, or AI algorithms can be used in conjunction with life sciences. In the future, we can see a number of world-changing companies and new industries. We also hope that there will be a lot of Chinese companies among them.

In his speech, Zhang Hongjiang mentioned, “I think the new story of artificial intelligence is going to start with us today, start with large model, start with the application of large model, and start with the ecology of large model. Ultimately, the development of artificial intelligence cannot do without talents, and intelligence is where talents are. Beijing is the AI highland in China and even around the world, occupying the first place in 17 items in China, including scientific and technological resources, talent accumulation, platforms, and scientific research achievements. In terms of high-level AI talents, especially industrial talents and entrepreneurial talents, Beijing has an absolute advantage in China. Such kind of advantage is rare globally. I guess there are one or two cities in the United States which can be put on a par with Beijing. AI research talents are in Beijing, and AI entrepreneurs are in Beijing. The future of AI is definitely in Beijing. I hope we can further explore new opportunities on the highland of AI in Beijing, and jointly create new heights of scientific research and entrepreneurship on the platform and ecology of BAAI.

At HICOOL 2021 Global Entrepreneur Summit Forum and Global Innovation Technology demand Release held in the afternoon, in order to promote different industry partners to exchange entrepreneurial experience, ignite the passion for entrepreneurship and discuss innovation in Beijing, more industry opinion leaders and industry experts delivered keynote speeches on global innovation trends in terms of Wonderful Life Session, Medical and Health Session, Smart City Session/New Technology Session. Meanwhile, a number of multinational enterprises and industrial leading enterprises also made their innovation needs released and connected on the spot.

In order to fully display the achievements of the construction of Beijing International Science and Technology Innovation Center, highlight the “entrepreneur-centered” concept, and create an enthusiastic and active atmosphere for innovation and entrepreneurship, on the site of this Summit, there are the display zone with the theme of science and technology innovation in Beijing, the display zone with the theme of global innovation countries, the display zone of HICOOL excellent projects and other special display zones. Besides, there are also an international talent market and the venture capital connection area, which set up a zero distance communication platform for the connection of venture capital investment between entrepreneurs and investment institutions.

In the on-site venture capital connection area of investment institutions, more than 40 top investment institutions such as Sequoia China, Hillhouse Venture Capital and Frees Fund conducted in-depth connection and negotiations with entrepreneurs. At the same time, the Hong Kong Stock Exchange introduced the policies of listing in Hong Kong to entrepreneurs on the spot and provided a channel for the connection of listing resources. In 2021, in China, which takes the lead in realizing economic recovery, strategic emerging industries such as consumption innovation and upgrading, medical and health care, new infrastructure, hard technology will enjoy continuous development, and the new generation of infrastructure will be continuously deepened. HICOOL 2021 Global Entrepreneur Summit has become a vivid stage for the demonstration of these trends of venture capital.

Seizing the new opportunity to introduce high-quality projects to Beijing

HICOOL 2021 Global Entrepreneur Summit has explored and formed an innovation model for introducing high-quality entrepreneurial projects under the new situation through five core sessions including “competition, discussion, exhibition, investment and show”, which has attracted more than 6,000 international projects and nearly 10,000 global top entrepreneurial talents, forming a wide range of influence among overseas entrepreneurial circles and investors. Innovation and entrepreneurship are the source of vitality for economic development, as well as the key driving force for promoting economic and social development.

In 2020, despite the stagnation of global macro-economy, China’s GDP still achieved a growth of 2.3%, becoming the only major economy in the world to achieve positive growth. In the same year, the first session of HICOOL Global Entrepreneur Summit and Entrepreneurship Competition was successfully held, which not only verified the feasibility of extending innovative talents under the complex international situation, but also sent a “Signal of Beijing” featuring openness, win-win, innovation and entrepreneurship to high-quality entrepreneurship projects all over the world.

