ampverse-dmi-partners-with-orangutan-in-multi-year-deal;-college-rivals-bgmi-champions-to-join-exclusive-roster

Ampverse DMI Partners with Orangutan in Multi-Year Deal; College Rivals BGMI Champions to Join Exclusive Roster

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College Rivals find, Sahil Nagpal gets dream pro debut with Rivals Ape X team

India’s largest Collegiate Esports and Gaming IP, College Rivals, owned by Ampverse DMI, has forged a strategic alliance with Orangutan, a leading esports organization in India. College Rivals, remains committed to offering professional gaming prospects to college students and has awarded its inaugural professional gaming contract to Sahil Nagpal, a student from Jalandhar, Punjab.

He demonstrated his prowess during the Season 1 representing the potential and caliber that this College IP aims to tap, cultivate and unearth as part its commitment to foster grassroot esports talents and provide them with a life changing platform and experience.

Joining Orangutan’s Academy BGMI team, Sahil Nagpal’s achievement not only fulfills his dream of becoming a professional player but also serves as inspiration for millions of others. While College Rivals will continue to empower college gamers, paving their path towards professional success in Season 2, the chosen players will also get a shot at playing for Orangutan as part of this strategic multi year partnership.

Ashwin Haryani, Country Head of Ampverse DMI, India revealed the importance of the partnership, “Ampverse DMI and Orangutan are embarking on a holistic partnership. They understood the concept of us building a talent hunt and making sure the top winners are given a platform to perform at a national and international stage. Beyond competition, our alliance also aims to enrich the esports ecosystem with an exclusive BGMI Team, a merchandise line and brand presence on the jersey of the team, every time they step out to play.”

As part of this partnership, Ampverse DMI and Orangutan will jointly co-own Rivals Ape X, a youth team beginning with a BGMI lineup that will include at least one player from every College Rivals season moving forward. Rivals Ape X, featuring some of the nation’s exciting up and coming players will aim to dazzle nationally and internationally in BGMI tournaments.

As part of the selection process, Orangutan had tried out all the 8 BGMI College Rivals Finalists, from Season 1 through a trial and Sahil was chosen on the basis of his in-game skills, game sense and overall team work.

Jai Shah, Co-Founder of Orangutan, expressed his enthusiasm about the initiative, “I am incredibly excited to introduce Rivals Ape X, our Academy Esports Team, in collaboration with Ampverse DMI and College Rivals. This collaboration marks a significant step in our mission to nurture and develop young, hungry talent, providing them with a bigger platform to showcase their skills. Together with Ampverse DMI, we aim to create a pathway for the next generation of esports champions and build a community where passion, skill, and ambition can thrive. Together, we’re setting the stage for the future of competitive gaming.”

College Rivals Season 2 will see 50+ colleges participating across 22 cities in both offline and online competition format. Any college student from Pan India can register and compete as the preliminary competitions have already been rolled out from July 15 along with diverse entertainment experiences tailored for college students including opportunities to become college ambassadors, purchase exclusive College Rivals merchandise and other interesting initiatives in a groundbreaking gaming format never seen before in India.

The competitions will take place for three gaming titles—BGMI, Valorant, and EA FC 24—with the grand finale being played in February, 2025. The winners from monthly qualifiers will compete in a grand finale for the ultimate battle and a prize pool of up to ₹50,00,000 along with the contract.

 

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nazara-acquires-100%-ownership-of-paper-boat-apps-via-additional-inr-300-crores-investment;-to-drive-global-expansion-of-kiddopia

Nazara acquires 100% Ownership of Paper Boat Apps via additional INR 300 Crores investment; to Drive Global Expansion of Kiddopia

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Nazara to bring core gaming IP in-house, to consider merging Paper Boat Apps into the company

Nazara Technologies Limited (BSE: Nazara), today announced the acquisition of additional 48.42% stake in Paper Boat Apps Pvt. Ltd (PBA) from its promoters Anupam and Anshu Dhanuka for a sum of INR 300 crores to be paid in cash in tranches to take its ownership in PBA to 100%.

