gaming-meets-business-–-hamburg-games-conference-2024-brings-the-international-games-industry-together

Gaming Meets Business – Hamburg Games Conference 2024 brings the international games industry together

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The 15th Hamburg Games Conference (HGC) gathered about 365 international trade visitors and 42 speakers from 255 companies in Hamburg on March 5 and 6. At the business conference, participants exchanged views on the status quo of the games industry and made valuable contacts in the historic Altonaer Museum. With a focus on current topics such as waves of layoffs and studio shutdowns as well as impulses for the future of the industry, the Hamburg Games Conference is once again positioning itself as a fixture in the games industry’s event calendar. On the first day of the conference, Hamburg’s First Mayor Dr. Peter Tschentscher gave a welcome address and took a tour of the conference to learn more about the current challenges facing the games industry.

The program offered a total of 17 talks, 5 panel discussions, the workshop “The Current Challenges for Public and Private Funding in Europe” with Prof. Odile Limpach, the roundtable “State of the Art of Artificial Intelligence Use Cases in the Games and Entertainment Industries” with Dr. Ralph Oliver Graef and Fabian Stösser, and the Indie Arena Booth Pitch Royal. In the Expo Area, 20 games companies and service providers, including Alibaba Cloud, Giants Software, Reactional Music, and several indie studios, presented themselves to trade visitors, who were also able to meet up in 470 meetings and an exclusive get-together event via the MeetToMatch matchmaking platform.

With the theme “Gaming meets Business”, the two stages focused on investments and licensing, current M&A trends, AI and technological innovations in game development, case studies on best practices, and panels on the state of the games industry.

Thanks to the free opportunity tickets sponsored by industry partners Plitch, InnoGames, Chrono Games, Marchsreiter Communications, Polaris, Immutable and IGDA, 70 people affected by layoffs were able to attend the HGC and benefit from the comprehensive program and matchmaking opportunities.

“In the current situation where waves of layoffs are the order of the day, our Opportunity Ticket campaign is our contribution to allowing those affected by layoffs to get in touch with potential employers. There is so much talent in the games industry and the industry needs to keep these experts,” says Wolf Lang, Managing Director of Super Crowd about the Opportunity Ticket campaign.

 

Exclusive in-person event with tailor-made matchmaking

“On its two conference days, the Hamburg Games Conference once again set topics, facilitated new collaborations, and made Hamburg the top choice for all things games. Whether in the lecture halls, in the Expo area, or the Meet to Match area, the need for exchange in the industry could be felt everywhere,” commented Dr. Ralph Graef, Managing Partner of GRAEF Rechtsanwälte.

 

Many international games companies on-site

The Hamburg-based companies Sunday, Bigpoint, The Sandbox, InnoGames, and 1SP Agency Holding supported HGC 2024 as enablers and on the Advisory Board. Many thanks also go to further sponsors Alibaba Cloud, 4Players, Bytro, Photon, Playa Games, Threaks, Tiny Roar, gamigo, Giant Games, Reactional Music, Neox Studios and Québec.

Speakers at this year’s Hamburg Games Conference came from the renowned companies Remedy Entertainment, Keen Games, Metacore, Thunderful Group, The Sandbox, Animoca Brands, Bigpoint, InnoGames, Sunday, Gamelight, London Venture Partners, Gamesindustry.biz, WINGS Interactive, Chrono Games, Lowbirth Games, Tabbler, Gamelight, Agnitio Capital, stillalive studios, Drake Star Partners, ROCKFISH Games, Spielworks, SpielFabrique 360°, Layer, The Sandbox, Rise and Play, Whow Games, 1SP Agency Holding, VIZTA Digital, Super Crowd Entertainment, GRAEF Rechtsanwälte, PATI, Dotemu, Team17, INSTINCT3 and Azerion.

the-2024-bafta-games-nominations-host-and-panel-have-been-announced!

The 2024 BAFTA Games Nominations Host and Panel have been announced!

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BAFTA’s team of panellists will announce and discuss the nominations live, give their opinions on the outstanding games we’ve seen from the industry in 2023 and recognise the creative talent who made them.

Lucy James said: “I’m so excited to be returning to host the BAFTA Games Awards nominations stream for the 2024 Games Awards. BAFTA’s commitment to uplifting and celebrating the people who make the games we love is an incredibly important endeavour: now more than ever. 2023 will go down in history as one of the greatest years for video game releases ever, but also for being one of the worst for the industry. Sadly, 2024 looks to be continuing this trend with multiple project cancellations, studio closures, and mass layoffs. It’s important for us to take a moment to band together to recognise the contributions and achievements of our hard-working and talented peers.”

