gen.g-partners-with-galorants-for-women’s-valorant-tournaments

Gen.G Partners with Galorants for Women’s Valorant Tournaments

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Esports organisation Gen.G has entered into a partnership with Galorants, an all women’s Valorant community, to produce a series of VCT Game Changers Academy Tournaments throughout the rest of 2021.

The tournaments will be presented by Gen.G and help further the involvement of women in esports, with the first event beginning on July 30.

“When we first launched Galorants in June of 2020, we had no idea the journey that it would take us on,” Nicci Barker, the founder of Galorants and Gen.G’s talent development ambassador, said.

“Since then, we have worked with some of the biggest names in gaming, including Riot Games, to continue to develop and encourage growth within our community,” Barker added.

“Gen.G and Galorants share the same values and mission, and we’re teaming up to continue to bring powerful opportunities to both amateur and pro women,” Amanda Kane, associate director of talent and content at Gen.G, said.

red-bull-campus-clutch-world-final-talent-revealed

Red Bull Campus Clutch World Final Talent Revealed

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Red Bull Campus Clutch, the largest global student VALORANT esports competition, will culminate in an epic World Final this weekend. The event is the conclusion to the VALORANT tournament that has seen over 25,000 participants and 400 events, in search of the world’s best student VALORANT team. On Saturday, 12 teams will enter. After this weekend, only one will remain – the Red Bull Campus Clutch World Champion team. The event will take place offline in Madrid, feature an exclusive live audience and appearances from a number of leading figures in esports, including Oscar “Mixwell” Canales, Brittani Johnson, Daniel “DDK” Kapadia and Jessica “Jessgoat” Bolden.

Red Bull Campus Clutch began in January with qualifiers and regional finals taking place in over 50 countries showcasing the finest student VALORANT players. Last month, the 50 National Final Winning teams entered the Red Bull Campus Clutch World Final Knockout Round, a first of its kind event in VALORANT esports, which ran from June 3rd to 6th and culminated in an epic, 24 hour, non-stop livestream. The top 12 teams from all corners of the globe were decided and will now make their way to the World Final to compete on the biggest stage of their lives including; Bedel Ödeyenler from Turkey who defeated 1600 teams in the qualifier stage and Project S from Portugal who despite never meeting in real life managed to defeat the UK in the Knockout Round.

The Red Bull Campus Clutch World Final will run from July 17th to 18th. The pinnacle of the competition, the event will be broadcast live on Twitch and YouTube, where players will compete for €20,000. The winning team will also receive VIP tickets to VALORANT Champions Tour where they will experience the event from the perspective of a player. They will also receive global recognition on broadcast during the event, with highlights from their momentous win played for viewers across the globe.

Taking place offline in Madrid, the event is one of the first LAN competitions since April 2020. It will also feature a limited live, onsite audience to cheer on players and hype up the online viewers. The schedule for the World Final is as follows:

  • Group Stage: Saturday 17th July – 9:30am to 7pm CEST
  • Semi Finals: Sunday 18th July – 11am – 5pm CEST
  • Final: Sunday 18th July – 5pm CEST

Supporting this event will be some of the leading figures in the esports community, offering play-by-play commentary, in-depth analysis and behind the scenes specials throughout the tournament. The talent lineup includes professional VALORANT player and Captain of G2 Esports Oscar “Mixwell” Canalescaster and prolific competitive gamer Dan “ddk” Kapadia, commentator and former pro Gears of War player Loviel “Velly” Cardwell and VALORANT expert Alex “Vansilli” Nguyen. Britanni Johnson and Jessica “Jessgoat” Bolden will also be in attendance to provide their expert analysis to fans across the globe. Red Bull Campus Clutch will feature:

