bidstack-adds-trio-of-new-titles-from-game-tap-studios

Bidstack adds trio of new titles from Game Tap Studios

Reading Time: 2 minutes

 

Bidstack, the leading in-game advertising platform, has announced a new and exclusive partnership with mobile game developers Game Tap Studios. The partnership will see Bidstack serve seamless in-game ads into gameplay across 3 new games whilst offering brands an additional touchpoint with in-menu ads that are designed that fit in naturally with the user experience.

The first new title to be added to Bidstack’s portfolio of games is Flying Car Real Driving – a car driving simulator that allows players to drive around a virtual city before taking off in their hybrid vehicle. The game which is available on Android first launched in January 2018 and has had more than 5m downloads to date. In-game ads from premium brands will be seen by players on billboards around the cityscape as they hone their driving and flying skills and ads will also be served in the game’s loading screens and menus.

High Ground Sports Bike Sim 3D will also be added to Bidstack’s racing vertical. This simulation game allows players to race around a bustling city whilst taking on daring tricks and stunts. The title is popular in tier 1 markets such as the UK, US and France and will feature Bidstack’s in-game and in-menu ads.

The hyper-casual game Magic Tiles Hop Ball 3D is the final title to be added to Bidstack’s portfolio and is available to players on Android devices. The title will feature non-intrusive ads in-game and in-menu serving gamers in popular markets such as the UK, US, Germany and Brazil.

Integrating Bidstack’s technology will help Game Tap Studios to open up a new, sustainable monetisation channel that is designed to protect the gaming experience for players. The in-game and in-menu ads will create brand awareness in gameplay and a performance option for advertisers through the game’s menus and loading screens. Both formats will blend in seamlessly and offer highly viewable and interactive touchpoints for advertisers that are looking to connect with the growing and elusive gaming audience.

Of the partnership,Hamza Khalid, Co-Founder at Game Tap Studios said “We’re delighted to be working with Bidstack. They provide the ease of onboarding, integration and monetisation of our games with great brands. They are an ideal partner for us.”

Antoine Jullemier, Bidstack’s Head of Supply added “We are so pleased to welcome Game Tap Studios as one of our gaming partners. They produce excellent mobile games and our monetisation solutions blend into their games in a way that doesn’t intrude on the gaming experience.

Adding another three high-quality titles to our growing portfolio of games is great news for our advertising partners and another endorsement of the quality of our technology. We are looking forward to a long and successful partnership with the Game Tap team.”

trust-gaming-launches-eco-friendly-thian-wireless-gaming-headset-and-callaz-tenkeyless-mechanical-keyboard-in-the-uk

Trust Gaming launches eco-friendly Thian wireless gaming headset and Callaz Tenkeyless mechanical keyboard in the UK

Reading Time: 2 minutes

 

Leading value-for-money digital lifestyle accessories brand, Trust Electronics Ltd, is pleased to introduce its GXT 391 Thian lightweight and wireless gaming headset made with eco-friendly material and its GXT 834 Callaz compact, tenkeyless gaming keyboard with mechanical switches and rainbow-wave for the ultimate gaming setup at an affordable price.

The Trust GXT 391 Thian wireless headset is built with the environment – and comfort – in mind, with a lightweight, eco-friendly design made partially from recycled materials, and durable leatherette ear pads with a mesh top layer for breathability. The lightweight (197g) design includes an integrated rechargeable battery offering 13 hours of playtime, while the included 5.8Ghz USB dongle delivers a blazing-fast connection, for no delay whilst gaming.

For easy and convenient control, the Thian’s earcups include controls to adjust volume and the mute status on the included foldaway microphone which is flexible, rotatable, and includes a pop filter.