Paper Boat Apps is the developer and publisher of popular children’s digital gamified learning app ‘Kiddopia’ which is the #3 grossing app for children between 2-8 years of age in the United States of America.

Nazara will also consider merging Paper Boat Apps into the company at the appropriate time to bring home one of the world’s most popular kids gamified learning IP ‘Kiddopia’. This step will allow Nazara to benefit from healthy cash flows that can be reinvested for organic as well as inorganic growth.

Since Nazara’s acquisition in 2019 of a 50.91% stake in Paper Boat Apps, Kiddopia has scaled up significantly and become a much-loved franchise among children globally.

Paper Boat Apps posted a consolidated revenue of INR 219.4 Crores and an EBITDA of INR 56.1 Crores in FY24, with a net cash balance of INR 155.74 Crores as of March 2024.

Nazara aims to execute a multi-pronged strategy to drive growth and expansion of the Kiddopia franchise through IP licensing and integration, global market expansion, deeper synergies within its network, and additional revenue streams including merchandising, video, and advertising revenues, in addition to the current model of subscription revenues.

Nitish Mittersain, CEO and Joint Managing Director of Nazara Technologies, said, “At Nazara, we believe an IP such as Kiddopia has immense potential that can be unlocked through several new initiatives and acquiring full ownership underscores our commitment to intensifying our efforts in the gamified learning sector.”

He added, “Nazara is quickly becoming the go-to platform for entrepreneurs in the gaming, sports, and entertainment sectors globally to access opportunities to scale up and generate liquidity for themselves along the way, as exemplified by this transaction.”

Anupam Dhanuka, Promoter of Paper Boat Apps, remarked, “It has been an incredible journey developing Kiddopia into a beloved app for children and parents worldwide. Following the majority acquisition by Nazara, Kiddopia has scaled tremendously, and we are pleased to see it find a permanent home within Nazara. We believe that Kiddopia has significant potential for future growth, and Nazara is well-positioned to elevate it to the next level. We wish Nazara and the entire Kiddopia team the best of luck in their future endeavours.”

 

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skyesports-championship-2024-–-counter-strike-2-to-take-place-at-taj-lands-end-mumbai,-12-teams-to-battle-it-out-for-$300,000-prize-pool

Skyesports Championship 2024 – Counter-Strike 2 to take place at Taj Lands End Mumbai, 12 teams to battle it out for $300,000 prize pool

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Skyesports, a premier global IP and community builder for gaming and esports, has unveiled the venue for the anticipated Skyesports Championship 2024, a $300,000 Counter-Strike 2 esports tournament. The event, featuring 12 teams, is set to happen at the Taj Lands End in Mumbai, India from July 23 to 28.

Commenting on the tournament, Shiva Nandy, Founder and CEO of Skyesports, said, “We are thrilled to welcome international teams to India for the $300,000 Skyesports Championship. This event, at the Taj Lands End in Mumbai, is among the most significant ones of our 2024 Counter-Strike esports roadmap. As we position Skyesports’ IPs for new audiences, this tournament is a crucial milestone for our long-term plans in the game. Our vision of bringing international teams to India to participate in our IPs is coming true, and we are setting a platform to establish India as a global hub for esports. This is a pivotal moment in putting India on the global esports map.”

The Skyesports Championship will happen across two stages: the Group Stage and the Playoffs. The Group Stage will take place from July 23 to 25 with the 12 teams split into two groups of six teams each. Each group will compete in a single round-robin format with the top three teams advancing to the Playoffs. The group stage will adopt a “semi-LAN” format where the teams will be competing from remotely set-up bootcamps at the Taj Lands End.

The Skyesports Championship 2024 Playoffs will move to the main stage at the Taj Lands End, where the six teams will battle it out in a single-elimination bracket for the title of champions on July 27 and 28. Additionally, there will be a lot of surprises set for fans in the Skyesports Championship 2024.

