ocean-outdoor-uk-&-admix-take-brands-into-the-metaverse-with-nft-billboards

Ocean Outdoor UK & Admix take brands into the metaverse with NFT billboards

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Admix, the In-Play company that bridges the gap between brands and the metaverse, today announces a new partnership with Ocean Outdoor, the UK’s leading digital out of home (DOOH) operator, to send brands into the metaverse.

Brands are increasingly waking up to gaming and virtual worlds as a new form of ‘real’ estate on which to advertise. As the digital and physical worlds converge, consumers now spend similar amounts of time immersed in each, creating a new frontier for advertising. Virtual platforms such as Roblox, which has 220 million monthly active users, and Sandbox, which recently sold a plot of virtual real estate for USD $4.3 million, are leading this convergence via realistic experiences such as games, concerts and fashion shows.

The partnership between Admix and Ocean Outdoor UK signals a new dawn for the advertising industry as the two companies join the dots blending the physical with the virtual world. A series of activities that couple DOOH with virtual worlds are planned for the next year and beyond, aimed at maximising eyeballs for advertisers in the DOOH market, which is already projected to be worth $50bn by 2026.

The starting gun will be fired with the launch of three DOOH ad spots into the metaverse as NFT billboards. Ocean’s first drop will feature digital replicas of three bespoke DOOH locations which are similar in design and scale to its premium city centre UK assets including a spectacular tri-screen roadside location, a giant curve screen full motion location and The Loop city centre full motion network in Manchester and Birmingham.

Using Admix’s In-Play technology and Ocean Outdoor UK’s brand partnerships, the NFT billboards will synchronise with the creatives displayed on their real-world counterparts. This collaboration is an adland-first that paves the way for global brands looking to take steps into the formative metaverse.

Samuel Huber, CEO and Co-Founder at Admix, commented:

“Admix’s partnership with Ocean Outdoor UK is a watershed moment for the advertising industry, creating realistic ad experiences that merge physical and virtual worlds for the very first time. The metaverse is the perfect playground for Ocean’s creativity and its customers are making a symbolic step that will mark them out as pioneers of a new form of advertising which has unlimited reach. Of course, this is just the beginning: there will be dozens of ways for brands to engage consumers in the metaverse and Admix aims to be the gateway for brands to help shape the future of digital experiences for their audiences.”

Ocean Outdoor UK Joint Managing Director Phil Hall said: “Under this agreement, all of the elements that make Ocean a market leader in the real world – high quality builds with unmissable, unskippable ads served in an environment that people choose to be in – apply equally, if not more so, in the virtual world. This partnership is a natural evolution for the company and has an indisputable link to the core Ocean product and the wider addressable market.”

Admix has pioneered In-Play, a non-intrusive digital ad format which creates an advertising experience similar to the real-world. As an increasing number of users enter worlds such as Roblox, Sandbox and Decentraland to name but a few, brands need the infrastructure to reach and engage people in virtual worlds without disrupting their experience.

Starting from Sunday 12th December 2021, the Ocean Outdoor UK and Admix NFT billboards will be auctioned via the world’s largest NFT marketplace, OpenSea, and displayed by the successful bidders within Somnium Space. Social VR platform Somnium Space is an immersive space where users can purchase digital land and build games and experiences within it. The partnership with Admix means Ocean’s Labs division and the Ocean UK sales team will be able to sell an engaged 16 to 34 audience as a cohesive physical and virtual combined offer.

 

esports-technologies-secures-access-to-uk-gaming-license

Esports Technologies Secures Access to UK Gaming License

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Esports Technologies, Inc., a leading global provider of award-winning advanced esports wagering products and technologies, announced that it secured access to a UK gaming license through an operator services agreement  signed along with the $75.9 million acquisition of Aspire Global’s B2C assets.

