g-loot-announces-$50,000-pubg:-battlegrounds-tournament

G-Loot announces $50,000 PUBG: BATTLEGROUNDS tournament

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After bringing the GLL tournament team into its online platform last year, G-Loot has announced that it will continue the GLL PUBG: BATTLEGROUNDS tournament series with G-Loot Series 5.

Over 500 teams are expected to compete for a shot at the title and a share of the $50,000 prize pool.

The season will be open to teams from EMEA with qualifiers on February 16-20 this year. Teams of any level are encouraged to join and demonstrate their skill and passion. The 32 qualifying teams will progress to the Super Week on March 4-6.

On March 11, qualified teams will move on to the Grand Finals where they will face off against pro teams invited to the finals directly.

“This will be the first major tournament to operate under the G-Loot brand, but it will still be very much in line with what fans have come to expect from previous GLL seasons & Grand Slam. This will be the 5th edition of a major PUBG tournament series in co-operation with KRAFTON, and we’re excited to be working with them again,” said Simon Sundén, G-Loot’s VP and Head of Esports.

“Part of what makes G-Loot special is that we want to open esports up to a wider audience. Our hope is that this season will see even more new teams playing. We’ve seen a lot of players starting their journey in our seasons who have eventually gone on to win and become pros. There have been true underdog success stories over the years, and we love that.”

The Super Week and Grand Finals will be broadcast on the official PUBG Twitch channel with top talent expected to cast and provide analysis for the finals.

35-media-rights-deals-agreed-as-part-of-blast-premier’s-expanded-2022-global-broadcast-network

35 media rights deals agreed as part of BLAST Premier’s expanded 2022 global broadcast network

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Esports tournament organiser is now shown in over 25 languages to more than 130 TV territories

BLAST Premier has announced a record 35 global media rights deals that sees the esports tournament organiser’s 2022 season broadcast in over 130 TV territories and watched in 25 languages.

Featuring a combination of the world’s leading TV networks and online platforms, BLAST Premier’s broadcast will cover all major esports regions around the world ranging from North America, LATAM, Asia, the Nordics and CIS among others.

BLAST’s expanded broadcast portfolio represents a combination of renewals with existing global partners as well as signing an array of new media rights deals with multiple leading media outlets. Broadcasters include: public broadcaster TV2 (Denmark), TV network Astro (Asia), OTT service StarTimes (Africa), popular streamer Gaules (Brazil) and online streaming service WePlay (Russia).

With further deals in the pipeline, BLAST continues to increase the value of its global media rights footprint in line with the company’s wider plans for growth and expansion.

Alexander Lewin, VP of Distribution and Programming at BLAST, said: “We are delighted to start the 2022 season with the widest distribution in our history. BLAST Premier has been on a path of rapid growth since inception two years ago and is now available in over 25 languages worldwide. We are thrilled to extend our relationship with the vast majority of our existing licensees as well as welcome so many new partners to the BLAST family.”

The global Counter-Strike tournament series was founded in early 2020. In its relatively short existence BLAST Premier has grown into one of the most prominent esports events in the world, with 59.37M hours watched in 2021 off the back of a 30% increase in viewership on the previous year.

BLAST Premier is the world’s leading Counter-Strike tournament series, hosting the best players and teams, offering opportunities to regions across the globe and crowning the world champions of CS:GO. Up to 32 of the world’s best teams take part in the seven BLAST Premier events across the year with a combined prize pool of $2,475,000 on the line.

supergaming-reveals-indus-—-an-indo-futuristic-battle-royale-for-pc,-mobile,-and-consoles

SuperGaming Reveals Indus — an Indo-Futuristic Battle Royale for PC, Mobile, and Consoles

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SuperGaming has revealed Indus, a brand-new made-in- India battle royale game for PC, mobile, and consoles. While shooters and battle royale games have been exceedingly popular in recent times, Indus is a differentiated effort, banking on its unique take on the genre. There are few battle royale games that put lore and story as a priority and none that tackle Indian culture with a futuristic twist.

