penta-esports-launches-“penta-challenge”-valorant-tournament-on-its-new-platform

Penta Esports launches “Penta Challenge” Valorant tournament on its new platform

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Penta Esports, the esports division of Newgen Gaming has announced its upcoming tournament titled, ‘Penta Challenge – Valorant’, supported by Facebook Gaming and Trinity Gaming. This tournament will be a part of Penta Esports’ newly launched IP, ‘Penta Challenge’. Taking place from 5th to 24th October, the tournament has a prize pool of ₹5,00,000 and will have two open qualifiers between 5th to 10th October and 12th to 17th October, followed by a Grand Finale where 2 teams from each qualifier and 4 invited teams will battle it out for the winner’s title.

The registrations for the tournament started on 24th September and will go on till 8th October on Penta Esports’ newly launched platform. Matches will be broadcast quarter finals onwards for qualifier 1 and 2, while all matches from the Grand Finale will be broadcast. The matches will be available for streaming exclusively on Penta’s Facebook Page. Says Penta Esports CMO Akshay Paul “We’ve always had the vision to bring opportunities to the player and amazing viewing experience to the spectators and our newest IP, Penta Challenge, is a step in that direction. While we’ll start with Valorant, going forward, we will have the Penta Challenge for multiple game titles.” Trinity Gaming founder and CEO Abhishek Agarwal says, “We’re always on the lookout for good partners to be able to bring tournaments like these for the Indian esports community. Our vision is absolutely in line with the team at Penta Esports and we’re sure this is going to be an amazing event!” This event will also mark the launch of Penta Esports’ platform, pentaesports .com. The platform will be a one stop destination for all things esports, including match schedules, match results, VODs of tournaments and leagues, content, news, announcements and much more.

The platform will allow users to discover and register for tournaments. It will also allow teams to create recruitment posts and players to find teams. This will enable a lot more players to participate in tournaments for team-based game titles.

Penta Esports head of esports, Kiran Noojibail said, “We’ve been working on this platform for a while and it feels rewarding to launch it for everyone. We wanted to create a platform for Indian esports players and enthusiasts, which encompasses all major aspects of esports. Penta Challenge – Valorant will be the first tournament for our platform and we look forward to building a strong community through the platform!”

Founded by industry veterans Anurag Khurana, Kiran Noojibail and Akshay Paul, Penta Esports aims to disrupt the ecosystem in India with a holistic approach towards the sector, including leagues, tournaments, content and much more.

Prize Pool for the tournament:

Prize Pool

₹5,00,000

1st

₹2,25,000

2nd

₹1,25,000

3rd/4th

₹50,000

3rd/4th

₹50,000

5th-8th

₹10,000

5th-8th

₹10,000

5th-8th

₹10,000

5th-8th

₹10,000

Top Fragger of Grand Finale

₹10,000

188bet-become-regional-partner-of-fc-bayern-in-asia

188BET become regional partner of FC Bayern in Asia

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188BET will become the Regional Betting Partner of FC Bayern Munich in Asia. The three-year agreement will see both brands work together to engage with Asian sports fans. Main pillars of the collaboration will be branded digital assets, player content as well the promoting the brand via virtual advertisement in the Allianz Arena.

Rouven Kasper, FC Bayern München’s President Asia, said: “We’re thrilled to welcome 188BET to the FC Bayern family as a regional partner and we are very much looking forward to working together in bringing great experiences to our Asian fans. Our aim is to create a strong relationship and I am sure the joint cooperation between the two brands will create amazing moments together. We are delighted to be part of this journey.”

Nigel Singer, 188BET Managing Director, added: “We are pleased to be partnering with FC Bayern Munich and bringing the excitement of the most successful club in German football history to audiences in Asia.

“With such a rich heritage and global fanbase, FC Bayern Munich and the Bundesliga has a lot to offer our customers, and we look forward to a successful partnership over the next three years.”

india’s-national-champions-to-participate-in-the-regional-qualifiers-at-the-esports-world-championship-2021

India’s national champions to participate in the Regional Qualifiers at the Esports World Championship 2021

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A strong 17-member Indian contingent is geared up to present the country’s challenge at the Regional Qualifiers of the 13th Esports World Championship which are scheduled online from September 11 to October 10.