Key features

  • Suitable for Gaming, Home, Daily use
  • Rich sound through the 40mm drivers
  • Eco-friendly design; made from recycled materials
  • Lightweight for hours of comfortable gaming and mesh/leatherette earpads – the best of both worlds
  • 13 hours of continuous playtime with the integrated rechargeable battery
  • Suitable for PC/laptop, PS4 Original, PS4 Pro, PS4 Slim, PS5, PS5 Digital
  • Foldaway microphone and on-ear volume control with microphone mute button
  • Wireless with a fast 5.8 GHz connection; USB dongle included. Can also be used wired with the included 1.2m audio cable

According to GfK market research, 20% of PC gamers prefer a compact gaming keyboard. To address these gamers, Trust is adding new TKL (tenkeyless) keyboards to its assortment. TKL keyboards take less space on the desk, which give more space for mouse movements. GfK research shows that TKL and mechanical switches are the two major trends within gaming. After the GXT 833 Thado TKL Keyboard, Trust has launched its second compact keyboard –  one that is mechanical to tap into the second-largest trend in the market. This model strengthens Trust’s assortment and is expected to grow its market share.

The GXT 834 Callaz TKL Mechanical Keyboard’s responsive mechanical Outemu switches last up to 50 million key presses, making it ideal for intensive and long gaming sessions again and again. The tenkeyless sturdy design ensures the keyboard doesn’t take up too much space, allowing for other peripherals (and, of course, snacks), while a metal top plate further enhances the durability of the keyboard.

For an impressive look, the Callaz includes rainbow-wave lighting featuring 6 colours with 20 modes – and adjustable brightness and speed for an extra dash (or 10) of flavour to any gaming setup.

Key features of the Callaz keyboard:

  • Compact, space-saving ‘TKL’ layout
  • Red Outemu linear mechanical switches that last up to 50 million keystrokes
  • Durable metal top plate for a solid feel
  • Multicolour backlighting in 6 fixed colours with 20 modes in adjustable brightness and speed
  • 11 direct access Fn media keys

“We’re still the brand you Trust. We’ve just found a way to improve ourselves and our products, which will be reflected by our new logo and packaging.” – Simone Vermeer Trust International B.V.

low6-announces-charity-partnership-with-sporting-minds-uk

LOW6 ANNOUNCES CHARITY PARTNERSHIP WITH SPORTING MINDS UK

Reading Time: 2 minutes

 

Low6 Limited Inc (Low6), the award-winning leaders in sports gamification technology, announced today its first charity partnership with the Brewood, UK-based charity, Sporting Minds UK. The partnership will be a central pillar of Low6’s goal of raising awareness of organizations creating positive change in sports, and providing to young people to enable positive mental health through sport.

“We are delighted to be working with Callum Lea and the team at Sporting Minds UK as our charity partner for 2022,” commented Jake Johnson, COO of Low6. “Professional sports provide so much joy for all of us as fans, but the highly competitive environment can be very challenging mentally for all athletes. We recognize the gap and the importance of supporting the mental health of young athletes on their journeys in sport.”

“Myself and everyone at Sporting Minds UK are very grateful that Low6 have chosen us as their charity of the year for 2022,” said Callum Lea, Founder of Sporting Minds UK. “They have all been extremely supportive of the cause already and I can’t wait to see how they will go about raising funds and awareness for us throughout the year”.

According to Mind, a mental health charity in England and Wales, one in four people in the United Kingdom will suffer from mental health illness every year, with the most common forms being anxiety and depression. Having already provided assistance to over 1,000 athletes to date, Sporting Minds UK and Low6 seek to provide maximum awareness of the charity, and funding for the organization throughout 2022.

Through the partnership, Sporting Minds UK will be able to build further upon the work their team is already doing through one-to-one confidential support services, generating awareness of Sporting Minds UK through coverage on social media channels, as well as promoting merchandise and specialist group training sessions that can be taken up by athletes and teams. Sporting Minds UK’s current list of notable ambassadors include Somerset County Cricket Club player Will Smeed, Olympic gold medalist and six-time European champion Elinor Barker MBE, and Welsh rugby union winger Louis Rees-Zammit.

anzu-becomes-exclusive-in-game-adtech-provider-for-saber-interactive’s-upcoming-dakar-desert-rally

Anzu Becomes Exclusive In-Game AdTech Provider for Saber Interactive’s Upcoming Dakar Desert Rally

Reading Time: 3 minutes

 

Anzu and Saber Interactive partner to bring advertisers into the highly anticipated Dakar Desert Rally when it launches this year on PC and consoles

In-game advertising company Anzu has secured an exclusive deal with Saber Interactive, the global game publisher and developer, to offer advertisers a chance to communicate with their audiences via the highly anticipated upcoming racer Dakar Desert Rally.