In 2021, combined with the visible changes in global economy and innovation development in the post-pandemic era, HICOOL 2021 Global Entrepreneur Summit will firmly seize the opportunity of the construction of the national comprehensive demonstration zone for expanding the opening-up of the service sector as well as the pilot free trade zone, fully promote the realization of the strategic goal of building Beijing International Science and Technology Innovation Center by 2025, innovate services, improve the chain, meet new challenges, and continuously optimize the innovation and entrepreneurship ecosystem, establish a new pattern of open and win-win development in Beijing, and create a grand event for talents with global influence.

interactive-gaming-group-signs-sponsorship-agreement-with-lead-twitch-female-creator-nora

Interactive Gaming Group signs sponsorship agreement with lead Twitch female creator Nora

Reading Time: 2 minutes

 

Building on its intent to support female streamers and inspire gamers, Interactive Gaming Group announces today that it has added former professional soccer player and prolific female streamer Nora (Twitch name “NoraExplorer”), to its portfolio.
Nora, who turned to gaming after a knee injury ended her career, shares her journey travelling in Facepunch Studios’ adventure game Rust – with an audience of over 91,000 followers. The 23 year old, who has seen her audience grow rapidly in the last year, sees streaming as a significant new area of opportunity for gamers looking to monetise their talent and get more people excited about gaming.
Commenting on her new partnership with IGG, Nora said: “I’m extremely excited to be supported by IGG as I work to improve the experience I share with my audience. In the past year I’ve seen my community grow and found more and more people connecting in an online space. Being a part of this with my audience and community, makes me feel like I have a responsibility to show that anybody can be who they want to be. IGG’s support in my goals was an important factor in making the partnership.”
With over 1,000 creators and 250 brands worldwide, IGG, whose vision is to inspire the world to play, has made it the company’s focus to support up and coming creators to help them monetise their talent. IGG’s experience in building some of the most successful gaming-focused Twitch channels in the world is now being turned to connecting growing gaming and eSports creators with brands via the company’s platform.
Commenting on the partnership, CEO of Interactive Gaming Group Cristina Niculae commented:”Streaming is the new way of marketing. The new generation of adults is no longer inspired by mainstream TV but by creators sharing live, interactive experiences. However, only 2% of gaming creators on platforms such as Twitch are female. At IGG, we want to support female creators grow their channels and monetize their gaming content and through this, balance the gender gap. We are delighted to have Nora, a talented creator, joining our portfolio of streamers and are looking forward to supporting more female creators on our mission to open up streaming marketing to all upcoming creators.”
Interactive Gaming Group is a leading digital entertainment and media technology company, connecting creators, viewers and brands on a global scale. Founded in 2017 and operating out of Malta and Spain, Interactive Gaming
Group vision is ‘To inspire the world to play’ and to bring great streaming entertainment to people around the world.
purple-quarter-facilitates-the-appointment-of-amit-saxena-as-the-cto-for-rbi-innovation-hub

Purple Quarter Facilitates the Appointment of Amit Saxena as the CTO for RBI Innovation Hub

 

Bespoke CTO Search firm, Purple Quarter is pleased to announce that it has successfully closed the CTO search for the country’s premier financial entity RBI’s latest subsidiary, the Reserve Bank Innovation Hub (RBIH).

RBIH was founded with the aim to promote technology-led innovation across the financial sector. For the CTO, RBIH sought an agile and curious Tech Leader who could leverage technology to solve population-scale problems in India. Purple Quarter’s streamlined multi-step search backed by precise process helped zero in seasoned techie Amit Saxena for the leadership role.

“For RBIH’s nascent platform we were seeking someone who can get things done and has had an impressive track record in the fintech domain. I am confident that Amit will scale RBIH to new heights and am thankful for RBIH’s trust in us with this crucial mandate. We are ecstatic to have delivered the mandate in a record time!” said Roopa Kumar, Founder & COO, Purple Quarter.

As the RBIH CTO, Amit who will be based out of Bangalore will be responsible for conceptualizing and operating an innovative ecosystem to uplift the country’s banking & financial sectors aided by emerging tech solutions. A seasoned Tech Leader with 22 years of experience, Amit has been a part of transforming digital banking in the country, innovated on customer-centric journeys and has been the architect for complex and strategic technical projects during his career. Amit, who was previously with State Bank of India for over half a decade, has had earlier stints with Tech Mahindra, Quark, HCL.