“The hope is to draw on our deep lore to create a world that’s distinct but relatable, complete with guns and gameplay systems you’d expect — with a few surprises we plan on revealing down the line,” says SuperGaming co-founder and CEO Roby John. “To be honest, we’re surprised at the progress we’ve made, given that we wrote this game from scratch. We had our first playable version of the game at our yearly company meet-up on Nov 25, 2021 which was very well received.”

The game is slated to be playable in 2022 and is the company’s most ambitious project to date. Since its early in development, SuperGaming has launched a developer blog to showcase a rare behind-the-scenes look at how games are made in the country.

A specialist in the mobile games space, SuperGaming’s decision to target PC and console platforms is in line with the goal of making games in India for the world.

“In addition to mobile, PC and console need to be cracked in order to be on the world stage of gaming,” says Sujeet Kumar, Chief Architect on Indus at SuperGaming. “When we say ‘global’, ‘world’, or ‘international’, we don’t get to trivialise what those words mean. We don’t get to pick a subset of what they actually represent and say ‘this is global for us’.”

Indus follows SuperGaming’s recent hits, social game Silly Royale, which recently clocked 14 million players and multiplayer shooter MaskGun which has garnered over 60 million players.

 

blockstar-vr-–-new-teaser-trailer-announces-immersive-division’s-upcoming-vr-shooter

BlockStar VR – New Teaser Trailer Announces Immersive Division’s Upcoming VR Shooter

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This is BlockStar – Immersive Division’s new single player VR FPS that sees players compete for glory and riches in a blockbuster galactic game show

Immersive Division is proud to announce that their new single player action game BlockStar VR is coming soon. BlockStar is a VR shooter where you put your reflexes to the test, shooting cubes and completing challenges in an action-packed futuristic tournament.

Beat the Blocks

Blockstar is easy to pick up but hard to master. Just surviving isn’t always enough, each mission has its own challenges to beat, be it shooting a specific number of cubes in a certain time, racking up points, precision-shooting specific cubes, or disabling cube emitters and stopping the flood of cubes for good! Don’t think that the arena will just stand by and wait for you to win – changing patterns, indestructible obstacles and more will try to stop you every step of the way!

 

Guns. All Kinds of Guns.

Unlock a varied arsenal as you progress, from shotguns to beam guns, to shields and other more exotic weapons including laser, plasma and freezer weapons. But shoot too much and your guns may overheat, shoot too little and the cubes will get you! Choose your bonuses carefully as you progress – they’re game winners as well as life savers.

 

Built for Replayability

Beaten the story or want a change of pace? Unlock various extra challenges as you progress that you can play separately from the main campaign. These unique single missions were designed to be played in a particular way with a specific set of weapons and bonuses. You think you have what it takes to be called the ultimate BlockStar champion? Prove it by beating them all!

 

Compete, Win, Become a Star

Experience what it’s like to be a rising star in BlockStar’s harsh futuristic world! Experience life aboard the BlockStar space station and maybe even make a loyal friend along the way if you can survive what BlockStar has in store for you! Want to flex your skills IRL? Why not participate in one of our time-limited online BlockStar mini-tournaments. Climb the leaderboards and rack up in-game rewards to celebrate your successes. 

red-bull-returns-as-vct-emea-partner-for-their-second-year

Red Bull returns as VCT EMEA partner for their second year

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Get ready to see some more Red Bull Clutch Moments in the VCT EMEA 2022 season

Following an incredible year of insane matches and tense clutch plays which left us gasping for breath, we are delighted to announce that the world-renowned energy drink provider Red Bull will be rejoining the VALORANT Champions Tour EMEA as an official partner for a second year!

Red Bull will once again present the Clutch Moment for each match throughout the VCT EMEA 2022 season, which includes Challengers, Masters and of course, Champions. This will bring unforgettable moments and plays for the community. The energy drink producer will also enrich our broadcast, with the brand featuring in main advertising slots throughout the season. Red Bull has a long history supporting esports, particularly in the case of VALORANT as they have been there since the start with our First Strike tournament, before signing on as a mainstay at events throughout the VCT calendar last year.