The complete list of teams is as follows:

● Aurora Gaming
● AMKAL Esports
● BetBoom Team
● Bleed Esports
● DMS
● ENCE
● Eternal Fire
● Parivision
● Revenant Esports
● The MongolZ
● 3DMAX
● True Rippers Esports

Aurora Esports, the Serbian champions of the previous international Skyesports events—the $350,000 Skyesports Masters 2024 and the Skyesports Grand Slam 2024 in Pune, India—are once again traveling to the country, aiming for the throne. Joining them are Turkey’s Eternal Fire, Mongolia’s The Mongolz, and formidable European teams such as ENCE, Bleed Esports, and Revenant Esports.

Additionally, open qualifiers for Europe and India were held, granting two direct slots for the Skyesports Championship 2024 Main Event. True Rippers will be representing India, while 3DMAX have secured the European qualification for the event.

Fans can catch all the action live on the Skyesports YouTube and Twitch channels. The tournament will be broadcasted in several languages, including English, Hindi, Russian, Portugal, and Mongolian – a testament to the global nature of the Skyesports Championship IP.

The Skyesports Championship is India’s longest-running homegrown esports IP. The tournament was introduced in 2018 as a regional competition for South India. Since then, it has grown manifolds year-over-year to become one of the most prominent esports events in the 2024 calendar.

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afk-gaming-announces-india’s-first-ever-premium-insights-dashboard-for-esports-analytics

AFK Gaming announces India’s first-ever premium insights dashboard for esports analytics

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In a bid to provide authentic data and unparalleled insights into the nation’s esports industry, AFK Gaming has announced the beta launch of ‘AFK Gaming Insights’, India’s first-ever premium analytics dashboard.

This first-of-its-kind powerful tool offers real-time data and analytics to help users, brands and other stakeholders make informed decisions and stay ahead in the esports landscape of the country.

AFK Gaming Insights features three core analytics modules:
Tournaments Analytics: Access detailed information on prize pools, sponsors, players, teams, and more. This module provides a comprehensive view of the financial and competitive aspects of esports tournaments, enabling users to strategize effectively.

User Analytics: Discover valuable insights into demographics, occupations, interests, income ranges, spending habits, and more. This data helps users understand the diverse backgrounds and behaviours of the Indian gaming community, facilitating targeted marketing and engagement efforts.
Social Analytics: Track key metrics such as Instagram followers, YouTube subscribers, and the country’s top live streamers.

Expressing his enthusiasm on the beta launch of AFK Gaming Insights, Nishant Patel, Co-founder and CEO of AFK Gaming stated, “AFK Gaming Insights is a product built to address a critical market need. In the absence of reliable data to aid their decision making, key stakeholders in the Indian gaming, esports and youth culture industries have been struggling to make informed decisions. With this launch, we hope to empower tournament organizers, brand managers, team owners and industry observers with a single source of truth that they can turn to for industry knowledge and information that will drive the sector’s growth as a whole.”

According to a report by Niko Partners, India is the fastest-growing gaming market, with over 450 million gamers and more than USD 830 million revenue generated in 2023. This expansive market requires a platform that enables stakeholders and brands to access insights on the go and use these metrics for their engagement and campaigns.

To address this, AFK Gaming Insights, which will be available exclusively to annual subscribers, has been devised to cater to a diverse spectrum of users. For newcomers, the dashboard serves as an entry point, providing information that helps them understand trends, player performances and tournament dynamics.

Gamers can optimise their strategies and refine their performances while hardcore audiences will benefit from the deeper insights on their favourite gamers and teams’ social media engagements, viewerships and tournament statistics. For example, the tool reveals that Total Gaming is currently the most viewed Indian gaming YouTuber, with an average of 4.25 million views per video over the last month.

On the other hand, industry stakeholders can leverage detailed analytics into market trends, audience behaviours and sponsorship opportunities to make strategic decisions. For instance, the dashboard uncovers significant trends, such as the fact that more Indian gamers spend money on a daily basis rather than not spending at all.

This pioneering platform promises to redefine the analysis of competitive gaming and change the way esports is perceived in the country.

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revenant-esports-crowned-champions-of-omen-valorant-challengers-south-asia-split-2;-to-represent-south-asia-at-vct-ascension:-pacific

Revenant Esports crowned champions of OMEN VALORANT Challengers South Asia Split 2; to represent South Asia at VCT Ascension: Pacific

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Putting up stellar performances, Revenant Esports emerged victorious in the LAN playoffs of the OMEN VALORANT Challengers South Asia Split 2, securing their spot at the VALORANT Champions Tour (VCT) Ascension: Pacific.