Luke Hebblethwaite, Head of Games at BAFTA, said: “We’re hugely excited to be revealing the nominees for this year’s BAFTA Games Awards and couldn’t be happier than to have five such energetic and knowledgeable voices to lead us through the big moment. I’m looking forward to their lively and insightful reactions and a great conversation as we celebrate the amazing talent, creativity and hard work behind the best games of the year.”

The world’s most prestigious annual celebration of excellence and creative achievement in games, the 20th BAFTA Games Awards, will take place on Thursday 11 April at the Queen Elizabeth Hall, Southbank Centre, London and will be livestreamed on BAFTA’s YouTube, Twitch and X channels at 19.00 BST / 14.00 ET / 11.00 PT.

application-start-for-gamecity-hamburg-prototype-funding-on-march-7-–-400,000-euros-for-games-from-hamburg-and-new-diversity-checklist

Application Start for Gamecity Hamburg Prototype Funding on March 7 – 400,000 Euros for Games from Hamburg and New Diversity Checklist

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“In the context of paused federal funding, we are pleased to reliably support game developers in Hamburg once again with up to 400,000 euros with the Prototype Funding 2024. In this funding round, we’re adding a diversity checklist to our application documents to encourage our applicants to examine their own structures and processes while developing. Games are the leading medium of our time and can showcase diverse voices, perspectives, and stories,” comments Dennis Schoubye, Head of Gamecity Hamburg.

Starting this year, answering the diversity checklist is mandatory when applying for Prototype Funding. Applicants’ answers can optionally be used by the awarding committee when evaluating projects. Applicants whose team and/or project enriches the diversity of Hamburg’s games landscape can receive a bonus in the evaluation by the awarding committee. On the contrary, applicants are not disadvantaged in the evaluation process if that is not the case for their team and/or project. The awarding committee consists of Nina Müller (Head of Publishing, Goodgame Studios), Jonas Hüsges (Publishing Director, Daedalic Entertainment), Valentina Birke (Director, Indie Arena Booth), Jens Unrau (Head of the Media and Digital Economy Department of the Hamburg Ministry of Culture and Media) and Dennis Schoubye (Head of Gamecity Hamburg). They will decide on the granted funding after the end of the application phase on the basis of the submitted projects and a subsequent pitch by the applicants.

The Application Process

Eligible to apply for Prototype Funding are: 

  • developers and developer groups
  • or small and medium-sized enterprises (SMEs), 
  • who are based in Hamburg
  • or which relocate their registered office to Hamburg
  • or open a branch office/business location in Hamburg

 A consultation with Gamecity Hamburg is mandatory and is recommended at least two weeks before the submission deadline on April 8, to prepare applicants optimally for their submission. Interested parties please contact [email protected] to arrange an appointment.

Projects funded through the Prototype Funding program

Since the start of the first funding round in 2020, the Prototype Funding has so far supported 26 games projects with more than 1,450,000 euros. Among the funding recipients are, for example, the indie studio Tiny Roar, which received prototype funding in 2022 for its dreamlike world-builder game “Wanderful”. The serious game “Mambio” by neurodactics, an educational game to make arithmetic understandable for primary school children, received the Prototype Funding in 2021 and was able to secure over 1,100,000 million euros in additional federal computer games funding in 2022. The virtual reality game “Crumbling”, in which your own controller becomes an action figure, was part of the first prototype funding round as well and found a strong partner alongside investors in Meta. Crumbling celebrated its successful release in February 2024.

Further funding programs for Hamburg games industry by Gamecity Hamburg

Every year, the Games Lift Incubator supports five teams, developers and start-ups in the development of digital games and projects. In addition to 15,000 euros in start-up funding, the recipients receive a comprehensive coaching and mentoring program featuring international experts as well as workshops and subsequent individual support. The application phase for this year’s Games Lift runs from May 2 to June 10, 2024.

the-gamemasters-summit:-stellar-speaker-lineup-announced-with-30+-mobile-games-thought-leaders

The Gamemasters Summit: Stellar Speaker Lineup Announced With 30+ Mobile Games Thought Leaders

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The Gamemasters Summit, a pioneering digital conference powered by Kwalee and supported by media partner PocketGamer.biz and sponsors AppsFlyer and Embrace, has announced its full speaker lineup. The event will bring together developers, publishers, platforms, agencies, suppliers and talent in mobile games alongside students and graduates.

