fnatic-and-freeletics-announce-the-extra-mile-campaign

Fnatic and Freeletics Announce The Extra Mile Campaign

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Fnatic CS:GO team to lead a fitness campaign to improve gamers’ in-game performance.

Fnatic, the high-performance esports brand, has announced a campaign with Freeletics for The Extra Mile: a campaign to improve the performance of gamers by implementing Freeletics’ proven training methods. This engagement was brokered by German sponsorship agency SKH Sports.

In collaboration with the Fnatic HPU, the Extra Mile Campaign is designed to help gamers unlock the next level of their potential in-game and IRL. This campaign will directly connect Freeletics with the esports audience by inspiring and challenging the Fnatic fan to not just level-up in-game, but out of game too, to take control of their lifestyle and performance.

This campaign is designed to show that grinding like a pro involves more than just practising your game. It’s training right. It’s thinking right. It’s knowing how to best support your game IRL.

With a mixture of in-game training and physical and mental training with Freeletics, anyone can get better (and stay better) over time in the right way. The campaign content will be centred around Fnatic Counter-Strike talent, in particular the infamous JW and young gun Jackinho. With the assistance of the Fnatic HPU director Jens Hofer, the two parties have been working together to create a performance orientated environment for the players.

Freeletics CEO Daniel Sobhani said: “Continuous development and hard work towards a self- set goal is what both Freeletics and Fnatic have in common. This means never giving up, never quitting, going the extra mile to achieve greatness again, again and again. Leveling up together comes naturally and I am very excited to see how we will enable this dynamic audience to physical and mental mastery together.”

Director of Fnatic’s High Performance Unit Jens Hofer said: “Modern esports performance demands so much from players both on the server and in their everyday lives. We’re happy to partner with Freeletics to help show the benefits of physical and mental fitness on in-game performance, not just for our top level pros, but for everyday gamers as well.”

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ONE Esports Partners with Tinder

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ONE Esports, the esports venture of sports media company ONE Championship, has partnered with the social dating app Tinder.

As per the deal, Tinder will introduce a series of experiences to Mobile Legends: Bang Bang (MLBB) and Arena of Valor (AoV) fans across Southeast Asia, which will be accessible through the app.

Tinder will launch “Esports Passion”, a new initiative designed to connect members that are interested in gaming and esports within SEA.

Gaurav Girotra, GM Southeast Asia at Tinder & Match Group, said: “More than half of our Tinder members globally are Gen Z between the ages of 18 and 25, and we know that many of them are now spending more time exploring their passion for gaming online in the aftermath of the pandemic.

“The introduction of Esports Passion will give Gen Z gamers another way to present themselves authentically as they look to connect with others.”

Ten members who include Esports Passion in their profile will have the chance to receive 500 MLBB diamonds; between June 25 and July 7.

In addition, MLBB fans in Indonesia and the Philippines will also be able to participate in the 2021 Community Tournaments in groups of five.

AoV fans in Vietnam and Thailand will also gain access to exclusive content by streamers TMPT VGamer and Thanh Tung Streamer. Plus, five tinder members who use Esports Passion will have the chance to win ONE Esports merchandise.

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Real Luck Group Ltd. engages gambling license specialists SolutionsHub Limited

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New engagement supports expansion in additional markets

Real Luck Group Ltd. and its subsidiary companies doing business as “Luckbox” (the “Group”), a leading provider of licensed, real money esports betting, is pleased to announce an engagement with SolutionsHub Limited, a company specializing in egaming regulation and licensing. This new engagement will help drive 2021 and 2022 revenue growth at the Group by facilitating expansion into new markets and jurisdictions.

SolutionsHub, based in Douglas, Isle of Man, will assist the Company’s mission to expand into new markets and regions through the acquisition of gambling licenses that complement the Group’s existing Isle of Man license. SolutionsHub will also offer support with regulatory affairs, including anti-money laundering compliance and responsible gambling commitments.

The engagement follows the news that the Canadian Senate last week voted in favour of Bill C-218, known as The Safe and Regulated Sports Betting Act, which proposes to make it lawful to bet on a single sports or athletics event.