“Last year, Red Bull helped bring some of the best moments from the VCT stage to our avid viewers watching from home through the Red Bull Clutch Moment, so we’re overjoyed to see them return for the 2022 EMEA season. Red Bull has a long, ingrained history with esports and has been supporting the ever-growing VALORANT scene ever since our First Strike tournament. This renewal only further solidifies their commitment to the staunch VALORANT community and we can’t wait to see what exciting plays we can bring to fans across Europe, Turkey and CIS,” said Eva Suárez, Riot Games Sr. Manager Business Development and Partnerships.

stream-hatchet-releases-its-2021-video-game-live-streaming-trends-report

Stream Hatchet releases its 2021 Video Game Live Streaming Trends Report

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Gaming and esports live streaming analytics company Stream Hatchet has published its latest 2021 annual report, giving a detailed look into the video game live streaming industry’s most significant trends and insights. Focusing on four core areas – platform growth, top performing games and streamers, the gender gap and monetization, the report shows that live streaming watch time remains buoyant with 21% year-on-year growth despite expectations that demand would wane after the height of the pandemic. Viewers clocked up an average watch time of 653 million hours of live streaming per week across Twitch, YouTube and Facebook Gaming.  

The report also highlights the clear gender gap that continues to be a prevalent topic in the games industry, with only 5% of the top 200 gaming influencers being women. With toxicity and hate raids presenting serious problems in, Twitch, Youtube and Facebook Gaming have all made efforts to combat misogyny and hate speech throughout 2021; however, the distribution of women gaming creators has only changed by 2%. 

Key findings include: 

 

  • Viewers watched an average of 653 million hours of live streaming each week across Twitch, YouTube and Facebook Gaming in 2021

  • Only 5% of the top 200 gaming influencers are women

  • Twitch continued to dominate the video games live streaming market among western live streaming platforms accounting for 71% of the total hours watched in 2021

 

  • Amouranth was the top female streamer of the year with 38.8 million hours watched, buoyed mainly by her “polemic” content, especially in the ASMR and Pools, Hot Tubs and Beaches categories. Despite this, she still only placed 46 in the top 100 streamers of the year by hours watched

 

  • The top 1.2% of influencers generate 15.8% of the total estimated revenue. The average “mega tier” (>25k concurrent viewers per live stream) influencers generate an average of $841K per year

 

  • Live streaming is no longer just about PC and console. Major mobile games such as Garena Free Fire and PUBG Mobile have helped foster massive audiences for the world’s most prominent gaming creators and esports events 

  • YouTube (Live) was the only major western platform to experience a decrease in live streaming watch time (Q2 – Q4)

  • Shooters & Battle Royales resonated strongly with video game live streaming enthusiasts in 2021, with the likes of Fortnite, Garena Free Fire, VALORANT, PUBG Mobile and COD: Warzone collectively generating over 1 billion hours watched 

 

  • Open-world games such as Minecraft, Grand Theft Auto V, and Rust suggest a strong interest in future ‘metaverse’ platforms, with over 4.28 billion hours watched

 

  • Riot Games dominated the live streaming charts, with League of Legends and VALORANT generating 18% of all the hours watched among the top 20 games

 

“What our latest report clearly shows is that video game live-streaming has managed to sustain a huge amount of the viewing numbers that the platforms picked up during the pandemic,”  said Eduard Monsterrat, CEO at Stream Hatchet. “Despite this growth, we still see a huge disparity in the top 100 streamers, which continues to be dominated by men. It will be interesting to see how the major platforms continue to make themselves a truly welcoming place for female, transgender and non-binary streamers in the coming months.” 

hutch-announces-participation-in-4-day-week-uk-pilot-programme

HUTCH ANNOUNCES PARTICIPATION IN 4 DAY WEEK UK PILOT PROGRAMME

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The announcement sees the automotive game developer join the pilot with the aim of further improving wellbeing, sustainability and productivity within its global team  

Hutch, the renowned automotive mobile game developer has announced its participation in a six-month trial of a four day working week. The trial, led by 4 Day Week Global, is set to run from June to December 2022 for all Hutch staff across their studios in London, Dundee and Nova Scotia.