Through the deal, Esports Technologies gained 1.25 million deposited customers, the majority of them from UK-focused online sportsbook and casino brands Karamba, Hopa, and Griffon Casino. Other brands acquired include BetTarget, Dansk777, and GenerationVIP. The brands recorded wagering of $1.86 billion and $183 million in cash deposits in the most recent 12-month period ending September 2021.

The UK offers one of the world’s largest gaming markets. According to the UK Gambling Commission, Great Britain’s gaming revenue from April 2019 to March 2020 was approximately $19.2 billion. Online gaming has become the largest sector, accounting for roughly 40% of that total revenue.

Bart Barden, COO, Esports Technologies, said, “Gaining access to this UK gaming license is a massive strategic milestone for Esports Technologies. We’re thrilled about this highly lucrative gaming market, and we look forward to bringing our portfolio of esports products to the UK.”

 

betfair-signals-10-year-high-of-in-play-bets-thanks-to-tpd’s-in-running-racing-data

Betfair signals 10-year high of in-play bets thanks to TPD’s in-running racing data

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Percentage of in-play turnover on Exchange at highest in a decade

Despite an overall decline in horse race betting, the in-play markets on the Betfair Exchange are on the rise with Total Performance Data’s (TPD) in-running data aiding punters throughout 2021.

The percentage of in-play Exchange bets placed on racing is at a 10-year high with TPD’s low latency and comprehensive live race data proving a popular and valuable tool.

TPD operate at 23 racecourses around the UK at tracks like Doncaster, Ascot, Chester, Chepstow and Lingfield with the share of in-play betting now higher than at RMG-operated tracks for the first time since 2011. The industry-leading live race data is inspiring punters to make more informed decisions during a race.

Much of this increase has been due to the launch of TPD’s B2C arm, TPD.Zone, which has seen over 300 new clients purchase TPD’s super-fast in-play data leading to a fresh boom in mid-race betting – with Bet Angel’s integration proving very popular. 

Will Duff Gordon, CEO of Total Performance Data, said: “With Betdaq’s Exchange recently changing ownership, it’s certainly an interesting time for people who want to bet in-running. With more venues, fast data and a multitude of sophisticated trading software you don’t need a drone or a box at the racecourse to have an edge. 

“The diversity of those people using the data to predict winners in-running is eye-catching with artists, bankers and pharmaceutical professionals joining the fray in applying their IQ to this highly competitive market. We expect Bet Angel and Bet Mover’s clients to ramp up trading in the coming months, which will further increase the number of in-play punters.”

young-entrepreneurs-booming-business-moves-into-gaming-and-esports

Young entrepreneurs booming business moves into gaming and esports

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A young entrepreneur in the UK who set up his business at the age of just 17 with £300, has moved into the gaming and esports industry due to huge consumer demand pressures.

George Greenhill, Founder of Protein Package, established the healthy snack brand business in 2017 from his parents’ home in Wolverhampton whilst he was still at secondary school.

The business provides a ‘pick and mix’ style approach to ordering a variety of nutritional supplements and snacks online which are sourced from all over the world. The company really took off in 2020 owing to an increase in online consumer habits during the pandemic.

This recent growth has resulted in gamers and esports fans requesting that Protein Package expands into the gaming supplementation space to accompany their wide range of sports supplements and ‘better for you’ snacking options.

In November 2021, Protein Package decided to answer consumer calls and make the move, commenting on the expansion into the gaming sector, George said: “We’re very excited to be entering this ever-expanding market, especially one with innovative brands popping up all of the time. We made the progression from selling only high protein products to general healthy snacks back in 2019 and felt now was the right time to dive into the gaming and esports supplement market.

We’ve been getting requests daily to help improve the range of gaming supplements in the country and it’s a community I have always had close ties with. After looking into the UK market, we felt it has been neglected and left behind due to the lack of top brand availability such as GFUEL, CTRL and Razorwire when compared to America and Canada. At Protein Package, we want to change that so gamers don’t have to wait for weeks to receive international shipments which can face lengthy delivery and expensive unexpected customs charges.”

