games-global-and-kindred-group-join-forces-to-elevate-live-casino-offering

Games Global and Kindred Group join forces to elevate live casino offering

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Games Global, a leading name in online gaming content, continues its commitment to collaboration by strengthening its partnership with Kindred Group, enriching their worldwide brand portfolio with a dynamic live casino offering. 

Games Global’s live casino offering, OnAir Entertainment™, the select studio of live casino and game shows, is excited to announce a strategic partnership with Kindred Group.  

This partnership signifies a pivotal moment as both companies unite to reshape the future of live casino gaming. Players can anticipate a slew of new games and a more immersive live casino gaming experience. 

This partnership provides Kindred Group with access to OnAir Entertainment™’s live casino offering, including core classics like Blackjack and Roulette and more recent releases like Travel Fever™. This will be followed by an influx of fresh content that will keep players eagerly awaiting new experiences.  

Through the seamless integration of OnAir Entertainment™’s cutting-edge live casino games and game shows with Kindred Group’s customer-centric approach, players can expect an unmatched gaming experience.  

Julie Allison, Chief Revenue Officer at Games Global, said: “Partnering with Kindred Group underscores Games Global’s dedication to advancing live gaming collaboratively. Together, we are crafting an experience that not only delights players but also sets a new standard for industry collaboration and support.” 

Gareth Jennings, Head of Casino at Kindred Group, commented: “We believe that this partnership with OnAir Entertainment™ will truly enhance the gaming landscape for Kindred Group and our customers. Gaining access to OnAir Entertainment™’s unparalleled live casino game portfolio, brimming with innovative titles, marks a significant milestone in our pursuit of excellence. Our players can anticipate an elevated gaming experience.” 

trinity-gaming-india-along-with-lenovo,-intel-and-youtube-takes-first-steps-to-reshape-the-indian-creator-economy

Trinity Gaming India Along with Lenovo, Intel and YouTube Takes First Steps to Reshape the Indian Creator Economy

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Trinity Gaming India, has launched Gamerz Night Live, a virtual gaming campaign property that has attracted around ten million viewers so far. The campaign has been launched in collaboration with Lenovo, Intel and YouTube and is focused on developing the Indian creator community.

This initiative has provided a platform for over 100 creators from across the country to showcase their talents. The campaign has been launched to assist upcoming creators in promoting their content, building their profiles and sharing the spotlight with other top creators. The event has featured leading content creators and influencers including Mortal, Scout and Regaltos among other regional, micro and mini creators from around the country.

The campaign has run for a period of over eleven weeks and has successfully aired more than 14 episodes to date, complemented by regular uploads of shorts and community posts and has generated over six million views with 15 episodes aired over YouTube. The Gamerz Night Live account serves as the platform for all upcoming episode announcements, highlight reels from previous episodes, engaging stories and collaborative posts and these have generated over ten million views.

YouTube Gaming is the home for some of the most popular gaming creators around the world, gaming events and premieres and only-on-YouTube moments that draw the gaming community together.

“At Trinity Gaming India, our primary objective has consistently been to furnish creators with a platform conducive to growth and the establishment of a career in gaming,” the co-founder and Chief Executive Officer for Trinity Gaming India, Abhishek Aggarwal, said. “Through Gamerz Night Live, we are presenting unprecedented opportunities for creators nationwide, irrespective of their current size and follower count.

“The resounding success and positive feedback witnessed this year serve as a testament to the promising trajectory, assuring an even more substantial presence in the gaming landscape for the upcoming year.”

The games played by the creators include Battleground Mobile India (BGMI), Valorant, CS Source 2, Fall Guys, Among Us, Prop Hunt and GTA V. The partnered creators come together not only to create fun content but also to battle it out as part of a team in BGMI, Valorant and CSGO.

With such fan-favorite titles and creators, Gamerz Night Live aims to penetrate audiences across the country, making it a highly inclusive and diverse celebration of gaming. The event will conclude by December of 2023.

