the-india-game-developers-conference-2020-goes-virtual,-with-free-access-to-all-events,-opens-on-17-20th-november-2020

The India Game Developers Conference 2020 goes Virtual, with free access to all events, Opens on 17-20th November 2020

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The 12th edition of IGDC, and its first-ever virtual conference to be streamed online has attracted a strong line-up of over 100 speakers across 8 major tracks, 50 exhibitors in the e-expo floor, and the popular Investor-Publisher Connect has attracted over 30 investors and publishers. The conference is also free to everyone, thanks to strong industry support, with Unreal Engine/ Epic games as presenting sponsors of IGDC 2020, along with MPL, Facebook, Google, Unity, Hyper Hippo, Gametion, Nazara, Lakshya and Yesgnome.

Hyderabad, India, 12, November 2020: The 12th Edition of India Game Developer Conference (IGDC) is here, a unique “for the industry, by the industry” event driven entirely with volunteers from across the Indian games industry and with active support from companies in the ecosystem. The event which will be held online from 17th to 20th November 2020 across 4 virtual rooms, from 3pm onwards each day, will be free-for-all to attend.

“Given the pandemic situation, IGDC decided to go with an ‘all-digital experience’. We also viewed this as an opportunity to attract an ever-wider audience who can attend this conference virtually, not just from India, but from all parts of the world, and thanks to the strong support we have received from industry sponsors, we have made access to this conference free for everyone. For a lot of aspiring game developers, this is a great way to participate without having to invest in travel and accommodation. We have a strong line-up of Indian and international speakers who are happy that they can be a part of IGDC virtually” Rajesh Rao, Convenor, IGDC 2020 said.

“Going virtual has created new pathways to access, network and connect with game dev community, discover great games being developed and played, benefit from having insight into running a successful game dev business, search for openings to build your game dev career, and applaud the accomplishments of games that disrupt the eco-system, most importantly, inspire and get inspired.“ he added.

This year’s 4-day virtual conference has attracted over 100 industry expert speakers across 8 major tracks, 50 exhibitors in the e-expo floor, 30 investors and publishers and participation from several international delegations.

Some highlights from the speaker line-up include seasoned grandmasters like Ernest Adams providing a workshop on the “Fundamentals of Game Design,” to successful indie developers such as Arvi Teikari talking about their journey with the award winning game, “Baba is You,”. The Art track has a workshop on character creation by Naresh Das, Art Director at EiTri Studio, and a VFX talk by Daniel Santalla. The Tech track features talks by Shawn Beck from Unity and Jason Davis from Backtrace. The Applied Games track features talks by Tsahi Liberman- Simpool. And Michelle Lee- Schmidt – IDEO. The Biz track features William Hughes- Tilting Point and Craig Chapple- Sensor Tower. Other speakers include Jon Hook – Boombit talking about publishing deals, Neale Hemrajani- Annapurna Interactive and well-known indie developer Rami Ismail.

IGDC will also host its popular, IGDC Investor-Publisher Connect 2020 which will be a virtual invite-only forum for investors and publishers to meet with companies bringing unprecedented innovation in the Indian gaming ecosystem, which has grown rapidly in the last one year. Over 30 investors and publishers have signed up for the event.

This year, the highly anticipated BYOG (Build Your Own Game) game jam that is held alongside IGDC was also held virtually, receiving 87 finished entries by the deadline, which was three times more than 2019. The number of participants also increased by about 50%, jumping from 200 in 2019 to 313 in 2020.

IGDC being India’s primary game industry conference, is the ‘must-attend’ event that draws people from across the games ecosystem in India and abroad. The conference continues to play a key role in developing the Indian Gaming ecosystem: from helping developers and industry aspirants gain valuable insights, meet with industry veterans and indie developers, to helping developers connect with publishers and investors that they otherwise may not have had access to. IGDC is also the best platform for international participants to learn what is happening in the Indian games market and to network with the who’s who of the Indian games Industry.