  • Host: Iain Chambers
  • Host: Loviel “Velly” Cardwell
  • Caster & Analyst: Daniel “DDK” Kapadia
  • Caster & Analyst: Victoria “Gottimoxi” Helen Johnson
  • Caster & Analyst: Alex “Vansilli” Nguyen
  • Caster & Analyst: Ryan “RyanCentral” Horton
  • Caster & Analyst: Gustavo “Upmind” F Domingues
  • Caster & Analyst: Britanni Johnson
  • Caster & Analyst: Jessica “Jessgoat” Bolden
  • Caster & Analyst: Oscar “Mixwell” Canales
  • Caster & Analyst: Joseph “Keeoh” Winkler
  • Caster & Analyst: Jakub “Lothar” Szygulski

The competing teams of the Red Bull Campus Clutch are:

  • Team Belarus: Platoon
  • Team Belgium: PXL Esports
  • Team Canada: BTR
  • Team Egypt: Anubis
  • Team New Zealand: Mama’s Boys
  • Team Pakistan: MAXD
  • Team Peru: Cataclysm
  • Team Portugal: Project S
  • Team South Korea: VAC Kimchi
  • Team Spain: Spain.DLL
  • Team Turkey: Bedel Ödeyenler
  • Team USA: Bay Area Vandals

wolves-esports-teams-up-with-gr-racing

Wolves Esports Teams Up with GR Racing

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Resuming a partnership that started last year at the Le Mans Virtual 24 Hours, Wolves Esports and GR Racing have linked up once again to take part in sim racing as Wolves GR Esports.

As per reports, two drivers have joined Wolves GR Esports in order to compete in tournaments. The first one is Adam Maguire, who starred as one of the drivers in the Wolves liveried GR Racing car at last year’s Le Mans Virtual. The other driver is 22-year-old Liam de Waal.

Wolves GR Esports team will make its competitive debut in the Formula Pro Series, taking place on the rFactor 2 platform. The series will consist of six races, one every two weeks, with the debut race of the team taking place on 19 July, held on the Belgian track of Spa-Francorchamps.

battlegrounds-mobile-india-launch-party-gets-record-breaking-views,-shows-its-potential-to-become-the-best-‘india-ka-game’

Battlegrounds Mobile India launch party gets record-breaking views, shows its potential to become the best ‘India Ka Game’

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With the much-anticipated and successful Esports title launch of Battlegrounds Mobile India (BGMI) in the Indian market, the launch party of the exclusive Indian game surprised all with the total number of views going past the 25-million mark throughout the entirety of the launch party across all platforms. Country’s eighteen prominent gamers, content creators and known personalities in the world of Esports came up with their exclusive squad and became the part of this virtual launch party which was held on July 8-9, 2021.

While accumulating the numbers, 97,19,493 and 79,14,400 views came on the first and second day respectively across Hindi and English language on BGMI’s official YouTube channel, the engagement throughout the launch party proved the potential of the game as well as it lived up to the hype created in the whole Esports and gaming community.

Some of the country’s prominent content creators were featured in the BGMI launch party tournament, led by 18 squad captains—Dynamo, Kronten, Mortal, Ghatak, Shreeman Legend, Maxtern, Gaming Guru, Classified YT, Antaryami, Alpha Clasher, K18, Snax, Sangwan, Godnixon, Ronak, Jonathan, Bandookbaaz and Clash Universe. This ultimate stand-off showcased in-game skills of India’s finest gamers and Hindi casters Animesh ‘Thug’ Agarwal and Ocean Sharma with their host Varun Thakur and English casters Icybaby12, Experiment, FYXS with their host Super Jonny was very enthralled to see their favourite streamers back in the action after a gap of several months. The launch party tournament was live-streamed on the Battlegrounds Mobile India’s Facebook and YouTube channels in Hindi as well as English.

The tournament, which boasted a whopping prize pool of INR 6,00,000, saw Team Snax emerging as the winners and securing prize money of INR 3,30,000 while Team Kronten and Team Ronak took home INR 1,50,000 and INR 1,00,000 with their second and third-place finish respectively.