The one-day online event invites delegates to engage with panel discussions and keynote sessions led by some of the sector’s most influential figures. With both an Expert Track and Emerging Track, The Gamemasters Summit offers a range of sessions and networking opportunities for people at all stages of their career in mobile games, from entry level to C-Suite.

The Gamemasters Summit has a ‘no selling, no BS, opinions welcome’ mandate – so the content and discussion will be original, interesting and useful for all attendees.

A Lineup of Over 30 World Class Speakers and Insightful Panels

The Gamemasters Summit is proud to present an impressive roster of speakers, including industry leaders and innovators who will share their knowledge, experiences and visions for the future of mobile gaming. Highlights include:

Javier Castro, Head of EMEA AppDev Gaming at Google and John Wright, VP of Mobile Publishing at Kwalee, who will join forces in the keynote panel to explore the latest trends and challenges facing the mobile games industry in 2024.
Michail Katkoff, Founder of Deconstructor of Fun, and Adam Smart, Director of Product Gaming at AppsFlyer, will also join the keynote to provide their expert analysis on game trends and market strategy, shedding light on the keys to success in the rapidly evolving mobile games market.
Gabriel Stürmer, CEO of Clap Clap Games, will share their journey as a games studio, crafting hit games in collaboration with Kwalee, highlighting the strategies that led to their widespread success.
Allison Bilas, COO at GameAnalytics, will contribute her profound analytics and big data knowledge to the “Play By Numbers: Navigating Data Science and AI in Mobile Gaming” panel. Her experience with major game studios and tech providers underscores the critical role of data in the success of mobile games.
Vera Karpova, Product Manager at dev-to-dev, Chris Lefebvre, Chief Strategy Officer at ByteBrew and Eberhard Dürrschmid, CEO of Golden Whale Productions GmbH will also join the “Play By Numbers” panel, adding their insights on product analytics and the integration of enterprise-level analytics to support mobile game development.
Nikita Lord, Graduate Partnership Manager at Grads in Games – Aardvark Swift, will speak in the “Forging Your Career in Gaming” session. Nikita’s experience in bridging gaps between industry and academia is crucial for aspiring industry professionals and game developers looking to enter the games industry successfully.
Ben Hopkins, Creative Director at VCCP, and Justin Nield, Creative Solutions Lead at Kayzen, will explore the “Crafting Impact: Mastering the Ad Creative Lifecycle” session. Their combined expertise provides a comprehensive view of developing and optimising creative strategies for impactful advertising in the games industry and this panel will be chaired by Gavin McNicholl, Creative Director at Kwalee.
Harry Lang, VP of Marketing at Kwalee, brings over two decades of expertise to the Gamemasters Summit. Harry will kick off the event with an introduction to The Summit and its agenda, setting the stage for a day of insightful discussion and networking. Furthermore, his session “Beyond the Code: The A to Z of Marketing a Hit Mobile Game” promises to unravel the complexities of marketing in the mobile games industry.
William Cox, Head of Mobile Publishing at Kwalee, will moderate “Game Publishing Unveiled: Strategies for Emerging Developers.” This panel aims to shed light on the intricacies of game publishing, offering emerging developers insights into how they can make their games stand out. Will’s extensive experience in game publishing at Kwalee, Sega and Ubisoft will guide the conversation, providing actionable advice for attendees.
Simon Platt, VP of Kwalee’s Leamington Studio, has been at the forefront of designing and producing hit mobile games, leading Kwalee’s in-house mobile games to over 1 billion downloads. Simon will chair the “Crafting Hits: The Blueprint Unveiled” session, designed for emerging game developers. This discussion will dive into the creative and strategic processes behind successful game development, from ideation to execution.
Eric Futoran, CEO of Embrace and previously a co-founder of Scopely, will discuss how an obsession with delivering flawless player experiences is crucial to any game’s success, and why he is dedicated to helping teams resolve complex app issues quickly.

These speakers, among many others, will provide a comprehensive exploration of the tools, tactics, and innovations shaping the future of mobile game development and publishing. The Gamemasters Summit is an unparalleled opportunity to gain insights from the leading minds in the industry, offering strategic learning, career development, and exclusive networking opportunities.