“Our Isle of Man license already allows us to offer wagering to sports and esports fans in territories around the world, and our intention is to access more markets through the acquisition of additional licenses,” said Real Luck Group CEO Thomas Rosander. “The SolutionsHub team is among the world’s best when it comes to gambling licensing, making them the perfect partner to expand our business of delivering regulated, secure, and entertaining esports betting for existing and future customers.”

“We are thrilled to be working with Real Luck Group,” said SolutionsHub Egaming Specialist James O’Kelly. “Real Luck Group prides itself on integrity and providing the highest levels of player safety and security. We look forward to helping Real Luck Group achieve its licensing and regulatory goals.”

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Virtus.pro launches a game house based on Cyber Loft

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Virtus.pro now has its own place for fans – VP.Bearloga game house. The game house previously known as Cyber Loft transforms into VP.Bearloga with visual design being completely changed to match Virtus.pro’s brand colors.

The VP.Bearloga’s lobby will feature live streams of Virtus.pro matches, and all the PC stations will be packed with HyperX devices. In addition to the club’s trophy stand, guests will have an opportunity to follow Virtus.pro’s legacy through many authentic jerseys from previous years with players’ autographs. Sergey Glamazda, Virtus.pro CEO: “In traditional sports, each club has its own home venue or even a bar where fans gather to watch and discuss the matches of their favorite team. We decided to combine these two formats and create our own place for VP fans where they can not only meet and watch live streams together but also get to know their favorite players, attend autograph sessions, special events, and club’s master classes.”

Alexey Alexandrov, Head of the VP.Bearloga game house: “The idea of opening a Virtus.pro game house on the foundation of Cyber Loft has been in the air for a long time. It’s been a great journey as finally, the Bears got their own haven, and the rebranding has given a new life to our club. Now everyone coming to our club can feel what it’s like being a part of the big VP family and immerse themselves in the esports atmosphere even more.”

The epidemiological situation does not allow us to host any events at the moment. However, we will definitely hold a big event within the walls of VP.Bearloga in compliance with all security measures as soon as the situation stabilizes. Stay tuned and look for additional announcements.

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Dragoni.gg launch eSports betting site complete with form analysis & team stats

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One of the problems for those wishing to bet on eSports is where to find historical data on the teams involved for bettors to make an informed decision. With traditional sports there are not only huge volumes of form but also any number of outlets offering access to it but until now this has not been the case with eSports.

Dragoni.gg (pronounced Dragon Eye) is being launched.

Dragoni Founder, Mark Cole, explains: “Traditional bookmakers have viewed eSports as ‘just another market’ like tennis or football but it is far more nuanced than that. Very few people bet without doing any research – even if they are supporters backing their own team. eSports bettors are no different and Dragoni’s offering will, as a result, be a more immersive experience than previous eSports-only bookmakers, most of whom have now diversified their business into other areas of the industry.”

He added: “eSports is growing in popularity almost exponentially and we feel very strongly that nobody has catered for the needs of the eSports bettor fully. I am also happy to talk with traditional bookmakers looking for a properly tailored eSports product as Dragoni is intended to be both a B2B and B2C product.”

Dragoni is licensed by the UK Gambling Commission.

esports-company-gamerji,-announces-india’s-biggest-esports-event-‘gamerji-community-challenge-2.0’

Esports Company GamerJi, announces India’s biggest Esports event ‘GamerJi Community Challenge 2.0’

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GamerJi, one of the fastest-growing Esports tournament platforms, announces the launch of India’s biggest Esports event ‘GamerJi Community Challenge 2.0’ in partnership with Loco as an exclusive live streaming partner for the tournament.

Founded in 2019 by gaming expert and serial entrepreneur Soham Thacker, GamerJi is India’s leading Esports tournament platform where users can play tournaments of their favorite games, host matches, communicate, share content & win prizes.

GamerJi Community Challenge 2.0 (GCC 2.0), features a prize pool of Rs 3,00,000 and consists of some of the most popular multiplayer games which include Clash Royale, Call of Duty Mobile, FIFA Mobile, WCC3 and Ludo. The limited-time event begins on June 27th and will see over 30,000 players compete in a number of rounds with each qualifier advancing to the finals, which will be held on 10th and 11th July.

