agb-confirms-return-of-asean-gaming-summit-in-march,-2022

AGB confirms return of ASEAN Gaming Summit in March, 2022

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Asia Gaming Brief, the organizer of regional gaming conference the ASEAN Gaming Summit, has confirmed the much-awaited return of its yearly conference on 21-23 March, 2022, at the Shangri-La at the Fort in Manila.

The conference, known for gathering influential gaming executives from the Philippines and across Asia, has been on a two-year hiatus as Covid-19 made it impossible to safely host a physical event.

However over the last few months, Manila in particular, has been making enormous strides to reopen its economy. Just this week, Metropolitan Manila Development Authority (MMDA) Chairman Benjamin “Benhur” Abalos Jr. announced that Manila’s population is expected to reach 92 percent vaccination status by December. This has given Asia Gaming Brief confidence about the viability of its planned March dates in 2022.

“We’re excited to be able to bring back the ASEAN Gaming Summit next year, and we are encouraged by the rapid vaccination rate in the Philippines, particularly Metro Manila,” said Felix Ng, conference director at Asia Gaming Brief.

“We’re now gearing up to bring the industry its first conference in Manila post-pandemic, aimed at reigniting growth in one of Asia’s biggest gaming jurisdictions. We look forward to welcoming anyone looking to reconnect with the gaming industry in Asia once again.”

The three-day event is expected to bring around 300 gaming executives from Asia’s land-based and online gaming industry, including the region’s regulators and government officials.

“Our 2022 event will be bringing back our world-class conference, with a packed agenda made up of some of the industry’s most influential players. Taking center stage this year will be our networking activities – which are aimed at bringing business partners together, new and old,” Felix Ng highlighted.

The ASEAN Gaming Summit will be held on March 21-23, 2022 in Manila.

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Gaming Apps Block Access in Karnataka as Ban Takes Effect

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Gaming apps have blocked user access in Karnataka after the state imposed a ban on online betting games.

Sequoia Capital-funded Mobile Premier League (MPL) was among the first few gaming startups that began blocking access to users in the Indian state of Karnataka on Wednesday following a ban on online gaming.

On Wednesday morning, MPL’s gaming app showed messages to users in Karnataka that said: “Sorry! The law in your state does not permit you to play Fantasy sports”, “Fantasy games are locked” and “cash games are locked”.

The law, which came into effect last Tuesday, bans online games involving betting and wagering, and “any act or risking money, or otherwise on the unknown result of an event including on a game of skill”.

The latest ban has intensified concerns that growing state regulations could hit the nascent but booming gaming sector in India, where foreign investors have pumped in millions of dollars in recent months.

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Asiabet33 Becomes Official Asian Betting Partner of Fulham Football Club

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Asiabet33 has become the official Asian betting partner of Fulham Football Club for the remainder of the 2021/2022 season.

Established in 2017, Asiabet33 is a pioneer for gaming technology in Asia. The organisation’s cutting-edge technological framework has been adopted by various industry players in the market across the continent. Asiabet33 and its subsidiaries currently operate in Malaysia, Singapore, Thailand, Indonesia, and Japan with expansion plans in place for the rest of Asia.

“Asiabet33 is thrilled to be partnered with Fulham Football Club’s to service the Asian market. This partnership is a monumental opportunity for us to grow from strength to strength as a prominent player in the Asian gaming technology industry. Working with Fulham provides us with the necessary resources to hone the skill sets of our team members and deliver the best possible experience for our clients,” Leo Li, Managing Director and Co-Founder of Asiabet33, said.

“We are delighted to have Asiabet33 on board as our betting partner in the Asian region and look forward to working with them further to develop our global fanbase,” Jon Don-Carolis, Sales Director at Fulham FC, said.

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Chennaiyin FC onboard BatBall11 as Associate Sponsor

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Two-time Indian Super League (ISL) champions Chennaiyin FC are delighted to welcome on board fantasy sports platform BatBall11 as an Associate Sponsor for the upcoming season of the Hero Indian Super League.

This is BatBall11’s first partnership with a major sports franchise. BatBall11 will look to reach out to Chennaiyin FC’s passionate fan base and communicate with them through various assets that the club will offer to the brand, through the season. BatBall11 allows users to engage with sports like football, cricket and kabaddi.

Welcoming BatBall11 on board, Chennaiyin FC co-owner Vita Dani said: “I’m pleased to welcome BatBall11 on board the Chennaiyin FC family. We are pleased to be working together with the team at BatBall11 to create interesting engagement avenues for fans of Chennaiyin FC.”

