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Redstar Casino adds Revolver slots

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RSP Entertainment N.V.’s RedStar Casino is taking their slot library to the next level by adding Revolver Gaming’s slots.

The move will see all existing slots in Revolver’s game library being ported over, with additional games added as they’re launched. Currently there are thirteen different eye-popping slots that Revolver has put out, with some of the company’s most popular games being Parrots of the Caribbean, Goodfishes, and Irish Coins. Since its launch, Revolver has caught on with slot players, many of whom flock to the slots because of their sticky mechanics, engaging features and lush visuals.

In December, Revolver is due to launch Neon Blaze, which will no doubt continue the company’s push to add great games to the iGaming market.

“For 15 years RedStar has been a leading poker brand and now with their casino, we see an excellent target market for our content”, said Revolver Gaming CEO Ryan Lazarus. “It’s a pleasure to be able to offer our games to their customers and we’re hopeful those players are going to enjoy the content. Our newest game, Neon Blaze, is the latest example of the hard work we’ve been doing in 2020, and it’s awesome that it will launch at RedStar around the same time as our other games.”

RedStar Casino commented: ”We are always looking for new games that may interest our players, and we see great potential in Revolver Gaming’s content on CIS markets.”

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Hero Gaming doubles reactivation success with Enteractive

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EGR 50 operator looks at new projects with Enteractive after previous CRM records smashed in last six months 

Enteractive, the leader in player reactivation and retention for the iGaming industry, has helped Hero Gaming double its reactivations in the last six months, breaking all previous records.

Hero Gaming, an EGR Top 50 leader in global iGaming, has seen unprecedented improvement in reactivated player deposits since mid-2020, across their brands Boom Casino, Casino Heroes, and Simple Casino.  The reactivation activity has been undertaken by Enteractive with a focus on markets in Norway, Germany, and Finland.  Complementing a strong internal CRM department, Enteractive’s activity takes on the harder to reach lapsed players, who respond better to a personalised phone call.

Following these impressive results, Hero Gaming is now starting a number of new projects with Enteractive, expanding the remit to include activations as well as the reactivation campaigns.

Adam Kamier, Head of Retention at Hero Gaming, praised Enteractive’s outstanding service commenting, “I’m amazed at how well the reactivation campaigns have worked out – we’ve not seen such impressive results prior to working with Enteractive.  The bar has now been set quite high, and we’re keen to see what Enteractive’s teams can do with our activations activity.”

Sam Brown, CCO, Hero Gaming, added, “We knew that Enteractive is a leader in the industry for reactivation and retention services, but we weren’t expecting to see such a big impact on our bottom line.  This opens up a whole new direction for our player activations.”

With total conversions across all clients exceeding 13,000 per month, Enteractive has seen business growth double in the last year.  The Nordic markets have been particularly strong for the company.

Andrew Foster, Business Development Manager at Enteractive, said, “Our teams have been busy through this difficult period, ensuring that our clients are retaining their player’s interest and patronage, while also providing a first response to any gambling problems experienced by players during lockdowns in different countries.   We always go the extra mile for clients, and it’s great to receive such unbridled praise from a leader in the sector such as HeroGaming.”

Enteractive’s personalised, responsible approach, ease of integration and solid ROI for clients sets the company apart from other conversion or reactivation service providers, adding value to the players’ brand experience with each and every call.

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Paddy Power roll out Spotlight content across retail estate

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Paddy Power has launched Spotlight sport content across their retail estate in the UK and Ireland. The sports data and analysis is the first of the kind to be rolled out in retail stores from Spotlight Sports Group who have provided Racing Post horseracing and greyhound to betting shops in Britain and Ireland for over 20 years.

The short form tips are based on statistical analysis and expert opinion from journalists across Spotlight Sports Group including Mark Langdon and Steve Palmer. Covering over 20 sports the content is designed to give betting shop customers insight into how the experts think a key event will play out. Designed specially to engage retail betting customers the content includes match by match and outright event betting.

Integrated into 450 Paddy Power betting shops the content is sure to give the retail environment a lift after a period of prolonged closures due to government lockdowns in the UK and Ireland. With a festive period of packed football action on the horizon, the content combined with stores reopening is a welcome boost.