Engaging Sessions Designed for Every Level of Expertise

The Gamemasters Summit features two distinct tracks catering to both seasoned professionals and newcomers to the industry so there’s something for everyone:

The Expert Track offers advanced insights into topics such as data science, AI in mobile gaming, and monetisation strategies. Sessions include “Play By Numbers: Navigating Data Science and AI in Mobile Gaming,” where panellists like Allison Bilas, COO of GameAnalytics, and Chris Lefebvre, Chief Strategy Officer at ByteBrew, will discuss the integration of data analytics and artificial intelligence in game development and marketing.
The Emerging Track focuses on foundational knowledge and career development, with sessions such as “Crafting Hits: The Blueprint Unveiled” by Simon Platt, Head of Studio (Hybrid) at Kwalee. Attendees will gain insights into the creative process behind developing successful mobile games, from concept ideation to execution.

Join the Leading Innovators In Mobile Gaming

The Gamemasters Summit is not only an event for learning and inspiration but also a prime networking opportunity for professionals looking to connect with peers and industry leaders. With discussions on the latest trends, innovations, and strategies, attendees will be better equipped to navigate the future of mobile gaming.

Join the Gamemasters Summit to connect with these and other industry leaders, gain valuable insights, and explore the latest trends and strategies in the mobile games industry – all this and more at zero cost!

opportunities,-licensing-and-technological-innovation:-gaming-meets-business-at-the-hamburg-games-conference-2024

Opportunities, Licensing and Technological Innovation: Gaming Meets Business at the Hamburg Games Conference 2024

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On March 5 and 6, the Hamburg Games Conference (HGC) will become the meeting point for international games companies and start-ups as well as all those who want to understand the underlying issues and are aiming for cooperation with games studios.

Remedy Entertainment, Metacore, Thunderful Group, The Sandbox, Animoca Brands, Bigpoint, InnoGames, Sunday GmbH, Gamelight, London Venture Partners and GamesIndustry.biz are joining the HGC with speakers and representatives.

The organizers Gamecity Hamburg, GRAEF Rechtsanwalte and Super Crowd Entertainment offer impulses for companies and founders with the talk program, roundtables and MeetToMatch matchmaking to be able to position themselves strongly in the constantly changing market. Hamburg’s First Mayor, Dr Peter Tschentscher, will give a welcoming address at the HGC. Tickets for companies and start-ups are available https ://HGC2024. EventBrite.de.

The program addresses current issues with international speakers on topics such as licensing or the wave of layoffs in the industry.

International games experts:

On stage at the HGC 2024 will be Guido Schmidt, Associate Executive Producer for Remedy Entertainment, with a talk on ‘A Healthy Creative Process: Why Planning Stuff During Proof of Concept is a Bad Idea’, Tim Shepherd, Product Manager for Metacore, on ‘Learning What Your Players Really Want’, Christoph Sachsenhausen, co-founder and Managing Director for Sunday GmbH, on ‘The State of Hyper-Casual in 2024’, Michelle Zou, Chief Executive Officer for Bigpoint, on ‘Bridging East and West: The Power of Transnational Collaboration in the Gaming Industry’, Gunay Aliyeva, co-founder of Gamelight, on ‘How we Bootstrapped our Company to $1 Billion Revenues’, Rachit Moti, co-founder and Chief Executive Officer for Layer, with a talk on ‘Licensing IP Into Video Games: A Risky Investment or Profitable Partnership?’, and Davin Miyoshi, co-founder and Chief Product Officer for Skillprint, with a talk on ‘Unleashing the Power of AI to Personalize Games’.

Roundtables and panels on current topics:

In addition to keynotes and talks, the Licensing in Gaming, a Match Made in Heaven? panel will discuss how brands can cooperate with games. The How Web3 Enables Creative Freedom in Gaming panel is all about user-generated content. There will also be a roundtable on artificial intelligence (AI) and the legal implications for games studios.

Indie Arena Booth Pitch Royal – applications now open:

Indie devs and start-ups can apply until February 14 for the Indie Arena Booth Pitch Royal, which will be held live on-site on March 5. Whoever can convince the expert audience and the jury with their pitch in five minutes will receive a small booth at the Indie Arena Booth at gamescom 2024. Further information at https ://bit. ly/HGC24IAB.