“Gamerz Night Live is the first ever recreational gaming IP where gaming content creators of varied sizes come together and enjoy gaming as a wholesome part of entertainment,” Anita Kotwani, South Asia Media Chief Executive Officer for Dentsu and Dentsu Gaming Lead, said. “Brands like Lenovo and Intel have marked their footprints in the gaming industry by launching gaming-centric brands like Legion, LOQ, Gaming IdeaPad, Intel Arc and 13th gen processors that are beneficial for the consumers to make, record and consume content. Through Gamerz Night Live, Intel and Lenovo get a chance to showcase themselves in front of the relevant audience focusing on the TGs suitable for brands like Lenovo and Intel.”

flexion-signs-klondike-adventures

Flexion signs Klondike Adventures

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Flexion Mobile Plc (Nasdaq: FLEXM), the games marketing company has signed an agreement with Vizor Games to publish Klondike Adventures on the alternative app stores. Flexion will take over distribution of the game from Vizor on the Amazon Appstore and Huawei AppGallery, while expanding the reach to the Samsung Galaxy Store, ONE Store, Aptoide, DT Hubs and Xiaomi GetApps app stores in Q1 2024.

This deal for Klondike Adventures is the second time Vizor Games has chosen Flexion to work with its games on the alternative app stores. Flexion has been publishing Mahjong Treasure Quest on the alternative app stores since 2021.

“We’re delighted to deepen our partnership with Vizor Games and this is testament to the increased revenue and audiences the developer is seeing thanks to Flexion,” says Jens Lauritzson CEO of Flexion Mobile. 

referon-breaks-new-ground-with-data-trends-and-growth-at-igb-affiliate

ReferOn Breaks New Ground with Data Trends and Growth at iGB Affiliate

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ReferOn will be leveraging its appearance at February’s iGB Affiliate to mark its first anniversary, a 12-month period during which the company has signed more than ten clients and won the Rising Star accolade as part of the 5Star Media Awards.

Looking ahead to ReferOn’s appearance on stand Q10 at iGB Affiliate David Harris, the brand’s B2B Affiliate Team Manager said: “iGB Affiliate and ICE are the biggest shows in iGaming, and clients, partners, and suppliers all flock to these events, making them a perfect opportunity to meet new faces and build on current relationships.”

“Being part of the international community at iGB Affiliate will enable us to both support our existing partners and expand our client base. The event is a world-class opportunity to develop high-trust client relationships as we move forward.”

David Harris identified iGB Affiliate and other such conferences as a melting pot for new ideas, new thinking, and new trends, highlighting AI and data as two of the hottest topics that will be explored on the stands, aisles, and at the extensive networking opportunities at iGB Affiliate.

He stated: “Concerning opportunities, AI is gradually being adopted by the industry and that is only likely to grow in the coming years. At ReferOn we harness these by integrating them with our powerful platform and we believe this is a way of making the most of the data and tech opportunities. The reports and insights we gather thanks to our BI tools also provide even more context to our work. AI is on the agenda for 2024 and we are looking at ways to encompass into the already jam-packed backlog for the year.”

He added: “One of the biggest challenges facing the industry is the growing need for always-on, fast data that constantly needs updating. There is a huge scaling factor, which many platforms now need to wake up to and, in some cases, fully rethink.

Naomi Barton, Portfolio Director responsible for iGB Affiliate emphasised the role of young exhibitors in keeping the show proposition fresh and new. She stated: “We know from our research how much importance iGB Affiliate visitors place on having access to new exhibitors. Having access to new exhibitors, new tactics, new strategies, new partnerships, and new business opportunities are all part of the compelling iGB Affiliate proposition.”

“iGB Affiliate 2024, the last to be held in London before our relocation to Barcelona in 2025 will feature 6,500+ attendees, 200+ exhibitors and sponsors, and multiple expert-led content sessions to help the industry scale sustainably.”For more information on iGB Affiliate 2024 and to register: https://london.igbaffiliate .co

igb-affiliate-secure-‘rock-star’-seo-expert-aleyda-solis-to-speak-at-2024-show

iGB Affiliate secure ‘Rock Star’ SEO Expert Aleyda Solis to speak at 2024 show

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Clarion Gaming, organisers of iGB Affiliate (6-9 February, 2024, ExCeL London) have confirmed renowned international SEO expert Aleyda Solis as one of the show’s headline speakers. 

Named as one of the 10 Most Influential SEO Experts of 2022 by List Wire from USA Today, Aleyda will be sharing her powerful insight with a presentation entitled ‘Keys for SEO Success in 2024’.