“We are extremely excited to join hands with Chennaiyin FC for the upcoming ISL season. We at Batball11 are committed to providing our users with an astounding experience, and believe that this association will help us connect with Chennaiyin FC’s passionate and loyal fan base. We look forward to a successful collaboration and wish the team the very best for the season ahead,” said Darshan P Parmar, Director of BatBall11 on the association with CFC.

The BatBall11 logo will find its place on the top half of the right sleeve of Chennaiyin FC’s match and training kits in the eighth edition of the ISL that kicks off in Goa this November.

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Galaxy Racer partners with Pakistani celebrity and entrepreneur Fakhr-e-Alam to expand into Pakistan

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Galaxy Racer, one of the fastest-growing esports, gaming and lifestyle organizations in the world, headquartered in Dubai, has announced a partnership with celebrity and entrepreneur Fakhr-e-Alam to establish Galaxy Racer Pakistan, as part of their aggressive expansion plans globally.

Galaxy Racer has a global footprint with over 370 million followers worldwide, with over 100 content creators and over 2 billion monthly views. Earlier this year, Galaxy Racer signed Pakistan’s top Fortnite player Nyle “Nyle” Hasan. He has won championships such as the Fortnite Champion Series – Middle East.

Fakhr-e-Alam will lead the growth in Pakistan and further increase Galaxy Racer’s footprint in South Asia. With Galaxy Racer expanding into Pakistan, it will further bring international experience to empower and grow the local ecosystem.Back in January 2021, Galaxy Racer, under the patronage of His Highness Sheikh Ahmed Dalmook Al Maktoum, together with Cinepax, organised the first-ever Pakistan vs. India Fortnite tournament with a prize pool of US$10,000, the biggest prize pool in the history of any Pakistani esports tournament.
Earlier in July 2021, Galaxy Racer joined forces together with Arsenal superstar English Premier League footballer Pierre-Emerick Aubameyang by hosting the first-ever Fortnite esports tournament between Europe and the Middle East with a EURO 10,000 prize pool.

Galaxy Racer has formed a three-year partnership with Spanish football league LaLiga. The partnership will see both entities collaborate to create an original content series that will feature players from LaLiga, as well as Galaxy Racer’s influencers.

Fakhr-e-Alam, who was the first ever Pakistani startup entrepreneur to be invited by Google to their Mountain View HQ in 2017 said, “Pakistani youth holds the key for the future of Pakistan. We want to see Pakistani youth participate and compete globally. We all know Pakistan has plenty of talent. It’s time to invest and give our talents a global platform, which is what we will be doing with Galaxy Racer Pakistan.”

Galaxy Racer is set to make further major announcements regarding Pakistan in the next coming days.

microgravity-announces-winners-of-mgl-call-of-duty:-mobile-tournament

Microgravity announces winners of MGL Call of Duty: Mobile tournament

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Microgravity Ventures Private Limited, a facilitator of world-class gaming hubs and eSports tournaments in India, announced the winners of Microgravity Gaming League – MGL Call of Duty: Mobile, Team Deathmatch tournament. The two-day eSports tournament was held on 25 & 26 September in partnership with Battlefy. Top Call of Duty Squads from across the country competed against each other in a single eliminator format-based tournament in 5v5 multiplayer mode. All the participants were above 18 years of age and included professionals, enthusiasts and casual gamers.

The mightiest Call of Duty squads had to go through three phases – Qualifier Phase, Battle Phase and Zero Hour Phase. All the qualified squads competed against each other across multiple rounds in the Battle Phase. This phase was held in a single eliminator format-based tournament in 5v5 multiplayer mode. The top 8 squads were shortlisted for the quarter finals, semifinals and finals under the Zero Hour Phase and competed in a best of 3 format. The top 2 squads – True Rippers Esports & Team SUPREMACY battled against each other in the grand finale with True Rippers Esports coming out on top to conquer the Microgravity Gaming League (Freedom Month Special) – Call of Duty: Mobile tournament. The eSport tournament also witnessed some exceptional women gamers who were named #GamerGoddesses for their mind-blowing gaming skills.

Speaking on the occasion, Mr. Rahul Bhattacharya, Co-Founder and MD, Microgravity said “It was great to see squads from across the country participating and showing their best gamer skills in MGL Call of Duty: Mobile Tournament. The momentum and the quality of content backed with human interaction has taken this tournament to next level. We saw some intense competitions and some fantastic gameplays in all three Phases. We would like to congratulate True Ripper Esports, who conquered this league and all the other participants, including our GamerGoddesses who pushed their boundaries with great enthusiasm. India has some extraordinary talent and we are looking to continue hosting more such tournaments. We aim to enable gamers to become leaders in the gaming space while taking online gaming to a new high.”

