These are the most successful new games in Germany in 2022

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Be it exciting sports games, games for the entire family, epic journeys into fantastical worlds, or action-packed adventure – 2022 offered a wide range of video game titles to choose from. This can be seen in the German annual charts for the bestselling PC and console games that were released in 2022. The hit sports game ‘EA SPORTS FIFA 23’ (Electronic Arts) captured first place in the list of bestselling new game releases in 2022. Another major success: ‘Pokémon Legends: Arceus’ (Nintendo) from the popular Pokémon series for the Nintendo Switch. This action role-playing game took second place in the list of bestselling games for the year just ended. Third place in the German charts for 2022 was secured by the award-winning open-world game ‘ELDEN RING’ (Bandai Namco Entertainment), which was the result of a collaboration between game developer Hidetaka Miyazaki and author George R. R. Martin. Just two months after its release at the end of October 2022, first-person shooter game ‘Call of Duty: Modern Warfare II’ (Activision) made it into fourth place. It was followed in fifth place by the action-adventure game ‘LEGO Star Wars: The Skywalker Saga’ (Warner Bros. Interactive Entertainment), whose missions are based on the most important events from the nine ‘Star Wars’ films.

The 20 bestselling PC and console games in 2022:

Information on the annual charts

The annual charts for 2022 list the games released that year for PCs and game consoles that were most often sold – physically and digitally, across platforms – in Germany in 2022. The data is gathered by Games Sales Data (GSD), a platform operated by the Interactive Software Federation of Europe (ISFE). Digital sales of Nintendo titles from the Nintendo eShop are not included.


STS Group – another record results in Q4 and throughout 2022

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STS Group – one of the largest bookmakers in Central Europe and the market leader in Poland – generated NGR of PLN 663 million in 2022, compared to PLN 565 million in the previous year, which means an increase of 17% year on year. The value of amounts staked by the customers of the STS Group amounted to PLN 4.679 billion, compared to PLN 4.492 billion in the previous year. The number of active users amounted to 783 thousand in 2022 and 693 thousand in 2021. In 2022, the Group recorded 439 thousand new registrations (370 thousand in 2021), and the number of customers who made their first deposit amounted to 317 thousand (249 thousand in 2021). All operational data is at historical highs. The Group’s preliminary estimates show that adjusted EBITDA last year amounted to between PLN 265 and 275 million.

In Q4 2022 alone, the Group generated the historically highest NGR on a quarterly basis; it amounted to PLN 200 million, compared to PLN 136 million in the previous year. The value of amounts staked by the customers of the STS Group in Q4 2022 amounted to PLN 1.38 billion, compared to PLN 1.218 billion in the previous year. In Q4 2022, the number of active customers was 542 thousand, compared to 386 thousand in Q4 2021. The number of registrations in Q4 2022 was 202,000, compared to 87,000 a year earlier. The number of customers making the first deposit in Q4 2021 amounted to 154 thousand, compared to 60 thousand a year earlier.

In line with our earlier announcements, Q4 2022 turned out to be record-breaking. The calendar of sports events and the World Championships held in Qatar contributed to high customer activity. Our offer attracted as many as two hundred thousand new players in the last three months of the year. During the World Cup alone, we had nearly half a million active customers – says Mateusz Juroszek, President of the Management Board of STS Holding.

In 2023, the Group is planning a number of activities aimed at increasing the profitability of its operations. To this end, the company is reorganising its operations, focusing on Poland and phasing out its activities under licenses in the UK and Estonia. The operating results achieved by STS S.A. in 2022 indicate the extremely high attractiveness of the Polish market. The company intends to concentrate its activities in order to be able to use the development potential in the country.

Operating data for last year clearly show that the domestic market is in a growth phase, despite the extremely difficult macroeconomic environment – the war in Ukraine, high inflation and economic stagnation. Therefore, we intend to use this potential as fully as possible and continue to strengthen our leading position in the country. For this purpose, since the beginning of this year, we have been focusing our activity exclusively on Poland. Our goal for the difficult year 2023 is greater efficiency of operations and a number of implemented savings. The new agreement with Polish Football Association, focus on the Polish market and a number of synergies resulting from changes in the structure of the Group will positively affect our profitability and facilitate further EBITDA growth – adds Mateusz Juroszek.


German Regulator to Wage War on Illegal Gambling

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The Glucksspiel (GGL), Germany’s new gambling regulator, has pledged to wage war on illegal gambling.

Now fully active after a year of preparation, GGL board member Benjamin Schwanke said in an interview that the authority expects a large number of legal actions to be started against illegal online operators annually.

“To protect players from manipulation and crime and to ensure that there is only a limited offer overall to reduce addiction risks is a basic goal. Player protection must come first.”

