afk-gaming-announces-india’s-first-ever-premium-insights-dashboard-for-esports-analytics

AFK Gaming announces India’s first-ever premium insights dashboard for esports analytics

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In a bid to provide authentic data and unparalleled insights into the nation’s esports industry, AFK Gaming has announced the beta launch of ‘AFK Gaming Insights’, India’s first-ever premium analytics dashboard.

This first-of-its-kind powerful tool offers real-time data and analytics to help users, brands and other stakeholders make informed decisions and stay ahead in the esports landscape of the country.

AFK Gaming Insights features three core analytics modules:
Tournaments Analytics: Access detailed information on prize pools, sponsors, players, teams, and more. This module provides a comprehensive view of the financial and competitive aspects of esports tournaments, enabling users to strategize effectively.

User Analytics: Discover valuable insights into demographics, occupations, interests, income ranges, spending habits, and more. This data helps users understand the diverse backgrounds and behaviours of the Indian gaming community, facilitating targeted marketing and engagement efforts.
Social Analytics: Track key metrics such as Instagram followers, YouTube subscribers, and the country’s top live streamers.

Expressing his enthusiasm on the beta launch of AFK Gaming Insights, Nishant Patel, Co-founder and CEO of AFK Gaming stated, “AFK Gaming Insights is a product built to address a critical market need. In the absence of reliable data to aid their decision making, key stakeholders in the Indian gaming, esports and youth culture industries have been struggling to make informed decisions. With this launch, we hope to empower tournament organizers, brand managers, team owners and industry observers with a single source of truth that they can turn to for industry knowledge and information that will drive the sector’s growth as a whole.”

According to a report by Niko Partners, India is the fastest-growing gaming market, with over 450 million gamers and more than USD 830 million revenue generated in 2023. This expansive market requires a platform that enables stakeholders and brands to access insights on the go and use these metrics for their engagement and campaigns.

To address this, AFK Gaming Insights, which will be available exclusively to annual subscribers, has been devised to cater to a diverse spectrum of users. For newcomers, the dashboard serves as an entry point, providing information that helps them understand trends, player performances and tournament dynamics.

Gamers can optimise their strategies and refine their performances while hardcore audiences will benefit from the deeper insights on their favourite gamers and teams’ social media engagements, viewerships and tournament statistics. For example, the tool reveals that Total Gaming is currently the most viewed Indian gaming YouTuber, with an average of 4.25 million views per video over the last month.

On the other hand, industry stakeholders can leverage detailed analytics into market trends, audience behaviours and sponsorship opportunities to make strategic decisions. For instance, the dashboard uncovers significant trends, such as the fact that more Indian gamers spend money on a daily basis rather than not spending at all.

This pioneering platform promises to redefine the analysis of competitive gaming and change the way esports is perceived in the country.

The post AFK Gaming announces India’s first-ever premium insights dashboard for esports analytics appeared first on European Gaming Industry News.

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Bacta undertakes mapping exercise to begin engagement process with new MPs

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Bacta, the trade body representing the UK low-stake gaming and amusement sectors, has begun the process of engaging with the 335 new MPs which have been elected to the House of Parliament following the July 4th General Election.

In an initiative which began as soon as the outcome of the Election was confirmed Bacta is systematically mapping members venues against their constituency MPs. The deep-dive into the political terrain of the UK will also include a sectoral perspective identifying those MPs who have been appointed to the relevant Select Committees.

Expanding on the initiative Bacta Executive Director George McGregor stated: “This is the first occasion certainly in the two decades that I have worked with Bacta that we have systematically mapped MPs with Members. We have used the General Election outcome to create a Geo Political Footprint for the industry.”

Explaining how the mapping exercise will be deployed George McGregor said: “It will be the Central Nervous System guiding our political engagement and is a much more efficient way of putting Bacta members in front of their constituency MPs in order to present the case for the industry in particular the importance of getting the reforms recommended in the White Paper over the line.”