Sophie Edwards, Brand Manager at Protein Package said: “We’ve been working closely with various companies around the world to import all the best gaming supplements into the UK and offer the largest range. Many of the products have energy-boosting properties like the sport-focused supplements we currently stock so believe many of our existing customers will benefit from being able to try these brands out as a pre-workout.”

As of last week, Protein Package already has GFUEL Energy listed on their website that includes all the bestselling flavours and the popular collaboration flavours with industry heavyweights KSI and PewDiePie. GFUEL’s other products such as Energy Crystals, Ready-To-Drink Cans and Hydration Formulas will be imported and introduced online in the coming days.

George and Protein Package are aiming to have several other brands added to the store before the start of the New Year and prioritise offering the most competitive prices with fast UK delivery.

grosvenor-casinos-embeds-tangam-systems-to-ensure-gaming-efficiency

Grosvenor Casinos Embeds Tangam Systems to Ensure Gaming Efficiency

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Tangam Systems is delighted to announce its partnership with Grosvenor Casinos to deploy its award-winning, flagship Table Games Management (TYM) software. As the UK’s largest casino operator with operations across Europe, Grosvenor Casinos  will utilize TYM to improve efficiency, transparency and decision-making for their table games operations.

“We are really pleased to be partnering with Tangam Systems to use a dynamic and data-driven model of managing our table games to improve profitability and create a more compelling gaming experience for our customers,” stated Richard Playle, Commercial Director for Grosvenor Casinos.

He continues: “TYM recommendations and intuitive dashboards empowers our team to make important decisions within minutes ensuring we meet the demands of our customers in real time and having the data at your fingertips enables the operational teams to run the gaming floors with greater efficiency.”

“We are thrilled to partner with Grosvenor Casinos, a world-class, strategic leader within the European gaming industry. By utilizing a data-driven approach, they can deliver better, faster, and more enduring outcomes to unlock the full potential of their table game operations,” said Maulin Gandhi, President of Tangam Systems.

“We are excited to be part of the Grosvenor’s transformation. Their team’s passion for what they do paired with our operational expertise and real time optimization I believe will deliver sustainable revenue growth” added Adrian Radford, Director of Casino Operations & Strategy. “TYM has proven to be a game changer already in this region as operators look for a more sophisticated way to manage their table games business.”

 

Grosvenor Casinos

Grosvenor Casinos is part of The Rank Group Plc and is the largest UK casino operator with 52 casinos nationwide.

Grosvenor Casinos is the home of poker where players can expect the best in venue experience with games such as blackjack, roulette and slots, sports entertainment and hospitality including quality food and drinks menus.

Grosvenor Casinos and The Rank Group Plc is committed to the promotion of responsible gaming practices with a range of tools and support services available.

Tangam Systems

Tangam Systems is the global leader in recommendations driven gaming optimization software, trusted by Casino Gaming Resorts to maximize profit on over 8,300 tables across 9 countries. Launched in2010, Tangam’s flagship software, TYM, turns data into actions to optimize spread planning, game mix, and dynamic management for table games. Merging decades of multidisciplinary experience in casino operations, software engineering, mathematics, and statistics, Tangam’s patented algorithms and visualizations are the first and only product of its category, backed by exceptional support.

nintendo-ds-ranked-as-the-top-console-gamers-most-want-to-see-make-a-modernised-comeback

Nintendo DS ranked as the top console gamers most want to see make a modernised comeback

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  • A new study by Hyperoptic delves into gaming nostalgia, revealing the retro consoles gamers most want to see make a comeback
  • Almost two-thirds (61%) of gamers want the Nintendo DS to return, making it the most sought-after console, followed by the PlayStation 1 (60.6%) and 2 (57.9%)
  • The study also taps into the most in-demand retro games, with the 1991 version of Sonic the Hedgehog taking the top spot (38%)

Over the last year or two we’ve seen new consoles and games launch such as the Nintendo Switch OLED, PS5, and Pokémon Diamond and Pearl. But with search interest for ‘retro gaming’ on the up, it seems many are currently looking for a hit of gaming nostalgia.