Microgravity gave an overall prize pool of over Rs. 1,00,000 to the winners. The tournament winners, True Rippers Esports won Rs. 35,000 for their top-notch performance and for rising as the conquers of the tournament. The 1st runner up Team SUPREMACY and 2nd runner-up Bounty Hunterz won Rs. 25,000 and Rs. 15,000 respectively. ChieZze from True Rippers with 68 kills was the Top Fragger and took home a prize of Rs. 5,000. Oggy from Team SUPREMACY with 21 assists won Rs. 5,000 for the Most Assisted Kills. The #GamerGoddesses crown was given to DhruviOO7 and SnippetSnipe, who were the top-ranked women gamers and split the winning prize of Rs. 20,000. Additionally, 5 lucky viewers won a prize voucher of Rs.1,000 each for answering questions during the live feed and for showing their unconditional support.

On winning the Call of Duty: Mobile Tournament, Real Nimrod of True Rippers Esports added “I am really proud of my team who outperformed today and it was an amazing experience competing against several competitive squads across the country. This tournament is a great encouragement for the Indian gaming community and we feel honoured to be a part of it. We are very grateful to Microgravity for providing this opportunity to budding gamers and motivating them to do better.”

Microgravity has successfully organized three online gaming tournaments previously across PC, Mobile and Play Station which gained significant traction amongst online gamers. In May 2021, the MGL FIFA 2021 tournament was held which drew significant engagement from FIFA wizards with 3,000 registrations and 4 million impressions from across the country. MGL Free Fire was held during August and September 2020 with over 2.2 million impressions and over 20 thousand participants. Similarly, MGL Call of Duty: Mobile was organized in December 2020 and reported over 8 lakh impressions.

galaxy-racer-appoints-new-head-of-marketing,-india-&-south-asia

Galaxy Racer appoints new Head of Marketing, India & South Asia

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Former Garena Esports Project Manager for India, Romeo Misao, joins Galaxy Racer to head up the organisation’s rapid expansion plans for the region

Galaxy Racer (GXR), one of the fastest-growing esports, gaming and lifestyle organizations in the world, headquartered in Dubai, has announced the appointment of Romeo Misao as the Head of Marketing for India and South Asia. The announcement follows the organisation’s spate of new hires globally and the recent signing of Galaxy Racer’s Chief Marketing Officer, Allan Phang. 

Misao will lead the best-in-class regional marketing initiatives for both Galaxy Racer and Nigma Galaxy, the competitive esports division of Galaxy Racer, focusing on the company’s aggressive expansion plans across India and the South Asia region.

Misao was previously the first esports hire in India for Free Fire, the award-winning mobile Battle Royale game by the leading game’s publisher, Garena. He led and executed esports initiatives for Free Fire in India and Bangladesh as their Esports Project Manager. 

He spearheaded and launched the leading premium esports IPs in India that went on to be record-breaking such as the Free Fire India Championship Fall 2020 with 300,000 concurrent viewership and the Free Fire World Series, Singapore 2021 with 1.9 million concurrent viewership on local Hindi language streams.

Misao has also worked for award-winning brand BenQ-Zowie, where he drove gaming and esports projects and contributed to the success of the brand’s ranking as the No. 1 Gaming Monitor. He led all Marketing and Communications for US leading display brand, ViewSonic in India and contributed to the growth of the brand in the major display product line with a Top 3 ranking in India. This positioned the brand among the top display segments which led to major collaborative promotional projects with leading games publishers such as Tencent.

Galaxy Racer was founded in 2019 and currently has over 100 content creators across Middle East North Africa (MENA) and Southeast Asia (SEA), amassing over 370 million followers and generating over 2 billion monthly views.

Nigma Galaxy, the merger between Team Nigma,  champions of The International 7 Dota 2, and Galaxy Racer, will be leading the competitive esports team division, with an impressive roster of twelve esports teams in Dota 2, League of Legends, CS:GO, Fortnite, PUBG Mobile, BGMI and Free Fire, with over 60 male and female esports athletes from over 20 countries.

Allan Phang, Chief Marketing Officer of Galaxy Racer commented, “Romeo’s vast marketing experience and deep knowledge of the Indian esports industry is vital as part of our strategic initiatives for India. His work is exceptional and I am looking forward to working together with him. As Galaxy Racer pushes forward with our aggressive expansion plans, having a leader of his calibre is important to spearhead our marketing campaigns. We look forward to having Romeo onboard with us. Welcome to our galaxy!”