To check out the schedule of event to be held in 4 online rooms, speakers and other exciting events visit https://indiagdc.com/2020/  Pls check the annexure for speakers and schedule of events

a-royal-new-endorphina-addition-–-chance-machine-40

A royal new Endorphina addition – Chance Machine 40

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Endorphina has just released its brand new and royal Chance Machine 40 – showing off its star-shaped jewel glistening with outstanding individuality, uniqueness, and class. This autumn, Endorphina is bringing their players a highly exquisite slot that’s ready to dazzle and impress all its players.

This time, it seems the popular gaming provider created a royal crown with a star-shaped jewel that everyone around the world wants to get their hands on. What’s the catch? This royal crown’s star-shaped jewel will only let the bravest, most dignified player experience the real value of perfection.

Endorphina’s 5-reel, 4-row, fixed 40-lines online slot game Chance Machine 40 is a true jewel in its portfolio.
This royal game lures players into an exquisite and respectable environment where there are no set backs, just mad comfort, jewels, and great wins.

The major symbols of this game are kept under seven brilliant locks. After all, Endorphina knows how precious its crown’s star-shaped jewel is. It’s a true test to see who is the most worthy, of course.

The Crown acts like a wild symbol that appears on 2,3 and 4 reels and substitutes for all symbols and expands vertically to complete the combination, keeping players engaged. There are two different scatter symbols that count on any position on the reel. Players can also gamble in this classic Risk Game. Choosing a card from the four cards dealt on the table, players can increase their win up to 10 times.

Endorphina’s CEO, Jan Urbanec, shares about the new release, “Since our Chance Machine series has been gaining great popularity among Endorphina players, we’re following up with a worthy continuation – Chance Machine 40! It’s those small and careful detail changes that deliver a great and polished game – https://endorphina.com/games/chance-machine-40»

How long will your players take to experience the value of true perfection? Will our crown’s star-shaped jewel approve?

fnatic-raises-$10-million-and-launches-crowdfunding-to-accelerate-high-performance-esports

Fnatic Raises $10 Million and Launches Crowdfunding to Accelerate High-Performance Esports

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Fnatic, a leading global esports brand, today announces that it has raised $10 million in an internal round led by Beringea with participation from existing investors Unbound, LVL1 Group, JHD as well as key management. The funding will be used to support the global growth of its pioneering esports brand and drive the success of its leading high-performance teams. Fnatic has now raised nearly $35 million across its various funding rounds.

Building on the momentum of this investment round, Fnatic has also announced that it has launched a crowd equity campaign with Crowdcube, the world’s largest crowdfunding platform. Through this campaign, Fnatic will provide a unique opportunity for its growing fanbase to invest in the business and play a part in its mission to seek out and level up the next generation of gamers. This campaign offers a chance for its fanbase to help shape the future of Fnatic.

“We’ve been looking to conduct a crowdfund campaign for a while,” said Sam Mathews, founder and CEO of Fnatic. “This investment provides the perfect opportunity for our community, friends and enthusiasts to join our established investors and own a piece of Fnatic. Crowdfunding is a dynamic and increasingly popular way to fundraise as it provides an opportunity to transform our active and engaged community into investors by giving them the chance to get closer to our journey than ever before. We’re very excited to be working directly with our audience, partnering with them to shape the future of Fnatic, and of entertainment, sports and gaming performance.”

This crowdfunding campaign reflects Fnatic’s ambition to innovate and continuously enhance gaming performance while making it accessible to all. The proceeds of this campaign will be directly allocated to initiatives that will foster the advancement of Fnatic’s mission to seek out and level up the next generation of gamers.  Esports viewership and gaming has boomed in the past year, and this campaign offers investors the opportunity to both support a leading global esports brand and to play an active role in furthering the growing esports movement.