Reflecting on the new Labour Government he confirmed. “Our position is one of partnership and collaboration. We believe that the industry is ideally placed to support the Government’s economic growth objectives both on the high street and at the coast as part of a broader tourism strategy. We are preparing for a relentless 12-months with political engagement at the very top of Bacta’s agenda.”

 

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legendary-skater-and-entrepreneur-to-keynote-at-sbc-summit

Legendary skater and entrepreneur to keynote at SBC Summit

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Renowned professional skateboarder turned entrepreneur and iconic video game legend Tony Hawk is slated to deliver a keynote address to 25,000 attendees, at the upcoming SBC Summit.

The keynote titled: “Tony Hawk – What Keeps The Wheels Turning on a Global Brand” is scheduled to open the second core day of the event, which is taking place at the Feira Internacional de Lisboa between the 24th and 26th of September. The highly anticipated keynote will occur on the Super Stage, located in the MEO Arena.

Hawk will offer delegates an in-depth overview of his illustrious career, covering his introduction to the professional sports arena as a teenager, his landmark partnership with Activision game studios, and the founding of his iconic sporting brands. He will also share strategies for maintaining relevance through brand reinvention, providing insights into his approach to sustaining success and innovation over the years.

In anticipation of his upcoming address, Hawk expressed: “I am excited to be headlining SBC Summit in Lisbon this September. Although the worlds of skateboarding and gambling might seem very different, I believe many parallels and lessons can be very relatable to companies in this industry.

“Whether it is forming long-lasting partnerships, establishing a successful and recognisable brand or maintaining relevance in a predominantly digital world, my story can provide valuable insights for all those attending.”

Born in the Golden State of California on May 12, 1968, Tony Hawk received his first skateboard, a blue fibreglass Bahne, from his brother at the age of nine. By the age of 11, Hawk began entering local skateboarding competitions, and in 1982, at just 14 years old, he officially became a professional skater. He signed with the Powell Peralta professional team and starred in the famous Bones Brigade videos, marking the beginning of his illustrious sporting career.

The subsequent 23 years, saw Hawk win 73 competitive titles, including being named the ‘National Skateboard Association (NSA) Vert Champion’ for 12 consecutive years and earning 16 “X Games” medals. Hawk further cemented himself as an innovator of the sport by inventing more than 80 unique skateboarding tricks. Among these tricks are the ollie-to-Indy, the gymnast plant, the frontside 540-rodeo flip, and the Saran wrap.

In one of skateboarding’s defining moments, Hawk executed a 900 twist (2 1/2 turns) at the 1999 X Games, a feat that had never been performed before. In 2003, Tony officially retired from competitive skating.

Away from the deck, Hawk continued to grow the sport with a variety of successful partnerships and branding deals. In 1992, Tony founded Birdhouse Skateboards (originally Birdhouse Projects) with ex-Powell Peralta professional skateboarder Per Welinder. In 1998, Hawk and his family created Hawk Clothing, a line of children’s skate apparel, and in 1999, he founded the media company 900 Films. In 2002, he established The Skatepark Project (formerly the Tony Hawk Foundation), a nonprofit skateboarding organisation that helps communities build public skate parks for youth in underserved communities.

Tony Hawk’s most successful partnership came in 1999 when he teamed up with global gaming giant Activision to release Tony Hawk’s Pro Skater. Activision went on to release 16 more video games under the ‘Tony Hawk’ name and reported a staggering $1 billion in sales, making it one of the most successful video game franchises of all timeBorn in the Golden State of California on May 12, 1968, Tony Hawk received his first skateboard, a blue fibreglass Bahne, from his brother at the age of nine. By the age of 11, Hawk began entering local skateboarding competitions, and in 1982, at just 14 years old, he officially became a professional skater. He signed with the Powell Peralta professional team and starred in the famous Bones Brigade videos, marking the beginning of his illustrious sporting career.