Hyperfast broadband provider, Hyperoptic has delved into the world of gaming nostalgia, to uncover the most sought-after consoles and games that players would most like to see make a comeback, or be modernised. Not only that, but the study also unveils just how much money players would spend to get their hands on the consoles.

Based on the percentage of gamers that most want the console to make a comeback or be modernised, the top 10 desired consoles and how much gamers would be willing to pay are:

Console % of gamers that want the console to make a comeback/be modernised The average price gamers are willing to pay
Nintendo DS 61.0% 177.21€
PlayStation 1 60.6% 187.01€
PlayStation 2 57.9% 196.84€
SEGA mega drive 57.0% 172.07€
Nintendo Game Boy 56.8% 165.85€
The Commodore 64 Games System 53.5% 191.28€
Nintendo 64 53.0% 180.85€
Nintendo Game Boy Colour 52.3% 181.70€
Super Nintendo Entertainment System (SNES) 51.8% 188.72€
Nintendo Game Boy Advance SP 51.2%

 

191.05€

Nintendo consoles are leading the way, with six consoles making up the top 10. Taking the top spot is the DS. Released globally between 2004 and 2005, gamers would be willing to spend over 177€ to purchase the handheld console. The PlayStation 1 and 2 make up the top three.

However, considering the consoles that didn’t make the top 10 most desired list, it seems gamers would be willing to spend the most money, overall, on the Xbox One console – 236.45€ to be precise. Over two-fifths (44%) chose this as one of the consoles they’d want to see make a comeback/be modernised, making it the 20th most desired console.

Now we know the most sought-after consoles, looking at the nostalgic games gamers would most love to see make a comeback or be modernised, without further ado, the top 10 gems are:

Game % of gamers that would love to see the game make a comeback/be modernised
Sonic the Hedgehog (1991) 38.0%
Super Mario Kart 64 (1997) 33.4%
Space Invaders (1978) 28.3%
Tetris (1984) 25.8%
Super Mario Bros (1985) 25.3%
Sonic the Hedgehog 2 (1992) 24.3%
Donkey Kong (1981) 21.4%
Crash Bandicoot (1996) 20.3%
Tekken (1990) 13.0%
The Legend of Zelda (1986) 12.8%

1991’s Sonic the Hedgehog claims the top spot, with almost two-fifths (38%) of gamers opting for the game. Other classics on the list include Taito’s 1978 Space Invaders, and Tetris, a game focused on finding the best way to arrange coloured blocks – who would’ve thought this would still be as popular today? Nintendo’s 1981 arcade hit, Donkey Kong, is also another classic game that over one in five (21%) players want to see modernised. We can only dream…

For more information on the top consoles and games, head across to: https://hyperoptic.com/blog/the-most-sought-after-nostalgic-consoles-and-games-revealed/

lottoland-launches-“the-vault”!-the-world’s-largest-online-bingo-jackpot-at-5-million

LOTTOLAND LAUNCHES “THE VAULT”! The world’s largest online bingo jackpot at £5 Million

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World leading online lotto betting operator, Lottoland, has launched a new online 90 ball bingo game – “The Vault” – which offers the world’s largest online Bingo Jackpot of £5 million.  The first game takes place this Saturday, 27th November at 8.30pm.  Going forwards the game will take place every Wednesday and Saturday with tickets selling for just 25p. The online bingo room will back up its new proposition in the UK and Ireland, BinGo BIG.

Lottoland’s record-breaking bingo jackpot will be awarded as part of a new share mechanic, with the winning player receiving £4M and all participating players in the same game sharing the remaining £1M.

The draw is based on Lottoland’s innovative Random and insured Number Generator (RiNG). RiNG which allows customers to win huge jackpots instantly – with the prizes being insured through Lottoland’s own insurance infrastructure.