Romeo Misao, Head of Marketing, India and South Asia of Galaxy Racer commented, “I am excited to be working at Galaxy Racer, one of the fastest-growing esports, gaming and lifestyle organisations globally. I look forward to working with Allan and my fellow colleagues as we look to partner with brands who are interested in targeting Gen Z and Millennials. I cannot wait to unleash the awesome marketing initiatives I have in store for the Indian market and to put Galaxy Racer, Nigma Galaxy and India on the world map in the global esports industry.”

Galaxy Racer is creating a true 360-degree esports, gaming, content and lifestyle brand. Their group company, Riva Technology and Entertainment (RTE), have secured a strong streak of acquisitions, partnerships and brand licensing deals, including the iconic comic book series publisher Dark Horse Comics, with RTE producing multiple mobile games based on the massively successful The Umbrella Academy comic books and Netflix series.

Earlier this year, RTE invested in multiple companies including SUB2r who produce broadcast-quality streaming video cameras, Recast an over-the-top (OTT) platform, My LADS, an Augmented Reality (AR) technology engagement firm which powers fan engagement, the leading games publisher Rogue Games and OKLetsPlay, the leading platform for players to compete each other in competitions against other players across the world. 

RTE also owns a majority stake in global games producer Firefly Games, who have experience working with major studios and brands for world-renowned intellectual properties (IP) from Dreamworks Animation, NBC Universal, Skydance Media, and now MGA Entertainment, a consumer entertainment products company, to produce and publish mobile games based on their hit properties L.O.L Surprise! and Rainbow High, both featured on Netflix.

Galaxy Racer has recently brought onboard former Disney executive Guenther Hake, Senior Vice President and General Manager of Disney Consumer Products in Greater China and CEO at Oriental DreamWorks, who will be assisting in an advisory role with Galaxy Racer’s brand partnerships, consumer products, apparel and merchandising endeavours. 

Galaxy Racer has also recruited Danny Lopez as Chief Content Officer, who was formerly the Director of Brand and Content at Guild Esports, an esports team co-owned by David Beckham, where he led the creative content development and execution across the board.

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SJM Expects Casino Licence Renewal for Ten Years

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SJM Holdings is expecting that the authorities will extend its gaming licence beyond the current expiration date of June 26, 2022. It expects the extension won’t be for twenty years but for around ten years.

During an investor meeting, the company said that the concession length would be longer than five years yet more limited than 20 years.

The current city’s gaming laws state that licences can be extended for up to five years from the original 20-year term. SJM Holdings and other operators have attended a public consultation session and asked for more information on the government’s proposed changes to the city’s gaming laws.

Casino operators also said the government should give more details on the proposal that gaming concessionaires should be part held by a Macau resident.

Buddy Lam Chi Seng, Galaxy Entertainment senior vice president of public relations, asked if the possibility of electing “delegates” to Macau’s gaming concessions to have a “greater checking” limit on the activity of the gaming firms could have a potential impact on gaming firms’ daily operations.

Ku Mei Leng, chief-of-office of Macau’s Secretary for Economy and Finance, answered that the public authority didn’t have any “predetermined positions” on the themes, as it was still collecting opinions from the industry regarding the proposed changes.

He noted that a delegate system is already used to monitor other forms of public concession. According to previous reports, government delegates would be sent to gaming concessionaires to enable the direct monitoring of daily operations.

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Axe Deodorant announces first gaming integration in India with World Cricket Championship 3

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The in-game integration inside Next Wave multimedia’s WWC 3 is implemented by GroupM ESP

World Cricket Championship 3 (WCC 3) has announced the first ever in-game integration of Axe Deodorant which is implemented by GroupM ESP. This association brings alive dual benefits promised by the brand to gamers, who can upgrade two skills instead of one when they are faced with challenging situations on the field in-game. In line with the brand promise, WCC 3 players are being offered a dual benefit when they upgrade their skills in the game.

The association comes at the time of resumption of IPL 2021 and spilling over to ICC World T20.Axe Deodorant has been associated with gaming globally and this is the first-ever in-game partnership in the country.

Says Next Wave Multimedia, CEO and co-founder, P.R. Rajendran“We’re thrilled to have Axe Deodorant choose WCC 3 for its first gaming integration in the country. Given the cricket season is upon us, I think this will provide fans with more excitement while they play the game. WCC always looks forward to providing its community with the best experience and we’re sure Axe Deodorant will only enhance it!”