Abhishek Aggarwal, Co-Founder and CEO at Trinity Gaming, who manages most of these talents, said, “This launch was a huge step in the space of Esports as it gave the players a new arcade to explore and compete. We are very proud to be associated with Krafton as their Official Talent Partner and initiated the first-ever Battlegrounds Mobile India launch party in the country and the event received more than 25 million views combining official YouTube, Facebook platforms of BGMI and the streaming channel of the content creators who were invited on this launch party. We have witnessed some of the best content creators and gamers battling it out and displaying their skill set with their exclusive squads.”

“The event was quite good as it starts up the spark of competition in a chill way to begin with, honestly this is one of the best starts to a game that wraps up around the emotions and understandings of influencers and the audience” said Ocean Sharma after the conclusion of the launch party.

With the fierce level of competition in the tournament and the amount of fans supporting the launch party, it’s safe to say that the game indeed has a very bright future in India and has the potential to become the country’s favourite game.

It was a crazy run for our team in the first-ever BGMI launch party, we are very thrilled to come out as the winner of the inaugural tournament where we outclassed a lot of top teams from across India. It will be a memorable tournament for us as we succeed to get four chicken dinners in the game. All thanks to Krafton and the whole production team which concluded this first-ever launch party successfully. We are looking forward to the upcoming tournaments of BGMI and our squad is fully prepared for it. Last but not the least, many thanks to viewers to give us an overwhelming response throughout this launch party” said Snax after winning the first prize with his squad.

“The BGMI launch party was a grand success with the Esports community joining the wave of the virtual gaming industry. The main attraction of the launch event was the BGMI tournament and the excitement was over the top I must say. We surely didn’t want to lose this opportunity and my squad took up the challenge, securing the second rank with impressive prize money to celebrate. We are eagerly waiting for the esports roadmap of BGMI where teams across all India can showcase their talent, skills and strategies. A brand new era of gaming has just begun,” said Kronten after coming second in the tournament.

 

Battlegrounds Mobile India has been receiving an overwhelming response, within a week after its release; the game has surpassed 34 million registered users. The game also recorded the highest of 16 million daily active users and 2.4 million peak concurrent users and this seems to be just the beginning of the rise of popularity of the much-awaited game.

fnatic’s-equal-opportunity-fnatic-network-is-fostering-new-streaming-talent,-more-than-doubling-their-viewership-in-the-past-year

Fnatic’s equal opportunity Fnatic Network is fostering new streaming talent, more than doubling their viewership in the past year

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  • Fnatic Network celebrates successful first year as programme participants see average CCU growth rise by 56%

  • UK’s top esports org leads the industry’s diversity and inclusion efforts after achieving a 50/50 gender split across Fnatic Network participants

  • Fnatic Network provides education and tools for up-and-coming content creators to help boost their performance through a career progression programme that can help them secure a contract with the organization

Fnatic, the London-based global esports performance brand, is doubling down on its efforts to champion diversity among its content creators after successfully managing a 50/50 gender split in its grassroots programme, Fnatic Network.

The multinational esports organisation revealed new stats that show a booming first year for their content creator programme, with over 50 participants experiencing a major boost in their average stream viewership. New data also showed that:

  • Creators involved in the programme saw an average increase of 150% in their Twitch following since the programme’s inception

  • The entire Fnatic Network’s collective follow count increased by 80 times

  • Fnatic Network now boasts an impressive total social reach of over 6,900,000 across their entire talent pool.

Launched in April 2020, Fnatic Network offers budding and full-time content creators the opportunity to elevate their streaming capabilities. Starting July 2021 Fnatic Network will offer diverse brand building workshops, monthly Q&A sessions with Fnatic staff and coaches, as well as inclusion in Fnatic and partner campaigns (previous campaigns included brands such as Monster Energy and AMD).

Those who reach Fnatic Network’s Gold Tier, may be invited to join the Platinum Programme, a six-month accelerator programme with an emphasis on education and performance development. Platinum creators also receive a monthly salary and a chance to be signed as a Fnatic content creator at the end of the programme.