Soham Thacker, founder, GamerJi, says, “We believe in the growth story of Esports in India and focus on bridging the gap between amateur to professional level gamers through our tournaments. GCC 2.0 tournament has seen one of the highest participation ever for a single event. GamerJi understands that aspiring gamers need exposure and recognition to advance in their Esports careers. Competitive gaming platforms like ours provide a transitional area for potential Esports athletes, something that the Indian gaming industry needs to accelerate its growth. GCC, a property created by GamerJi will see at least 2 more such large scale tournaments by the year end. GamerJi will continue to launch such tournaments to evangelise the Esports ecosystem in India and continue to provide a fair, fun and engaging platform to amateur gamers.”

GamerJi has over 1.3 million users on its app and has conducted over 22,000 matches. The tournament registration is free and can be done via the GamerJi App, available on the App Store and Google Play Store.

The first GamerJi Community Challenge GCC 1.0, which was organised earlier this year in January, featured 6 games with a prize pool of Rs. 1 lakh, attracted over 21,000 players, and reached over 7.3 million influencers with a 67% engagement rate.

GCC 2.0 has witnessed one of the highest participation numbers under a single event, with 30,000 registrations and counting, surpassing GCC 1.0. Throughout the event, it aims to reach over 10 million gaming influencers. The tournament will be moderated by the GamerJi team to ensure fair play, and multiple winners will be awarded cash prizes at the conclusion of the tournament.

GamerJi is also aggressively elevating the inter-college Esports landscape in the country with its college gaming league – CGL  which has associated with more than 100 college teams since March 2021. CGL tournaments held in Apr 2021 saw more than 50 colleges compete including  BITS – Pilani,  Symbiosis Pune, Delhi university and nineteen IITs amongst others.

GamerJi plans to host three inter-college CGL tournaments and two GamerJi Community Challenge – GCC by this year-end.

The Indian gaming community is seeing one of the best growth phases as both amateurs and pros continue to stay indoors and naturally opt to hone their online gaming skills. According to a report by Deloitte India, the online gaming industry in India is expected to reach $2.8 billion by 2022. GamerJi addresses aspiring gamers in India to provide them with evolving gaming possibilities and position India as a global leader in Esports.

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Luxury Brands Louis Vuitton and Gucci provide further legitimacy for esports industry – states Abios Founder Oskar Fröberg

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The Abios founder and CEO explains why esports is one of the most promising sectors for future growth within the iGaming market

What does the recently announced relationship with ICE365.com mean to the company and what do you hope to achieve?

We are naturally very excited about the partnership and to contribute to the new ICE365 platform. Abios aims to provide content and detailed insights for the industry to take part of through the platform, while presenting our team with a great communication platform to address important topics and potential issues. Among these are very important but often overlooked topics such as match integrity and regulatory compliance. Building the right foundation for esports is paramount for its continued growth.
Having been active in the industry for 8.5 years, we believe ourselves to have profound insights into what is important and want to bring them to light. Our intention is ultimately to protect the future of esports. Our team also seeks to provide value for the iGaming-community through timely esports content.

The partnership has a clear focus on education – do you think there’s a knowledge gap as far as esports and the broader igaming community is concerned and how do you hope to address it?

The iGaming community is well-aware of esports, as many have already identified the market as one of the most promising sectors for future growth. Most sportsbooks have also started experimenting by at least offering a couple of markets or tournaments in esports.
Esports can however be demanding to navigate since it is both dynamic and fast-moving, with changes introduced on a regular basis and new game titles still trying to establish themselves as part of the core offering. In addition to our data and odds products, we do our best to offer in-depth content around various esports-related topics to help the iGaming community identify opportunities within the sector and make educated decisions.
While there may sometimes be a slight gap in knowledge, it is more often the case that traditional companies lack properly customised tools to monetise esports. Alongside our data business, we are currently investing heavily in enabling sportsbooks to build completely custom and new experiences using our odds product.

You appear to have a strong commitment to protecting the integrity of esports – how important is this and is match-fixing a very real threat?