Since its inception, Hutch has been a company committed to enabling its team to have the best possible work life balance. Founded by a leadership team who all experienced challenging working conditions at AAA games studios, Hutch sought to build itself with a ‘no-crunch’ culture in mind, with hybrid working as standard.  

The trial of a four day working week this summer is part of an effort to further improve Hutch’s commitment to supporting its staff. The pilot programme sets out with the ambition of  enhancing organisational productivity, sustainability and improving distribution of responsibility for parents and carers, alongside other advantages. This will be an insightful exercise to monitor the sentiment from Hutch’s team, where feedback will be gathered and assessed for objective review throughout the trial. 

Hutch will be part of the pilot coordinated by 4 Day Week Global in partnership with the UK think tank Autonomy, the 4 Day Week UK Campaign and researchers at Cambridge University, Boston College and Oxford University.

Shaun Rutland, CEO of Hutch, said “When we started Hutch 10 years ago, enabling our team to have the best possible work life balance was a priority. We’ve had a decade of tweaking the way we work, and we think the four day work week supports our ethos for the future of Hutch. Joining the trial was, naturally, a perfect opportunity to empower Hutch even more. It has the potential to improve productivity and overall employee health, create stronger families and communities, and improve gender equality, to help create a more sustainable work environment.”

Charmaine St John, Head of People at Hutch, said “The 4 Day Week Pilot Programme is a fantastic initiative, and we’re delighted to be involved. It’s an excellent opportunity to offer Hutchies even more flexibility in their work life balance. The scheme will allow us to create a more energised and efficient workforce, as well as having a positive impact on gender equality by enabling a better distribution of caring responsibilities between parents.”

squid-royale-season-finale-brings-glass-bridge-and-marble-to-silly-royale

Squid Royale Season Finale Brings Glass Bridge and Marble to Silly Royale

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Made-in-India social game Silly Royale’s third and final season of Squid Royale content is out now. Squid Royale is a mode in Silly Royale that has games inspired by the popular Netflix show ‘Squid Game’.

The season finale will bring ‘Glass Bridge’ and ‘Marble’ games from the popular Netflix series, Squid Game, to add to ‘Red Light, Green Light’ debuted in Season 1 and ‘Honeycomb Dalgona’ and ‘Tug of War’ from Season 2. Additionally, players also stand a chance to win daily rewards and 4 new skins.

“Squid Royale Season 2 was our best one yet as Silly Royale crossed 13 million installs worldwide,” says Christelle D’cruz, co-founder and General Manager, Silly Royale. “The season finale will let players play all five games from Squid Royale which will make it even more fun and competitive for them.

Silly Royale Squid Royale Season Finale Update — What’s New

  • 40-player Squid Royale

  • 2 new games – Glass Bridge and Marble

  • Daily rewards – In-game rewards and cosmetics

  • 4 new skins –

    • Salesman skin

    • Doll skin

    • VIP owl skin(001 player in the Squid Game show)

    • Survivor skin (Last man standing in the Squid Game show)

  • Sign-in option which will let players carry their progress to other devices

 

Furthermore, Silly Royale’s Season 3’s best players will enter into a raffle to win an iPhone 13. Season 1 saw 22-year-old Sagar Sharma from Meerut winning an iPhone 13 Pro Max 256GB with 110 wins in Squid Royale. The Top 100 players from Season 2 will go into a raffle today on Silly Royale’s Discord with the winner getting a PlayStation 5.

In Silly Royale Season 2, a total number of 378,655 matches were played. The game’s popular voice chat feature also clocked more than 100 million voice minutes till date while the game crossed more than 13 million installs worldwide.

raptor-pr-wins-trio-of-clients-across-gaming,-metaverse-&-nft

Raptor PR wins trio of clients across gaming, metaverse & NFT

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Raptor PR – the digital communications agency for video games, media and metaverse brands – is kicking off 2022 in style with a trio of new industry-leading clients:

  • Dubit – a renowned games studio, developer of virtual worlds and creator of branded metaverse content such as esports, concerts and fashion shows;

  • Gismart – a developer and publisher of app store topping mobile games and entertainment apps which recently reached the one billion downloads milestone;

  • Fancy Bears – a PFP (personal profile picture) NFT metaverse project.