This past year saw viewership of esports skyrocket. Over the past three years, Fnatic has been ranked consistently as one of the most viewed teams among western esports fans and is the second most watched team of 2020 with over 110 million hours watched, to date. As one of the most globally recognised and successful esports brands with total cash winnings nearing $16 million across 903 tournaments, Fnatic continuously sets the bar through community activations and innovative brand partnerships with world renowned brands such as BMW, Gucci, OnePlus, AMD, Monster, Hisense and more.

“Esports is an industry experiencing explosive growth, and yet in many ways is still in adolescence,” said Karen McCormick, Chief Investment Officer of Beringea. “Having evaluated the industry from many angles, Fnatic was a relatively simple investment decision given the premier status of the brand, consistency as a true performance company, and growth and engagement of the fan base. The business has also become a global leader in a very capital efficient way, building a standout team while maintaining a clear focus on economics and profitability.”

Since Crowdcube was founded in 2011, it has helped more than 1,120 raises successfully fundraise. With more than 900,000 members, a total of £1bn has invested on the platform to date. In good company, notable businesses that have successfully raised through Crowdcube include Revolut, BrewDog, Monzo, Carwow, Freetrade and Mindful Chef. Fnatic plans to raise £1 million ($1.3m) through this campaign, which will be open to the public on November 19th. For more information, please visit https://invest.fnatic.com

solo,-no[o]ne-and-w-zayac-leave-virtus.pro

Solo, No[o]ne- and W_Zayac leave Virtus.pro

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Former Virtus.pro first Dota 2 roster players Alexey «Solo» Berezin, Vladimir «No[o]ne-» Minenko and Bakyt «W_Zayac» Emilzhanov are leaving the club.

Sergey Glamazda, CEO of Virtus.pro: “We know that the players want to participate in tournaments right now, so we came to a mutual agreement and yesterday was their last day in Virtus.pro. The guys have been bringing us unforgettable emotions and sense of pride for CIS Dota scene for several years. They went down in esports history for sure. We are thankful to the players for their enormous contribution to Virtus.pro and wish them to reach the desired goal at The International.”

With Solo and No[o]ne- in Virtus.pro, the team won 16 tournaments, including 5 Majors, and placed 5-6 at TI twice. Being a part of Virtus.pro Bakyt «W_Zayac» Emilzhanov became the ESL One Los Angeles 2020 Online champion and won Parimatch League Season 3.

espo-offers-exclusive-pre-launch-access-and-announces-new-partnerships-with-bbg,-team-bds-and-boom-esports

Espo offers exclusive pre-launch access and announces new partnerships with BBG, Team BDS and BOOM Esports

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Espo, the fan engagement platform that rewards collaboration between world-class esports teams, players, fans and sponsors, has expanded its roster of team partners with the addition of 3 international organizations: Built By Gamers, Team BDS and BOOM Esports.

All three teams will join F2K, GODSENT and Team Queso in running a series of monthly campaigns on the Espo platform where esports fans can unlock and redeem an ever-changing variety of exclusive Fan Perks offered by their favorite teams and players.

The addition of Built By Gamers, Team BDS and BOOM Esports is a further expansion of the Espo network for esports fans in North America, Europe and South East Asia. All 3 teams are champions in their respective region and performing at the highest level despite the challenges of competing remotely as a consequence of the global pandemic.

Speaking about the team partnerships, Espo founder and CEO, Henry James said“I feel like Espo has found the turbo button when it comes to the interest we have been receiving from a number of the most competitive and popular esports teams. Take a closer look at these teams and you’ll see they deploy killer strategies in-game and in the board room. 

“Our Team Partners support our vision to bring esports fans closer to the action and they are the pioneering teams working collaboratively with our Brand Partners to provide reward-based fan engagement.” 

Built By Gamers founder and CEO, Todd Searle, said“We are excited to partner with Espo as it provides a crucial solution to the esports world. For BBG, providing unique opportunities for fans to engage with their favorite players is a priority. Espo will bridge that gap while also allowing brands and other partners to participate. This is an important step in the evolution of our brand.” 