The new AAA title is the official game of Dakar Rally, the largest rally race on the planet, hosted by the Amaury Sport Organisation and broadcast each year across 70 TV channels in 190 countries. 1,065 drivers and 578 vehicles took part in 2021’s race, and clips of the rally have been viewed online by over 59.8M people, with an additional 76.8M Facebook and Instagram story views.

Fans worldwide have been anticipating news of a new official Dakar rally video game title. This past December, Saber Interactive revealed that the title would launch in 2022 and feature an enhanced Dakar rally experience with over 30 stages of full rally racing, an immense open world with seasons and dynamic weather, official road books to navigate, and a garage stocked with licensed vehicles, including motorcycles, cars, trucks, quads, and SSVs.

The game’s development team is committed to creating an immersive game experience that faithfully brings the Dakar Rally to gamers. Anzu is helping the team replicate that; advertisers will be able to run their banner and video ads within Anzu’s in-game ad placements, which will take the form of 3D objects like roadside billboards and banners. They will also be able to take advantage of a variety of custom integration options, including custom vehicles which can be painted with brand colors, logos, and even have the driver wear a custom uniform. There are also options for roadside flags that can be branded with a product logo and different colors, and garage takeovers, where brands can add custom wall banners and items to decorate the building.

The non-disruptive nature and expert optimization of Anzu’s ad placements also mean brands will benefit from extremely high engagement rates without disrupting the player experience. Advertisers will also benefit from the low fraud rates associated with in-game advertising. HUMAN reports that Anzu’s IVT score for mobile is 0.16% and for PC is 0.47%. Comscore also reports a 0.39% score for video and 0.44% for display campaigns, compared to a 6% benchmark. Anzu also works with other industry leaders to measure ad viewability, fraud levels, and brand impact.

Alex Yerukhimovich, VP Games, Anzu, said: “We’ve been working closely with Saber Interactive to ensure our ad placements are perfectly positioned to enhance both the player and advertising experience. This is a great opportunity for advertisers to showcase their campaigns in a visually stunning AAA title, and for players to experience races with real ads that are relevant to the setting alongside the track. Just like they would expect to see if they were watching a real race, making the experience all the more authentic.
More and more advertisers are making in-game advertising a larger part of their digital ad strategies. As the anticipation continues to grow around this title, we’re looking forward to bringing many into the Dakar experience to reach its millions of diverse and dedicated fans who stretch across the entire globe.”

Our Saber Porto team has been passionately working on Dakar Desert Rally and is focused on making this one of the biggest and most authentic rally racing games ever,” said Todd Hollenshead, Head of Publishing at Saber Interactive. “Our goal is to bring Dakar to life in a realistic and fun way, and it’s been great to see that passion mirrored by the talented team at Anzu through their industry-leading technology and expertise. We’re working closely together to ensure these ads are implemented in a way that is immersive and serve to help faithfully recreate the real-life rally experience.”

kryptomon-launches-stage-1-of-its-play-to-earn-living-nft-game

Kryptomon launches Stage 1 of its play-to-earn living NFT game

Reading Time: 3 minutes

 

Kryptomon, the NFT play-to-earn blockchain game where Pokémon meets Tamagotchi and CryptoKitties, launches Stage 1 of its NFT gaming metaverse. As the first project to create a living NFT on the blockchain, players can breed, care for, and train their Kryptomons, NFT creatures with unique characteristics and abilities.

Kryptomon’s official launch arrives on the heels of two successful initial NFT egg sales on Binance NFT, the NFT marketplace of the world’s largest cryptocurrency exchange. The debut sale in November 2021 resulted in 2,000 NFT eggs selling out in under 1 second and generating $180,000 in sales, one of the fastest sales in Binance NFT’s history. A second egg sale launched on February 8, 2022 generated $237,500 in sales again under 1 second for 2,500 NFT eggs sold, setting another benchmark for Kryptomon.

Kryptomon merges the core design concepts behind Tamagotchi and Pokémon, reimagining them for the modern era of blockchain gaming, and bringing players an entire gaming Metaverse they can own a part of. Kryptomons are collectible virtual monsters, living NFTs with features defined by a unique 38-random parameter digital genetic code. The platform conducts monthly augmented reality treasure hunts during every full moon, sending players, armed with their smartphones and crypto wallets, on a real-world quest for loot boxes with consumables and NFT Kryptomon eggs.

