natural-food-colors-&-flavors-market-worth-$6.8-billion-by-2025-–-exclusive-report-by-marketsandmarkets

Natural Food Colors & Flavors Market worth $6.8 billion by 2025 – Exclusive Report by MarketsandMarkets™

 

According to MarketsandMarkets™, the “Natural Food Colors & Flavors Market by Color Type (caramel, carotenoids, anthocyanins, curcumin, annatto, and copper chlorophyllin), Flavor Type (natural extracts, aroma chemicals, & essential oils), Application & Region – Global Forecast to 2025”, published by MarketsandMarkets™, the market size is estimated to be valued at USD 5.0 billion in 2020. It is projected to reach USD 6.8 billion by 2025, recording a CAGR of 5.4%, in terms of value. There is an increase in the demand for processed food and clean label, which is driving the market.

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The food application segment is projected to witness significant growth during the forecast period.

Based on application, the natural food colors & flavors market is dominated by the food segment. The consumer trends such as easy-to-use, health & wellness, and clean label trends influence the overall market. The easy-to-use trend is due to the rapid urbanization in emerging markets. Consumers demand healthier ingredients in their food products. The growing side effects of synthetic colors and flavors  compel the consumers in emerging and developed economies to focus on an improved consumption.

Browse in-depth TOC on “Natural Food Colors & Flavors Market

136 – Tables
62 – Figures
252 – Pages

The European region dominates the natural food colors & flavors market with the largest share in 2019, whereas South America is expected to witness the highest growth rate.

In EuropeGermany dominated the natural food colors & flavors market due to the high production and demand of clean label food & beverages.  The worldwide natural food ingredients market is primarily driven by the rising demand for safe and plant-based products. The natural food colors & flavors industry functions with legislators and regulators to deliver qualitative products to its end users. In the major markets.

The increase in the developed economy and per capita income has enabled the consumers to invest in more health and health related services, in the South American region. This is one of the major drivers for natural food colors & flavors in the region. Apart from that, the millennial consumers are more health conscious and open to experiment with various ingredients, this is also thriving the market in the region.

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Key players:

This report includes a study on the marketing and development strategies, along with the product portfolios of leading companies. It consists of profiles of leading companies, such as DuPont (US), Archer Daniels Midland (ADM) (US), Givaudan (Switzerland), Kerry Group, Plc (Ireland), International Flavors & Fragrances (IFF) (Israel), Mane (France), Sensient (US), T. Hasegawa (Japan), Firmenich (Switzerland), Robertet (France), Symrise (Germany), Synergy Flavors (US), Amar Bio-Organics India Pvt. Ltd. (India), Taiyo International (Japan), The Foodie Flavors Ltd (UK), Besmoke Ltd (UK), Aromata Group (Italy), Gulf Flavors and Food Ingredients FZCO (UAE), Seluz Fragrances & Flavors Company (Turkey), and Takasago (Japan).

yumeshima-ir-plans-plunged-into-uncertainty-by-referendum-loss

Yumeshima IR Plans Plunged into Uncertainty by Referendum Loss

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The prospects for the development of an urban IR at Yumeshima, Osaka, took a sudden and unexpected turn for the worse after voters rejected the administrative reorganisation proposals of the local leaders, and Osaka Mayor Ichiro Matsui announced his intention to retire from politics at the end of his term.

While Sunday’s referendum was not directly related to the Yumeshima IR plans, it does exercise an enormous impact on the political fates of both the strongly pro-IR Osaka governor and mayor, as well as the movement that they lead.

The so-called Osaka Metropolis Plan has been the central policy plank of the Osaka Ishin (Japan Innovation Party) since its establishment. It called for the administrative unification of Osaka prefecture and city to create Japan’s second “metropolis” following Tokyo. This has been portrayed by Osaka Mayor Ichiro Matsui and Osaka Governor Hirofumi Yoshimura as symbolic of the revival of Osaka’s glory and a necessary step to reduce wasteful bureaucratic practices.