Lottoland CEO Nigel Birrell said: “We are incredibly excited about launching our bingo product as this has been a long time in the making, but what makes Bingo BIG particularly special is that sharing in a huge prize pot like this is taking us back to that sense of community that everyone has come to know and love about traditional bingo.

“For decades bingo halls have brought people together and we were very conscious when building Bingo BIG that, although we felt we could open the game up to a new audience and bring bingo into a digital setting, we never wanted to lose that feeling of camaraderie and fun.

“We know that for so many of our customers online games are about more than just prizes, and this has given us a great opportunity to create something exciting – all the joy of a big night out from the comfort of your home. We’re very proud of it.”

Bingo BIG players will have the chance to become a millionaire with just one ticket, with entry starting at just 25p.

Lottoland will be adding additional product features and improvements to Bingo BIG in 2022 in support of its strategy to disrupt and modernise the UK’s online bingo space.

bgc-announces-david-willetts-as-new-director-of-communications-and-digital

BGC Announces David Willetts as New Director of Communications and Digital

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The Betting and Gaming Council announced that David Willetts has been appointed as Director of Communications and Digital.

David will be joining the BGC in the new year, from his current role as Press Secretary to Conservative cabinet minister Ben Wallace and head of ministerial communications at the MoD.

The BGC is the standards body committed to setting the highest industry standards and to building consumer and public trust in the betting and gaming industry.

David joins the BGC with an outstanding career across both government and journalism, having previously worked in journalism for The Sun for over a decade before joining the MoD.

David will be assisted by Deputy Director of Communications and Digital, Michael Denoual.

Michael Dugher, Chief Executive, Betting and Gaming Council commenting said:

“The BGC is the standards body committed to driving big changes across the regulated betting and gaming industry. David Willetts is a brilliantly experienced and respected former journalist and communications professional with an outstanding reputation in the media and in government.

“David will be a formidable asset for the BGC. He also joins a strong team which includes the superbly talented Michael Denoual.”

David Willetts, newly appointed Director of Communications and Digital said:

“I am absolutely thrilled to be joining the Betting and Gaming Council and can’t wait to get started. They’ve already made big strides increasing standards across the industry and I’m looking forward to working with the excellent team to drive that work on.”

prize-debt:-calls-to-review-gambling-regulations-as-consumers-rack-up-millions-on-credit-cards

PRIZE DEBT: CALLS TO REVIEW GAMBLING REGULATIONS AS CONSUMERS RACK UP MILLIONS ON CREDIT CARDS

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·  Consumers spent £117m on credit cards entering prize draws and competitions, which are not currently regulated by the Government,  in a bid to win dream prizes(1)

·  Promise of a charitable donation makes nearly half of participants more likely to enter

· Jumbo Interactive calls on the UK Government to regulate the growing prize draw and competition market and for a clampdown on credit cards use

The UK Government is being urged to review current gambling regulations, as new research reveals consumers are racking up millions on credit cards entering popular prize draws and competitions.

The research from Jumbo Interactive found consumers spent £117m on credit cards entering prize draws and competitions in the last year, which due to a loophole, are not currently regulated in the same way as lotteries and raffles.

The study found nearly one in 10 people who entered ‘big ticket’ prize draws, offering the chance to win multi-million pound houses or luxury cars, or prize competitions, have ended up in debt as a result.

Using credit cards to gamble was banned in April 2020, but a loophole in regulation means there are currently no restrictions on commercial prize draw or prize competition companies. For prize draws, this is because they offer “free” entry methods, where it’s possible to play by post for the cost of a postage stamp. Yet, despite this ‘free to enter’ route, an estimated £860m was spent on entries into prize draws in the last year[iii].

Prize draws and competitions that promise a donation to charity also makes 45% of participants more likely to enter, yet over half of players (57%) admit to not checking how much actually goes to good causes.