As part of the Stage 1 release campaign, players receive daily loot boxes with valuable consumables, including food, bandages, and training cards for their Kryptomon. The more Kryptomons users collect, the more loot boxes they receive daily. Players use the consumables to feed and train their Kryptomon, forging stronger bonds with their living digital companions. This will benefit players in Stage 2, with the release of a full-fledged combat system. If trainers neglect their Kryptomon, the creatures will freeze, with players having to pay a fee to unfreeze and continue using them.

Starting on the 15th of February, players will be able to breed their Kryptomon NFTs and begin selling the new NFT eggs they generate on any of the 7 NFT marketplaces that have partnered with Kryptomon, including Kryptomon’s official KMarket marketplace. On the same date Kryptomon will release its “Play to Earn” (P2E) mechanics to the game, making it possible for players to start earning money in the form of $KMON tokens and NFTs as they enjoy the game.

Kryptomon’s marketplace enables Kryptomon NFT trading, purchases, and $KMON token staking to participate in NFT lotteries and generation of “candies,” which are used as in-game currency to purchase loot-boxes and items.

Incorporating a first-of-its-kind blockchain “Walk to Earn” model for users to earn NFTS, $KMON tokens, in-game items and new features, Kryptomon integrates real-world gameplay and Metaverse capabilities to create an immersive community experience through monthly treasure hunts. Alongside the treasure hunt, Kryptomon expands its lore, releasing the first issue of its comic book series titled Eva’s Journey. Each month, new issues will reveal more about the game’s backstory and characters while giving readers helpful gameplay tips.

Moving ahead with its gaming platform, the Kryptomon team has expanded its advisory board with gaming veterans including Shinichi Okamoto, former CTO of PlayStation, and more recently Raz Friedman, CPO of gaming platform giant Playtika. Friedman joined the advisory board of Kryptomon following months of close mentorship and an early seed investment in the project, bringing over a decade of experience at Playtika and a key figure in expanding the platform’s market cap to $7 billion dollars.

“We’re ecstatic for the Stage 1 launch of the game,” says Umberto Canessa, Founder & CEO of Kryptomon. “Being able to interact, breed and earn with their living NFTs is a huge step for the trainers, and is just the beginning for the metaverse that we are putting together, update by update. We believe that AR and blockchain will revolutionize gaming, and we spearhead this change with a game built on beloved mechanics.”

wazirx-co-founder-and-supergaming-announce-launch-of-tegro,-a-web3-games-ecosystem-marketplace

WazirX Co-Founder and SuperGaming Announce Launch of Tegro, a Web3 Games Ecosystem Marketplace

Reading Time: 2 minutes

Tegro is a new initiative by Siddharth Menon, co-founder and COO of WazirX, one of the world’s largest cryptocurrency marketplaces and leading Indian game developer SuperGaming. Tegro is a complete Web3 games ecosystem empowering players, game developers, and investors to unlock the potential of Web3 in the best possible way — sustainable, transparent, and fair.

With games evolving in terms of visuals, technical complexity, and design, their economies and monetisation should evolve too instead of stagnating — which they largely have since the mid-2000s. And while sparks of this are seen with the first generation of Web3 games, these are made in a way that is unsustainable.

Siddharth Menon, co-founder of Tegro, brings deep expertise in Web3 ecosystems and scaling businesses, having built WazirX, one of the world’s largest cryptocurrency marketplaces with over eight million users and billions in monthly volume.

“Mobile games disrupted the games industry and Web3 games could be an even bigger disruption,” said Siddharth. “Web3 games will be the next paradigm shift in gaming, opening new economic and creative opportunities for players, and have the potential to unlock a 2 trillion dollar market.”

However, Web3 games need to be built in a way that respects players and keeps them engaged while still onboarding institutional investors and traders who would grow this economic opportunity. Most existing Web3 games and by extension their economies don’t put players at the center of this opportunity.

This is where SuperGaming’s expertise with over 300 million players and nearly 100 games developed comes into play. These include recent hits like MaskGun and Silly Royale as well as the upcoming battle royale game, Indus.