The subsequent 23 years, saw Hawk win 73 competitive titles, including being named the ‘National Skateboard Association (NSA) Vert Champion’ for 12 consecutive years and earning 16 “X Games” medals. Hawk further cemented himself as an innovator of the sport by inventing more than 80 unique skateboarding tricks. Among these tricks are the ollie-to-Indy, the gymnast plant, the frontside 540-rodeo flip, and the Saran wrap.

In one of skateboarding’s defining moments, Hawk executed a 900 twist (2 1/2 turns) at the 1999 X Games, a feat that had never been performed before. In 2003, Tony officially retired from competitive skating.

Away from the deck, Hawk continued to grow the sport with a variety of successful partnerships and branding deals. In 1992, Tony founded Birdhouse Skateboards (originally Birdhouse Projects) with ex-Powell Peralta professional skateboarder Per Welinder. In 1998, Hawk and his family created Hawk Clothing, a line of children’s skate apparel, and in 1999, he founded the media company 900 Films. In 2002, he established The Skatepark Project (formerly the Tony Hawk Foundation), a nonprofit skateboarding organisation that helps communities build public skate parks for youth in underserved communities.

Tony Hawk’s most successful partnership came in 1999 when he teamed up with global gaming giant Activision to release Tony Hawk’s Pro Skater. Activision went on to release 16 more video games under the ‘Tony Hawk’ name and reported a staggering $1 billion in sales, making it one of the most successful video game franchises of all time

Rasmus Sojmark, CEO & Founder of SBC added: “Tony Hawk is undoubtedly one of the most iconic athletes of the 20th century. Not only did Tony revolutionise the world of skateboarding, but through strong branding, incredible athleticism, and genre-defining video games, he brought skateboarding into mainstream pop culture.

“There are certainly many lessons to be learned from this legend, and I am extremely excited to witness Tony’s headline keynote on the Super Stage.”

Operators and affiliates can apply for free passes to the event. Operators can visit here, while affiliates are urged to click here.

The wider industry can secure their spot at the upcoming SBC Summit with a special offer granting access to all three core days of the event, including the exhibition floor, conference content, and evening networking parties, all for the discounted price of just €300.

 

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first-ever-olympic-esports-games-to-take-place-in-2025;-massive-opportunity-for-indian-esports

First-ever Olympic Esports Games to take place in 2025; massive opportunity for Indian esports

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Following the IOC’s partnership with the NOC of Saudi Arabia to host the inaugural Olympic Esports Games, India’s growing esports sector has an opportunity to prove its mettle on the international stage and flourish

In a historic move, the International Olympic Committee (IOC) has announced that the inaugural Olympic Esports Games will take place in Saudi Arabia in 2025. This decision follows the recent proposal by the IOC’s Executive Board and will be presented at the IOC Session ahead of the Paris 2024 Olympic Games.

The IOC has entered a 12-year partnership with the National Olympic Committee (NOC) of Saudi Arabia to host the Olympic Esports Games. As per the official announcement, HRH Prince Abdulaziz bin Turki Al Faisal, Minister of Sport and President of the Saudi Arabian Olympic and Paralympic Committee remarked, “The world is invited to join us in 2025 and celebrate this moment together.”

Indian esports, already on the rise, stands to gain significantly from this development. Following a bronze medal win in DOTA 2 at the 2022 Commonwealth Games in Birmingham and competing in five titles at the 2022 Asian Games in Hangzhou, India’s esports scene is on track for further growth.

Expressing his enthusiasm for the groundbreaking development, Akshat Rathee, Co-founder and MD of NODWIN Gaming, said, “NODWIN Gaming is thrilled that esports has earned its place in the Olympics with its own standalone event, akin to the Summer, Winter, and Paralympics. This recognition allows countries to develop independent esports programs. Together with our partners in the GEF and the EWC, NODWIN Gaming is eager to build esports in our core growth markets, seizing this opportunity for hope and glory.”