The 16 federal states in Germany, who have combined to produce an interstate treaty on gambling, opted to transfer responsibility for supervising gambling to the new GGL, setting it up in mid-2021. It is in the course of issuing licences to operate in Germany through a “white list”.

The GGL now has 75 permanent staff that it intends to expand to over 100 this year. So far there are 38 sports betting licences and 22 permits for online gambling issued.

Schwanke said that the organisation planned to take “the toughest approach against illegal online gambling”. It was aware of 1000 websites and 100 illegal marketing campaigns directed at German consumers and it has already begun prosecutions against 60 of them.


Wazdan set to make Czech Republic bow

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Wazdan, the innovative games provider, has further boosted its global footprint after entering the regulated iGaming market in the Czech Republic.

It marks the seventh market entered by the supplier in 2022, following Bulgaria, Ontario, Michigan, Italy, Spain, and the Netherlands as Wazdan continues to focus its growth on key regulated jurisdictions.

A total of 46 of the provider’s titles will go live in the market, including the hugely popular 9 Lions, Fortune Reels, Hot Slot™: 777 Crown, Power of Gods™: Hades, and Sun of Fortune.

The Czech iGaming market was regulated in 2017, and since then has gone from strength to strength, with GGR hitting an estimated €1billion Euros in 2022, according to data from the regulator.

Andrzej Hyla, Chief Commercial Officer at Wazdan, said: “Entering regulated markets is of vital importance to our continued growth, and the Czech Republic is an exciting jurisdiction in the middle of Europe.

“We have enjoyed a number of market entries this year, all around the globe, which proves the reach of our comprehensive product portfolio.”



German games industry feeling positive about 2023

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The ongoing war in Ukraine, high energy costs and huge uncertainty regarding Germany’s economic development – in spite of the numerous problems, game companies in Germany are feeling confident about the year ahead. This is the conclusion of the game association’s industry barometer based on a survey of its members and published on the occasion of the general meeting of game – the German Games Industry Association. According to the barometer, around half of all game companies (48 per cent) are expecting the German game industry to develop positively or even very positively over the next twelve months, while just 16 per cent are assuming that the opposite will be the case. The companies have an even more positive view of their own prospects, with just under two thirds of the companies surveyed (64 per cent) saying they are expecting their own development to be positive or very positive in the year to come. A mere 9 per cent are anticipating a negative development. This optimism is also reflected in workforce developments – more than half of all game companies (52 per cent) say they expect their employee headcount to develop positively in the year to come. Only approximately 6 per cent are anticipating a negative development. A look at positions that currently remain unfilled suggests that finding skilled workers is not easy, with just under one in two game companies (49 per cent) saying they currently have vacancies. The number of vacancies illustrates how high demand is for skilled workers in the German game industry – 10 to 20 per cent of vacancies remain unfilled at almost one in four game companies (23 per cent), with a further 7 per cent of companies even having over 20 per cent unfilled vacancies.

‘The various economic challenges are leaving their mark on the game industry too. The generally uncertain economic environment or the rising costs are weighing heavily on game companies’ plans. game association’s industry barometer nevertheless indicates a general sense of optimism looking ahead to 2023 and clearly shows that the German game industry has really thrown itself into the race to catch up with other game locations around the world,’ says Felix Falk, Managing Director of game – the German Games Industry Association. ‘Overall, we can therefore expect further growth in the global game market in the years to come. The parameters for game development in Germany, which have finally been improving for a few years, will be decisive here. The German government’s promotion of games remains an important foundation, and the temporary stoppage of this fortunately did not bring this positive development to an end after all. To enable the industry to remain competitive globally, the funding provided must be based on the actual needs and be increased to 100 million euros. At the same time, further steps need to be taken, as already outlined in the federal government’s strategy for the game industry.’


Game Changers and Guild X broke records in Berlin

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Guild Esports, a global esports team organisation, took sixth place overall with team Guild X in the inaugural VALORANT Game Changers Championship, held in Berlin (15-20 November).

Following a year of intense regional competition, the world’s most elite Game Changers squads went head-to-head in person, for the first time ever, to crown a global champion in Germany. Bringing together the best teams from North America, Brazil, EMEA, APAC, LATAM and East Asia, G2 Esports won the Grand Final to lift the coveted championship trophy.

Supporting women in gaming is a key part of Guild’s strategy within the sporting community, aligning with the aims of Game Changers to create new opportunities and exposure for women and other marginalised genders within VALORANT esports.

The tournament in Berlin, with over 150,000 viewers* tuning in, demonstrates how women in gaming and teams such as Guild X are not just changing the game but also breaking records. According to Esports Charts, Game Changers has become the most-watched tournament for women’s esports.