In addition to this, the company has its own gaming engine for running hyperscale, real-time multiplayer games used by third-party studios with the official PAC-MAN game being the most famous of these. Nonetheless, the company is deeply aware of the current issues with crypto games.

“At SuperGaming, we make games that people play for years,” said Roby John, co-founder of Tegro.  “We see Web3 technologies as complementary to our player-first ethos, allowing us to produce new creative and economic opportunities for them. With the potential of Web3 games and Tegro, we can do so in a way that’s sustainable, fair, and transparent for all.”

Tegro is founded on the idea that digital worlds will be investable asset classes in the coming decade. These digital worlds require a foundation which protects players and empowers investors in navigating this new paradigm of games. The company will solve for this with:

  • Tegro markets for players and institutional investors

  • Sustainable economy templates for game devs created by experts

  • Game asset stats to help you trade and invest better

Tegro’s Web3 games roadmap includes the Tegro marketplace, market SDKs, asset stats and APIs crafted by a founding team with deep experience in making games and designing economies for a global audience.

gamerefinery’s-latest-report:-what-drives-and-motivates-players-the-most?

GameRefinery’s Latest Report: What drives and motivates players the most?

Reading Time: < 1 minute

 

GameRefinery created a motivation model to help publishers and developers understand key player motivations and motivational drivers. By doing so, they can introduce gameplay elements that appeal to their existing players and attract new ones.  This report breaks down player motivations and motivational drivers with real examples of their implementation in top mobile games.

Here are some of the highlights:

  • Renovation elements are one of the big motivational drivers; they are found in every US top 100 grossing casual mobile games released since 2020.

  • 4X strategy and tycoon/crafting games appeal to players who enjoy optimizing resources and complex production streams.

  • Players who enjoy optimizing resources are most often between the ages of 25-44, but while men are likely to play more complex genres, like 4X strategy, women prefer casual tycoon/crafting games.

  • In the US top-grossing 200 list, around 20% of mobile games score high on the ‘Thinking and Solving’ motivational driver. These games include match3 titles, word games, hidden objects, and bubble shooters.

  • Players motivated by logical solving are more likely to pay for an option to retry failed levels and invest in longer periods of playtime.

  • ‘Exploration: Discovering New Worlds’ is another key driver in the top US 200-grossing titles, but implementations vary significantly across genres.

The report is also available via the GameRefinery website through this link.

besiege-catapults-official-mod-support-onto-xbox-one-and-pc-with-mod.io

Besiege catapults official mod support onto Xbox One and PC with mod.io

Reading Time: 2 minutes

 

Critically acclaimed game of medieval construction destruction invites player-made UGC

Besiege, a physics building game developed and published by Spiderling Studios, launches with UGC sharing support on Xbox consoles and full mod support for PC Games Pass this week.

The critically acclaimed game will resupply players with new in-game content made by players, powered by mod.io. Player-created Machines will be available to download in-game from February 10, with developer Spiderling eager to see what their passionate creator community come up with.

“Creating & sharing war machines is at the very core of what Besiege is. Having a robust and powerful workshop where players can exchange their designs and mods is an essential tool for the community. We’re excited to see the fantastic community creations this new chapter of Besiege will bring!” says Matt Woolven, Company Director of Spiderling Studios.

Simulation games supported by mod.io have over 600,000 pieces of mod content made by players, which have been downloaded over 100M times in 2021. Official mods for supported games on consoles are proving extremely popular as a unique feature new to the platforms, with downloads of user created content downloaded upwards of five times as often compared to PC.

“Player choice matters more now than ever before, giving players the unique opportunity to play the game they love, their way. As the first PC, consoles, mobile and VR official mod solution, we’ve been delighted to help Spiderling Studios connect further with fans.” says Scott Reismanis, CEO and Co-Founder of mod.io.

mod.io enables mods created by players to be curated for quality and safety, making them available across all platforms where the game can be purchased and played. The core goal of mod.io is to make modding official, accessible, and available everywhere.

mod.io launched in 2019 and is now used by more than 90 games including Skater XL, Deep Rock Galactic, Humankind, Fireworks Mania and SnowRunner. mod.io helps studios grow their creator communities, pioneering the adoption of mods in games spanning PC, console, mobile and VR platforms. Each month, more than 17 million pieces of user-generated content are distributed using mod.io to over 3 million players. Annually, that’s hundreds of millions of pieces of content, made by fans, shared with their community, and supported by the developer whose product continually evolves.