Organized by NODWIN Gaming, the leading South Asian gaming and esports company, in collaboration with Riot Games, the tournament’s playoffs witnessed fierce competition amongst Revenant Esports, Velocity Gaming, True Rippers, and Orangutan at the NODWIN Gaming Arena in Chattarpur.

Revenant Esports, featuring India’s top VALORANT players including in-game leader (IGL) Jayanth Ramesh (skillZ), Ganesh Gangadhar (SkRossi), Kasif Sayyed (Paradox), Prish Valvani (Tricky) alongside Kazakhstan’s Dastan Zhumagali (dos9) and Sultan Akbay (sultan), remained unbeaten throughout Split 2. After winning three straight games in the league stage, the team sustained their momentum in the LAN playoffs.

They defeated Orangutan 2-0 in the upper bracket semi-finals, followed by a 2-1 win over True Rippers in the upper bracket final. In the grand finale, Revenant Esports secured another decisive victory over True Rippers with a commanding 3-0 win. The LAN playoffs were contested in a double elimination bracket, with all matches played in a best-of-three format, except the lower bracket final and grand final, which were best-of-five.

Expressing his enthusiasm for the victory, Ganesh Gangadhar aka SkRossi of Revenant Esports stated, “Winning the OMEN VALORANT Challengers South Asia Split 2 is an incredible milestone for us at Revenant Esports. We faced numerous hurdles in Split 1, but those results only made us stronger and more determined to prove ourselves on the main stage again. Personally, returning to the South Asia circuit after competing internationally was a rollercoaster journey, but I have always believed in the potential of our region. This win reinforces that belief and motivates us to aim even higher. A huge shoutout to all our fans for their constant support. We promise to keep pushing our limits and make you proud at VCT Ascension.”

OMEN VALORANT Challengers South Asia 2024 boasted an overall prize pool of $130,000 (approx. INR 1 crore) across Split 1 and Split 2. The total prize pool of Split 1 was $66,000 (approx INR 55.11 lakhs) distributed evenly across Cup 1 and Cup 2.

In Split 2, Revenant Esports took home $ 20,000 (approx. INR 16.68 lakhs) from the overall $ 64,000 (approx. INR 55 lakhs) prize pool while fellow finalists True Rippers secured $12,500 (INR 10 lakhs). Velocity Gaming were awarded with $10,000 (approx. INR 8.34 lakhs), and Orangutan received $7,000 (approx. INR 5.84 lakhs). OMEN by HP was the tournament’s title partner and Philips was the styling partner.

“Congratulations to Revenant Esports for demonstrating their prowess against the top teams in the region. Through OMEN VALORANT Challengers South Asia, NODWIN Gaming and Riot Games have dedicated themselves to establishing a sustainable ecosystem for the title, providing a platform for the nation’s best talent to shine. The invaluable support from our partners and the overwhelming response from fans, has made this event truly unforgettable. We are proud to have played a role in elevating the VALORANT esports scene in the region and look forward to Revenant Esports representing South Asia on the global stage,” said Gautam Virk, Co-Founder and CEO of NODWIN Gaming.

The dual split format of the OMEN VALORANT Challengers South Asia 2024, initiated earlier this year by NODWIN Gaming and Riot Games, has been instrumental in showcasing the skills of South Asian teams and players. The tournament saw an impressive online viewership of 8 million across Split 1 and 2, recording a total footfall of 30,000.

“The OMEN VALORANT Challengers South Asia 2024 has been an incredible journey. The intense competition and high level of gameplay we have witnessed has been truly inspiring for the viewers as well as the next generation of esports athletes. We are excited to see Revenant Esports take on the best teams from across APAC at the VCT Ascension Pacific and wish them the very best. We look forward to continuing our support for the region’s growing esports ecosystem,” commented Sukamal Pegu, Esports Lead, India & South Asia, Riot Games.