Osaka Ishin’s original metropolis plan was narrowly defeated in a referendum in 2015, leading to the retirement from politics of the movement’s young founder, Toru Hashimoto. On Sunday, a revised version of the plan was again narrowly (by less than 1%) rejected by the voters. This was a particularly bitter result because until the final week or so polling had shown the proposal heading for voter approval.

In the wake of Osaka Ishin’s second failure to gain sufficient support for its signature policy, the party’s leader, Osaka Mayor Ichiro Matsui, announced that he would finish out his current term and then retire from politics in April 2023.

financial-gravity-companies-named-as-one-of-50-most-admired-companies-of-the-year-2020-by-the-silicon-review-magazine

Financial Gravity Companies Named as One of 50 Most Admired Companies of the Year 2020 by The Silicon Review Magazine

 

Financial Gravity Companies, Inc. (OTCQB: FGCO) Chairman & CEO, Scott Winters, announced today the recognition of Financial Gravity Companies by The Silicon Review.

The article states, “There are several financial firms with exquisite services, but one that stands out from the rest is Financial Gravity. The Company is a publicly-traded parent company that aims to bring together the best of breed financial services companies, including brokerage, wealth management, estate planning, family office services, risk management, business and personal tax planning, business consulting, and financial advisory services.”

Scott Winters, is quoted in the publication several times about the latest technologies, regulation, financial strategies and new services. Winters explained, “We provide a wide choice of financial strategies to our clients, both proprietary and non-proprietary. Our proprietary strategies have four important performance factors that we utilize: Security selection; Costs; Taxes; and Trust.”

There is also a detailed background of Winters’ business and professional accomplishments including that he built a wealth management business from zero to over two billion in assets managed across over 20,000 clients. He co-founded, built, and sold one of the fastest-growing fintech/wealth management businesses in America (according to Forbes).

high-rollers-week-returns-to-ggpoker-with-$22m-guaranteed

High Rollers Week Returns To GGPoker With $22M Guaranteed

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Twenty-event series runs from November 8 through November 15

GGPoker today announces the latest iteration of its High Rollers Week series, a one-week festival which takes place on the global-facing poker network from November 8 through November 15. Over $22,000,000 in guaranteed cash prizes will be won across twenty High Rollers tournaments.

Seven High Rollers Week events guarantee more than $1 million in prize money, with the Main Event boasting at least $5,000,000 in prizes:

 

  • November 8 – HRW #1: GGMasters High Rollers $1,050 – $1,500,000 guaranteed

  • November 8 – HRW #2: Super MILLION$ $10,300 (two-day event) – $3,000,000 guaranteed

  • November 8 – HRW #3: PLO High Roller $10,300 – $1,000,000 guaranteed

  • November 10 – HRW #7: NLHE High Roller $10,300 – $1,250,000 guaranteed

  • November 12 – HRW #11: NLHE Super High Roller $25,000 – $2,500,0000 guaranteed

  • November 15 – HRW #17: GGMasters High Rollers $1,050 – $1,000,000 guaranteed

  • November 15 – HRW #18: Super MILLION$ Main Event $10,300 (two-day event) – $5,000,000 guaranteed

 

High Rollers Week runs simultaneously with the Battle of Malta 2020 festival, which is hosted at GGPoker through November 22 and features over $30 million in guaranteed prizes.

“GGPoker is online poker’s true home for high-roller tournaments and massive prize pools – and we’ve got the Guinness World Record to prove it!” said Paul Burke, spokesman for GGPoker. “We’re looking forward to seeing the world’s top tournament players go for glory during High Rollers Week.”

New GGPoker players are eligible to claim the poker room’s Welcome Bonus, earn even more rewards with the Honeymoon for Newcomers promotion and automatically join GGPoker’s Fish Buffet loyalty program, with regular cash prizes on offer.