Fnatic Network alumni includes Twitch superstars Moonryde and Rhobalas, with Moonryde’s experience proving to be a success story. When he joined Fnatic Network, Moonryde averaged between 800 viewers per stream. However, since joining the programme and subsequently joining the main Fnatic roster, his average viewership has exploded to 6,000 per stream, with the Warzone player’s CCU peaking at just over 82,000 earlier this year.

Soraya Sobh, Head of Creator Management, wants to see more diversity in the esports industry  and is hoping the progress made within the Fnatic Network can be replicated across the industry:

“Our ambitions for the esports and gaming industry is to see a more diverse and inclusive audience on and off the screen. I believe this change must start from within, and education and development are key to creating this change. A key goal of Fnatic Network is to seek out and level up the very best talent regardless of gender, race or ethnicity and give them equal opportunity to succeed.”

“Whilst Fnatic is only at the start of this journey, we want to make a difference at every level of the creator pool. If we can’t find enough creators at a top tier level which represent as diverse an audience as we know gaming attracts, then we have to build those talents from the ground up.”

“Our message to underrepresented, up and coming talent is clear: your career starts at Fnatic. Regardless of where creators end up, we’re here to give them the tools, training and development they need to succeed. We want to provide opportunities which in turn make the industry a more diverse and better represented place.”

brand-new-dashboard-for-streamcoi-–-a-platform-that-assists-esport-organisations-in-easily-managing-multiple-streams

Brand new dashboard for Streamcoi – a platform that assists esport organisations in easily managing multiple streams

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Streaming is quickly becoming one of the main streams of revenue of modern esport organisations & gaming agencies around the globe. With growing streaming rosters and increasing number of sponsored content, effective management of stramer networks cannot be left to manual process alone. That’s why esports giants, such as G2 Esports, BIG Clan, MAD Lions and many other professional streaming organisations automate the live stream monetisation process with Streamcoi, a platform simplifying content management across multiple streams from a single dashboard.

Today, Streamcoi rolls out a major update with the following content:

  • completely redesigned dashboard with refreshed look and user interface across the entire platform, helping to navigate the dashboard even more intuitively
  • simpler system to create automated campaigns on multiple streams at once
  • extensive FAQ and guidebooks, conveniently gathered in one place helping users master the full potential of the Streamcoi Dashboard 2.0
  • significant technology improvements made on both frontend and backend
  • smoother and reload-free experience for all users
  • access to deeper individual streamer statistics allowing for full understanding of the network
  • cinematic view of live streams giving viewer’s perspective directly from manager dashboard
  • campaign archives giving easy campaign history access without any lost data

New update is the first of incoming enhancements Streamcoi plans to ship in the near future. As Jakub Janaszek, Streamcoi Brand Manager says: ‘Streamcoi users not only automate current work and minimize work of content creators, but most of all they are able to fulfil very broad sponsorship benefits. Live streaming is currently one of the most effective forms of reaching fans and those who do not use this potential now will have a lot of work to do to catch up without the right tools. Our users are carrying out sponsorship campaigns that would be impossible to implement and measure statistics without Streamcoi.’

ultimate-battle-launches-battlegrounds-mobile-india-on-its-platform

Ultimate Battle launches Battlegrounds Mobile India on its platform

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Ultimate Battle (UB), India’s first-ever one-stop online esports platform, is geared up to host exciting tournaments for the recently-launched game Battlegrounds Mobile India (BGMI) on their platform. With an aim to boost the esports and gaming ecosystem in the country, Ultimate Battle has launched this exclusive Indian game on its platform. While the whole focus of esports is shifted to online with the absence of local area network (LAN) events due to the ongoing Covid-19 pandemic, the tournaments will help the esports athletes and their roster to start their grind and prepare for national and international events.

The country’s most popular esports platform UB, which has been a destination for playing many action-packed games with high-end graphics and has successfully integrated more than 10 esports title games to the platform, with BGMI, this exclusively designed game will fuel the growth of mobile gaming in India and the game will leverage the power of the mobile-first gaming ecosystem of the country. With the participation of both professionals and casual gamers, it also has the ranking system in place as part of the automated leader board based on the performances of the players and the winners will be awarded exciting prize money.