Naomi Barton, Portfolio Director responsible for iGB Affiliate said: “This is huge news for the affiliate community. Aleyda has been described as an SEO rock star and is one of the foremost experts in the marketing world. I am absolutely delighted that she has agreed to speak at the show, the last one to be held at ExCeL prior to our relocation to Barcelona in 2025.

“Her career is punctuated by a raft of professional accolades with notable mentions from Forbes, Entrepreneur and Hubspot. As event organisers our mission is to deliver new opportunities for iGB Affiliate stakeholders and the fact that Aleyda comes from outside the gaming space means attendees will receive a totally fresh perspective on achieving SEO success.”

She added: “This won’t be an academic or purely theoretical presentation. Aleyda can draw on insight gained from over 15 years of experience undertaking Search Engine Optimisation for European, American and Latin-American companies. SEO consulting delivered via her Orainti agency is guiding a range of businesses from start-ups to multinationals enabling them to grow their organic search visibility and achieve their SEO goals.”

Looking ahead to the exhibition which will feature over 200 exhibitors, Naomi Barton believes ‘The Future Now’ creative theme encapsulates the reasons for attending. She explained: “iGB Affiliate is all about the future, whether that’s facilitating new business connections that count courtesy of iGB INTRODUCING, learning about future markets and future tech at the Pulse Stage, looking to the future at our new Barcelona home, meeting with tech vendors who are making their show debut or absorbing the insight and intelligence from sector leaders such as Aleyda Solis. iGB Affiliate is all about delivering ‘newness’ for all of our attendees and in the process helping them to stay ahead of their competitors.”

bafta-announces-the-best-games-of-2023

BAFTA announces the best games of 2023

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BAFTA released its list of the 60 best games of 2023, selected by over 1,200 BAFTA members, experienced games professionals from across the global industry. The list is the ‘longlist’ for the 2024 BAFTA Games Awards, the industry’s most prestigious awards that celebrate the best games of the year and the people who make them.

Jane Millichip, BAFTA CEO, said: “For 20 years, BAFTA has celebrated great talent in the games industry with the annual BAFTA Games Awards. This year, we hope to amplify that celebration by publishing our Best Games of 2023 list – the longlist for next year’s Awards, as voted for by games industry professionals – just in time to inspire some festive gameplay.”

257 games were entered for consideration by BAFTA members this year, which were all released between 10 December 2022 and 24 November 2023. 60 games are now the running for at least one BAFTA nomination across 17 competitive categories. BAFTA members will begin voting to decide the nominations in the Best Game and British Game categories in January 2024. BAFTA juries will decide the nominations in the other 15 categories. The nominations will be announced on Thursday 7 March 2024. Following the nominations, BAFTA’s games members will vote for the winners in Best Game and British Game, and juries will vote for the winners in the other categories.

The winners will be announced at the 2024 BAFTA Games Awards on Thursday 11 April. BAFTA’s annual Awards is one of the biggest events in the international games calendar, attended by the industry and reaching an audience of millions online.

The 60 best games of the year (longlist), in alphabetical order:

  • Alan Wake 2 (Animation, Artistic Achievement, Audio Achievement, Best Game, Game Design, Music, Narrative, Technical Achievement, Performer in a Leading Role, Performer in a Supporting Role)
  • Assassin’s Creed Mirage (Animation, Audio Achievement, Music)
  • Atomic Heart (Debut Game)
  • Baldur’s Gate 3 (Animation, Artistic Achievement, Audio Achievement, Best Game, Game Design, Multiplayer, Music, Narrative, Technical Achievement, Performer in a Leading Role, Performer in a Supporting Role)
  • Battlefield 2042 (Evolving Game)
  • Bluey: The Videogame (Family)
  • Call of Duty: Modern Warfare III (Audio Achievement, Multiplayer, Technical Achievement)
  • Cassette Beasts (British Game)
  • Chants of Sennaar (Game Beyond Entertainment, New Intellectual Property)
  • COCOON (Artistic Achievement, Best Game, Debut Game, Family, Game Design, New Intellectual Property)
  • Cyberpunk 2077 (Evolving Game, Performer in a Supporting Role)
  • DAVE THE DIVER (Best Game, Debut Game, Family, Game Design, Narrative, New Intellectual Property)
  • Dead Island 2 (British Game)
  • Deliver Us Mars (Game Beyond Entertainment)
  • Diablo IV (Artistic Achievement, Multiplayer, Music, Narrative)
  • Disney Illusion Island (British Game, Family, Multiplayer)
  • DREDGE (Best Game, Debut Game, Game Design, Narrative, New Intellectual Property)
  • EA SPORTS FC 24 (Family, Multiplayer)
  • EA SPORTS WRC (British Game)
  • En Garde! (Debut Game)
  • F1 23 (British Game)
  • Final Fantasy XIV: Online (Evolving Game)
  • FINAL FANTASY XVI (Animation, Artistic Achievement, Audio Achievement, Music, Narrative, Technical Achievement, Performer in a Leading Role, Performer in a Supporting Role)
  • Football Manager 2024 (British Game)
  • Fortnite (Evolving Game)
  • Forza Horizon 5 (Evolving Game)
  • Forza Motorsport (Multiplayer)
  • Genshin Impact (Evolving Game)
  • Goodbye Volcano High (Game Beyond Entertainment)
  • Hi-Fi RUSH (Animation, Artistic Achievement, Audio Achievement, Family, Music, New Intellectual Property)
  • Hogwarts Legacy (Animation, Artistic Achievement, Audio Achievement, Best Game, Family, Game Design, Music, Narrative, Technical Achievement)
  • Horizon Call of the Mountain (Technical Achievement)
  • Jusant (Game Beyond Entertainment, New Intellectual Property)
  • The Legend of Zelda: Tears of the Kingdom (Animation, Artistic Achievement, Audio Achievement, Best Game, Game Design, Music, Narrative, Technical Achievement)
  • LEGO 2K Drive (Family, Multiplayer)
  • Lies of P (New Intellectual Property)
  • Lords of the Fallen (Debut Game)
  • The Making of Karateka (Game Beyond Entertainment)
  • Mario Kart 8 Deluxe (Evolving Game)
  • Marvel’s Spider-Man 2 (Animation, Artistic Achievement, Audio Achievement, Best Game, Game Design, Music, Technical Achievement, Performer in a Leading Role, Performer in a Supporting Role)
  • Mortal Kombat 1 (Multiplayer)
  • No Man’s Sky (Evolving Game)
  • Party Animals (Multiplayer)
  • Planet of Lana (Debut Game)
  • POWERWASH SIMULATOR (Evolving Game)
  • Sea of Stars (New Intellectual Property)
  • Sea of Thieves (Evolving Game)
  • Sonic Superstars (Family)
  • Star Wars Jedi: Survivor (Animation, Audio Achievement, Best Game, Music, Narrative, Performer in a Leading Role, Performer in a Supporting Role)
  • Starfield (Narrative, New Intellectual Property, Technical Achievement)
  • Stray Gods: The Roleplaying Musical (Debut Game)
  • Super Mario Bros. Wonder (Animation, Artistic Achievement, Best Game, Family, Game Design, Multiplayer)
  • Tchia (Game Beyond Entertainment)
  • Terra Nil (Game Beyond Entertainment)
  • The Texas Chain Saw Massacre (British Game)
  • Thirsty Suitors (Game Beyond Entertainment)
  • Tron: Identity (British Game)
  • Venba (Debut Game, Game Beyond Entertainment)
  • Viewfinder (British Game, Debut Game, Game Beyond Entertainment, Game Design, New Intellectual Property, Technical Achievement)
  • Warhammer Age of Sigmar: Realms of Ruin (British Game)

 

The 60 best games of the year (longlist), in order of no. of times longlisted:

Baldur’s Gate 3 (15)
Alan Wake 2 (14)
Marvel’s Spider-Man 2 (10)
Hogwarts Legacy (9)
FINAL FANTASY XVI (8)
The Legend of Zelda: Tears of the Kingdom (8)
Star Wars Jedi: Survivor (7)
COCOON (6)
DAVE THE DIVER (6)
Hi-Fi RUSH (6)
Super Mario Bros. Wonder (6)
Viewfinder (6)
DREDGE (5)
Diablo IV (4)
Assassin’s Creed Mirage (3)
Call of Duty: Modern Warfare III (3)
Disney Illusion Island (3)
Starfield (3)
Chants of Sennaar (2)
Cyberpunk 2077 (2)
EA SPORTS FC 24 (2)
Jusant (2)
LEGO 2K Drive (2)
Venba (2)
Atomic Heart (1)
Battlefield 2042 (1)
Bluey: The Videogame (1)
Cassette Beasts (1)
Dead Island 2 (1)
Deliver Us Mars (1)
EA Sports WRC (1)
En Garde! (1)
F1 23 (1)
Final Fantasy XIV: Online (1)
Football Manager 2024 (1)
Fortnite (1)
Forza Horizon 5 (1)
Forza Motorsport (1)
Genshin Impact (1)
Goodbye Volcano High (1)
Horizon Call of the Mountain (1)
Lies of P (1)
Lords of the Fallen (1)
The Making of Katateka (1)
Mario Kart 8 Deluxe (1)
Mortal Kombat 1 (1)
No Man’s Sky (1)
Party Animals (1)
Planet of Lana (1)
POWERWASH SIMULATOR (1)
Sea of Stars (1)
Sea of Thieves (1)
Sonic Superstars (1)
Stray Gods: The Roleplaying Musical (1)
Tchia (1)
Terra Nil (1)
The Texas Chain Saw Massacre (1)
Thirsty Suitors (1)
Tron: Identity (1)
Warhammer Age of Sigmar: Realms of Ruin (1)

Top 10s in four awards categories:

ultra-unveils-first-ever-tradable-digital-video-game-redefining-ownership-of-gaming-content

Ultra Unveils First-Ever Tradable Digital Video Game Redefining Ownership of Gaming Content

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Ultra, a complete PC gaming hub created by AAA talent from companies like Ubisoft, Playstation and Nintendo, announced the launch of the world’s very first tradable digital video game. This groundbreaking development empowers gamers to resell video gaming content to fellow enthusiasts, redefining the essence of digital ownership in the gaming ecosystem.

The cornerstone of this transformative shift is Ultra’s proprietary blockchain technology, which seamlessly integrates gamers, game developers and publishers into a fairer, more sustainable paradigm where all can benefit. Embracing this technological innovation and forever securing its status as the world’s first tradable game is indie title Josh Journey: Darkness Totems from Provincia Studio. Users now gain the unprecedented ability to not only purchase but also resell captivating digital gaming content among themselves, heralding a new era in video game distribution. Ultra’s recent independent survey of 2000 PC gamers – the full findings of which are set to be released in January 2024 – showed that the vast majority (64%) of PC games are already bought at a discount or in a bundle, or downloaded for free.

This technological leap addresses an unspoken reality within digital entertainment: the absence of true ownership for users over the content they buy. Currently, the purchase of a PC game or any other digital content merely grants users an individual license to access and enjoy the material, a privilege susceptible to removal at any given moment. By representing all of the game licenses on its platform as digital tokens – “tokenizing” them – Ultra is introducing what could be a decisive shift toward granting users genuine ownership rights, revolutionising the status quo governing digital content transactions.

Nicolas Gilot, Co-CEO at Ultra, said: “For the majority of mainstream PC gamers, true ownership of their digital games isn’t a burning issue – until it is. Recent history has clearly shown that digital content in users’ libraries can be removed at short notice as platforms, companies and licensing agreements change. By tokenizing the games on Ultra and providing developers with the option to make their titles tradable, we hope to unlock new revenue streams and community engagement features for developers of all types of PC game, while giving all users true ownership of their content – even if they don’t know they need it yet!”

Guilherme Araujo, Co-Founder of Provincia Studio, said: “We’re excited that Josh Journey will forever be the very first tradable title on Ultra Games! This is a great opportunity for us to understand more about this new business model for games and see how it can enhance existing revenue streams, and create new ones. Blockchain and tokenization are not familiar concepts to us but the enthusiasm of the Ultra community is enormous and we can’t wait to see them enjoy and share Josh Journey.”