Besiege is now available across Windows, Humble, GOG and Steam, Xbox One, Xbox Series X/S and PC Games Pass from this week.

prime-gaming-becomes-a-vct-emea-official-partner

Prime Gaming becomes a VCT EMEA official partner

Reading Time: < 1 minute

 

We are proud to announce that Prime Gaming joins the VALORANT Champions Tour EMEA as an official partner for the 2022 season!

Prime Gaming will help power our analysts desk by presenting the Post-Match Highlights after every game of the main VCT season. Prime Gaming will also help fuel our fierce and fiery broadcasts, with the brand featuring in main advertising slots throughout the year.  Riot Games has always had a fantastic relationship with Prime Gaming since its inception, with players across a number of our titles being able to secure exclusive loot in the form of cosmetics and collectables through it’s unique in-game service, so we’re delighted to have them on board for VCT EMEA 2022.

“Prime Gaming has been kitting out our VALORANT community with top tier, exclusive loot since the game’s release nearly two years ago, so it’s fantastic to see them expand their support to VCT EMEA! We’re excited to have them on board to present the Post-Match Highlights, a core segment where our analysts review and break-down each spicy move and clutch play made by our superstar VCT teams across ” said Eva Suárez, Riot Games Sr. Manager Business Development and Partnerships.

“We are thrilled to continue our collaboration with Riot Games as a sponsor of the upcoming VCT EMEA Challenger Series, and we wish every participant luck in the tournament,” said Larry Plotnick, GM, Prime Gaming. “Riot’s games offer the pinnacle of Esports competition, and we are excited to celebrate everyone involved by together rewarding Amazon Prime members with monthly exclusive in-game content throughout 2022.”

playable-factory-launches-gearbox-video

Playable Factory launches Gearbox Video

Reading Time: 2 minutes

 

Playable Factory, a leading creator of playable ads for mobile games and brands, announces Gearbox Video, a new tool that enables mobile gaming companies to easily create video variations of mobile gameplay with zero coding experience.

Gearbox Video generates gameplay videos for mobile games developed with the Unity engine. Crucially, the new tool empowers mobile games marketers to easily record numerous variations of gameplay, drastically reducing the time and resource needed for effective A/B testing. Gearbox Video outputs will be used for marketing and advertising campaigns.

Historically, making video assets for mobile games marketing has been a laborious process. Creating videos with different outcomes, such as beating a level versus failing it, meant marketing teams had to play and record gameplay levels over and over again, and required heavy developer involvement. With the advent of Gearbox Video, mobile games marketers can now create multiple variations of gameplay videos with minimal developer input.

Gökçe Nur Oguz, CEO and Co-Founder of Playable Factory, commented:

“Video is the most used creative medium amongst gaming companies to promote their games. But, while it’s easy to create a single gameplay video, it’s hard to create, iterate and find the one that performs well. Doing so requires shooting several versions, in different formats and featuring different assets, using A/B testing to determine which performs best – and this can be a very time-consuming process. Our new tool massively reduces the time and technical expertise required – and therefore the cost – by bringing everything into one web-based tool for the first time ever. With this speed and flexibility, marketing teams can carry out more A/B testing and enjoy better results from better performing videos, while allowing developers to focus on creating more hit games.”

Filiz Ünal, Marketing Art Lead at Coda, said:

“We’ve already had the opportunity to review the games on Gearbox Video. Since it’s still in its early phase, we know there will be more powerful features in near future. But for now I can clearly say that Gearbox Video is very easy to use!”

As the Gearbox Video tool is entirely web-based, users can rapidly record and edit gameplay videos with no installations and no coding knowledge. This creates unprecedented freedom for marketing teams to make variations on previously saved videos and test new iterations against their existing best-performing versions. The tool’s post-processing capabilities allow users to enhance their videos with additional graphical and audio effects. This streamlined video production process brings gameplay variations, real-time editing and post-production editing into one no-code, web-based tool for the first time. Video assets created with Gearbox Video can be used for a variety of marketing purposes, from playable ads to video trailers.