Exciting Features for BGMI players:

Tournaments: BR events will be hosted every hour so players can enjoy competitive gameplay at any time.

Leaderboards: Play daily and rake up your Ranking to get rewards.

Redeem Shop: Players will be able to get in-game items and more by collecting UB Coins by playing games on UB.

“At Ultimate Battle we are very excited to launch BGMI on our platform which is an exclusive Indian game as we strive to provide the esports community with the gaming events, content, and more through our online esports platform which caters to more than 3,00,000 registered gamers. The pre-registration phase has already marked a great success with 40 million Indian gamers which will continue to grow. We will host multiple online tournaments as it’s the favourite game among the Indian gamers which is making a much-awaited coming back. We’ll also be looking into adding BGMI to our flagship tournament All India Esports league (AIEL), which will be launched this month,” said Mr. Tarun Gupta, Founder, Ultimate Battle.

Currently, the platform has garnered a player base of more than 3,00,000 and has been growing every day. With over 54,000 monthly active users, gamers get an active community to interact with and compete against each other. The platform is now available on Google PlayStore for Android users and till now it has seen over 63,000 downloads already. The freshly launched app of the platform will facilitate easier connectivity and accessibility for its users and leverage the power of the mobile-first ecosystem of the country.

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Ultimate Tournament Joins ESIC

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ESIC has added esports betting operator Ultimate Tournament eSportsbook to its roster of Anti-Corruption Supporters.

Ultimate Tournament will assist ESIC in investigating suspicious betting activity across their betting platform, endorsing ESIC’s greater effort against match-fixing and betting fraud within the esports betting industry.

Anti-Corruption Supporters like Ultimate Tournament work with ESIC by providing the information needed for initiating and conducting investigations on match-fixing and betting fraud.

“We are happy to welcome Ultimate Tournament as an Anti-Corruption Supporter of ESIC. Our anti-corruption supporters play an important role in our mission to deter cheating and fraudulent activity within betting. By joining ESIC, Ultimate Tournament has displayed its commitment to playing its part in maintaining the integrity of esports. We look forward to working with Ultimate Tournament to investigate suspicious betting activity, and curb cheating and betting fraud within esports,” Ian Smith, Commissioner of ESIC, said.

“Esports is undeniably a rapidly growing industry and, as a US-based gaming operator, match integrity and customer protection are of the highest concern for us. In order for esports to grow, and for users to have the safe experience they deserve, we believe it is imperative to work together as an industry to set a standard for fair play, and to enforce those standards universally. We are very happy to have the opportunity to work with ESIC and join the fight against match fraud and help push esports to the next level!” Alex Pickett, Co-founder and CEO of Ultimate Tournament, said.

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Williams Racing Partners with Resolve

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Formula One team Williams Racing, through its Williams Esports operation, has partnered with esports company Resolve for an entry into the Rocket League Championship Series Season XI.

As part of the deal, Resolve, a fast emerging, UK-based esports organisation that recently won the UK League Championship and now compete in the Northern League of Legends Championship, will share its knowledge and experience of Rocket League competition with Williams.

“Rocket League has been a topic of discussion around the team for a while now; our people play it; their kids play it – it’s huge. Regardless of whether it’s on track or off it, Williams Racing has an imperative to race and compete, and this is what we’ll be doing with Resolve as we enter the Rocket League Championship Series Season XI. This partnership is incredibly exciting; Resolve have made an impressive start to life as a competitive esports team and we’re looking forward to being a part of that as we continue to take on the world of esports and expand our audience beyond racing,” Tim Hunt, Chief Marketing Officer at Williams Racing, said.