In addition to an advisory board made up of the companies Sunday, Bigpoint, The Sandbox, InnoGames and 1SP Agency Holding, the sponsors Alibaba Cloud, 4Players, Bytro, Photon, Playa Games, Threaks and Tiny Roar support the HGC. The program is accessible via https: //www .GamesConference .com/talks-panels -2024/.

Networking and B2B matchmaking:

The Altonaer Museum offers all participants a MeetToMatch Cafe and the opportunity for extensive networking in a welcoming atmosphere. At the extended expo area in the museum, international companies and game studios will present themselves.

Business and start-up tickets available:

The business ticket for €349 grants guests access to the two-day conference program, B2B meetings via MeetToMatch and participation in the get-together on the evening of the first conference day. Start-up tickets are also available for newly founded companies at a discounted price of €199. Tickets for the HGC 2024 are available at https ://HGC2024 .EventBrite.de.

All current information on the HGC 2024 is available at www .GamesConference .com.

Cooperation with the German Creative Economy Summit on March 6 and 7, 2024 in Hamburg:

Visitors can also take part in the German Creative Economy Summit in Hamburg on March 7, organized by the Hamburg Kreativ Gesellschaft. All information is available at: https ://german- creative- economy-summit.de/. Anyone who purchases a ticket for the Hamburg Games Conference can benefit from a 20% discount on a ticket for the German Creative Economy Summit. If you are interested, please contact HGC @Super-Crowd .com.

slot-machines-market-sees-vigorous-growth-and-technological-advancements:-global-report-2024

Slot Machines Market Sees Vigorous Growth and Technological Advancements: Global Report 2024

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The “Slot Machines Global Market Report 2024” report has been added to ResearchAndMarkets .com’s offering.

The global slot machine market has demonstrated a vigorous compound annual growth rate, as the latest market research report indicates an expected leap from $2.42 billion in 2022 to $2.60 billion in 2023. This impressive growth trajectory is projected to continue, with forecasts predicting the market will reach $3.39 billion by 2027.

Despite the challenges posed by the Russia-Ukraine conflict and its far-reaching impacts on the economy, the slot machine industry has exhibited resilience and adaptability. This is attributed, in part, to the rising revenue of casinos worldwide, and the advancements in gaming technology that draw a new generation of patrons to these classic betting platforms.

 

Technological Innovations Propel Market Forward

The market’s vibrance is paralleled by a wave of technological innovation sweeping across the industry. Industry leaders are hard at work devising ways to refresh traditional slot machine formats with cutting-edge digital integrations. Projects like Sightline Payments’ ‘Project 250’ demonstrate the substantial investment being made to renovate 250,000 slot machines across the U.S., securing the future of cashless gambling transactions and enhancing user experiences in the casino resorts and loyalty programs.

 

Market Consolidation and Expansion

Market consolidation efforts are visible with Maverick Gaming LLC’s strategic acquisition of Evergreen Gaming, cementing Maverick’s stronghold in the commercial gaming sector and illustrating the ongoing trend of significant mergers and acquisitions driving market expansion.

 

Regional Market Insights

North America has asserted dominance in this sector, reigning as the largest region in the slot machine market as of 2022. However, comprehensive analyses presented in this report also cover other key regions such as Asia-Pacific, Western Europe, Eastern Europe, South America, Middle East, and Africa, offering valuable insights into the diverse market dynamics across the globe.

  • Market Drivers: A noticeable surge is observed in casino revenue, which is bolstering the slot machine market growth.
  • Key Segments: Explore the various segments of the market, including reel slot machines, video slot machines, and multi-denomination slot machines.
  • Market Leaders: Major players shaping the market include AMATIC Industries GmbH, Aristocrat Leisure Ltd., and International Game Technology plc, among others.
  • Future Outlook: Gain an understanding of future market trends and opportunities laying on the horizon for the slot machines industry.

With invaluable market data and forecast analysis, the report aims to arm stakeholders with the in-depth knowledge required to navigate the swiftly evolving landscape of the slot machines market. This comprehensive data serves as a robust tool for understanding current market conditions, emerging trends, and strategic planning for future growth.

For those seeking to delve into the nuances of the slot machine market and harness the opportunities it presents, this report is an essential resource, brimming with industry insights and projections that can inform sound business decisions.