The IOC launched its first esports pilot, the Olympic Virtual Series, in 2021 followed by the Olympic Esports Week in Singapore in June 2023. This event brought together over 130 players from around the world, competing in 10 mixed-gender categories, attracting over 500,000 unique participants and six million views, with 75% of the audience aged 13 to 34.

“The IOC’s embrace of the Olympic Esports Games honors the dedication and skill of millions of gamers worldwide. It goes beyond just competition; it elevates esports to a global platform, encouraging international collaboration and potentially ushering in a new generation of athletes. This initiative truly is a landmark moment for esports, bringing it the global recognition it has long earned. The inclusion of esports in the Olympic movement demonstrates its growing influence and cements its place in the future of sports,” commented Roby John, CEO and Co-founder at SuperGaming.

The introduction of the Olympic Esports Games is set to further enhance the credibility of esports in India, establishing it as a viable sport and career option.

“This recognition will further legitimize esports as a career option, more parents will now support their children in pursuing careers in this field, elevating the professional landscape of competitive gaming. We are proud to support the growth of esports in India, giving our players the chance to shine on this prestigious international platform,” further.

With the official announcement of the Olympic Esports Games, work will now begin on selecting the host city and venue, determining the event’s timing, selecting titles, and establishing the qualification process for players. The IOC has emphasized collaboration with International Federations already engaged in e-sports and National Olympic Committees that include esports in their activities.

While the titles for the Olympic Esports Games have not been officially announced, the potential inclusion of games across diverse platforms is expected to stimulate growth in India’s gaming industry. This could lead to a rise in PC and console gaming, diversifying India’s predominantly mobile gaming market as players aim to represent their nation at the largest international multi-sport event.

“We are absolutely elated by the announcement of the Olympic Esports Games which is being hosted in the Kingdom of Saudi Arabia. This marks a monumental step for the industry and all its stakeholders. The Indian esports sector is on an upward trajectory and this will further empower it. Esports being integrated under the banner of the pinnacle of sports events in the world will bring further legitimacy to this form of sport and encourage a new generation of esports talent to rise from the country. We’re excited and look forward to extending our support to the esports community of India so they make a mark at the global event!” said Vishal Parekh, COO, CyberPowerPC India.

Additionally, the IOC will establish a dedicated structure for the Olympic Esports Games, distinct from the traditional Olympic Games model, to address the unique aspects of esports financing and organization.

 

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aviatrix-finds-new-home-in-brazil-with-casa-de-apostas

Aviatrix finds new home in Brazil with Casa de Apostas

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 Aviatrix, the award-winning crash game, continues to expand its following in Brazil, this time by partnering with one of the country’s most respected operators, Casa de Apostas.

Casa de Apostas was one of the first online betting platforms in Brazil. It was the first to sponsor major clubs in the country and today it is the only one in its segment to name two World Cup Arenas: Casa de Apostas Arena Fonte Nova – Salvador / BA; and Casa de Apostas Arena das Dunas – Natal / RN. And now it offers its players access to Aviatrix.

The innovative crash game is not only hugely popular in Brazil, but also has a strong track record appealing to players worldwide.

Gabriela Novello, Head of Business Development LATAM at Aviatrix, said: “Casa de Apostas is an operator whose serious trajectory in the national market we have been following closely. We are confident that with Aviatrix’s partnership, we can deliver significant value to Betting House players through one of the most popular online casino games of the moment.”

Hans Schleier, COO at Casa de Apostas, added: “We want the best for our players, and that means adding the most exciting new games on the market. Aviatrix absolutely fits into that category. The game is already growing rapidly in Brazil and our players have been requesting it. It’s been a pleasure working with the Aviatrix team to bring this world-class title to our platform.”