Speaking on the appointment, Rajesh Bansal, CEO, RBIH said, “I am thrilled to welcome Amit to the RBIH team and keen to build together a robust ecosystem that will enable banks, non-banks and fintech to take financial sector innovation to a billion people over the next few years. A special note of thanks to Roopa and the Purple Quarter team for understanding our core requirements and getting down to business from the word ‘go’. We appreciate the timely and thoughtful support.”

Purple Quarters’ unmatched tech network and comprehensive end-to-end search process have been instrumental in securing multiple key tech leadership positions for the likes of Licious, Swiggy, PharmEasy, Urban Company, hike, Vedantu, Upstox, LendingKart, Acko and more.

ranked:-the-highest-earning-female-gamers-per-country!

Ranked: The Highest Earning Female Gamers Per Country!

Reading Time: 2 minutes

 

In the wake of E3, many gamers have been left clamouring for more updates regarding their favourite games. Not every game was given the spotlight however, as many high profile fanbases (such as Animal Crossing) were left without mention.

One of the biggest turning points at this conference, however, was how diversity in gaming has been promoted to the main stage. Spurred on by talk of diversity in gaming, ManySpins decided to investigate the 500 highest earning female gamers in the world and determine which country has produced the highest number of top earning female players!

The full results, including the most popular games, can be found on the ManySpins blog post: https://manyspins.com/blog/discover-the-most-high-earning-female-gamers/

The Results:

ManySpins can reveal that, in first place, is the United States. Almost 2/5s of the highest earning female gamers originate from the US, at 161 gamers! Top earning players include Mystik, Emy, and Hafu, and all top U.S. players have earned a combined sum of over £1.3million.

In second place is Russia, with 38 top earning female gamers. Top gamers from Russia include CS:GO champs vilga and Ant1ka. Russian players have earned over a quarter million, with total earnings calculated at £240,061.63.

Ranking third is China, with 37 top earning female gamers. Top gamers from China include Liooon and Eloise, both Hearthstone players, and the combined wealth of all Chinese players is £349,483.77.

In fourth is Canada, home to 35 of the top earning players! The highest earning female player of all time, StarCraft II pioneer Scarlett, hails from Canada and has won more than $300,000 from the game alone! Despite ranking fourth, gamers from Canada have earned the second highest of all with a combined wealth of £610,206.

  1. Brazil = 32 female gamers
  2. France = 30 female gamers
  3. Sweden = 19 female gamers
  4. Republic of Korea = 17 female gamers

In ninth place is Germany, with 13 of the highest earning female gamers originating from the European country. Despite ranking above the UK, German female gamers have not earned as much with a combined sum of only £29,775.93.

Finally, ManySpins can reveal that in 10th place is the United Kingdom, with 12 of the 500 highest earning females living in the UK. Players from the UK have earned a combined sum of £73,849.84.

When conducting this study, Kevin Roos, spokesperson for ManySpins, had this to say;

It’s vital now that we’re in 2021 to breakdown the stereotype that gaming is a ‘boys club’; as Laila Shabir stated in the Take-Two panel at this years E3, ‘nine out of 10 kids play video games, not nine out of 10 boys, nine out of 10 kids’. This makes it incredibly important to highlight the power of female gamers and showcase that their skills and prowess is recognised around the globe.

link-mobility-‘established-cpaas-providers’-according-to-juniper-research

LINK Mobility ‘Established CPaaS providers’ according to Juniper Research

 

LINK Mobility (LINK), a global Communications-Platform-as-a-Service (CPaaS) provider, has been ranked as an established leader by Juniper Research in its new CPaaS Competitor Leaderboard, affirming LINK’s position in the market.  The report features key players of the CPaaS market offering services beyond mere messaging, including multi-channel messaging, voice, push notifications, and email.

Juniper Research is a European-based provider of business intelligence, specializing in the communications sector, providing an independent and unbiased assessment of industry players.  One of the report’s main takeaways is that CPaaS must provide managed services to international brands and enterprises, supporting a multitude of communication channels.