 

A selection of companies mentioned in this report includes

  • AMATIC Industries GmbH
  • APEX pro gaming AS
  • APOLLO SOFT s.r.o.
  • Aristocrat Leisure Ltd.
  • International Game Technology plc
  • Konami Gaming Inc.
  • Universal Entertainment Corp.
  • Multimedia Games
  • NetEnt AB
  • Wms Gaming Solutions India Private Limited
  • Bally Technologies Inc.
  • Blueprint Gaming Ltd.
  • New Sun Yu Enterprise Co. Ltd.
  • Ainsworth Game Technology
  • ASTRO Corp.
  • Everi Holdings Inc.
  • Eclipse Gaming Systems LLC
  • Incredible Technologies Inc.
  • Interblock dd
  • Inspired Entertainment Inc.
  • Bellatrix S.R.L
  • Bell-Fruit Games
  • Bergmann Precision Inc.
  • Casino Garage LLC
  • Casinoparts .net
  • Castle Hill Gaming
  • Certus Gaming USA Inc.
  • Goyo Corporation
  • GPS – Game Power System Co. Ltd.
obelisk-studio-raises-$2m-from-the-games-fund-for-development-of-‘displacement’

OBELISK STUDIO RAISES $2M FROM THE GAMES FUND FOR DEVELOPMENT OF ‘DISPLACEMENT’

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Obelisk Studio, an established AAA co-development company with a decade of experience working on household name franchises and independent games, today announces it has secured USD $2 million from The Games Fund, a specialist early-stage VC fund that invests in innovative video game developers and GameTech companies.

The raise will fund Obelisk’s pivot into the development of independent first-party titles. Displacement, the studio’s first IP, is a psychological action-horror game that explores the dark side of human nature in an atmosphere of isolation and madness and spiced with intense violent melee combat.

Over the past decade, the 20-strong Cyprus-based Obelisk Studio has been a major co-development partner for Sons of the Forest, which sold over 2 million copies in the first 24 hours, and other iconic IPs, including Call of Duty, Dota 2, Fallout 76, New World and David Fincher’s episode for Love, Death & Robots. Following the new investment, Obelisk is reinforcing the handpicked Displacement team with top-tier developers and designers who previously played key roles in the development of critically acclaimed games like Pioneer.

Artem Dorokhin, Co-Founder and CEO of Obelisk Studio, commented:

“We’re so happy to see the excitement that ‘Displacement’ sparks in people when we recruit and tell them about the game we work on! They see the potential even at this early stage and share our vision that the market and players are waiting for a true hardcore horror game. The Games Fund has placed a lot of trust and support in Obelisk. Thanks to their resources and extensive connections in the industry, we’ve built all the critical infrastructure, made key hires, and kickstarted the company in record time.”

Alexander Vershinin, Co-Founder and Creative Producer of Obelisk Studio, said:

“While humor and drama may be culturally specific, fear is universally understood, tapping into our most primal instincts as human beings. The action-horror genre, once considered niche, has grown to the point where it can hardly be classified as niche anymore. In collaboration with specialists in the psychology of extreme survival, we are making the ‘Displacement’ the most authentic psychological horror experience possible, full of raw emotions and literally driving players crazy.”

This investment aligns with The Games Fund’s approach of funding unique and innovative gameplay experiences.

Ilya Eremeev, Co-Founder and Managing Partner of The Games Fund, added:

“We believe that a well-crafted AA game, one that honors and builds upon the legacy of classic horror titles with soul and grit, is a clear opportunity. With one of the most experienced teams in the region, ethical management practices, and exciting original IP, the Obelisk team is attracting the best talent on the market and developing an inspiring and beautiful but truly chilling horror game. We are committed to continuing our support and investment in the growing gaming industry of Cyprus, one of our key regions, ensuring that the incredibly talented game developers will not be left alone in the dark.”

The Games Fund’s inaugural fund raised $50 million to invest in gaming companies and founders from emerging markets in central and eastern Europe, such as KEK Entertainment, Jarvi Games, and Red Rover Interactive.

everygame-casino’s-new-t-rex-wild-attack-with-cascading-symbols-and-sticky-wild-reels

Everygame Casino’s New T-Rex Wild Attack with Cascading Symbols and Sticky Wild Reels

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Everygame Casino has just introduced a ferocious new dinosaur-themed slot game.  The new T-Rex Wild Attack is a 6X4 slot with an explosive Cascade feature, a Free Games feature with stacked Wilds that multiply wins up to 5X, and a Re-spin feature where the win multiplier increases with each non-winning spin.

The Wild symbol in this full-featured new game is a roaring T-Rex. When one or more appear on the reels but there is no win, all low-paying symbols can drop off the grid and high value symbols, Wilds and Scatters cascade into their place.