For full details on High Rollers Week, please visit: https://en.ggpoker.com/tournaments/high-rollers-week/

pragmatic-play-releases-roaring-hit-dragon-tiger

Pragmatic Play Releases Roaring Hit Dragon Tiger

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Pragmatic Play, a leading content provider to the gaming industry, has launched its newest Asian adventure, Dragon Tiger.

The 5×4, 1,024 payline video slot brings together two celestial beasts, the Dragon and the Tiger, in a duel which will reward players with untold riches.

With reels filled with golden creatures and a fearsome Wild symbol, players will be looking for the Dragon Tiger Bonus symbol which launches the Free Spins mode. If two or more of these symbols land during the Free Spins feature, then extra spins are awarded.

During the Bonus Feature, any Wild Symbol that lands will have a multiplier attached to it of up to 5x, with more Wilds leading to a bigger multiplier. These last for one spin, with any wins on that spin multiplied by the full amount.

Dragon Tiger is the latest launch in Pragmatic Play’s impressive slot portfolio, joining Gems Bonanza in the supplier’s award-winning slot offering.

Melissa Summerfield, Chief Commercial Officer at Pragmatic Play, said: “Our slot offering continues to diversify, and we’re thrilled to add the oriental-themed Dragon Tiger to our burgeoning portfolio.

“With Wilds offering massive multipliers during the Free Spins mode, Dragon Tiger offers our fans another immersive slot experience.”

Pragmatic Play currently delivers up to five new slot titles a month, as well as an extensive range of Live Casino and Bingo products through its multi-vertical offering. The company’s entire portfolio is available through a single API integration.

hollister-provides-comment-on-approval-of-recreational-cannabis-in-arizona

Hollister Provides Comment on Approval of Recreational Cannabis in Arizona

 

Hollister Biosciences Inc. (CSE: HOLL) (OTC: HSTRF) (FRANKFURT: HOB) (the “Company“, “Hollister Cannabis Co.” or “Hollister“) a diversified cannabis branding company with products in over 280 dispensaries throughout California, and over 80 dispensaries throughout Arizona provides comment on the successful passage of Proposition 207 – legalizing the cultivation, sale and consumption of recreational cannabis in the state of Arizona.

“Seeing recreational Cannabis legalized in the state is an encouraging sign and is hopefully another step toward federal legalization. It should lead to increased tax revenue and job creation. The recreational cannabis market in Arizona could be valued at up to US $760 million by 20241, significantly expanding the total addressable market for Cannabis in the state. We look forward to making our product line available to both the medical and recreational end user.” Shared Jacob Cohen, Founder of Venom Extracts, Hollister’s 100% owned subsidiary based in Arizona.

Arizona Presence

Hollister, through its 100% owned subsidiary, Venom Extracts (“Venom“), is one of Arizona’s premier extract brands and one of the state’s largest producers of award-winning medical cannabis distillate and related products. With an experienced management team and unparalleled reputation for quality, Venom prides itself as a differentiated extraction company by producing legal cannabis products at a price point that allows retailers to generate higher profits. Focused on proprietary efficiencies, Venom is able to produce more product per square foot than its competition, maintaining lower costs and risks than a typical extraction company.

global-virtual-reality-in-gaming-market-is-poised-to-value-over-us$-38,331.5-million-by-2027-end

Global Virtual Reality In Gaming Market Is Poised To Value Over US$ 38,331.5 Million by 2027 End

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The Global Virtual Reality in Gaming Market is expected to be valued at US$ 38,331.5 million by 2027, exhibiting a CAGR of 28.6% during the forecast period of 2020 to 2027, as highlighted in a report published by Coherent Market Insights.

Virtual reality is the use of computer technology to create a simulated environment using computer software and hardware technologies. VR technology has been used in many applications including entertainment and gaming. Virtual reality in gaming is referred to the use of sound and graphics technology in games where the user wears gloves, head-mounted display (HMD), and glasses as a part of their experience. There are several equipped to these devices that record the movement.