After impressive title-winning triumphs at the recently-concluded National Esports Championship (NESC) 2021, Hemanth Kommu (PES 2021), Hitesh Khorwal (Tekken7), five-member Team for Dota2, comprising of captain Jaikishan Malik, Manav Kunte, Shubham Goli, Vedant Patil, Ranjit Biswal and five-member Team for CS:GO, comprising of captain Ritesh Sarda, Shuvajyoti Chakraborty, Anshul Adardkar, Hrishikesh Shenoy & Harsh Jain will represent India at the prestigious tournament.

The 2021 Esports World Championship, unlike the last edition, which was completely held virtually, will be played with the remodeled format comprising a mix of online and offline competitions. The countries are divided into 10 different regions in the Regional Qualifiers and the winners will proceed to the Finals, which will be played offline in Eilat, Israel from November 14-19. The Indian contingent is placed in the South Asia region alongside Pakistan, Sri Lanka, Nepal, Maldives and UAE.

“The NESC ’21 was a stupendous success in every possible way, there were many surprising and impressive results. This Indian contingent will be tough one to beat and I’m certain that they will not only put up a strong fight but also strive for a podium finish. It’s great to see a growing interest among the Indian youth towards Esports. On behalf of the Esports Federation of India, I wish the entire squad best luck for the prestigious event,” said Mr Yugal Kishore Sharma, Director of Esports Federation of India (ESFI).
T

he NESC 2021 was full of surprises as the new talents dethroned the defending champions and earned themselves spots at the Esports World Championship.
In PES 2021, the defending champion Moin Amdani among the country’s 31 top players, including Navneetha Anand and Ankur Diwakar, a duo which was part of Team India at the 2018 Asian Games, battled it out. Hemanth notched up a close victory against Navneetha in the final and secured himself a spot in the Regional Qualifiers. However, Amdani lost to Gulrez in losers bracket.

CS:GO also witnessed participation of 22 top Indian teams including Wicked Gaming, Tetroyd, Team Ano, Vac Banned, Redemptions and Infinity Esports. Living up to the favourites tag, Wicked Gaming put up a brilliant show and defeated Team Ano in a nail-biting summit clash.

In Tekken7, the defending champion Abhinav Tejan and other 66 top Indian athletes took part. Hitesh Khorwal aka rcool emerged as the champion after he brilliantly cut short Rohit Jain’s winning run in the grand finale. The strong title contender Tejan suffered a defeat against Jeonsa, who was later defeated by mokujimaster.
In the popular multiplayer online battle arena game, DOTA 2, Team Punisher sealed a berth in the Regional Qualifiers after beating Macro Monks in the final.

This upcoming edition of the Esports World Championship will witness a strong competition with the National Esports Federations of 77 countries taking part in it. The matches will be streamed live on the International Esports Federation’s official channels.

ESFI continued its partnership with Artsmith- Concepts & Visions which will continue its support as the communication partner for the prestigious World Championships.

olympic-council-of-asia-announced-the-titles-of-esports-as-an-official-medal-sport-at-the-19th-asian-games-in-hangzhou,-china

Olympic Council of Asia announced the titles of esports as an official medal sport at the 19th Asian Games in Hangzhou, China

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The Olympic Council of Asia has announced the titles for the debut of esports as an official medal sport at the 19th Asian Games in Hangzhou, China in September 2022.

There will be eight medal events, plus two demonstration games, reflecting the popularity and growth of electronic sports in China and Asia. The announcement of the games titles was made on the first day of the two-day Chefs de Mission Seminar video conference for the 19th Asian Games on Wednesday, September 8.

The Director General of the OCA, Mr Husain Al-Musallam, said: “We hope that this announcement allows all participating teams ample time to prepare and equip themselves ahead of the qualifying stages.