Aviatrix works tirelessly to deliver the very best experience to players across Brazil. This included the recent launch of a new game splash screen to celebrate the São João festival.

 

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reopening-of-the-gcb-online-portal-for-applications

REOPENING OF THE GCB ONLINE PORTAL FOR APPLICATIONS

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GCB Portal Re-Opening

The Curacao Gaming Control Board (GCB) is pleased to announce the reopening of the GCB Portal on July 15th 2024 at 00.01 Curacao time. The portal will once again be accepting applications and processing them under the current NOOGH legislation. B2C, B2B2C and B2B operators may all make applications.

Please be aware that we will continue to prioritise applications submitted on or before the April 30th deadline. While we accept new applications, our primary focus remains on processing those received within the original stipulated timeframe.

Portal and procedure changes

All applicants are referred to the Application Submission Guidelines published in March 2024 on the GCB website and the application manual published on the GCB portal as the general rule with three notes:

1. An account is opened on the portal by an Official Representative of the Curacao entity who becomes the “Portal Admininistrator” and has the authority to assign other individuals “Portal User” or “Licensee Account” roles, each with their own permissions. The Portal User or Licensee Account roles can be held by any person(s) of the entity’s choosing including, for example, internal licensing departments of the operator, CSPs or authorised agents. Either the Portal User or the Licensee Account is permitted to submit the application. The Official Representative should appear in the Curacao Chamber of Commerce excerpt of the company.

An Authorisation Letter is no longer required, however the GCB retains the right to conduct due diligence on the Portal User or Licensee Account.

2. Applicants are advised that the registration of “Qualifying Persons” on the portal has been updated. Additional information must be submitted in order for the Personal Account Number (“PAN”) to be issued.

3. Applications on the portal contain real-time checklists which clarifiy the outstanding documentation of information required by the GCB to progress or complete the licensing process. Operators are advised to check the portal on a regular basis, and for expediency should upload documents on the relevant section of the portal, rather than submit them by email or messaging system.

Depending on the nature of the issue, the GCB may either proceed with the application while addressing the matter or pause it until a satisfactory resolution is received. In certain cases, these issues may result in specific licensing conditions.

Master License Expiry.

The GCB wants to remind users that none of the the Master Licenses will be renewed after their expiration dates. The first expiration date is in August 2024, and the last is in January 2025. If the LOK is enacted before any of these expiration dates, the Master License will automatically end on the enactment date.

Certificate of Operation

Sublicensees that have applications in progress but have not yet been granted a direct license at a time that their associated Master License expires will be offered a “Certificate of Operation” as a temporary measure to facilitate continuation of operations.

Certification of Operations will not be provided to current sublicensees whose Master License expires but do not have fully completed applications registered on the portal.

The GCB is diligently processing all licenses as quickly as possible to optimise the timing of direct license issuance in line with the order of Master License expiration. If operators have not yet received a direct license direct license at that time, the domain token will direct to the Certificate of Operation and Orange Digital Seal rather than the Green Digital Seal.

The Green Digital Seal will be issued once a direct license has been granted.

Domain management

The User Manual on the home page of the portal explains in detail how to add, remove and transfer domains. Please consult this manual as to the actions that must be taken.

Domains are accepted with proof of domain ownership from a registry and any sale/transfer documentation if applicable.

Once a domain is added, the GCB is notified automatically and a manual verification is performed. The domain verification processwill take some days to be completed, after which the Digital Seal may be added to the domain.

Domains that are associated with an application company, but not under the governance of the Master License(s) listed on the application may be added to that application (Orange Digital Seal) but do not fall under the responsibility of the Master Licensor.

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igb-l!ve-2024:-boomerang-introduces-partnership-with-ac-milan-and-new-affiliate-opportunities

iGB L!VE 2024: Boomerang Introduces Partnership with AC Milan and New Affiliate Opportunities

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Boomerang Partners will participate in iGB L!VE 2024, held from July 16-19 at RAI Amsterdam, inviting partners to meet at stand 11-C20. One of the event’s highlights will be Boomerang’s recently announced collaboration with AC Milan, presenting new marketing opportunities and benefits across Europe (Italy excluded) for sportsbook affiliates and partners.