Team BDS executive director, Renaud Pierre Baijot said“We are beyond excited to start working with Espo. They will help us bring Team BDS to a whole new level by helping us engage with fans and secure key partnerships with international brands.” 

BOOM Esports CEO, Gary Ongko Putera said“We are excited to be joining Espo as one of their chosen Team Partners from the region. From day one, the vision and the mission is to become one of the biggest esports brands in the world. This is an exciting new step in achieving our goals with Espo and we will be able to bring BOOM closer to our global fanbase. Can’t wait to start the partnership!” 

Since the announcements, Espo has seen a real buzz of excitement within their community which was only heightened as they revealed some of the Fan Perks that fans can expect to engage with in the coming weeks. VIP team merch, fan-v-fan tournaments, gaming house virtual tours, behind the scenes access to match days, competitions for content creators, giveaways from sponsors and personalized messages from players are just a number of perks fans can look forward to.

 

virtual-penalty-shootout-–-a-new-thrilling-game-from-nsoft

Virtual Penalty Shootout – a new thrilling game from NSoft

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NSoft’s Virtual Games Team has released a new thrilling game. Virtual Penalty Shootout, the ultimate tiebreaker, is a perfect new edition to NSoft’s Virtual Games catalogue. For now, the game is available for the web channel.

 

Virtual Penalty Shootout designed and executed by NSoft’s in-house expert team mimics perfectly the atmosphere of anticipation. The epic clash in football, between a shooter and a goalkeeper, is ideally translated in this game to punters’ satisfaction.

As penalties have two possible outcomes, the markets are divided into the goal and no-goal options. The goal is divided into 24 sections, and each of it offers betting opportunities for the goal markets: bet on a single field, rows and columns, left or right side, odd or even, field colour purple or yellow. No-goal stakes are miss, save and post.

Virtual Penalty Shootout is a modular game. It is easy to adjust layout and duration for the best players’ experience and depending on the operators’ needs.

The round consists of 3 segments. The first one is the countdown. Depending on the sequence configuration, this segment can be skipped, and the operators are allowed to display a game ad instead.

The middle part is the shootout itself. This is a beautifully designed 20-second long sequence that is as equally nerve-wracking as the real-life penalty kick. The scenes are designed by using motion capture technology with real-life football players and gatekeepers helping NSoft to create the game.

The last sequence comprises of results’ display. The length of this part of the round is also configurable.

The game features statistics with the most and the least outcomes.

square-in-the-air-hired-by-jockey-club-of-saudi-arabia-to-promote-world’s-most-valuable-horserace

Square in the Air hired by Jockey Club of Saudi Arabia to promote world’s most valuable horserace

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Award-winning agency wins competitive international PR, activation and social media pitch for The Saudi Cup 2021

Square in the Air has been appointed by the Jockey Club of Saudi Arabia to handle the international PR, activation and social media promotion of The Saudi Cup 2021, the world’s most valuable horserace, following a competitive pitch process.

The $20 million (£15 million) dirt race over nine furlongs (1800 metres) takes place at the King Abdulaziz Racetrack in Riyadh, Saudi Arabia, on Saturday 20 February and is certain to attract many of the world’s best horses. It is the highlight of a two-day meeting with a total of $30.5 million (£23.2 million) in prize money on offer.

The inaugural Saudi Cup took place in February 2020, showcasing a number of firsts for the Kingdom, including the introduction of the country’s first turf track and the celebration of the first female jockeys to ride under rules in the country and also win races as part of the International Jockeys Challenge on the Friday.

Square in the Air will be providing a full international media relations service, assisting with the activation of content campaigns and managing The Saudi Cup’s social media channels.

Bill Esdaile, Managing Director of Square in the Air, said: “We are incredibly proud to be working with the Jockey Club of Saudi Arabia to promote The Saudi Cup 2021, the world’s most valuable horserace.

“The first year was a huge success and they have done a phenomenal job to create this special international racing event in such a short space of time. We’re really looking forward to showcasing all the exciting stories in the lead up to the meeting in February.”