“We’re delighted to work with such an iconic brand. Williams Racing is a big, big name in racing and Formula One and we’re huge motorsport fans. The discussions that led to this partnership revealed that we have more common ground than we could have imagined. We share a similar vision and this deal will not only see this partnership enter Rocket League but will also align our mutual values of promoting talent, health, wellbeing and performance. Obviously, this is also an important opportunity in the marketplace but, business aside, Williams Racing are winners. It’s our intention to channel their expertise, fully, into our pursuit of glory in Rocket League,” Ilias Pajoheshfar, founder and CEO of Resolve, said.

esports-insider-announces-the-return-of-esi-digital-summer-and-start-up-investment-competition,-the-clutch

ESPORTS INSIDER ANNOUNCES THE RETURN OF ESI DIGITAL SUMMER AND START-UP INVESTMENT COMPETITION, THE CLUTCH

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Esports Insider, the leading B2B esports events and media company is excited to reveal the return of ESI Digital Summer on 8-9th September, and The Clutch, a pitch investment competition which provides some of the most promising esports focused startups with a chance to pitch to a panel of investors and judges, and the opportunity to promote themselves. This year’s winner of The Clutch will receive an exclusive place in Level 256’s leading incubator program, worth 5,000 Euros, and includes meetings with notable investors , partners, organisations, institutions and key accounts from around the world.

ESI Digital Summer will bring together industry leaders in esports, sports and global brands to discuss and debate investment, esports ecosystems, education and more, and will feature some of the world’s most innovative brand showcases. With over 60 speakers, 400 attendees and more than 16 hours of live content across two days, ESI Digital Summer is also offering unparalleled networking opportunities for all attendees. Speakers for ESI Digital Summer will include some of the industry’s most prominent thought leaders and brand authorities, and is set to be announced over the coming months.

The Clutch, in partnership with Level 256, an innovation & economic development platform dedicated to esports by Paris&Co launched in 2018 and supported by the City of Paris, has become a standout initiative within the industry. With applications now open, esports focused startups can enter to take part in this prestigious competition taking place on September 9th. Entrants will have just minutes to pitch before an esteemed judging panel starts their questions and investigation. The panel will decide the best company with the winner to be announced during the final moments of ESI Digital Summer.

The winner of The Clutch in 2021 will secure an exclusive place in Level 256’s industry leading incubator program worth 5,000 Euros. The winning company will also be offered both extensive promotion, and access to mentorship and guidance that will help elevate their company to the next level. Level 256 launched in November 2018 by Paris&Co and with the initiative of the City of Paris, has incubated 32 projects dedicated to esports, which created 168 jobs and raised over 20M€. The platform has gathered more than 103 speakers and mentors during their hosted events since its launch.

In its fourth edition, and now an annual ESI event, The Clutch has seen over 50 startups in its first two editions and seen some of the most impressive and industry-changing esports startups showcased. Previous winners have included esports performance company GScience who build performance systems tailored to gamers, and TEAMS.GG, a gaming matchmaking platform allowing players to find like minded people to create ideal teams, and play better together.

“It was extremely important and exciting for us to win The Clutch Digital as it was another proof [statement] that this kind of technology is relevant to the esports space, and that Anzu specifically is relevant in the ad space. It was great to be recognised by leaders in the space.” said Natalia Vasilyeva, VP of Marketing at Anzu.

“We are very thrilled to be a partner in this 4th edition of the ESI and The Clutch. We are looking forward to discovering the amazing entrepreneurs of the British esports world. It is also a great opportunity to support the European esports ecosystem by encouraging cooperation between France and the UK. We are happy to welcome the winner to benefit from our incubation program and we hope that this first step is just the beginning!” said Vincent Vercelli, Head of Incubation for Level 256 (Paris&Co).

“I am really excited ESI Digital Summer will return this September providing world class content and presenting some of the largest global brands, and will also host the fourth edition of The Clutch. This year we are looking forward to showcasing the most ground-breaking startup ideas and first-rate pitches in the industry, and as always, it will be a difficult process to whittle it down to a final four. Since its inception in 2019, we have continued to see more and more esports startups enter the space and here at Esports Insider, we are proud to continue providing a platform for those companies looking to stand out, and unapologetically push boundaries in the esports industry.” said Sam Cooke, Managing Director and Co-founder of ESI.