While Ultra’s tradable game technology is available to every game on its next-gen PC store, it’s up to developers to decide whether to activate reselling of their titles and set rules such as minimum resale price and desired revenue split. Josh Journey: Darkness Totems, a beautifully hand drawn beat’em up game, is a traditional PC game with no blockchain elements, showing the potential of this technology for the mainstream games industry. Ultra Games has an extensive catalogue of games including web3 titles Phantom Galaxies, R3V3NGE and Aether: Trading Card Game, and much-loved PC games and gaming series such as Lords of the Fallen, The Walking Dead Definitive Series, WRC7, the Syberia series and the Beholder series. Ultra is powered by its custom-built layer 1 blockchain and native token, UOS.

ultra-unveils-first-ever-tradable-digital-video-game-redefining-ownership-of-gaming-content

ULTRA UNVEILS FIRST-EVER TRADABLE DIGITAL VIDEO GAME REDEFINING OWNERSHIP OF GAMING CONTENT

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Ultra, a complete PC gaming hub created by AAA talent from companies like Ubisoft, Playstation and Nintendo, proudly announces the launch of the world’s very first tradable digital video game. This groundbreaking development empowers gamers to resell video gaming content to fellow enthusiasts, redefining the essence of digital ownership in the gaming ecosystem.

The cornerstone of this transformative shift is Ultra’s proprietary blockchain technology, which seamlessly integrates gamers, game developers and publishers into a fairer, more sustainable paradigm where all can benefit. Embracing this technological innovation and forever securing its status as the world’s first tradable game is indie title Josh Journey: Darkness Totems from Provincia Studio. Users now gain the unprecedented ability to not only purchase but also resell captivating digital gaming content among themselves, heralding a new era in video game distribution. Ultra’s recent independent survey of 2,000 PC gamers – the full findings of which are set to be released in January 2024 – showed that the vast majority (64%) of PC games are already bought at a discount or in a bundle, or downloaded for free.

This technological leap addresses an unspoken reality within digital entertainment: the absence of true ownership for users over the content they buy. Currently, the purchase of a PC game or any other digital content merely grants users an individual license to access and enjoy the material, a privilege susceptible to removal at any given moment. By representing all of the game licenses on its platform as digital tokens – ‘tokenizing’ them – Ultra is introducing what could be a decisive shift toward granting users genuine ownership rights, revolutionizing the status quo governing digital content transactions.

Nicolas Gilot, Co-CEO at Ultra, commented:

“For the majority of mainstream PC gamers, true ownership of their digital games isn’t a burning issue – until it is. Recent history has clearly shown that digital content in users’ libraries can be removed at short notice as platforms, companies and licensing agreements change. By tokenizing the games on Ultra and providing developers with the option to make their titles tradable, we hope to unlock new revenue streams and community engagement features for developers of all types of PC game, while giving all users true ownership of their content – even if they don’t know they need it yet!”

Guilherme Araujo, Co-Founder of Provincia Studio, added:

“We’re excited that Josh Journey will forever be the very first tradable title on Ultra Games! This is a great opportunity for us to understand more about this new business model for games and see how it can enhance existing revenue streams, and create new ones. Blockchain and tokenization are not familiar concepts to us but the enthusiasm of the Ultra community is enormous and we can’t wait to see them enjoy and share Josh Journey.”

While Ultra’s tradable game technology is available to every game on its next-gen PC store, it’s up to developers to decide whether to activate reselling of their titles and set rules such as minimum resale price and desired revenue split. Josh Journey: Darkness Totems, a beautifully hand drawn beat’em up game, is a traditional PC game with no blockchain elements, showing the potential of this technology for the mainstream games industry. Ultra Games has an extensive catalog of games including web3 titles Phantom Galaxies, R3V3NGE and Aether: Trading Card Game, and much-loved PC games and gaming series such as Lords of the Fallen, The Walking Dead Definitive Series, WRC7, the Syberia series, and the Beholder series. Ultra is powered by its custom-built layer 1 blockchain and native token, UOS.

 

united-kingdom-to-host-2024-pubg-mobile-global-championship

UNITED KINGDOM TO HOST 2024 PUBG MOBILE GLOBAL CHAMPIONSHIP

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PUBG MOBILE Esports is thrilled to announce that the 2024 PUBG MOBILE Global Championship (PMGC) will be held in the UK, taking place live next December with a $3 million prize pool. The first time a major PUBG MOBILE event has been hosted in the UK, this tournament will bring local fans a unique opportunity to see the very best skill that the world has to offer. This news comes ahead of this year’s 2023 PUBG MOBILE Grand Finals in Istanbul.