Match-fixing is a prevalent threat to esports, as it is to any traditional sport. Nobody wants to watch or place a bet on a match with suspicious or unfair behaviour. It removes the fun out of the competition and gambles (no pun intended) with the entire legitimacy of esports. If esports is perceived as an environment with lots of suspicious activity, its public perception and viewership will be adversely affected. This is not only a challenge for Abios but for the industry as a whole.
Today, game publishers are increasingly improving safeguards to deal with cheating, making it more and more difficult to cheat. Tournament organisers work closer with data partners and sportsbooks to identify suspicious betting behaviour. Generally, large tournaments are very safe, game publishers and tournament organisers alike take these issues very seriously. It’s important to continuously raise awareness of these subjects.

Does the involvement of big blue chip sponsors the final symbolic confirmation that esports is here to stay?

While some blue chip-sponsors such as Coca Cola have been in the industry for years, the real shift is seen when non-endemic luxury brands such as Louis Vuitton and Gucci join the mix, designing skins for games as well as clothing lines with teams. These companies are incredibly quality and brand conscious. Seeing them engage in esports provides further legitimacy for the industry. We’ve come a long way from esports being perceived as a pastime for young boys sitting in their parents’ basements, but there is still a long way to go until esports has reached its full potential.

How important is it that regulators understand the nuances of esports?

We generally do not comment on the work of regulatory bodies in esports, as we respect the immense complexities of the subject. We do however feel that it is important for regulators to understand esports and its intricacies instead of simply copying the regulations of regular sports and pasting them for esports.
A great example of a relatively new regulation is that of player ages. Several countries have put regulations in place against offering matches where the players are minors. This is both to protect the players and to combat match-fixing, which is noble. However, it simultaneously imposes complications for sportsbooks looking to keep their markets open while staying compliant in different regions simultaneously.
Abios has always put a lot of emphasis on regulatory compliance, which encompasses the need for downstream partners, such as sportsbooks, to comply with these regulations without any friction. We therefore make regulatory compliance tools an integral and automatic part of our products.

During the pandemic has esports managed to fill a void while the traditional big sports such as football weren’t able to function properly?

When practically all traditional sports were delayed, postponed or outright cancelled more than a year ago, we experienced a strong influx in interest for esports. The esports betting market has proven to be very pandemic-resilient. The best part is that esports seems to remain popular, even as traditional sports have come back.
The interest is definitely there among punters and the audience is huge. However, we still believe that there is a long way to go with building the best possible products for esports. We are conducting extensive research to find the most engaging markets and fast integration processes for our odds feed and will bring new and unique possibilities for customer differentiation given the data rich nature of esports.

Has the pandemic created a new esports audience and demographic?

With more people staying at home, more people have picked up on esports tournaments. However, the pandemic has also increased the pace of change in the esports industry. New games have grown in popularity, especially sports games which from a competitive esports perspective were very small two years ago. These games have helped bridge the gap to esports for regular sports fans and punters. The sports games have also proven to work tremendously well as filler products for when there are no matches in traditional sports.

Is this the most exciting time to be involved with the esports phenomenon and what does it mean to you personally and to Abios as a company?

With the risk of sounding clichéd, it has always been an exciting time to be involved within esports. The industry is fast-growing and nowhere near its peak.
While our odds product is currently on par with other products on the market, we have so much more in the pipeline. We have built a strong foundation with over eight years of esports data management and base our in house modelling on this unique dataset and platform. This allows us to drive down bet delays and increase uptime through automation while creating completely unique and engaging bet offers.

Clarion’s head of Esports, William Harding, described Abios as being ‘the perfect partner’ – would you concur?

We want to add value to Clarion Gaming’s high-quality content by bringing our expertise and leveraging our 8+ year history in esports to provide the iGaming audience with further insights. Given the past years growth in the esports iGaming-sector, this partnership is certainly a perfect fit.

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Betway Gets into the Olympic Spirit with the Betway x BLAST Spring Games

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Leading online bookmaker Betway and tournament organisers BLAST are challenging the esports community to claim gold with four Olympic-themed challenges on Counter-Strike: Global Offensive.

Competing on the maps, gamers will have their ability, composure and movement put to the test, with the highest overall scorer being crowned the winner and given the coveted Betway x BLAST golden medal. This follows the success of the Fall Games, where thousands watched and competed as they tried to beat their favourite esport pros score.

