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Ultimate Battle launches Battlegrounds Mobile India on its platform

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Ultimate Battle (UB), India’s first-ever one-stop online esports platform, is geared up to host exciting tournaments for the recently-launched game Battlegrounds Mobile India (BGMI) on their platform. With an aim to boost the esports and gaming ecosystem in the country, Ultimate Battle has launched this exclusive Indian game on its platform. While the whole focus of esports is shifted to online with the absence of local area network (LAN) events due to the ongoing Covid-19 pandemic, the tournaments will help the esports athletes and their roster to start their grind and prepare for national and international events.

The country’s most popular esports platform UB, which has been a destination for playing many action-packed games with high-end graphics and has successfully integrated more than 10 esports title games to the platform, with BGMI, this exclusively designed game will fuel the growth of mobile gaming in India and the game will leverage the power of the mobile-first gaming ecosystem of the country. With the participation of both professionals and casual gamers, it also has the ranking system in place as part of the automated leader board based on the performances of the players and the winners will be awarded exciting prize money.

Exciting Features for BGMI players:

Tournaments: BR events will be hosted every hour so players can enjoy competitive gameplay at any time.

Leaderboards: Play daily and rake up your Ranking to get rewards.

Redeem Shop: Players will be able to get in-game items and more by collecting UB Coins by playing games on UB.

“At Ultimate Battle we are very excited to launch BGMI on our platform which is an exclusive Indian game as we strive to provide the esports community with the gaming events, content, and more through our online esports platform which caters to more than 3,00,000 registered gamers. The pre-registration phase has already marked a great success with 40 million Indian gamers which will continue to grow. We will host multiple online tournaments as it’s the favourite game among the Indian gamers which is making a much-awaited coming back. We’ll also be looking into adding BGMI to our flagship tournament All India Esports league (AIEL), which will be launched this month,” said Mr. Tarun Gupta, Founder, Ultimate Battle.

Currently, the platform has garnered a player base of more than 3,00,000 and has been growing every day. With over 54,000 monthly active users, gamers get an active community to interact with and compete against each other. The platform is now available on Google PlayStore for Android users and till now it has seen over 63,000 downloads already. The freshly launched app of the platform will facilitate easier connectivity and accessibility for its users and leverage the power of the mobile-first ecosystem of the country.

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Ultimate Tournament Joins ESIC

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ESIC has added esports betting operator Ultimate Tournament eSportsbook to its roster of Anti-Corruption Supporters.

Ultimate Tournament will assist ESIC in investigating suspicious betting activity across their betting platform, endorsing ESIC’s greater effort against match-fixing and betting fraud within the esports betting industry.

Anti-Corruption Supporters like Ultimate Tournament work with ESIC by providing the information needed for initiating and conducting investigations on match-fixing and betting fraud.

“We are happy to welcome Ultimate Tournament as an Anti-Corruption Supporter of ESIC. Our anti-corruption supporters play an important role in our mission to deter cheating and fraudulent activity within betting. By joining ESIC, Ultimate Tournament has displayed its commitment to playing its part in maintaining the integrity of esports. We look forward to working with Ultimate Tournament to investigate suspicious betting activity, and curb cheating and betting fraud within esports,” Ian Smith, Commissioner of ESIC, said.

“Esports is undeniably a rapidly growing industry and, as a US-based gaming operator, match integrity and customer protection are of the highest concern for us. In order for esports to grow, and for users to have the safe experience they deserve, we believe it is imperative to work together as an industry to set a standard for fair play, and to enforce those standards universally. We are very happy to have the opportunity to work with ESIC and join the fight against match fraud and help push esports to the next level!” Alex Pickett, Co-founder and CEO of Ultimate Tournament, said.

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Williams Racing Partners with Resolve

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Formula One team Williams Racing, through its Williams Esports operation, has partnered with esports company Resolve for an entry into the Rocket League Championship Series Season XI.

As part of the deal, Resolve, a fast emerging, UK-based esports organisation that recently won the UK League Championship and now compete in the Northern League of Legends Championship, will share its knowledge and experience of Rocket League competition with Williams.

“Rocket League has been a topic of discussion around the team for a while now; our people play it; their kids play it – it’s huge. Regardless of whether it’s on track or off it, Williams Racing has an imperative to race and compete, and this is what we’ll be doing with Resolve as we enter the Rocket League Championship Series Season XI. This partnership is incredibly exciting; Resolve have made an impressive start to life as a competitive esports team and we’re looking forward to being a part of that as we continue to take on the world of esports and expand our audience beyond racing,” Tim Hunt, Chief Marketing Officer at Williams Racing, said.