As the sole Indian representative, Revenant Esports will compete against nine other leading teams from the continent at the VCT Ascension: Pacific which is set to take place in Tokyo, Japan, this September. The winner will secure a coveted spot in the Pacific League 2025.

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pagcor-unveils-first-socio-civic-center-in-batangas

PAGCOR UNVEILS FIRST SOCIO-CIVIC CENTER IN BATANGAS

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The Philippine Amusement and Gaming Corporation formally unveiled its latest and most recently completed Socio-Civic Center here Wednesday, June 26, two years after the project’s groundbreaking in March 2022.

PAGCOR Chairman and CEO Alejandro H. Tengco led the inauguration ceremony for the Php50-million state-of-the-art structure in Barangay Pansipit, a village named after the river that connects Taal Lake to Balayan Bay.

The two-story facility can serve as a venue for various events, social gatherings, educational activities and various programs and activities of the local government, not to mention as an evacuation center in times of calamities.

In his address, Mr. Tengco emphasized the importance of projects that help promote community development and resilience.

He also said that PAGCOR rebranded its previous multi-purpose evacuation facilities into Socio-Civic Centers because the buildings can serve many other purposes aside from being a shelter during disaster situations.

“Minarapat po naming tawaging Socio-Civic Center ang mga gusaling ito sapagkat hindi lamang ito dapat na magamit sa mga panahon ng sakuna kundi para sa pagdaraos ng iba’t ibang programa at mga aktibidad,” the PAGCOR chief said.

The new PAGCOR Socio-Civic Center is thus expected to contribute to the overall socio-economic development of Agoncillo since its modern design and facilities makes it a perfect venue for events, trainings and conferences for surrounding communities.

To date, a total of 39 PAGCOR-funded Socio-Civic Centers have been completed and unveiled nationwide, while 33 others are still undergoing construction.

During the ceremony, Mr. Tengco also announced the agency’s donation of two desktop computers to the municipal government of Agoncillo.

Agoncillo Mayor Cinderella V. Reyes expressed her appreciation to PAGCOR for its continuing support to their town which sits on the shores of Taal Lake and is very near the active and turbulent Taal Volcano.

“We are deeply grateful to PAGCOR for the unwavering support. This Socio-Civic Center will undoubtedly become a cornerstone structure in our town, providing a venue for numerous activities that will benefit our residents.

“We look forward to maximizing its potential to foster unity and progress in Agoncillo,” she said.

Classified as a 4th-class municipality, Agoncillo has previously been a beneficiary of PAGCOR’s Corporate Social Responsibility projects.

In 2022, the town received Php30 million funding for the construction of the PAGCOR Village, a housing project designed to provide safe and permanent shelter for families displaced by the frequent eruption of Taal Volcano

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Nazara Technologies partners with nCore Games

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Nazara Publishing, the publishing arm of India’s only publicly listed gaming company Nazara Technologies, along with nCore Games has entered a publishing partnership for FAU-G Domination. This is the latest game from the FAU-G franchise, the previous version of which garnered up to 50 million downloads.

Pre-registrations for FAU-G: Domination will be available on Google Play and the App Store later this year.

FAU-G: Domination is developed by Dot9 Games, a studio of nCore Games. The game features modern-day military aesthetics with Indian characters, each with unique backstories. The game includes various maps with diverse environments that reflect India’s rich heritage, blending cultural pride with cutting-edge gameplay.

Nitish Mittersain, Jt. MD & CEO of Nazara Technologies said, “Made in India games have a huge potential to address the growing needs of the Indian gamer with locally relevant content and we are excited to partner with nCore to bring FAU-G: Domination to all our players”

“In recent times, the Indian government has called upon its citizens to support homegrown apps through the ‘Make in India’ initiative,” said Vishal Gondal, Co-Founder of nCore Games. “FAU-G: Domination is our humble response to PM Modi’s ‘Make-in-India’ call, and we’re thankful that Nazara shares our vision to bring the best of India to the world. This signals India’s arrival as a major player in the global gaming industry.”