Challenge 1 will see players test their agility as they take on the Hurdles in a bid to be the last gamer standing. Next, Surf will test their experience and ability to ride the wave, while Challenge 3 will make sure they are steady on their feet as they compete in Glass Floor. Finally, Competitive Tag will set the winner from the losers, as players vie to record the least amount of time-tagged.

Now available to download on Steam, fans will have seen these maps in action before on the Blast Premier YouTube and Twitch channel, racking up millions of views.

Adam Savinson, on behalf of esports at Betway, said: “The Betway Spring Games is the latest addition to the ever-growing portfolio of Counter-Strike maps produced by Betway. The maps are a unique way Betway can engage CSGO fans and have become a staple within the community.

“The reception and popularity of the maps has been incredible! We’re proud to be able to continue to innovate in a game that has been around for over 22 years and have already started on planning the next one!”

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Altenar to integrate new esports data feed from Oddin

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The esports odds feed from Oddin will be made available to Altenar sportsbook clients as part of a new partnership between the two companies.

Altenar confirmed that the feed, which comes with live-streaming, multiple live markets and over 80% uptime for a wide coverage of esports tournaments, is the latest ‘premium quality data feed’ to be integrated with its in-house developed sportsbook software.

“The esports phenomenon is global,” said Altenar CEO Stanislav Silin. “We work with multiple operators from very different regions. However, we received many requests for a more attractive esports offering. We were very lucky to find a partner like Oddin.

“Their product is ready to deliver a very competitive live betting offering. Our clients can’t wait to connect Oddin’s odds feed for Counter-Strike, League of Legends, or Dota 2. This is going to be a game-changer that will help them attract millennials to their sportsbooks.”

Marek Suchar, Head of Partnerships at Oddin, added: “We’re very happy to continue our global expansion. Partnering with leaders in the industry such as Altenar is great news for us and the esports betting industry in general.

“More and more operators will have the chance to deliver a truly engaging esports betting experience to their clients. Esports betting is meant to play a key role in the industry for the upcoming years and big partnerships like this are just the beginning.”

Source: SBC News

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Guild Esports Signs Samsung Partnership Deal

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Today, Guild Esports, the leading esports organization co-owned by David Beckham, is pleased to welcome Samsung, world-leader in transformative technologies, as its Official Display Partner.

The partnership with Guild is Samsung’s first partnership agreement with a UK esports organization and will commence from today, following the signing of a one-year deal across the UK & Ireland.

Samsung will provide monitors and displays for Guild’s newly launched Academy and additional monitors for pro-players, content creators, and staff, along with LCD displays and LED signage for rooms in Guild’s future London headquarters. Samsung’s high-performance monitors will offer Guild players the high refresh rate and low response time vital for the competitive world of professional esports.

The partnership will see Samsung enjoy exposure across Guild’s social and digital content, featuring its pro-players and content creators, while also offering VIP experiences for fans. Samsung’s display solutions will also be integrated into the Guild Academy’s physical infrastructure and roadshows.

Guild and Samsung share the same vision for the future of esports, and the partnership reaffirms their commitment to providing best-in-class technology and infrastructure for esports professionals, which are essential for the development of talent at every level and the wider gaming community.

Michelle Tierney, Director of Commercial Partnerships, added: “We’re delighted to be partnering with a brand as prestigious as Samsung, further demonstrating the commitment to our audience by aligning with best-in-class brands throughout our partner family. Samsung is an ideal partner for Guild given its world-leading technology, focus on innovation and providing users with the best possible gaming experience.”

Damon Crowhurst, Display Head at Samsung Electronics UK, said: “Samsung is excited to be joining the Guild family and we look forward to delivering value to the gaming audience. From monitors to displays, Samsung is constantly striving to improve the user experience by harnessing new innovations resulting in total immersion, unrivalled game play and maximum comfort. This partnership shows continued commitment to gamers and the wider industry, offering fans experiences beyond the norm. Historically, we have a long-standing legacy in esports, and we see Guild as the perfect partner to continue this in the UK & Ireland.”