Growing digitization and advancement in technology is expected to boost the global virtual reality in gaming market growth over the forecast period
Over the years, both developed and emerging economies have witnessed massive digitization. This is complemented with advancements in technology, in order to expand the use of virtual reality devices. There are various technological advancements are expected in the near future namely wide field-of-view AR displays, transition from PC-based to standalone mobile VR devices, 5G mobile devices, and more. Such technological advancements enhance the user experience and reduce the latency up to a significant level. Hence, these factors are expected to drive growth of the global virtual reality in gaming market growth over the forecast period.

Launch of novel products can present lucrative growth opportunities for market players
Key players are focused on research and development activities, in order to expand the product portfolio and gain a competitive edge in the market. For instance, in May 2014, Electronic Arts Inc. launched EA Sports NHL 15, the first title in a new generation of hockey games. In August 2013, Nintendo Co. Ltd. introduced a 2DS handheld gaming device. The device enabled the user to play 3DS and all other games with the device. Furthermore, in February 2014, Sony Corporation launched its virtual reality headsets named HMZ- T3Q VR.

Challenges associated with user-friendly VR are expected to hamper the global virtual reality in gaming market growth over the forecast period
Despite its various advantages such as enhanced quality and realistic experience, many VR devices are not user friendly. Some of those devices are complicated to use and require adequate training long before they used for gaming experience. Manufacturers are required to provide a user-friendly device that can be operated by a layman as well. Hence, such factors are expected to hamper the global virtual reality in gaming market growth over the forecast period.

North America Trends

According to Coherent Market Insights’s study among regions, North America is expected to witness significant growth in the global virtual reality in gaming market during the forecast period. This is owing to the large presence of major VR companies across the region. Furthermore, growing investment in cutting-edge technologies is expected to propel the global virtual reality in gaming market growth over the forecast period.

Europe Trends

Europe is expected to register robust growth rate in the global virtual reality in gaming market over the forecast period. This owing to constant digitalization of various industries across the region. Furthermore, high growth of VR market in France is expected to boost the regional market growth over the forecast period.
Global Virtual Reality in Gaming Market – Impact of Coronavirus (Covid-19) Pandemic
The countries such as China and India, are play crucial role in the supply chain of virtual reality in gaming market. In the span of lockdown the supply chain in these countries mainly disturbed. Many industries were forced to close down their manufacturing site or remained operational with limited people working on the shop floor, which lowered the production capacity of factories. Further, demand for non-essential products decreased during the pandemic. This hindered the market growth during the pandemic.

Competitive Section
Key companies operating in the global virtual reality in gaming market are Electronic Arts Inc., Kaneva LLC, Nintendo Co. Ltd, Avatar Reality Inc., Sony Corporation, Oculus VR, Activision Publishing Inc., and Sega Corporation.

Key Developments

Major companies are focused on research and development activities, in order to enhance the market presence. For instance, in May 2020, Oculus VR, a subsidiary of Facebook Inc., announced that it is developing a new Quest VR headset of 90Hz for the smoother gaming experience.
Key market players are involved in collaborations and partnerships, in order to gain a competitive edge in the market. For instance, in December 2017, Sega Corporation collaborated with StarVR to introduce premium VR arcade experience in Japan.

onetouch-turns-back-the-sands-of-time-with-forgotten-pharaoh

OneTouch turns back the sands of time with Forgotten Pharaoh

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Latest slot takes players on an Ancient-Egyptian quest to unearth buried treasure

Mobile-first games developer OneTouch has announced the release of its new slot, Forgotten Pharaoh.

The 5×3 title’s stunningly realistic graphics, thematic symbols and pitch-perfect soundtrack, provide an immersive gaming experience for daring players with an appetite for discovery.

Symbols appearing as a golden sarcophagus – the ancient tomb of a Pharaoh – turn the whole grid wild when landing on reels two, three or four, thus guaranteeing wins for that spin in the game’s action-packed adventure through the ages.