“We’re delighted to work with such an iconic brand. Williams Racing is a big, big name in racing and Formula One and we’re huge motorsport fans. The discussions that led to this partnership revealed that we have more common ground than we could have imagined. We share a similar vision and this deal will not only see this partnership enter Rocket League but will also align our mutual values of promoting talent, health, wellbeing and performance. Obviously, this is also an important opportunity in the marketplace but, business aside, Williams Racing are winners. It’s our intention to channel their expertise, fully, into our pursuit of glory in Rocket League,” Ilias Pajoheshfar, founder and CEO of Resolve, said.

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ESPORTS INSIDER ANNOUNCES THE RETURN OF ESI DIGITAL SUMMER AND START-UP INVESTMENT COMPETITION, THE CLUTCH

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Esports Insider, the leading B2B esports events and media company is excited to reveal the return of ESI Digital Summer on 8-9th September, and The Clutch, a pitch investment competition which provides some of the most promising esports focused startups with a chance to pitch to a panel of investors and judges, and the opportunity to promote themselves. This year’s winner of The Clutch will receive an exclusive place in Level 256’s leading incubator program, worth 5,000 Euros, and includes meetings with notable investors , partners, organisations, institutions and key accounts from around the world.

ESI Digital Summer will bring together industry leaders in esports, sports and global brands to discuss and debate investment, esports ecosystems, education and more, and will feature some of the world’s most innovative brand showcases. With over 60 speakers, 400 attendees and more than 16 hours of live content across two days, ESI Digital Summer is also offering unparalleled networking opportunities for all attendees. Speakers for ESI Digital Summer will include some of the industry’s most prominent thought leaders and brand authorities, and is set to be announced over the coming months.

The Clutch, in partnership with Level 256, an innovation & economic development platform dedicated to esports by Paris&Co launched in 2018 and supported by the City of Paris, has become a standout initiative within the industry. With applications now open, esports focused startups can enter to take part in this prestigious competition taking place on September 9th. Entrants will have just minutes to pitch before an esteemed judging panel starts their questions and investigation. The panel will decide the best company with the winner to be announced during the final moments of ESI Digital Summer.

The winner of The Clutch in 2021 will secure an exclusive place in Level 256’s industry leading incubator program worth 5,000 Euros. The winning company will also be offered both extensive promotion, and access to mentorship and guidance that will help elevate their company to the next level. Level 256 launched in November 2018 by Paris&Co and with the initiative of the City of Paris, has incubated 32 projects dedicated to esports, which created 168 jobs and raised over 20M€. The platform has gathered more than 103 speakers and mentors during their hosted events since its launch.

In its fourth edition, and now an annual ESI event, The Clutch has seen over 50 startups in its first two editions and seen some of the most impressive and industry-changing esports startups showcased. Previous winners have included esports performance company GScience who build performance systems tailored to gamers, and TEAMS.GG, a gaming matchmaking platform allowing players to find like minded people to create ideal teams, and play better together.

“It was extremely important and exciting for us to win The Clutch Digital as it was another proof [statement] that this kind of technology is relevant to the esports space, and that Anzu specifically is relevant in the ad space. It was great to be recognised by leaders in the space.” said Natalia Vasilyeva, VP of Marketing at Anzu.

“We are very thrilled to be a partner in this 4th edition of the ESI and The Clutch. We are looking forward to discovering the amazing entrepreneurs of the British esports world. It is also a great opportunity to support the European esports ecosystem by encouraging cooperation between France and the UK. We are happy to welcome the winner to benefit from our incubation program and we hope that this first step is just the beginning!” said Vincent Vercelli, Head of Incubation for Level 256 (Paris&Co).

“I am really excited ESI Digital Summer will return this September providing world class content and presenting some of the largest global brands, and will also host the fourth edition of The Clutch. This year we are looking forward to showcasing the most ground-breaking startup ideas and first-rate pitches in the industry, and as always, it will be a difficult process to whittle it down to a final four. Since its inception in 2019, we have continued to see more and more esports startups enter the space and here at Esports Insider, we are proud to continue providing a platform for those companies looking to stand out, and unapologetically push boundaries in the esports industry.” said Sam Cooke, Managing Director and Co-founder of ESI.

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Fnatic and Freeletics Announce The Extra Mile Campaign

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Fnatic CS:GO team to lead a fitness campaign to improve gamers’ in-game performance.

Fnatic, the high-performance esports brand, has announced a campaign with Freeletics for The Extra Mile: a campaign to improve the performance of gamers by implementing Freeletics’ proven training methods. This engagement was brokered by German sponsorship agency SKH Sports.

In collaboration with the Fnatic HPU, the Extra Mile Campaign is designed to help gamers unlock the next level of their potential in-game and IRL. This campaign will directly connect Freeletics with the esports audience by inspiring and challenging the Fnatic fan to not just level-up in-game, but out of game too, to take control of their lifestyle and performance.

This campaign is designed to show that grinding like a pro involves more than just practising your game. It’s training right. It’s thinking right. It’s knowing how to best support your game IRL.