“We’re grateful that India’s biggest gaming company is supporting us to bring FAU-G: Domination to the world. “,said Deepak Ail, Co-Founder & CEO of Dot9 Games. “Gaming is for everyone, and FAU-G: Domination is our effort in making that a reality.”

Nazara Publishing, India’s first turnkey publishing platform, provides comprehensive services for both local and global game developers aiming to tap into the booming Indian gaming market. The platform offers end-to-end solutions, including market access and distribution, marketing and promotion, monetization strategies, localization and culturalization, and advanced analytics. These services enable developers to focus on creating compelling content while leveraging Nazara’s infrastructure to achieve commercial success.

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nodwin-gaming-announces-bgms-season-3;-india’s-premier-esports-tournament-to-return-on-star-sports

NODWIN Gaming announces BGMS Season 3; India’s premier esports tournament to return on Star Sports

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NODWIN® Gaming, South Asia’s leading gaming and esports company has announced the highly anticipated third edition of India’s premier esports event – BGMI Masters Series (BGMS). The tournament will be televised live on India’s leading sports broadcaster Star Sports for the third consecutive year.

BGMS Season 3 will witness India’s top 24 teams competing in one of the nation’s biggest Battlegrounds Mobile India (BGMI) tournaments scheduled from July 19 to August 11.

Sharing his enthusiasm, Akshat Rathee, Co-Founder and Managing Director of NODWIN® Gaming expressed, “Being the biggest esports IP in India, BGMS has been a cornerstone of esports action in the country since its inception two years ago. This edition marks a significant milestone for us as BGMS returns to a major sports TV network like Star Sports, for the third time, offering unparalleled visibility to esports talent & associated brands on mainstream television. Our team has always strived to deliver top-tier esports experiences and will leave no stone unturned in leveraging our years of expertise in the production and broadcast space to bring the best of the best esports action on television once again. Together, with the incredible team at Star Sports, we are committed to cementing esports’ status as a mainstream sport amongst the masses, and eagerly anticipate an exciting season ahead.”

The tournament has continued its association with TVS Raider, the sporty commuter motorcycle from TVS Motor Company as the Official Mobility Partner, and Philips OneBlade, the male grooming product of Philips India as the competition’s Official Styling Partner.

“We are thrilled to announce the third season in partnership with a plethora of remarkable brands, who share our collective vision to nurture esports talent across the country. The involvement and support of leading brands highlights the growing youth base of this new-age sport, and how BGMS is positioned to reach out and capture the largest market share of this growing audience.” he further added.

The previous season of BGMS garnered a remarkable viewership on the Star Sports Network, underscoring its growing popularity and appeal amongst audiences throughout the nation. As the tournament returns for a third consecutive year on Star Sports, it reaffirms its position as a linchpin of India’s esports calendar.

“Star Sports has always been committed to bringing the best of sports entertainment to its viewers. The rapid rise of esports in the country has made it an exciting addition to our portfolio, tapping into a wide demographic of tech-savvy younger generation. Having accumulated monumental viewership for the past two seasons, BGMS has not only helped us showcase the best of esports action but also to bridge the gap between traditional sports and esports in India. With the invaluable support of NODWIN® Gaming, we look forward to another high-octane season this year, offering unparalleled BGMI action to our viewers,” said Vikram Passi, Head – Marketing, Star Sports Network.

NODWIN® Gaming, alongside each of the partner brands, will play a pivotal role in making BGMS Season 3, a premium esports experience for fans across the nation, setting new benchmarks in Indian esports.

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max-level-bags-pr-mandates-of-india’s-gaming-powerhouses-nodwin-gaming-and-supergaming

Max Level bags PR mandates of India’s gaming powerhouses NODWIN Gaming and SuperGaming

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Max Level’s deep expertise in gaming and esports will enhance the industry standing of NODWIN Gaming and SuperGaming through innovative PR and communication strategies,

Max Level, India’s premier marketing and PR agency crafted by gamers for gamers, has secured the PR mandates of two of the nation’s leading gaming and esports companies, NODWIN Gaming and SuperGaming.