On Sunday, Guild also hosted a watch party at the Sky Guild Gaming Centre in Shoreditch with talent Elz the Witch, Iain Chambers plus other influencers such as Megsoundslikeegg and Geo Collins in attendance. Even though Guild X was not in the Grand Final, Guild, along with its supporting partners Sky and Subway, wanted to offer a safe space for VALORANT fans to watch the finale, especially women and marginalised gender fans.

Jasmine Skee, Chief Marketing Officer at Guild Esports, said: “Our vision at Guild is to lead the way in supporting the future of women in gaming, and we are committed to equal opportunities for our Guild X players. The Game Changers Championship in Berlin was a hugely successful event and we are extremely proud as an organisation to have been a part of it. Congratulations to all at G2 Esports on their victory in such a milestone event for the esports industry. With the announcement of the new Game Changers format, we’re excited to watch our Guild X team, and the wider women esports industry, grow.”

Guild X has been confirmed this week as automatic top-tier qualifiers for the VALORANT Game Changers EMEA 2023 competition, with relegation rules now being in place as part of the new format changes announced. The Game Changers tournament will continue to break down stereotypes, elevate women and allow them to further their careers in a dedicated safe space, and provide a platform for professional growth both in and outside of the game – all actions that are completely aligned with Guild’s strategy moving into 2023 and beyond.


ZEAL brings on Rodja Schmitz-Hübsch as VP Marketing

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Rodja Schmitz-Hübsch joined the ZEAL team in October as Vice President Marketing. In his position, he reports directly to COO Sönke Martens. In addition to the strategic development of marketing at ZEAL, his responsibilities also include the ongoing optimization of new customer acquisition and customer relationship management.

Before joining ZEAL, the marketing expert was Head of Campaigns at the online marketplace OTTO and worked for five years at the digital creative agency elbdudler, most recently as Managing Partner.

“I am very much looking forward to my new tasks at ZEAL, because what could be better as a marketer than making people dream and turning dreams into reality – not least, we have already paid out more than €200 million this year to our big winners alone,” says Rodja Schmitz-Hübsch. “ZEAL has made an impressive development with the portals LOTTO24 and Tipp24. Together with the great team, we will continue to write this success story and consistently pave the way for further growth in marketing.”

Rodja Schmitz-Hübsch is a renowned marketing manager with deep expertise in brand management and e-commerce,” says Sönke Martens, COO of ZEAL. “Today, more than ever, a professional marketing strategy is crucial for companies to succeed. We are pleased to have a true professional on board with Rodja, who with his experience and passion for good marketing will be an important driver for further growth at ZEAL.”


Five partners on board for the BLAST Premier Fall Final in Copenhagen’s iconic Royal Arena

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BLAST Premier has teamed up with five partners for this month’s Fall Final in Copenhagen. 

Doritos, Elgiganten, Magnum Ice Cream, OMEN and Netflix will all partner with BLAST Premier for their penultimate event of the year, 

The partnerships will see branded content featured on BLAST Premier’s digital channels, bespoke activations in-arena to engage the attending fans and broadcast integrations reaching over 154 territories around the world.

Elgiganten, Magnum Ice Cream and OMEN have all teamed up with BLAST Premier for previous events while Doritos and Netflix are partnering with the tournament organiser for the first time. This week’s Fall Final will be the fourth consecutive year OMEN have partnered with BLAST. 

Oliver Clarke, Commercial Director for BLAST Premier, said: “We are delighted to be back home in Denmark for our penultimate event of the year and are thrilled to be partnering with five leading brands. The show in 2021 saw us raise the bar in terms of production, entertainment and fan experience. We have some exciting plans to integrate our partners into the heart of the event for fans watching in-person and from home.” 

The world’s best teams and talent will descend on Copenhagen to compete for a $425,000 prize pool and a place in December’s hotly-anticipated World Final.

The Fall Final (23-27 November) will be the fifth BLAST event to take place in the Royal Arena, following last year’s tournament that saw 25,000 fans attend the event over three days of CS:GO action. 

Full list of partners for the BLAST Premier Fall Final: Betway, CS Money, EPOS and A.P. Moller – Maersk (Global Partners). Netflix, Doritos, Elgiganten, Magnum Ice Cream and OMEN (Event Partners).  