At this year’s iGB L!VE, Boomerang will spotlight its role as the official regional betting partner of AC Milan. This collaboration enhances Boomerang’s brand visibility through extensive media coverage, including TV broadcasts and digital marketing across Europe. It also provides affiliates with unique promotional and engagement opportunities. Book a meeting with us to learn more.

“Partnership with the legendary AC Milan demonstrates Boomerang’s credibility as a proven business partner,” says Ivan Kraynov, co-founder of Boomerang Partners. “As this partnership draws strong interest from partners and the media, we will create and showcase new collaborative formats aimed to enhance value for stakeholders. These will be presented for the first time at iGB L!VE 2024.”

Boomerang will host an exclusive contest at iGB L!VE 2024, offering event attendees the chance to win tickets to upcoming AC Milan matches. Join us for three thrilling raffle rounds on July 17 at 4:00 PM, and July 18 at 11:00 AM and 4:00 PM. Visit Boomerang at stand 11-C20 to try your luck and be part of this unforgettable experience!

This exciting draw will feature a performance, underscoring the dynamic synergy of this collaboration and enhancing the event experience for all our distinguished guests.

Vitalii Prokofev, CEO at Boomerang Partners, expressed enthusiasm about the event, noting, “iGB L!VE provides a fantastic platform to engage with our partners and showcase our latest initiatives. It’s always an excellent opportunity for real-time feedback and fostering new partnerships.”

The iGB L!VE event is renowned for its extensive networking opportunities, which serve as a hub for innovation, where industry leaders discuss current trends and future directions. Boomerang’s participation underscores its commitment to staying at the forefront of industry advancements and enhancing affiliate relationships.

Attendees are invited to visit Boomerang’s booth 11-C20, to explore the benefits of Boomerang’s AC Milan partnership, participate in related activities, and engage with key team members.

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gaming-corps-lands-in-bulgaria-with-kaizen-gaming-deal

Gaming Corps lands in Bulgaria with Kaizen Gaming deal

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Gaming Corps, a publicly-listed game studio based in Sweden that has earned a reputation for developing market-leading casino games, has expanded its global reach into Bulgaria through a major content partnership with Kaizen Gaming.

The deal means that Kaizen Gaming will be able to offer Gaming Corp’s full suite of games to its players on an exclusive basis for the next six months before the studio can strike additional partnerships with other operators in the market.

Kaizen Gaming operates the hugely popular Betano and Stoiximan brands in Bulgaria, a market that has gone from strength to strength since regulating online gambling back in 2012 with high consumer demand for online casino and slot content from new and exciting providers.

The partnership between Gaming Corps and Kaizen Gaming brings the studio’s internationally acclaimed slots to the Bulgarian market for the first time. This includes proven player-favourite titles like 777 Jackpot Diamond Hold & Win, Bon Bon Bonanza and Samba Soccer.

Players will also gain access to Gaming Corps hit portfolio of Smash4Cash™ titles, including both Piggy Smash and RAMPAGE! Smash4Cash™ which were launched earlier this year.

Danielle Calafato, CCO at Gaming Corps, said: “We could not ask for a better operator partner to make our debut in Bulgaria with. Kaizen Gaming operates two of the most popular brands in the market and we are thrilled to see of games land in its lobbies for the first time.

“Bulgaria is a thriving market with plenty of growth potential for operators that bring new and exciting content to their players. Kaizen Gaming has done just that through this partnership, and we are especially excited to see players engage with our Smash4CashTM titles.

“We are committed to expanding our reach into more regulated markets over the coming months as we continue to establish Gaming Corps as a major content provider.”