Discussing the delivery of sports content across a number of Paddy Power retail shops Spotlight Sports Group Retail Director, Alan Pepperell said:

‘This is a big step for us as a business. For a very long time we’ve worked closely with Paddy Power delivering Racing Post horseracing and greyhound content in-store and online, however this our first steps into sport across a full retail estate. The Spotlight content goes beyond the odds to engage betting shop customers and give them a snippet of expert analysis to help inform them and make better betting decisions. We’re excited to see it in shops and we hope it gives retail customers and owners that boost that is needed after a trying year.’

Echoing Alan’s words Steven Dalton, Head of Retail Product Management at Paddy Power spoke of his excitement to implement sports content in shops across the UK and Ireland.

Steven said: ‘ We know Racing Post content has been a staple of betting shops for years and we’re fully expecting Spotlight sport content to continue that trend. We’re excited to see how customers interact with the content and use the tips and verdicts to inform their betting further in our shops. We know this year has been a challenging one for retail so we’re continually trying to improve the customer experience and we expect that by introducing more information and independent tipping content our customers will have a more enjoyable retail experience.’

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Endorphina games are now available on Pronet Gaming!

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The next-generation platform provider Pronet Gaming has brought Endorphina games to its growing list of catchy casino content. Endorphina has more than 85 slots with themes to attract every player out there.
Endorphina’s themes and graphics undoubtedly create an initial impressive attraction. What keeps players happy, however, are the solid mathematics that come along with each game. Endorphina’s games are loved by both the beginners that are just starting to dive into the world of online casinos to High Rollers that prefer to bet and to win big. Endorphina games are intensely tested by GLI, meaning each player can rest assured that the online slot remains both fun and fair. It’s clear to say that Pronet Gaming’s operators will now have an exciting opportunity to access more content than ever before, with a new range of classic and exciting slots by Endorphina.

 

About Endorphina
Endorphina, headquartered in Prague, Czech Republic, is a B2B software provider used by some of the most successful platforms and operators in the iGaming industry. They entered the iGaming scene in 2014 and quickly began creating a quality portfolio of games. Their beautiful graphics, authentic atmosphere, and solid mathematics keep Endorphina players engaged. The attention to detail, professional business approach, and personalized services make Endorphina clearly any winner’s first choice.

About Pronet Gaming 
Pronet Gaming offers a next-generation platform that delivers the gaming experience of the future. Armed with a market-specific online sportsbook, casino and retail solutions, it combines a technology-led approach with vast industry know-how to provide clients with a rapid and reliable service tailored to their needs. Its casino portfolio features more than 6,000 of the world’s best slots from the industry’s leading suppliers, whilst its sportsbook solution promises thousands of betting markets on more than 35,000 live events across 65 sports. Its fully-managed omnichannel retail arm is built to power land-based estates and can connect seamlessly to any online operation to ensure full customisation.

Founded in 1996, the company recently expanded its commercial operations to sharpen its focus on markets in Africa and Asia. With bases in London, Johannesburg, and Singapore, as well as development centers in Ukraine, Bulgaria, and Malta, Pronet Gaming’s team is passionate about changing the industry.

 

scientific-games-will-supply-lottery-instant-games,-e-instants-and-latest-generation-wave-retailer-technology-for-sisal-in-morocco

Scientific Games Will Supply Lottery Instant Games, e-Instants And Latest Generation WAVE™ Retailer Technology For SISAL In Morocco

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Scientific Games Corporation will supply and deploy lottery instant games, e-instant digital games, and WAVE lottery retailer terminals to SISAL S.p.A. (“SISAL”) in Morocco beginning this month. This represents a very important step in Scientific Games’ objective of dramatically growing its footprint in the rapidly developing African lottery market.

Scientific Games will provide e-instant games through an integration of its Open Gaming System, lottery instant scratch cards, and the Company’s latest generation WAVE retailer terminals to support SISAL in developing the national lottery of Morocco’s retailer network.

Pat McHugh, Lottery Group Chief Executive for Scientific Games, said, “We are honored by the continued trust that SISAL has placed in our ability to deliver a variety of value-added products and services that maximizes sales and proceeds for a number of their international lottery operations. We are particularly excited about supporting the national lottery in Morocco and deploying our games and technology in the African market.”

SISAL is one of Italy’s largest, most prominent and responsible gaming operators holding significant marketshare in the lottery, betting, AWP machines, video lottery and digital gaming sectors. Scientific Games supported SISAL in its preparation of the Moroccan national lottery bid of Societe de Gestion de la Loterie Nationale. In February 2018, SISAL was awarded the 10-year concession to operate the Moroccan lottery, which launched in January 2019.