Rana Rahman, Founder and MD of Raptor PR, commented:

“Raptor PR is at the bleeding intersection of video gaming, media and the metaverse – which are the recession-proof, high growth tech industries of the next decade and beyond. Having witnessed the chaos of the early days of the internet, Raptor PR is wholly committed to creating hyper-targeted fame for ambitious tech clients who are imbued with authenticity and integrity at every touch point.”

In December 2021, Raptor PR worked with Dubit to announce the studio’s $8M USD funding. Dubit is a bonafide world leader in creating experiences in virtual worlds such as Roblox, which has 50 million daily users. Raptor PR is developing a laser-focused communications campaign to further establish Dubit’s position as the gateway for brands looking to enter the metaverse today, targeting tier one video gaming, media, advertising, business and technology vertical media channels.

Matthew Warneford, CEO and Co-founder of Dubit, commented:

“Team Raptor offers Dubit and its associated brands a unique mix of senior and diverse industry talent, and extensive experience in b2b communications in online gaming, advertising, business, technology and Web3. They’re an agency expressly built to support companies like Dubit, because high quality coverage in the right places has a proven and meaningful impact on business outcomes.”

Raptor PR will further consolidate Gismart’s reputation as a world-class developer and publisher of hit mobile gaming and lifestyle apps. Team Raptor is leading on global communications messaging, positioning and thought leadership strategy, helping to directly influence Gismart’s ambitious growth strategy for 2022, targeting a diverse array of stakeholders including entrepreneurs, developers, publishers, gamers and lifestyle audiences.

Lana Meisak, VP, Business Development and Marketing at Gismart, commented:

“Once again, we’re pleased to be picking up communications strategy and tactical activation with ‘Rana Raptor’ and his talented team, as they have a clear track record for success in gaming and tech industries. The nerdy team of Raptors has already hit the ground running during January 2022, and we can’t wait to see how the year unfolds with this dream team of comms pros.”

Completing its roaring start to the year, Raptor PR will also turn its attention to the nascent PFP NFT industry by raising awareness of Fancy Bears – the latest project from Polish metaverse platform, Fanadise. The limited edition Fancy Bears NFT collection sold out in just eight minutes in its pre-sale with holders benefiting from a range of incentives from personalised merchandise, profit-shares from its DAO Fund, events, prize draws and exclusive NFTs from ambassadors such as Jay Alvarez and Floyd Mayweather. Raptor PR will drive the project’s positioning as the European version of the Bored Ape Yacht Club, boosting the resale value and highlighting the benefits for holders.

Bartek Sibiga, Co-founder of Fanadise and Fancy Bears Metaverse added:

“The Metaverse and PFP NFT market are exploding right now and we knew we needed to capitalise on these opportunities. As a start up we work at speed and so it’s important to have an agency team that can work at our pace, spot great opportunities, pivot and act with autonomy. We know that Raptor has a great reputation for building tech brands that are constantly innovating and so they are a great fit for us.”

great-kick-off-to-2022-as-isfe-welcomes-new-member,-riot-games

GREAT KICK-OFF TO 2022 AS ISFE WELCOMES NEW MEMBER, RIOT GAMES

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ISFE is delighted to kick off 2022 by welcoming Riot Games as a new member – the video game company behind the hugely popular titles League of Legends, Valorant and Wilf Rift, played across the globe.

ISFE CEO Simon Little said: “We are extremely pleased to welcome Riot Games to ISFE. Riot is a global player with a strong presence in Europe, with offices in Dublin, Barcelona, Berlin, Paris and Reading. Riot Games is doing important work in education, opportunity and citizenship, diversity and inclusion and we look forward to working with them to advance our initiatives in these areas within the ISFE membership, as well as our work on European policy issues affecting the video games sector.” 

Riot Games is a founding member of ISFE Esports, launched in September 2019 and is one of the most important stakeholders of the global esports sector.

Riot Games was founded in 2006 with a mission to develop, publish and support the most player-focused games in the world. Headquartered in Los Angeles, USA, the company employs more than 3,000 people in over 20 offices worldwide.