Tom Ryan, Director of Strategy and International Racing at the Jockey Club of Saudi Arabia, added: “We were impressed with Square in the Air’s creative and practical response to the brief and we’re excited to be working with them to help promote The Saudi Cup 2021.

“It has been a very difficult year for everyone around the world and there are certainly challenges staging a large international meeting like this, but we are determined to deliver an enjoyable and safe event that celebrates the horse, an animal that has had such a strong influence over the development of Saudi culture.”

Square in the Air is a multi-award-winning PR and marketing agency that specialises in the betting, gaming, sport and financial sectors. Clients include Ascot Racecourse, Bloomberg Square Mile Relay London, City AM, Hong Kong Jockey Club, Sporting Index, Sportradar and William Hill.

groovegaming-hear-music-with-the-ear-platform

GrooveGaming hear music with The Ear Platform

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Aggregator GrooveGaming is keeping the momentum flowing with yet another content deal this year, this time putting The Ear Platform’s 140 plus portfolio of gaming content onto their already burgeoning platform.

Becoming the latest in a raft of new agreements entered into so far this year, the new partnership will see The Ear Platform’s content integrated with GrooveGaming’s platform. GrooveGaming has significantly grown its presence throughout the last two years across key global markets and important regulated jurisdictions through partnerships with major online gambling operators.

GrooveGaming’s powerful platform now includes over 5000 casino games made up of a wealth of aggregated content ranging from slots, online casino and live casino, to poker and table games, as well as the new segment added to the platform last month, Real Casino, that operators can access via easy integration to drive player engagement and revenue.

GrooveGaming is the aggregator of choice for a host of big industry names including EveryMatrix, iGP, Digitain, GoBet, ProgressPlay, Hub88, QTech, Alea, Quickfire, Max Entertainment and BetConstruct, amongst others, with Tusk Casino the latest addition to be welcomed into this prestigious group last month.

GrooveGaming continues to expand rapidly on the back of some of the most robust technology in the igaming industry, constantly developing functionality and improving user experience. The Ear also took into account that GrooveGaming has been recognised as one of the ’10 Best Technology Solution Providers of 2020′ by IndustryEra, firmly demonstrating that the aggregator’s technology development is being acknowledged not only in the iGaming industry, but also from outside it.

A major reason why GrooveGaming is becoming the aggregator of choice around the world is that GrooveGaming is powered by technology innovation which provides operators with the ability to activate a range of features that enhance customer experience and engagement, improve retention, encourage extended play and produce a higher yield.

With over 25 years of experience in gaming, The Ear Platform has become a sought-after iGaming software provider for various other operators in the industry. The company also offers a comprehensive gaming platform adapted to meet the requirements of jurisdictions worldwide. In addition, The Ear Platform also focuses on games distribution as a casino aggregator.

Andrei Siomlea the Commercial Director for The Ear Platform said: “We are delighted to bring our one-stop-shop for content to GrooveGaming, who have made a lot of noise with some great deals over the last couple of years. This is another important moment for The Ear in our journey onto the global stage.”

Yahale Meltzer, COO at GrooveGaming said: “Our content partners are vital to our efforts to keep delivering some of the world’s best games and gaming experiences, very much fitting with our ambition to be one of the largest casino content aggregators on the market. We have plenty more room to find additional ways to collaborate with The Ear Platform and our entire team are interested to explore further business pathways on the back of this initial alliance.”

europe-online-gambling-market-report-2020-2025-featuring-major-players-–-bet365,-888-holdings,-gvc-holdings,-kindred-group,-william-hill,-and-betsson

Europe Online Gambling Market Report 2020-2025 Featuring Major Players – Bet365, 888 Holdings, GVC Holdings, Kindred Group, William Hill, and Betsson

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The “Europe Online Gambling Market – Growth, Trends, and Forecast (2020-2025)” report has been added to ResearchAndMarkets.com’s offering.

The European online gambling market is projected to grow, witnessing a CAGR of 9.20% during the forecast period (2020-2025).