Marco Caccavale, Managing Director of Lottery and International Business of SISAL, said, “We are extremely pleased to have been awarded the concession to operate the national lottery in Morocco. Most recently, we have enjoyed significant market successes with the award of the concession to operate parimutuel games (GNTN) in Italy, and winning the bid to operate the national lottery in Turkey with our partner Şans Dijital, an affiliate of Demirören Holding, one of Turkey’s largest companies. For all of these significant opportunities, Scientific Games offers relevant, innovative products and services for several growth segments of our businesses. The extent of the collaboration we have with Scientific Games in MoroccoItaly and Turkey is clear evidence of the strength of our strategic partnership.”

Scientific Games has provided lottery retail technology to SISAL since 1997, with SISAL relying on the Company for the vast majority of its retailer terminals in Italy. In 2017, Scientific Games and SISAL further strengthened their collaboration, entering into a strategic partnership agreement.

Currently the largest lottery technology provider in Europe and the fastest growing in the U.S., Scientific Games supplies games, technology and services to more than 150 lotteries in 50 countries, and sports betting solutions to 24 lotteries and numerous private operators. The Company is a responsible gaming supplier.

© 2020 Scientific Games Corporation. All Rights Reserved.

 

SOURCE Scientific Games Corporation

konami-announces-partnership-with-ss-lazio

Konami Announces Partnership With SS Lazio

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As “Official Partner of the Team”, eFootball PES and SS Lazio will be tightly integrated through in-game and real-world activations

Konami Digital Entertainment, Inc. has announced that Società Sportiva Lazio (SS Lazio), the top-tier Italian football club, is the latest to join their partner club program for the eFootball PES franchise.

KONAMI’s franchise will be one of the few real-time football simulation games to feature the fully-licensed, authentic recreation of SS Lazio. As an “Official Partner of the Team”, KONAMI receives extensive rights to the team name and crest, team kits, select club Legends, and a wide array of marketing opportunities.

As already featured in this year’s eFootball PES 2021 SEASON UPDATE, SS Lazio and their stadium, Stadio Olimpico, have been recreated in-game to the highest standards.

To celebrate the partnership, PES 2021 console and mobile players who log in between 10/12/2020 15:00 UTC and 16/12/2020 23:59 UTC will receive Lazio club Legends, Paul Gascoigne and José Marcelo Salas Melinao, as a bonus.

Founded in 1900 and based in Rome, Società Sportiva Lazio has competed at the highest level of Italian club football for most of its history. “I Biancocelesti” (The White and Sky Blues) have won the Italian championship twice, the Coppa Italia seven times and the Supercoppa Italiana three times.

KONAMI’s latest partnership announcement for the eFootball PES franchise follows previous Italian deals including the Italian Football Federation.

Naoki Morita, President at Konami Digital Entertainment B.V. commented: “Through our new partnership with SS Lazio, it is our strong belief that we can reach an even broader range of football fans and gamers in Italy and beyond. We’re looking forward to a long and successful partnership.”

Dr. Claudio Lotito, President of Società Sportiva Lazio said: “I welcome the entry of the KONAMI brand into the SS Lazio Family with great pleasure. I am sure that the partnership will lead us towards the development of projects that will allow Lazio to increase its notoriety and visibility at an international level.

The spirit with which KONAMI has worked in these difficult months to create a collaboration that will be winning is beautiful. We will be happy to work with KONAMI to promote activities aimed at developing and increasing the awareness of the Lazio brand as soon as the pandemic allows it. The values ​​of KONAMI, world leader in games, are fully married to the spirit of the Lazio family by developing together to also benefit the wider community of Lazio fans and video gamers. It is great when two international brands come together to create and develop added value”.

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Huawei Users Among the First to Play Giblins™ Fantasy Builder Today on AppGallery

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Huawei users can get to building their own fantasy castle in Giblins Fantasy Builder – a brand-new mobile resource management and castle building strategy game – from today, available on the AppGallery. Thanks to a continuous partnership between Huawei and game developer Behaviour Interactive, AppGallery is one of the first Android app marketplaces to release the game. 