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gd-gaming-malaysia-clinch-victory-to-become-honor-of-kings-invitational-season-2-champions

GD Gaming Malaysia Clinch Victory To Become Honor of Kings Invitational Season 2 Champions

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Honor of Kings Midseason | Esports World Cup Begins on August 1 in Riyadh, Saudi Arabia; Honor of Kings Open Series Split 2 Registration Begins on July 8, Honor of Kings Southeast Asia Championship Set for September

Honor of Kings esports powerhouse LGD Gaming Malaysia have been crowned the champions of the Honor of Kings Invitational Season 2 after defeating Team Secret in the grand finals. As champions, LGD Gaming Malaysia take home the largest share of the $300,000 USD prize pool and will advance to the Honor of Kings Invitational Midseason tournament at the Esports World Cup from August 1 to 4 where 12 international teams will compete for global domination. Earlier this year, Honor of Kings announced a three-year partnership with the Esports World Cup Foundation that will see the world’s most played MOBA become a staple of the event.

LGD Gaming Malaysia, alongside seven other teams who ranked highest at Honor of Kings Invitational Season 2 will now prepare for Honor of Kings Invitational Midseason | Esports World Cup, where they will battle for the lion’s share of US$ 3 million. In addition, among the participating teams at the Esports World Cup, there are also two qualifying slots, one is for the host country, Kingdom of Saudi Arabia, which goes to Team Falcons who advanced via EWC Saudi Qualifier, and the other qualification slot goes to Weibo Gaming Malaysia, who advanced from EWC Last Chance Qualifier. There are also two invites – one is an all-star line-up of players from the King’s Pro League, the Chinese Honor of Kings pro league, and the other represents the Southeast Asia region which will be concluded from the Honor of Kings Southeast Asia Showdown. BOOM Esports(Philippines)and Rex Regum Qeon (Indonesia) will compete in Honor of Kings Southeast Asia Showdown for the final slot in Honor of Kings Invitational Midseason.

The Honor of Kings Invitational Season 2 was the latest tournament in the Honor of Kings Global Invitational Series, the Honor of Kings esports circuit that was announced earlier this year alongside its $15M USD commitment to growing the Honor of Kings international esports ecosystem. As part of this, Honor of Kings Open Series has also been launched, a true path-to-pro circuit where players can showcase their skills for a chance to challenge the world’s best teams. The Honor of Kings Open Series Split 2 will kick off the registration from July 8 to July 19, with the regional finals set for September.

Honor of Kings will also launch the Honor of Kings Southeast Asia Championship for teams from the region as part of our long-term commitment to invest in growing the esports ecosystem. More information about the Honor of Kings Southeast Asia Championship will be announced in the later stage.

“Congratulations to LGD Gaming Malaysia on winning the Honor of Kings Invitational Season 2,” said James Yang, Senior Director of Level Infinite Global Esports Center. “We can’t wait to watch this team and all our participants at the Honor of Kings Midseason | Esports World Cup in August. The Esports World Cup is set to be the biggest esports event ever and we’re proud to bring the world’s most-played MOBA to the event for our fans around the world to enjoy as they cheer on their favorite teams.”

In a thrilling Best of 5 showdown, LGD Gaming Malaysia returned from a 0-2 loss at the start of the finals to clinch victory, sweeping three back-to-back wins as they showcased exceptional skill, dedication and teamwork. Adding to the excitement of the showdown, Infinix provided its cutting-edge Infinix GT 20 Pro models as the designated gaming device, ensuring an enhanced competitive experience.

For more information on Honor of Kings Esports news and updates, be sure to follow the game’s official social channels.