“I believe we have ticked all the right boxes ensuring a high level of competition which promises great viewing for enthusiasts and casuals alike.

“We at the OCA are looking forward to working closely with our friends at the Asian Electronic Sports Federation and the Hangzhou Asian Games Organising Committee to ensure a successful execution of the esports event at the 2022 Asian Games.”

The Asian Electronic Sports Federation, which is based in Hong Kong, China, has been appointed Technical Delegate of the esports competition at the 19th Asian Games by the OCA. The AESF will be in charge of the qualifying competition and for the operation and management of the esports competition in Hangzhou.

The eight official events, and publisher, are:

1、Arena of Valor Asian Games Version

2、Dota 2

3、Dream Three Kingdoms 2

4、EA SPORTS FIFA branded soccer games

5、HearthStone

6、League of Legends

7、PUBG Mobile Asian Games Version

8、Street Fighter V

The two demonstration events are:

9、AESF Robot Masters-Powered by Migu

10、AESF VR Sports-Powered by Migu

Note: Esports was added to the Asian Games sports programme at the OCA General Assembly in Muscat, Oman on December 16, 2020. It was a demonstration sport at the 18th Asian Games in Indonesia in 2018, meaning that medals did not count in the official medal rankings.

PFB the quote on behalf of Mr Lokesh Suji, Director, Esports Federation of India & Vice President of the Asian Esports Federation (AESF) on this announcement:

“Finally, we are here with esports at the Asian Games’22; 8 esports titles means 24 medals. For titles like Hearthstone; EA FIFA, DOTA2, League of Legends, Street Fighter, we have very strong chances of winning Medals for India; Tirth Mehta who got bronze medal last time (2018), will be able to convert that bronze to a Gold this time. We will soon launch the “Road to Asian Games” program in line with AESF, to identify the best of the talent and train them for the main event at Hangzhou, China in September 2022. Thankfully we have enough time at our hands (unlike last time) to have the best of the players represent India at Asian Games’22. For titles like AOV (Asian Games Version) and PUBG Mobile (Asian Games Version); we are waiting for more inputs to come.

It’s time for our Sports Ministry to recognize ESFI and our sport “esports”. We are confident that we will increase our medals tally this time. ESFI & AESF both are committed to develop, support and grow esports not only in India but the region.”

aerospike-cloud-managed-service-helps-dream11-scale-to-serve-millions-of-concurrent-online-users

Aerospike Cloud Managed Service helps Dream11 scale to serve millions of concurrent online users

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New real-time data platform scales to meet 30% growth in demand for IPL

Aerospike Inc. today announced its partnership with Dream11, the world’s largest fantasy sports platform, to scale and meet requirements to handle millions of online users during the 2021 Indian Premier League (IPL) season. Powered by the Aerospike Real-time Data Platform, and deployed as a fully cloud managed service on AWS, Dream11 has improved performance, scale, availability and elasticity – while reducing the total cost of its online fantasy sports service.

Aerospike’s Real-time Data Platform powers real-time, hyperscale and data-hungry applications with predictable performance. By eliminating many of the tradeoffs of traditional database approaches, Aerospike makes it possible for companies to quickly ingest and process vast amounts of data from multiple sources at massive scale—with up to 80% less infrastructure typically required.

Aveekshith Bushan, Regional Director and General Manager – APAC, Aerospike, said, “With more people online than ever, the pandemic accelerated the need for truly scalable real-time data platforms that deliver the best customer experience possible. We are excited to partner with Dream11 for the  2021 edition of the IPL and beyond, where our Cloud Managed Services Platform powers many large-scale, mission-critical Dream11 applications. ”

The IPL has been one of the world’s biggest annual sporting events since 2007 and during the League, online fantasy sports platforms often witness high volumes of fan engagement.  With half of the matches of the IPL 2021 postponed due to the pandemic, the appetite to play fantasy sports is expected to increase for the second half of the season. Aerospike helps power some of the most crucial features of the Dream11 platform at a gigantic scale, with high trust for millions of concurrent users. From displaying the home page with a plethora of matches to presenting personalised contests to be joined, Aerospike does it seamlessly with extremely high performance and availability. Very importantly, it also enables users to create and edit their own fantasy teams on the Dream11 Team Service at scale.