The Scatter is a Dinosaur Egg. Three or more can trigger up to 20 free games. During the Free Games Feature, Wilds stack to fill an entire reel and multiply wins up to 5X.  If a Wild appears but there is no win, the Wild is held for a re-spin. Each re-spin without a win increases the win multiplier up to 5X.

Welcoming players from all over the world, Everygame Casino has a huge selection of real-money online casino games. It’s known for its friendly customer service and for hassle-free withdrawal of winnings.

iesf-board-unanimously-reappoints-boban-totovski-as-general-secretary-for-the-next-3-years

IESF Board unanimously Reappoints Boban Totovski as General Secretary for the next 3 years

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The International Esports Federation (IESF) is honored to announce that during today’s Board Meeting, Boban Totovski was reappointed as General Secretary by the IESF board.

After discussing the accomplishments and success in the past 3 years, the board expressed unquestionable confidence in his work and vision of the organization. His commitment to this role has significantly influenced the continued success of the IESF.

Boban Totovski expressed gratitude for the trust placed in him by the board and affirmed his dedication to advancing the progress of the IESF.

“I am thankful and honored to be reappointed as a General Secretary for the next 3 years. It is great to see the unity and the shared commitment by the board to steer this organization to the highest level. I have to mention that this success relies on the synergy and huge effort within the Secretariat, without it, this would be impossible. We remain committed to ensuring the organization is the beacon of excellence in Esports.” – he said.

The year has already started strong for the IESF with a record number of 130 registered Member Federations for the National Qualifiers of the World Esports Championship in Riyadh later this year. This promises a very important year for the organization –  hosting the world’s biggest Esports event ever.

luckystreak-celebrates-a-decade-of-innovation-and-success-with-a-return-to-ice-london-2024-after-a-milestone-2023

LUCKYSTREAK CELEBRATES A DECADE OF INNOVATION AND SUCCESS WITH A RETURN TO ICE LONDON 2024 AFTER A MILESTONE 2023

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The Riga-based live casino provider and games content aggregator will be exhibiting their products and services on stand S8-310 at the iGaming industry’s premier event.

Established in 2014, LuckyStreak will celebrate a decade of success in the iGaming business by welcoming customers, friends and partners to their hi-tec branded stand. For LuckyStreak, 2023 was a milestone year, with major product releases and technological developments, significant growth in performance metrics, and new senior staff.

Over 45,000 professionals from across the gambling industry spectrum are expected to visit the ExCel London venue between the 6th to 8th February. The 2024 edition is the last to be held in London before it relocates to warmer shores in Barcelona for 2025.

LuckyStreak’s senior management team will be in attendance to discuss products, plans, solutions and opportunities:

  • Major games upgrades giving players a market-leading mobile-first casino experience, like our market-leading live baccarat games
  • Tech upgrades to give operators a slicker, quicker and even more robust product suites
  • Better retention tools and new jackpot features
  • More providers and enhancements to our LuckyConnect aggregator
  • NEW: support for sweepstake and social casino providers and currencies

Ady Totah, LuckyStreak CEO and co-founder said “We’re coming to ICE London 2024 with our strongest ever story. Our 2023 growth was impressive, powered by more customers and more players who are seeing the quality of our games. Players will always want the three kings: Blackjack, Roulette and Baccarat, they’re the mainstay of any live casino operation, and we believe we have the best in the industry. There is so much more to come.”

Rory Kimber, Commercial Director said “I joined in July 2023 and I’ve been astonished by the quality of the games, the volumes and the feedback of our customers. The opportunity for everyone at ICE London 2024 is massive, there are plenty of conversations to be had. I believe our core products are the best and face to face is the most comprehensive way to showcase this. I expect to be hoarse by Thursday night, I’m sure my colleagues will be glad of that.”

Erez Cywier, CTO and co-founder said “Our 2023 releases and 2024 pipeline are based on our vision of having the best player experience in the front-end, and the most robust, secure and flexible technology behind it. It’s a process of constant renewal, improvement and innovation, and an ethos of adaptability to the customer’s needs in a completely non-corporate way. Take our recently released sweepstake and social currency support, which was designed and released in one quarter, as a clear demonstration of that.”

LuckyStreak welcomes you to discuss the future of iGaming at stand S8-310. Follow this link to book a meeting, or send a message here and we’ll gladly discuss your requirements before the event.