Says HULGeneral Manager, DeodorantsShailendra Singh “The 1st love for most young guys in India is cricket. The integration of Axe with WCC 3 brings together this 1st love with another major passion points – gaming. It is a great platform to bring alive AXE’s Dual action proposition with which it relaunched earlier this year. We are excited to get young consumers to level up their game – Digitally while gaming and in IRL with AXE can”

GroupM South Asia, Head – sports, esports and entertainment, Vinit Karnik said, “We’re thrilled to have collaborated with Axe on WWC3. In-game integration makes brand communication very focused, along with targeting the right consumers. With the newfound sense of consumer value in gaming, users will increasingly engage with content that delivers true value. Since gaming is a massive and readily engaging market with customers, it was a perfect synergy to bring together Axe and next wave multimedia for this initiative.”

WCC 3, the latest edition in the World Cricket Championship (WCC) franchise which has over 160 million downloads. The game has been infused with simulation of actual cricket, updated gameplay features like new controls, animations, real-time motions of athletes and professional cricketers, women’s cricket, a comprehensive career mode with over 400 tournaments, international leagues and much more. The game recently also added a standalone esports lobby.

The game also offers multiple vernacular language commentaries apart from English by professional commentators. It offers Telugu commentary voiced by former Indian cricketer and current IPL commentator, Venkatapathy Raju. English bowler, columnist and BBC cricket commentator Isa Guha and Matthew Hayden comprise the English Commentary roster, while the ingame Hindi and Tamil versions are voiced by Aakash Chopra and Abhinav Mukund respectively.

The World Cricket Championship series has been created by Chennai based Next Wave Multimedia Pvt. Ltd., which is a subsidiary of Nazara Technologies Ltd., a leading India based diversified gaming and sports media platform. Launched in November 2020, the third instalment is the latest in the series. The game has won the Indian Game Developers Conference’s “Studio Game of the Year” award and Google Play Store’s “Users Choice” Award 2020.

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Penta Esports launches “Penta Challenge” Valorant tournament on its new platform

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Penta Esports, the esports division of Newgen Gaming has announced its upcoming tournament titled, ‘Penta Challenge – Valorant’, supported by Facebook Gaming and Trinity Gaming. This tournament will be a part of Penta Esports’ newly launched IP, ‘Penta Challenge’. Taking place from 5th to 24th October, the tournament has a prize pool of ₹5,00,000 and will have two open qualifiers between 5th to 10th October and 12th to 17th October, followed by a Grand Finale where 2 teams from each qualifier and 4 invited teams will battle it out for the winner’s title.

The registrations for the tournament started on 24th September and will go on till 8th October on Penta Esports’ newly launched platform. Matches will be broadcast quarter finals onwards for qualifier 1 and 2, while all matches from the Grand Finale will be broadcast. The matches will be available for streaming exclusively on Penta’s Facebook Page. Says Penta Esports CMO Akshay Paul “We’ve always had the vision to bring opportunities to the player and amazing viewing experience to the spectators and our newest IP, Penta Challenge, is a step in that direction. While we’ll start with Valorant, going forward, we will have the Penta Challenge for multiple game titles.” Trinity Gaming founder and CEO Abhishek Agarwal says, “We’re always on the lookout for good partners to be able to bring tournaments like these for the Indian esports community. Our vision is absolutely in line with the team at Penta Esports and we’re sure this is going to be an amazing event!” This event will also mark the launch of Penta Esports’ platform, pentaesports .com. The platform will be a one stop destination for all things esports, including match schedules, match results, VODs of tournaments and leagues, content, news, announcements and much more.

The platform will allow users to discover and register for tournaments. It will also allow teams to create recruitment posts and players to find teams. This will enable a lot more players to participate in tournaments for team-based game titles.

Penta Esports head of esports, Kiran Noojibail said, “We’ve been working on this platform for a while and it feels rewarding to launch it for everyone. We wanted to create a platform for Indian esports players and enthusiasts, which encompasses all major aspects of esports. Penta Challenge – Valorant will be the first tournament for our platform and we look forward to building a strong community through the platform!”

Founded by industry veterans Anurag Khurana, Kiran Noojibail and Akshay Paul, Penta Esports aims to disrupt the ecosystem in India with a holistic approach towards the sector, including leagues, tournaments, content and much more.

Prize Pool for the tournament:

Prize Pool

₹5,00,000

1st

₹2,25,000

2nd

₹1,25,000

3rd/4th

₹50,000

3rd/4th

₹50,000

5th-8th

₹10,000

5th-8th

₹10,000

5th-8th

₹10,000

5th-8th

₹10,000

Top Fragger of Grand Finale

₹10,000