“We’re very excited to collaborate with Huawei once again to bring the delightful world of Giblins to AppGallery, and simultaneously to mobile gamers on all platforms” said Wayne Meazza, Executive Vice-President, Behaviour Interactive. “We’re confident the game’s fantasy imagery, humorous tone, and fun pop-culture references will entice a wide variety of players, bringing fun and excitement right into the palm of their hands.”  

In Giblins Fantasy Builder, players get to build and manage their ultimate fantasy castle, while amassing a fortune with the help of Giblins, industrious and mischievous goblin-like creatures. To achieve that, players put their Giblins to work to gather resources underground, and craft epic gear for courageous Adventurers, who visits the player’s very own handcrafted magnificent castle. From mining for precious minerals, to brewing kombucha and crafting weapons, the Giblins do it all. 

Giblins Fantasy Builder marks the second time Huawei is working with Behaviour Interactive to bring their labour of love to gamers simultaneously through the AppGallery and other mobile platforms. To bring this partnership to life, developers at both Huawei and Behaviour Interactive worked closely to integrate Huawei capabilities such as Account Kit and In-App Purchases to the new game app to make the experience seamless. HUAWEI Account Kit allows users to swiftly sign into the game app to start game play in the shortest time possible, while HUAWEI In-App Purchases (IAP) enable users to purchase extra content and features within the Giblins Fantasy Builder app. 

Available in more than 170 countries and regions, AppGallery offers a wide variety of global and local apps across 18 categories including navigation & transport, news, social media, and more. AppGallery is committed to providing its 500 million active users with a high-quality app download experience. 

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Rabbit Entertainment work magic as winners at the SBC Awards

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Gambling entertainment company Rabbit Entertainment and its brands Lapalingo and Lord Lucky have been announced as winners at the seventh annual SBC Awards celebrating the very best of the sports betting and gaming industry.

The show was broadcast live from Chelsea Football Club’s Stamford Bridge with Rabbit Entertainment and its brands lapalingo.de and lordlucky.de sweeping up the Rising Star in Casino award. Hosted by TV presenter Kirsty Gallaher, footballer Petr Cech, and actor Vinnie Jones, Rabbit Entertainment came up trumps against top-tier competition including King Billy, Wazamba, Bao Casino and OLE!bet, amongst others.

Interestingly, the offering of Rabbit Entertainment on lapalingo.de and lordlucky.de, based on the platform provided by United Remote, is the first and only vertical offering Virtual Slots which has been certified by TÜV AUSTRIA Group as compliant with the new German regulation (Glückspielstaatsvertrag).

Lapalingo’s partners cover some of the world’s biggest providers, to more experimental and boutique producers, giving Lapalingo a highly-differentiated gaming experience which proved popular with the SBC Awards judges.

Rabbit Entertainment’s Head of Casino Neil Ferris said: “This is a marvellous achievement for the whole team at Rabbit Entertainment, who have worked incredibly hard to get into this position. The team’s operational excellence, innovation and commitment to driving up standards has been recognised by the SBC panel and we are absolutely delighted to have been awarded this accolade for every member of the team.”
The 2020 SBC Awards also helped to raise money for Harefield Hospital through a silent auction.

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PAPYRUS & YGAM unite in their missions to keep young people safe

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As UK Charity Week (7-13 December) draws to a close, the Young Gamers & Gamblers Education Trust (YGAM) is celebrating a unique partnership with suicide-prevention charity PAPYRUS, coming together to raise awareness of the harms affecting young people.

Both charities use educational workshops to help young people understand the potential risks and prevent future generations experiencing harm. YGAM specialise in gaming and gambling-related harm prevention whilst PAPYRUS’s mission is to reduce the number of young people who take their own lives by shattering the stigma around suicide.

As well as aligning their missions to safeguard future generations, the two charities also have another poignant link. PAPYRUS was founded in 1997 by a mother, Jean Kerr, from Lancashire following the loss of her son to suicide. YGAM was founded by Anne Evans in response to her own son Alan tragically taking his own life following a long battle with a gambling addiction. These sad stories are at the heart of everything both charities do, and their foundations form a powerful social purpose informed by lived experience.

Ged Flynn, Chief Executive of PAPYRUS, said: “We are proud to be working in partnership with YGAM and are looking at ways in which we can come together to support young people. We hear from young people every day on our helpline HOPELINEUK who are struggling with thoughts of suicide. Whilst there is never one sole reason that may lead a young person think suicide is an option, we know that gaming and gambling can be a contributory factor for some.”