Growing hardware and software innovations and the rising popularity of casino and sports betting gambling, along with enhanced internet penetration, are expected to drive the growth of the European online gambling market.

The dominating players have been focusing on mergers over the past few years, primarily to increase their stake in the market and to improve profit margins. For instance, Paddy Power PLC and Bet fair PLC merged to form Paddy Power Betfair PLC.

In order to gain a competitive advantage and compete with the established players, companies are developing innovative offerings in the region. For instance, in April 2019, one of the UK’s leading casino companies, 888 Holdings, had signed up a new gaming partnership with software maker, Microgaming.

Key Market Trends

Desktop Devices Holding The Major Share

Online gaming started on desktop computers, and many online casinos still focus most of their development on making sure that players get a smooth and well-presented user-interface experience. Desktops and laptops are considered to be the most convenient devices for online gambling owing to their bigger screen size. This factor provides the gamer with the ultimate online gaming experience.

One of the major benefits of using the desktop as an option to play online casino is that the number of mobile casino games on offer is significantly fewer than desktop gaming. Moreover, some of the mobile casino games only offer a few selections of the deposit options as compared to a desktop site. However, rising penetration of smartphones, owing to its convenience, is affecting the growth and demand for the gambling market operated through desktops/laptops.

United Kingdom Leading The Market

Sports betting in the United Kingdom is provided by the private sector and is conducted within a very competitive market. Online gambling is legal and regulated in the country by the Gambling Commission, which was formed by the Gambling Act of 2005. Online poker, sports betting, casino games, bingo, and lottery-style games all fall under the purview of the Gambling Commission.

As per the data published by OfCom (The Office of Communications, United Kingdom) in 2015, 6% of the users aged between 25-34 and 45-54 years engaged themselves in online gambling at least once in every three months. The second highest age group was between 16 and 24 years, which accounted for 4%. Rizk Casino, 888 Holdings, Casumo Casino, bet365, and LeoVegas are some of the prominent players operating in the UK online gambling market.

Competitive Landscape

Bet365, 888 Holdings Plc, GVC Holdings PLC, Kindred Group PLC, William Hill PLC, and Betsson AB are some of the major players having a significant presence across Europe. nMany online gambling companies rely on third-party providers, such as Playtech, for software solutions. However, some companies choose to backward integrate with technology providers.

For instance, 888 poker heavily invested in developing its own software and online gaming technology, primarily not to rely on suppliers. Similarly, William Hill, a bookmaker company located in the United Kingdom, was focused on backward integration, and thus, acquired Grand Parade, a software development company, in 2016.

parimatch-becomes-betting-partner-of-epic-league

Parimatch becomes betting partner of EPIC League

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The multinational bookmaking holding Parimatch has become an official betting partner of the second season of international esports series EPIC League in Dota 2. The brand will be integrated into the Russian broadcasts of games held by RuHub studio.

Matches of Epic Esports Events’ EPIC League will be held in two divisions in the Europe/CIS region from October 29 to December 13. The prize pool of the first division is $500 000, and $50 000 is planned for the second one. First division participants are Virtus.pro, NAVI, Alliance, Team Liquid, Nigma, Vikin.gg, OG и Secret.

Stepan Shulga, head of Parimatch esports division: “The second season of the EPIC League promises to be the hottest event of the year. Perhaps the legendary Virtus.pro players under a different tag will be able to meet with the updated roster. A new era of NAVI is finally dawning. Even Team Secret managed to start their performance at the tournament with a loss, although it was impossible to believe in. We are glad to cooperate with RuHub again at such an amazing tournament and are already preparing some pleasant surprises for the audience.”

Sergey Barkhudarian, commercial director of ESforce Holding: “Over the years of our cooperation, Parimatch has shown itself to be one of the most reliable partners. We are glad to work with a company that is seriously interested in the development of esports — and this is proved by the rich history of our joint activities. We are confident that the second season of the EPIC League will open a new and exciting page in this story.”