Forgotten Pharaoh is the latest addition to OneTouch’s celebrated portfolio of mobile-first content and follows the studio’s recent hits, MVP Hoops and Flexing Dragons, as well as the fan favourite released earlier this year, Tiki Terror.

Petra Maria Poola, Head of Business Development and Operations at OneTouch, said: “Players looking to enjoy an enthralling entertainment experience should prepare for a fun-filled journey through time in our latest engaging slot title, Forgotten Pharaoh.

“With world-class visual effects, inviting symbols such as the golden sarcophagus and immersive sounds to match, we’re confident the game will prove to be an instant hit, and we can’t wait to introduce it to players.”

ceva,-inc.-third-quarter-2020-earnings-release-and-conference-call-scheduled-for-november-5

CEVA, Inc. Third Quarter 2020 Earnings Release and Conference Call Scheduled for November 5

 

CEVA, Inc. (NASDAQ: CEVA), the leading licensor of wireless connectivity and smart sensing technologies, will announce results for the third quarter 2020 on November 5, 2020 before the NASDAQ market opens.

Following the release, CEVA management will conduct a conference call at 8:30 a.m. Eastern Time to discuss the operating performance for the quarter.

The conference call will be available via the following dial in numbers:

  • U.S. Participants: Dial 1-844-435-0316 (Access Code: CEVA)
  • International Participants: Dial +1-412-317-6365 (Access Code: CEVA)

The conference call will also be available live via webcast at the following link: https://www.webcaster4.com/Webcast/Page/984/37971. Please go to the web site at least fifteen minutes prior to the call to register, download and install any necessary audio software.

For those who cannot access the live broadcast, a replay will be available by dialing +1-877-344-7529 or +1-412-317-0088 (access code: 10148556) from one hour after the end of the call until 9:00 a.m. (Eastern Time) on November 12, 2020. The replay will also be available at CEVA’s web site www.ceva-dsp.com.

ibia-reports-76-cases-of-suspicious-betting-in-q3-2020

IBIA reports 76 cases of suspicious betting in Q3 2020

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The International Betting Integrity Association (IBIA) reported 76 cases of suspicious betting to the relevant authorities during the third quarter (Q3) of 2020. The total is 31% higher than the 58 alerts in Q2 2020 and 52% higher than the 50 alerts in Q3 2019. The Q3 2020 alerts covered seven sports: 25 cases in football, 25 tennis, 14 eSports, 7 table tennis, 2 basketball, 2 bowls and 1 in cricket. A total of 195 alerts have been reported during Q1-3 2020.

Khalid Ali, CEO of IBIA, said: “As anticipated, there has been an increase in suspicious betting alerts with the return of many sports during the quarter. IBIA’s figures also reflect a growing membership – we have announced four new members so far this year and further announcements are imminent – which in turn increases the association’s global betting market monitoring coverage. IBIA will continue to work closely with key stakeholders on betting integrity issues and also in related areas such sports data collation and customer dispute resolution.”

Other key data for Q3 2020:

  • 66 – percentage of alerts in Q3 on football and tennis
  • 34 – number of alerts on sporting events taking place in Europe (15 Asia, 12 North America, 1 South America and 14 with no specific country of origin; the latter relates to eSports)
  • 23 – number of countries the Q3 alerts covered

The International Betting Integrity Association is the leading global voice on integrity for the licensed betting industry. It is run by operators for operators, protecting its members from corruption through collective action. Its monitoring and alert platform is a highly effective anti-corruption tool that detects and reports suspicious activity on its members’ betting markets. The association has longstanding information sharing partnerships with leading sports and gambling regulators to utilise its data and prosecute corruption. It represents the sector at high-level policy discussion forums such as the IOC, UN, Council of Europe and European Commission.

IBIA publishes quarterly reports covering the integrity alerts reported through its monitoring and alert platform which can be viewed here.