LINK scored highly in the leaderboard, with Juniper highlighting LINK’s integrations with Customer Relation Management (CRM) platforms such as Oracle, Salesforce, and Magento, as well as the ability to capitalize on the growth in Contact-Center-as-a-Service (CCaaS).  Key acquisitions such as WebSMS, Marketing Platform, and Tismi in Europe, and Message Broadcast in the US, coupled with the expected closing of Soprano (H2,2021) put LINK in a prime position for growth and scale in the CPaaS landscape.

Sam Barker, Lead Analyst at Juniper Research remarked, “LINK Mobility’s recent movements in the CPaaS market indicate clear strategies to increase its standing in the CPaaS space. We have scored them highly for innovation and future prospects and expect them to grow further in this rapidly evolving market.”

“LINK is very pleased to be recognized as established leaders within the Juniper Research CPaaS leaderboard; it is a testament to the execution of our well-defined CPaaS strategy. LINK is at the forefront of the market in terms of innovation, technology, and customer support. The resulting growth in key markets driven by accelerated demand for new use cases contributed to our positioning.” – Fredrik Nyman, CCO for LINK Mobility

f1-esports-series-pro-championship-driver-line-up-to-be-revealed-today

F1 Esports Series Pro Championship Driver Line-up to be Revealed Today

Reading Time: < 1 minute

 

F1 Esports Series Pro Championship 2021 presented by Aramco will kick off today evening with the F1 Esports Series Preview Show.

At the show, hosts Matt Gallagher and Tom Deacon will unveil everything you need to know about the upcoming F1 Esports Series Pro Championship, including the calendar and the circuits, which includes two tracks making their F1 Esports Series debuts, and most importantly the driver line-ups.

There have been some huge moves around the grid this year, and Matt and Tom will take a look at who are the teams to beat in this year’s competition, which promises to be more exciting than ever before as teams and drivers battle it out for a share of the $750k prize fund.

The show will feature interviews with special guests Romain Grosjean, Pierre Gasly, and a number of the championship’s biggest names, as well as revealing what’s new and what fans can look forward to for the 2021 season.

The F1 Esports Series Preview Show will be live today from 7:30 pm BST and can be watched on the official F1 YouTube, Facebook and Twitch channels.

on-board-charger-market-size-worth-$1396-billion-by-2028-|-cagr:-172%:-grand-view-research,-inc.

On-board Charger Market Size Worth $13.96 Billion By 2028 | CAGR: 17.2%: Grand View Research, Inc.

 

The global on-board charger market size is expected to reach USD 13.96 billion by 2028, registering a CAGR of 17.2% from 2021 to 2028, according to a new report by Grand View Research, Inc. The market growth can be attributed to the increase in electric car sales globally. According to the statistics provided by the IEA organization, in 2019, electric car sales accounted for 2.1 million, registering a 40% year-on-year growth.

Key Insights & Findings:

  • The less than 11 kW segment is expected to witness the highest growth over the forecast period. The segment growth can be attributed to the growth in electric vehicle charging at homes
  • The buses segment is expected to witness the highest growth over the forecast period. The rise in sales of electric buses across the globe is expected to accentuate the segment growth
  • The Plug-In Hybrid Electric Vehicle (PHEV) segment is expected to witness the highest growth over the forecast period. Increased fuel efficiency and a longer driving range offered by a PHEV is driving the segment growth
  • The Asia Pacific regional market is expected to witness the highest growth owing to the increasing government initiatives for adopting electric vehicles in the emerging economies of the region

Read 150 page market research report, “On-board Charger Market Size, Share & Trends Analysis Report By Power Output (Less than 11kW, 11kW to 22kW, More than 22kW), By Vehicle Type, By Propulsion Type, By Region, And Segment Forecasts, 2021 – 2028“, by Grand View Research

The ban imposed by various governments on the use of fossil fuel vehicles is expected to increase the sales of electric vehicles, which is subsequently expected to create the need for on-board chargers. In the U.K., the government has released its plan of banning new fossil fuel vehicle sales by 2030 to help accentuate electric vehicle use. Additionally, in the U.S., California is also expected to ban the sales of gasoline-powered new trucks and passenger cars by 2035.

Tax benefits provided on the purchase of electric cars are also one of the major factors driving the market growth. In the U.K., significant tax benefits are being provided to company fleet operators and car drivers for switching to electric vehicles from April 2020. The zero tax rate will be applicable for electric vehicles with a range of over 130 miles and hybrid vehicles with emissions from 1 to 50 g/km.