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preheat-festival-kicks-off-this-friday,-as-wpt-global-boosts-summer-festival-to-$8-million-gtd-to-host-biggest-online-series-yet

Preheat Festival Kicks Off This Friday, as WPT Global Boosts Summer Festival to $8 Million GTD to Host Biggest Online Series Yet

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WPT Global is thrilled to announce the boost of our upcoming Summer Festival, increasing the guarantee from $7 million to a personal record $8 million. This isn’t the end of WPT Global giving back to players, as we are giving each Preheat Festival champion a $220 seat in the Summer Festival Championship, which will total over $35,000 in added value.

The Summer Festival also caps a landmark for WPT Global as the biggest online poker series held on the site so far, building from the $4 million GTD Winter Series and building on the recently successful Spring Festival which had $7 million GTD. As usual, WPT Global is the only place you become a WPT Champion from the comfort of your own home, and etch your name in the poker history books.

Preheat Festival

Prepare to warm up your online poker summer this month with $3 million in guarantees at the Preheat Festival, running from July 12-21. This 10-day series features 160 tournaments, with each champion getting a seat locked for the $220 Summer Festival Main Event.

Highlights of the Preheat Festival:

  • ● $220 Championship, $300,000 GTD – This event kicks off with a starting flight on the first day of the festival, with a dozen flights following to get players through to the final Day 2.
  • ● $22 Mini Championship, $80,000 GTD – Following the Championship, this event has numerous starting flights and follows the Best Stack Forward format, which allows players to fire multiple starting flights and build a mountain of chips for Day 2.
  • ● $2,100 High Roller PKO, $200,000 GTD – One of the marquee events of Preheat Festival, this event allows players to make money as soon as they knockout players, generating tons of action pre and post flop.

Preheat Festival has a variety of formats throughout the series, including Short Deck and both standard and progressive bounty formats.

Win $250,000 With the WPT Global Player of the Year Leaderboard

Every event in the Summer Festival allows players to win points and scale up the Player of the Year Leaderboard, which is awarding four $12,400 WPT Passports to live World Poker Tour events all across the world, as well as $25,000 in tournament dollars and $25,400 in cash.

In total, there’s $250,000 on offer in the Player of the Year leaderboard, with the Summer Festival being a prime opportunity to climb your way up and get a prize.

Boost Your Bankroll with The $30,000 GTD Preheat Festival Freeroll

If you play in more than 20 festival events during Preheat, you get a ticket into the $30,000 GTD freeroll, which has a host of Summer Festival tickets up for grabs.

Win Your Way Into The Summer Festival Championship

Any Preheat Festival champion will get a seat in the $500,000 GTD Summer Festival Championship, giving some extra added juice throughout the entire series.

Play More, Win More During Preheat Festival

Your total buy-ins amount during Preheat Festival can earn you up to $1,000 in cashback as well as Summer Festival seats, Global Spins tickets and some Casino Coins to use on the app.

Summer Festival

A week after the Preheat Festival concludes, players can hop straight back into some huge MTT action on WPT Global. The Summer Festival will also be the BIGGEST series WPT Global has hosted, with the original $7 million guarantee getting boosted by an additional $1 million this week. The stakes and action just got even bigger during the Summer Festival, which runs from July 28 to August 18.

Highlights of Summer Festival:

  • ● $3,500 WPT Championship, $1 million GTD
  • ● $1,050 WPT Prime, $750,000 GTD
  • ● $530 WPT500, $400,000 GTD
  • ● $220 Summer Festival Championship, $500,000 GTD
  • ● $22 Summer Festival Mini Championship, $150,000 GTD

The jam-packed Summer Festival schedule aims to replicate the success of Spring Festival, giving WPT Global players the chance to become WPT Champions online, win their way onto the live World Poker Tour and secure huge prizes on the online felt.

Stay posted to our social media channels and blog to keep up-to-date on our Preheat and Summer Festival results and promotions as they happen.

For more information, please reach out to: [email protected]

 

The post Preheat Festival Kicks Off This Friday, as WPT Global Boosts Summer Festival to $8 Million GTD to Host Biggest Online Series Yet appeared first on European Gaming Industry News.