Jumbo Interactive is now calling for greater regulation of the growing prize draw and competition market, highlighting significant consumer protection concerns over credit card debt, as well as a lack of transparency around prizes and charity donations from entry fees.

It is also urging consumers to check the T&Cs as there is little enforcement of minimum donation percentage for prize draws and competitions. This compares to regulated society lotteries, which give a minimum of 20% of gross ticket sales and often over 50% to good causes.

Nigel Atkinson, UK General Manager, Jumbo Interactive comments: “A huge amount is being spent on credit cards on prize draws, pushing people into debt – despite the free entry option being the reason they are exempt from oversight. With so much money changing hands, the government needs to look at the proper regulation of prize draws and competitions to better protect consumers.

“For many, the fact that some of the cost of entering prize draws and competitions goes to charity is a big part of why they enter. But it remains easy for companies to bury information in the terms and conditions about how much actually goes to charity. Society lotteries on the other hand have minimum donation rates and help raise funds for a wide range of important causes, large and small. Public trust is crucial for society lotteries to operate successfully, and increased regulation of the prize draw and competition market will offer that consistency and transparency.”

Tony Vick, Chair of The Lotteries Council, adds: “The Lotteries Council is increasingly concerned about the use of prize draws operated by commercial gambling companies which are marketing themselves in a similar way to charity lotteries. Lotteries face a series of legislative hurdles that restrict our ability to grow and raise funds for good causes while prize draws face no limits on how many tickets they can sell, what prizes they can offer, and choose whether and how much to give to any charity. We hope the Government looks at this to ensure a fairer playing field.”

Falling foul of scams has also been an issue for 15% of entrants, including paying money for postage on a prize that never arrives, paying a significant amount of money on phone calls or texts to enter a competition without it being clear that it would cost that much, or winning a prize that turned out to be of less value than advertised.

Notably, 72% of those who enter lotteries, draws or competitions think prize competitions and prize draws should be regulated in the same way as gambling.

bragg-gaming-group’s-oryx-gaming-receives-landmark-uk-supplier-license

Bragg Gaming Group’s ORYX Gaming Receives Landmark UK Supplier License

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UK debut will significantly increase Bragg’s addressable market reach with supply of platform and content in the world’s largest regulated online gambling market

ORYX Gaming, a Bragg Gaming Group company, has been granted a UK license, a significant milestone which will see the Company enter one of the world’s most mature iGaming markets and substantially increase its global reach to the largest online gambling market.

The supplier license, awarded by the United Kingdom Gambling Commission (UKGC), will enable Bragg’s ORYX Gaming to provide its content to a wide range of operators, including some of the biggest and most established brands in the industry.

An initial batch of ORYX’s best performing slots have initially been certified for the UK market, including games developed by ORYX’s in-house studio and exclusive titles from Gamomat, with these titles expected to begin rolling out with operator partners before the end of the year.

The total addressable market (TAM) for the online casino sector in the United Kingdom in 2021 is approximately US$ 5.5bn (£4.1bn) according to H2 Gambling Capital, making it the largest regulated iGaming market in the world.

The license represents an important step in Bragg’s growth strategy as it continues to further grow its market share in regulated jurisdictions and secure entry into new markets including large established markets such as the United Kingdom.

The company expects its global market expansion initiatives will increase its TAM six-fold in 2022 to more than US$18bn, of which the UK market will account for just under one third.

Chris Looney, Chief Commercial Officer of Bragg Gaming Group, said: “The UK online gambling market is unmatched in terms of size and maturity and the world’s leading operators all have a presence in the jurisdiction.

“Receiving a UK supplier license offers significant growth opportunities for Bragg as we bring first-class iGaming entertainment to UK players together with local operator partners. This license and our pending entry into the UK market before the end of the year will help to accelerate our international growth trajectory and offers another proof point of the success we continue to achieve with the execution of our global market expansion initiatives.”