Hamburg Games Conference 2023: Focusing on the topic “Invest in Games” on March 1-2, 2023

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The Hamburg Games Conference will return on March 1 and 2, 2023 as an on-site event in a new location in Hamburg. The conference theme “Invest in Games” will shed light on current and future developments in the international games industry: Where are still untapped potentials in the games markets? What challenges do studios face in acquiring funding and partners for their projects? Will the wave of billion-dollar mergers and acquisitions in the international games industry continue? The last edition of the conference, 2022’s Hamburg Games Conference Hybrid welcomed more than 600 participants online and in Hamburg. Tickets are available now, starting with discounted early bird tickets at last year’s rate until January 12, 2023: The Call for Speakers for HGC 2023 runs until January 20, 2023: 

The Hamburg Games Conference 2023 will feature two parallel conference tracks on each of the two days: In the main track, the conference theme “Invest in Games” will be explored from the perspective of game studios and investors. The second track will on one hand highlight the topic of “Funding” – numerous speakers will share their experiences and best practices for working with investors or public funding to finance and market digital games.  On the other hand, talks and keynotes on developer and start-up topics will provide a comprehensive insight into the opportunities and challenges in the growing games market. Additionally, exhibitors from various areas of the games industry will present their (indie) games and services in an expo area.

“Our conference theme ‘Invest in Games’ has many facets – with the Hamburg Games Conference 2023 we are creating a platform to share knowledge and first-hand experiences. Both in terms of the big picture and very hands-on best practices for the multitude of companies and start-ups that are active in the games industry in Hamburg and around the world,” says Dennis Schoubye, Head of Gamecity Hamburg, the location initiative which is a co-organizer of the Hamburg Games Conference.


First program highlights to be announced soon – further contributions sought via Call for Speakers


The conference’s organizing team, consisting of Super Crowd Entertainment, Gamecity Hamburg and GRAEF Rechtsanwälte, will soon announce first highlight speakers from the international games industry.


Concurrently, the Hamburg Games Conference is calling for submissions of proposals for conference contributions in English. The call for speakers runs until January 20, 2023. Submissions on the topics of “Invest in Games”, funding, and game development as well as marketing are now open at


Strengthening networking and exchange with an on-site-only event


After two conference editions with digital and hybrid event concepts, the program of the 14th Hamburg Games Conference in 2023 will again be held completely on-site and for the first time at the Altonaer Museum in Hamburg.

Dr. Ralph Graef 4 Graef RA

“The numerous successful deals in the games industry in the recent past show that it is very attractive to invest in games and games companies. To this end, we would like to present examples and best practices in an on-site-only event. The Hamburg Games Conference stands for innovative content, high-quality networking, and inspiring exchange”, explains Dr. Ralph Oliver Graef, Managing Partner of the co-organizing law firm GRAEF Rechtsanwälte.


Early bird tickets available now


Tickets are available for the Hamburg Games Conference 2023 now, starting with a discounted early bird phase until January 12, 2023:


Business tickets for 199 euros give access to the two-day conference program as well as the opportunity to arrange meetings with other conference guests and make valuable new contacts via the MeetToMatch digital matchmaking system.


Startup tickets are also available exclusively for small enterprises and startup companies. They allow participation in the entire conference program as well as use of MeetToMatch at the discounted price of 99 euros.


Students can participate in the conference program for 25 euros.


All current information on the Hamburg Games Conference is available at


Gismart officially opened a new office in Warsaw

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Gismart, a leading international app and mobile game developer with over 1 billion downloads, has opened its office in Warsaw. The office will become the company’s new permanent European centre for all Gismart employees, in addition to the company’s existing London headquarters.

Gismart’s Warsaw office already has more than 40 full-time employees, and their number will grow. Overall, there are over 70 company’s employees located in Poland. 

This summer, Gismart updated its relocation program and now provides full support for all its employees moving to Poland and Portugal. In addition, as part of the social package, the company offers fully compensated language courses for quick adaptation in a new country.

Earlier this year, Gismart opened several corporate hubs in Europe and announced the transition to the Remote First format. The company provides its employees full flexibility in choosing a location to reside. 

“Currently, approximately 70 of Gismart’s employees are located in Poland, and this number is increasing. Opening a permanent office in Warsaw was only a matter of time. We wanted to provide our employees with a comfortable place to work, as well as create a new European corporate centre for people living in the EU, in addition to the existing head office in London.” – comments the operational director of Gismart Eugene Nagel. 


Gismart is an umbrella brand, a leading developer and publisher of apps and mobile games with over 1 billion downloads. The company comprises several sub-brands representing different product groups including Loud Apps (music and utility apps), Wellness (wellness portfolio with a total of more than 20 million downloads), Woofz (a fast-growing Lovie award-winning Pet Tech product with over 2 million downloads), game dev studio Flime (casual puzzle games), Superinstant (social online games). The company’s HQ is located in London, UK. Today the company unites more than 300 specialists across Europe in a remote-first format. In 2020, Gismart was ranked the 6th fastest-growing company in Europe according to the Financial Times (FT 1000).