Abhishek Ravi, Chief Information Officer, Dream11 and Dream Sports said, “Thanks to Aerospike’s expertise and our data-driven team, Dream11 along with other group companies of Dream Sports like FanCode and DreamPay, has become synonymous with sports fan engagement in India. As the sports industry faced disruption due to COVID, in the first phase of the IPL 2021, Dream11 had witnessed a significant rise in user engagement before the tournament’s suspension due to the pandemic. Now with the IPL resuming soon and with Aerospike’s continued support in Cloud Managed Service, we hope to reach many more milestones and surpass the 5.5 million concurrencies, 80 million requests per minute, and 20,000 team update benchmarks that we had achieved in the IPL’s 2020 edition.”

Furthermore, Aerospike and Dream11 are participating in “The World Developers Online Summit, 2021, India,” a program developed by people in the industry with a target of 100+ delegates. Aveekshith Bushan, Regional Director and General Manager – APAC, Aerospike and Hammond Pereira, Director of Engineering, Dream11 are the keynote speakers in this event and they speak about how Dream11, with Aerospike, has built a Fantasy Sports Team Service to handle futuristic IPL scale.

Event dates: 16th – 17th September

esports-integrated-(esi)-announces-the-success-of-malaysia-esports-league-2021-(mel21)-and-the-closing-of-mel21-national-league-(nationals)

Esports Integrated (ESI) Announces the Success of Malaysia Esports League 2021 (MEL21) and the Closing of MEL21 National League (Nationals)

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Esports Integrated (ESI), an initiative under the purview of the Ministry of Youth & Sports (KBS), today announces the successful organisation and completion of Malaysia Esports League 2021 (MEL21) Nationals. The inaugural nationwide esports league for grassroots was held in 2 stages; State Leagues on 10 July till 8 August 2021 and Nationals on 14 August till 31 August 2021.

A total of 288 players from 64 teams representing 13 states and 3 Federal Territories competed in MEL21 Nationals in 4 game titles; PlayerUnknown’s Battlegrounds Mobile (PUBGM), Mobile Legends: Bang Bang (MLBB), EA Sports FIFA21 and Dota 2. Winners of each category brought home RM20,000 prize money, champion’s medal and the title of MEL21 National Champion. MEL21 was organised by ESI in collaboration with 16 state esports associations. Almost 30,000 local grassroot players registered for the fully virtual competition, held in accordance with the SOPs set under the National Recovery Plan – Phase 1.

For PUBGM, matches were held on 14, 15, 16 August with 22 August 2021 as the Final match day. 15 rounds were held throughout 4 tournament days using point system format, competing in 3 maps, Sanhok, Erangel and Miramar. Team Farang Guerrilla from Selangor emerged victorious, with the highest kill count of 13 during Final day. Team Farang Guerilla consists of Adib Syazwan bin Abd Razak (team captain), Nur Muhammad Safiuddin bin Abdul Jabar, Muhammad Abbas bin Saufi and Mohammad Helmi Eizlan bin Mohammad Ehsan.

For Dota 2, group matches were held on 17 & 18 August 2021. All 16 teams were split into 4 groups competing in a league format in “Best of 1” matches before moving into knockout rounds. “Best of 3” matches were held during the knockout rounds, with 4 league group winners progressing into Upper Bracket, whilst 4 teams with the highest points moving into Lower Bracket. Team Thanks from Sarawak emerged victorious in the final match against ANIMALS from Selangor, coming back from 2-0 deficit to win the match in the fifth game with the score line of 2-3. Team Thanks consists of Benedict Chin Kuok Hong (team captain), Nelson Chin Kuok Chiat, Raymond Then Wan Jia, Nicholas Chin Kuok Chun and Low Kin Siong.