With a mixture of in-game training and physical and mental training with Freeletics, anyone can get better (and stay better) over time in the right way. The campaign content will be centred around Fnatic Counter-Strike talent, in particular the infamous JW and young gun Jackinho. With the assistance of the Fnatic HPU director Jens Hofer, the two parties have been working together to create a performance orientated environment for the players.

Freeletics CEO Daniel Sobhani said: “Continuous development and hard work towards a self- set goal is what both Freeletics and Fnatic have in common. This means never giving up, never quitting, going the extra mile to achieve greatness again, again and again. Leveling up together comes naturally and I am very excited to see how we will enable this dynamic audience to physical and mental mastery together.”

Director of Fnatic’s High Performance Unit Jens Hofer said: “Modern esports performance demands so much from players both on the server and in their everyday lives. We’re happy to partner with Freeletics to help show the benefits of physical and mental fitness on in-game performance, not just for our top level pros, but for everyday gamers as well.”

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ONE Esports Partners with Tinder

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ONE Esports, the esports venture of sports media company ONE Championship, has partnered with the social dating app Tinder.

As per the deal, Tinder will introduce a series of experiences to Mobile Legends: Bang Bang (MLBB) and Arena of Valor (AoV) fans across Southeast Asia, which will be accessible through the app.

Tinder will launch “Esports Passion”, a new initiative designed to connect members that are interested in gaming and esports within SEA.

Gaurav Girotra, GM Southeast Asia at Tinder & Match Group, said: “More than half of our Tinder members globally are Gen Z between the ages of 18 and 25, and we know that many of them are now spending more time exploring their passion for gaming online in the aftermath of the pandemic.

“The introduction of Esports Passion will give Gen Z gamers another way to present themselves authentically as they look to connect with others.”

Ten members who include Esports Passion in their profile will have the chance to receive 500 MLBB diamonds; between June 25 and July 7.

In addition, MLBB fans in Indonesia and the Philippines will also be able to participate in the 2021 Community Tournaments in groups of five.

AoV fans in Vietnam and Thailand will also gain access to exclusive content by streamers TMPT VGamer and Thanh Tung Streamer. Plus, five tinder members who use Esports Passion will have the chance to win ONE Esports merchandise.

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Real Luck Group Ltd. engages gambling license specialists SolutionsHub Limited

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New engagement supports expansion in additional markets

Real Luck Group Ltd. and its subsidiary companies doing business as “Luckbox” (the “Group”), a leading provider of licensed, real money esports betting, is pleased to announce an engagement with SolutionsHub Limited, a company specializing in egaming regulation and licensing. This new engagement will help drive 2021 and 2022 revenue growth at the Group by facilitating expansion into new markets and jurisdictions.

SolutionsHub, based in Douglas, Isle of Man, will assist the Company’s mission to expand into new markets and regions through the acquisition of gambling licenses that complement the Group’s existing Isle of Man license. SolutionsHub will also offer support with regulatory affairs, including anti-money laundering compliance and responsible gambling commitments.

The engagement follows the news that the Canadian Senate last week voted in favour of Bill C-218, known as The Safe and Regulated Sports Betting Act, which proposes to make it lawful to bet on a single sports or athletics event.

“Our Isle of Man license already allows us to offer wagering to sports and esports fans in territories around the world, and our intention is to access more markets through the acquisition of additional licenses,” said Real Luck Group CEO Thomas Rosander. “The SolutionsHub team is among the world’s best when it comes to gambling licensing, making them the perfect partner to expand our business of delivering regulated, secure, and entertaining esports betting for existing and future customers.”

“We are thrilled to be working with Real Luck Group,” said SolutionsHub Egaming Specialist James O’Kelly. “Real Luck Group prides itself on integrity and providing the highest levels of player safety and security. We look forward to helping Real Luck Group achieve its licensing and regulatory goals.”

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Virtus.pro launches a game house based on Cyber Loft

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Virtus.pro now has its own place for fans – VP.Bearloga game house. The game house previously known as Cyber Loft transforms into VP.Bearloga with visual design being completely changed to match Virtus.pro’s brand colors.

The VP.Bearloga’s lobby will feature live streams of Virtus.pro matches, and all the PC stations will be packed with HyperX devices. In addition to the club’s trophy stand, guests will have an opportunity to follow Virtus.pro’s legacy through many authentic jerseys from previous years with players’ autographs. Sergey Glamazda, Virtus.pro CEO: “In traditional sports, each club has its own home venue or even a bar where fans gather to watch and discuss the matches of their favorite team. We decided to combine these two formats and create our own place for VP fans where they can not only meet and watch live streams together but also get to know their favorite players, attend autograph sessions, special events, and club’s master classes.”