Established in 2014, NODWIN Gaming is a leading South Asian gaming and esports company and a key subsidiary of Nazara Technologies Ltd. The company has expanded its footprint across South Asia, Singapore, the Middle East, and Turkey, specializing in the development and monetization of gaming and esports intellectual properties such as leagues, tournaments, and reality shows.

NODWIN Gaming has played a pivotal role in the evolution of esports into a mainstream phenomenon in India, pioneering the industry and engaging the youth demographic to spearhead the digital entertainment revolution.

Gautam Virk, Co-founder and CEO NODWIN Gaming said, “NODWIN Gaming has always strived to consistently innovate and push the boundaries in the esports, lifestyle and entertainment domains, and partnering with Max Level as our PR and communications partner aligns seamlessly with our overarching vision. Having worked closely on numerous projects in the past, we are confident that Max Level’s strategic approach and deep understanding of the gaming and esports industry will significantly bolster our brand presence.

This partnership will enable us to achieve brand advocacy among a diverse audience of esports enthusiasts, gamers and other industry stakeholders alike”

SuperGaming is a Series-A funded game developer, building India’s gaming revolution. Known for building popular titles including MaskGun, Battle Stars, they are currently building Indus, an Indo-futuristic Battle Royale, which is one of the most ambitious games from the country till date and has 11 million pre-registrations and counting.

“At SuperGaming, we are committed to revolutionizing the gaming industry in India and beyond, and working alongside Max Level as our official PR partner marks a step forward in our journey. Their deep-rooted understanding and extensive experience in the gaming and esports ecosystem makes them an ideal partner to elevate our brand presence and together, we aim to put India on the global gaming map,” commented Roby John, CEO and Co-founder at SuperGaming.

Max Level is a holistic marketing and PR agency founded by gamers, specializing in comprehensive B2B services tailored for gaming and esports audiences. As the official PR and communication partner of NODWIN Gaming and SuperGaming, Max Level will leverage its expertise to curate innovative and impactful PR strategies that not only resonate with gaming audiences but also establish deeper engagement, and accelerate brand growth.

“We are thrilled to be named the official PR and communication partner of two prominent entities in the gaming and esports industry in India. We have built Max Level over a decade from the ground up with a deep understanding and passion for the gaming culture. We will extend this expertise to amplify the voices of these iconic brands. As a leading agency working with many top brands, our objective is to continue collaborating with more companies and organizations in India and globally to tell their stories and contribute to their overall growth,” said Siddharth Nayyar, Chief Revenue Officer at Max Level.

With the addition of NODWIN Gaming and SuperGaming to its diverse portfolio which includes esteemed brands such as KRAFTON, Saudi Esports Federation, ESL Faceit Group, ASUS ROG, Jio Games, TVS, HyperX and more, Max Level strengthens its foothold in the Indian gaming and esports industry.

 

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in7.com-ltd-2024-goals:-expands-indian-market-and-fortifies-charitable-activities

IN7.COM LTD 2024 Goals: Expands Indian Market and Fortifies Charitable Activities

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IN7.COM, a highly popular gaming and online sports platform, primarily caters to the Indian market and has expanded its services to Brazil.

Bolstered by rapid growth in the online sports and gaming sectors, IN7.COM LTD plans to enlarge its local service team to over 1000 professionals by the end of 2024. This expansion encompasses a spectrum of roles, including seasoned gaming specialists such as customer support, product managers, data scientists, analysts, as well as social media and digital marketing experts, and engineers.

The objective is clear: to elevate user experience and platform performance, ensuring seamless support and service delivery while crafting captivating, visually stunning, and technologically advanced gaming experiences.

Charitable Activities:

IN7.COM LTD owns a charitable department, actively engaging with communities in need by reinvesting a portion of its profits into societal welfare.

IN7.COM’s charitable activities encompass providing vital assistance to impoverished regions and caring for stray animals. Last week, employees of the department distributed heartwarming gifts to two children’s charity homes in Africa, containing essentials such as rice, beef, pencils, books, snacks, and toys.

The department head said, “IN7.COM also plans to establish a sports charity organization in the future, aiming to offer sustainable growth opportunities for outstanding individuals, groups, or organizations dedicated to sports development.”

 

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