For FIFA21, matches were held on 20, 21 August with 27 August as the Final Playoffs. 16 players were split into 4 groups during the initial league round before winners from each group progressed into the knockout stage during Final Playoffs. Kedah’s Muhammad Faiz Hariry (AKA OrangeFavLain) emerged as the champion, beating Perak’s Kamil Al Amini bin Jamalludi Al Amini (AKA MAXNEVIS) with golden goal in Game 3, after both players were tied in 3-3 in Game 1 & 2.

For MLBB, matches were held on 23, 24 and 30 August, before culminating in the Final Playoffs on 31 August 2021. 16 teams were split into 4 groups during the initial league stage before winners of each group progressed into the Upper Bracket knockout round and 4 teams with the highest points moving to Lower Bracket knockout round. Penang’s Cyduken emerged victorious over Terengganu’s Mikey with a score line of 3-0. Cyduken consists of Aiman Zairie bin Anuar (team captain), Muhammad Hakim bin Adanan, Muhammad Nabil bin Japri, Ahmad Zaki bin Ibrahim and Mohamed Aiman Solihin bin Mohamed Iqbal.

“With the success of the inaugural MEL, KBS through ESI are planning to continue hosting it on an annual basis to continue to support grassroots development of the esports ecosystem in Malaysia,” said Ahmed Faris Amir, the Chief Executive Officer of ESI.

“In the future edition of MEL, we hope to have more female players participating and that MEL will be more racially diverse as well,” he added to the media when asked about MEL improvement plans during the press conference.

All matches were livestreamed on the national esports tournament platform, esukan.gg and ESI’s Facebook page. A total of 2.2 million video minutes were viewed, and 700,000 total views were recorded throughout MEL21 Nationals. This exemplifies the local esports community’s appetite for exciting and competitive tournaments for the grassroots. The number of views exceeded ESI’s initial projection of 100,000 views.

luto-cash-to-launch-it’s-gaming-platform,-launches-private-sale-for-$luto-token,-gets-backing-from-tokenoy

Luto Cash To Launch It’s Gaming Platform, Launches Private Sale for $LUTO Token, Gets Backing from Tokenoy

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Digital assets are going mainstream over the few years & have seen the online gambling world using blockchain technology to improve technology products & launch coins and tokens. According to NewZoo, the world’s trusted source for games and esports analytics and market research firm, the world’s 2.7 billion gamers spent $159.3 billion in 2020, and are set to surpass $200 Billion by 2023.

More and more people are spending their time online and money on competitive gaming activities due to several global restrictions that have further increased the interest in the eSports market.

Luto Cash Ecosystem, Platform & Digital Asset
A new entrant in the egmaing market, Luto Cash has recognised the potential in coupling the Blockchain and gambling industry. Luto Cash is building a decentralized eSports platform that creates opportunities for players who want to monetize their gaming skills. Luto Cash platform uses their in-house LUTO token that can be staked by users for gaming challenges and more.

Luto Cash ($LUTO) Token Private Sale
Luto Cash ecosystem raising funds through private sale round. The funds will be used to market the token sale rounds, both presale and post presale round. The private sale round will be closed as soon as the soft cap of the round will be reached.

To take part in the presale you can connect a MetaMask, WalletConnect, Binance Wallet or Coinbase wallet and buy LUTO tokens at a current discount of 15% for whitelisted private sale participants. Following the pre-sale round, the LUTO token will be available for trading on Pancake Swap.

century-entertainment-expects-opening-of-new-cambodian-casino-in-october

Century Entertainment Expects Opening of New Cambodian Casino in October

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Century Entertainment International Holdings has revealed that it is expecting the opening of a new integrated resort (IR) in Dara Sakor in October after multiple delays due to the Covid-19 pandemic.

Century has a deal with Lion King Entertainment to operate four gaming tables at the new venue, mainly operating baccarat. The company had previously planned to operate gaming tables at a casino in Sihanoukville but decided to transfer the gaming tables to Dara Sakor Casino.