Alexey Alexandrov, Head of the VP.Bearloga game house: “The idea of opening a Virtus.pro game house on the foundation of Cyber Loft has been in the air for a long time. It’s been a great journey as finally, the Bears got their own haven, and the rebranding has given a new life to our club. Now everyone coming to our club can feel what it’s like being a part of the big VP family and immerse themselves in the esports atmosphere even more.”

The epidemiological situation does not allow us to host any events at the moment. However, we will definitely hold a big event within the walls of VP.Bearloga in compliance with all security measures as soon as the situation stabilizes. Stay tuned and look for additional announcements.

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Dragoni.gg launch eSports betting site complete with form analysis & team stats

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One of the problems for those wishing to bet on eSports is where to find historical data on the teams involved for bettors to make an informed decision. With traditional sports there are not only huge volumes of form but also any number of outlets offering access to it but until now this has not been the case with eSports.

Dragoni.gg (pronounced Dragon Eye) is being launched.

Dragoni Founder, Mark Cole, explains: “Traditional bookmakers have viewed eSports as ‘just another market’ like tennis or football but it is far more nuanced than that. Very few people bet without doing any research – even if they are supporters backing their own team. eSports bettors are no different and Dragoni’s offering will, as a result, be a more immersive experience than previous eSports-only bookmakers, most of whom have now diversified their business into other areas of the industry.”

He added: “eSports is growing in popularity almost exponentially and we feel very strongly that nobody has catered for the needs of the eSports bettor fully. I am also happy to talk with traditional bookmakers looking for a properly tailored eSports product as Dragoni is intended to be both a B2B and B2C product.”

Dragoni is licensed by the UK Gambling Commission.

esports-company-gamerji,-announces-india’s-biggest-esports-event-‘gamerji-community-challenge-2.0’

Esports Company GamerJi, announces India’s biggest Esports event ‘GamerJi Community Challenge 2.0’

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GamerJi, one of the fastest-growing Esports tournament platforms, announces the launch of India’s biggest Esports event ‘GamerJi Community Challenge 2.0’ in partnership with Loco as an exclusive live streaming partner for the tournament.

Founded in 2019 by gaming expert and serial entrepreneur Soham Thacker, GamerJi is India’s leading Esports tournament platform where users can play tournaments of their favorite games, host matches, communicate, share content & win prizes.

GamerJi Community Challenge 2.0 (GCC 2.0), features a prize pool of Rs 3,00,000 and consists of some of the most popular multiplayer games which include Clash Royale, Call of Duty Mobile, FIFA Mobile, WCC3 and Ludo. The limited-time event begins on June 27th and will see over 30,000 players compete in a number of rounds with each qualifier advancing to the finals, which will be held on 10th and 11th July.

Soham Thacker, founder, GamerJi, says, “We believe in the growth story of Esports in India and focus on bridging the gap between amateur to professional level gamers through our tournaments. GCC 2.0 tournament has seen one of the highest participation ever for a single event. GamerJi understands that aspiring gamers need exposure and recognition to advance in their Esports careers. Competitive gaming platforms like ours provide a transitional area for potential Esports athletes, something that the Indian gaming industry needs to accelerate its growth. GCC, a property created by GamerJi will see at least 2 more such large scale tournaments by the year end. GamerJi will continue to launch such tournaments to evangelise the Esports ecosystem in India and continue to provide a fair, fun and engaging platform to amateur gamers.”

GamerJi has over 1.3 million users on its app and has conducted over 22,000 matches. The tournament registration is free and can be done via the GamerJi App, available on the App Store and Google Play Store.

The first GamerJi Community Challenge GCC 1.0, which was organised earlier this year in January, featured 6 games with a prize pool of Rs. 1 lakh, attracted over 21,000 players, and reached over 7.3 million influencers with a 67% engagement rate.

GCC 2.0 has witnessed one of the highest participation numbers under a single event, with 30,000 registrations and counting, surpassing GCC 1.0. Throughout the event, it aims to reach over 10 million gaming influencers. The tournament will be moderated by the GamerJi team to ensure fair play, and multiple winners will be awarded cash prizes at the conclusion of the tournament.

GamerJi is also aggressively elevating the inter-college Esports landscape in the country with its college gaming league – CGL  which has associated with more than 100 college teams since March 2021. CGL tournaments held in Apr 2021 saw more than 50 colleges compete including  BITS – Pilani,  Symbiosis Pune, Delhi university and nineteen IITs amongst others.

GamerJi plans to host three inter-college CGL tournaments and two GamerJi Community Challenge – GCC by this year-end.

The Indian gaming community is seeing one of the best growth phases as both amateurs and pros continue to stay indoors and naturally opt to hone their online gaming skills. According to a report by Deloitte India, the online gaming industry in India is expected to reach $2.8 billion by 2022. GamerJi addresses aspiring gamers in India to provide them with evolving gaming possibilities and position India as a global leader in Esports.