The outbreak of the COVID-19 pandemic negatively impacted the market growth at the initial stages; however, the subsidies provided by various countries on the purchase of electric vehicles during the pandemic boosted the EV sales in the latter stage of the pandemic. For instance, in July 2020, the Chinese government extended the period of its subsidy program for new energy vehicles by two more years. Thus, the program that was expected to end by 2020 will be ending in 2022.

Grand View Research has segmented the global on-board charger market based on power output, vehicle type, propulsion type, and region:

  • On-board Charger Power Output Outlook (Revenue, USD Billion, 2017 – 2028)
    • Less than 11 kW
    • 11 kW to 22 kW
    • More than 22 kW
  • On-board Charger Vehicle Type Outlook (Revenue, USD Billion, 2017 – 2028)
    • Passenger Car
    • Buses
    • Vans
    • Medium & Heavy Duty Vehicles
    • Boats
    • Others
  • On-board Charger Propulsion Type Outlook (Revenue, USD Billion, 2017 – 2028)
    • Battery Electric Vehicle (BEV)
    • Plug-in Hybrid Electric Vehicle (PHEV)
  • On-board Charger Regional Outlook (Revenue, USD Billion, 2017 – 2028)
    • North America
      • U.S.
      • Canada
    • Europe
      • Germany
      • U.K.
    • Asia Pacific
      • China
      • South Korea
      • Japan
    • Latin America
      • Brazil
    • Middle East & Africa

List of Key Players of the On-board Charger Market

  • Bel Fuse Inc.
  • Delta Energy Systems
  • STMicroelectronics
  • Toyota Industries Corporation
  • Eaton
  • Stercom Power Solutions GmbH
  • innolectric AG
  • BRUSA Elektronik AG
  • AVID Technology Limited
  • Ficosa Internacional SA

Check out more studies related to electric vehicles, conducted by Grand View Research:

  • Electric Vehicle MarketThe global electric vehicle market demand was estimated at 2,373.5 thousand units in 2019 and is expected to witness a CAGR of 41.5% 2020 to 2027.
  • Electric Vehicle Charging Infrastructure MarketThe global electric vehicle charging infrastructure market size was valued at USD 15.06 billion in 2020 and is expected to grow at a compound annual growth rate (CAGR) of 33.4% from 2021 to 2028.

Browse through Grand View Research’s coverage of the Global Automotive & Transportation Industry.

new-game:-circus-fruits-by-truelab

New game: Circus Fruits by TrueLab

Reading Time: < 1 minute

On September 15, 2021, True Lab’s new circus-themed slot makes its public debut.

Inspired by carnival vibes, the game is pulsing with flashy visuals, taking players into a careless atmosphere of celebration. The slot offers 243 cascading pay ways, impressive potential winnings of up to x10,000 the bet, and a variety of authentic features.

Joining in cascades, the symbols disappear into thin air, like the greatest acrobats and masters of illusion, repeating the act until the last combo on the reels. The Golden multipliers are applied to all combos, if at least one winning symbol lands on the respective reel. Whenever the icon from the combination hops on a Golden frame, the multiplier rises, illuminating the arena.

Before the curtain falls, a loyal spectator will get a chance to take part in the star attraction: the Free Spins where the multipliers are not reset. An additional Scatter in the base game keeps the party going, adding two more Free Spins.

Circus Fruits follows the mythical Siren Song, the ultimate version of the bestseller Victoria Wild Deluxe, classics-inspired Book of Truth, summertime Crazy Mix, and many others.

Kate Nastyushkina, CMO at True Lab, said: “The release incorporates the elements of the classical fruit slot and incendiary features in a festive mood. We are very thrilled to see yet another title with an entirely new picturesque setting coming out to the market”.

Try the game: https://bit.ly/3C9cnQP

Trailer video: https://youtu.be/jHng_6Q6DxU
More information: https://truelab.games/games/circus-fruits

Launch

September 15, 2021

Type

3×5 video-slot

Paylines

243 ways

Max Win

x 10,000

Volatility

high

Mobile

Yes

Languages

11+