The company said it has been informed that training and testing of the casino system will begin in September, and that the gaming business will begin operations in October. It expects to operate two tables initially until conditions in the supplementary framework agreement are met.

yuvin-esports-ropes-in-tata-motors,-the-auto-major-as-title-sponsor-of-yuvin-valorant-invitational

Yuvin Esports ropes in Tata Motors, the auto major as Title Sponsor of Yuvin Valorant Invitational

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Yuvin Esports, a leading Indian Esports organisation, has announced Tata Motors as the title sponsors for the upcoming Yuvin Valorant Invitational (YVI) tournament, scheduled from September 2 to 5, 2021.
This partnership also marks the entry of the country’s biggest automobile manufacturing company Tata Motors into the Esports domain which has seen rapid rise in the recent past.

While welcoming Tata Motors to the Esports family, Sharang Naicker, CEO & Founder of Yuvin Esports Pvt. Ltd., said, “One of the most premier and established automobile companies, Tata Motors is entering into Esports. The brand name and presence like Tata Motors always incites an environment of awe and veneration for all the communities out there irrespective of the medium they are currently in. Tata Group has been supportive of multiple sports for centuries and now everything becoming ‘e’ it is perfect time for the grand entry into ‘e’sports.”

Founded by the ex-pro gamer Naicker in 2018, Yuvin Esports Pvt Ltd has been focussing on building and grooming talent from India, South Asia and Southeast Asia for competitive international arena. The exciting competition will feature India’s top eight Valorant teams battling it out in a single elimination format for a prize pool of INR 1 lakh. The teams will be contesting in a best-of-three format while the grand finale will have best-of-five format on September 5.

Yuvin Esports’ this invitational Valorant Tournament is an engagement with Tata Motors that will coincide with the recently launched all-new Tata Tiago NRG. “Tata Tiago NRG is a perfect car to own for our young, dynamic, tech-savvy Esports enthusiasts. We are extremely proud and excited that Tata Motors have partnered with us to promote Tiago NRG through a modern medium of Esports. This is the first of many events we have planned for the massive Esports enthusiasts’ community. With your love and support, we are sure to build an immensely respected brand,” Sharang Naicker further added.

India’s one of the most popular and trusted brands, Tata Motors has been contributing to the growth of the Indian sporting industry with its support to many sports over the past many years and through this association, the brand will look to encourage the Indian Esports ecosystem.

“Tata Motors has time and again come forward to show its support to all kinds of sports and with this association, we commence our maiden journey into the Esports arena. The Indian Esports industry is growing at a very fast pace and is becoming a preferred choice of entertainment of young millennials and Gen Zs. At Tata Motors, we cater to the young and aspirational needs of our customers and electronically played sports are one such promising channel. We look forward to a fruitful association with Yuvin Valorant Invitational and hope to encourage the growth of budding talent in this new age field.” Nikhil Kurian, Head – Digital Marketing, Tata Motors, PVBU commented.

RedBull is an official Energy Drink Partner of Yuvin Valorant Invitational Tournament. Released in June last year, the FPS game Valorant has been one of the most popular esports titles not only in India as well as across the globe.

wakayama-govt-signs-ir-agreement-with-clairvest

Wakayama Govt Signs IR Agreement with Clairvest

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The Wakayama Prefectural Government has signed a basic agreement with a Clairvest-led consortium to operate an integrated resort (IR) in the prefecture. The agreement is the first such contract to be signed by a Japanese prefecture.

The agreement includes “matters concerning the cost burden” for the consortium, as well as details about the establishment of an IR company and integrity matters.

Now, the prefecture and the consortium will jointly work on an area development plan, explaining how the IR will contribute to development and tourism in Wakayama. This plan will be submitted to the Japanese central government by the 28 April 2022 deadline.

If the site, which will be located in the city’s Wakanoura Bay, be selected to host one of Japan’s three integrated resorts, Clairvest will construct a 569,000 square metre facility, of which 38,000 square metres will be a gaming floor.

The property will also include a large conference hall, taking up approximately 45,000 square metres, as well as a number of facilities such as a Japanese heritage museum, restaurants, an esports facility and an urban sports park. It will also be able to host 2700 guests.