“By working in partnership with YGAM we are able to better understand how gaming and gambling can impact on a young person’s mental health and offer the appropriate support. We know that this partnership will help to save lives.”

The team at YGAM have now received SP-ARK training from PAPYRUS. This enabled YGAM to reflect on their personal and organisational approach to discussing and reducing the stigma surrounding suicide in day-to-day life.  It also highlighted and reaffirmed the importance of self-care, a key message that is included within YGAM’s own training where they seek to inform, educate, and safeguard young and vulnerable people.

Members of the PAPYRUS team has also undergone YGAM’s free training which covers information on gaming and gambling and provide the tools needed to protect people from the risks of gambling and gaming-related harm, including lesson plans, activities, signs to look out for and information on where to go for advice and support. All training sessions have been assured by City & Guilds and the resources have been approved by the PHSE Association.

Sandy Thompson, the YGAM Education Manager for Greater London, said: “It was fantastic to train more of our colleagues from PAPYRUS, working together to continue our shared commitment to improve young lives by increasing awareness around these crucial issues.”

She continued: “PAPYRUS provide vital support to young people struggling with thoughts of suicide, whilst also engaging and building awareness in communities, and training organisations and groups. Working together in partnership is a crucial step in highlighting these important areas and continuing to provide the support and information that our young people desperately need.”

Suicide is the biggest killer of young people under 35 in the UK. Every year many thousands more attempt or contemplate suicide, harm themselves or suffer alone, afraid to speak openly about how they are feeling. PAPYRUS believes that many young suicides are preventable, and today the charity engages communities and volunteers in suicide prevention projects and delivers training programmes to individuals and groups.

UK Charity Week is a campaign designed to give the people of the United Kingdom an opportunity to place awareness and fundraising for charities high on the national agenda.

 

 

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World Cricket Championship 3 wins IGDC “Studio Game of the Year”

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WCC franchise wins three consecutive awards

World Cricket Championship 3 (WCC 3) won the ‘Studio Game of Year’ award at the Indian Game Developers Conference (IGDC) today. This is a consecutive award for the World Cricket Championship (WCC) franchise in this category, WCC Rivals having bagged the runner-up spot last year.

Earlier this year WCC won the AatmaNirbhar Bharat App Innovation Challenge conducted by the Government of India and more recently, the third edition of the game bagged the ‘Google Play Best of 2020 award’ in the ‘Users’ Choice’ category, only after a few weeks of its launch.

WCC from Next Wave Multimedia Pvt Ltd. is the leading and longest running mobile cricket gaming franchise from India and now having won three consecutive prestigious accolades recently, P.R. Rajendran, co-founder and CEO, says “It is absolutely thrilling to win another title. The team has put a lot of hard work and innovation behind the game and this award comes as a hattrick for us at WCC. This is a validation of all our effort. We look forward to continuing to provide value to our fans and the industry at large.”

The WCC franchise has crossed 143+ million downloads globally. This ‘Made in India’ game franchise filled the cricket void this pandemic by giving fans a near-actual and immersive cricket experience, resulting in more than 22 million downloads between February and August, 2020. Alongside this, the game also recently witnessed more than 100% growth in-app purchases between February and November 2020.

The latest edition of WCC comes with a host of new features, including a comprehensive career mode set across 3 brackets, 25 series, and 400+ matches with a built-in challenging performance decision system which determines your rise in ranks starting from a local club to the national or international level, alongside the much awaited women’s cricket mode which is a tribute to the changing face of women’s cricket across the globe. To add a dash of extra realism, the game has been infused with simulation of actual cricket, updated gameplay features like brand new controls, fabulous animations, real-time motions of athletes and professional cricketers, bilingual commentary by professional cricketers, Aakash Chopra and Matthew Hayden and much more.

Apart from the aforementioned accolades, the franchise also has multiple others to its name including Google Editor’s Choice (2016-2020). WCC2 has also been listed as Google’s Best of Games in 2015, 2016 & 2017 and Apple’s Best of Games 2016, 2017 & 2018.

Furthermore, the cricket game has also been featured among the Top 10 Games for Monthly Active Users by the App Annie Report for 3 years in a row (2016-2018) and was also listed under Top 10 games by time spent in Android & IOS by App Annie 2016 report.