James Yang, Senior Director of PUBG MOBILE Global Esports, announced the news during the opening ceremony of the 2023 PMGC Grand Finals, with the exact UK location to be revealed at a later date. This is the first time a major PUBG MOBILE event has been held in the country and the first in Western Europe since 2018.

The highlight of the PUBG MOBILE Esports calendar, the PMGC brings together dozens of teams from around the world to compete in the ultimate showcase of talent. This year’s Grand Finals are taking place this weekend in Istanbul, Türkiye, where the final sixteen teams remaining in the competition will battle it out to become PUBG MOBILE World Champion.

Joining next year’s PMGC in the top tier of PUBG MOBILE Esports events, as well as next year’s midseason tournament in Riyadh, Saudi Arabia, is the PUBG MOBILE Global Open (PMGO), which will take place in Brazil throughout March and April 2024 and feature a $500,000 prize pool.

ultra-pc-gamer-research-exposes-continued-struggle-with-pricing-and-discoverability-on-pc

Ultra PC Gamer Research Exposes Continued Struggle with Pricing and Discoverability on PC

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64% of digital PC games purchased at discount or downloaded for free

36% of gamers find it difficult to discover new PC games to play

Ultra, a complete PC gaming hub created by AAA talent from companies like Ubisoft, Playstation and Nintendo, today releases the first findings from its forthcoming report, The Ultra PC Gamer Study. They reveal that 64% of digital PC games are either purchased at a discount or obtained for free with 87% of PC gamers saying discounts are important in their purchasing decisions.

The findings, drawn from an independent survey of 2,000 PC gamers across the United States and United Kingdom, demonstrate the vital importance of indie games to the PC gaming ecosystem. Three-quarters of respondents buy indie PC games while the same proportion (75%) report that AAA games are too expensive. Price sensitivity is far from the only factor working in favor of indie games, with gamers citing creativity (40%) and a desire to support smaller developers (28%) among their motivations for buying them.

The picture is more mixed for alternative game stores with low awareness of platforms beyond Steam and the Epic Games Store. However, the finding that 36% of respondents find it difficult to discover new PC games to play may offer some encouragement to challenger brands. Currently, gamers are most likely to discover games they haven’t heard of before on YouTube (38%) while 94% of gamers consider game reviews in their purchasing decisions.

“These findings show a PC gaming market that’s currently shaped by gamers’ price sensitivity with players having to make careful purchasing decisions this holiday season,” the Co-Chief Executive Officer for Ultra, Nicolas Gilot, said. “This offers invaluable insight for developers, publishers and platforms and shows the scale of the opportunity for indie games and challenger storefronts even in the mature, prosumer PC gaming market, which has been growing and evolving for decades.

“PC gaming has always given players as much freedom as possible; whether that’s through the choice of titles, platforms, hardware, the ability to mod or simply fine-tune the settings of your favorite games. It’s clear that there’s an opportunity to evolve further; which we will discuss in the full release of The Ultra PC Gamer Study, which is to be published in January of 2024.”

Key findings

Purchasing Power: 75% of PC gamers feel AAA PC games are too expensive with 87% saying discounts are important in their purchasing decisions. Therefore, only 36% of digital PC games are purchased at full price while 32% are purchased at a discount or through bundles and 32% are obtained for free. Possibly showing the shifting business model of gaming, 68% of respondents say they buy in-game content such as battle passes.

Indie Game Adoption: There’s a huge potential audience for non-AAA games with 75% of respondents saying they buy digital indie titles. The top reasons for doing so are the creativity of indie games (40%), wanting to try something new (39%), their lower price point (33%) and to support smaller developers (28%).

Indie Uncertainty: Of the minority who don’t buy indie PC games, 41% cite uncertainty of whether they’ll enjoy them, 32% don’t have enough time to play multiple games, 17% prefer franchise releases and 17% feel indie games are difficult to discover.

Store Wars: Steam is unsurprisingly the PC games store that’s most familiar with gamers, followed by Epic Games Store. The best-known challenger stores are GOG (15% awareness) and Humble Store (13%) and resellers such as GamesPlanet (19%) and CDKeys and G2A (both 13%).

Discoverability: 36% of respondents find it difficult to discover new PC games to play. Gamers are most likely to discover games they hadn’t heard of before on YouTube (38%). The next most influential channels are word of mouth (34%) and Steam promotions (18%). Twitch (12%) is significantly more influential than Kick (2%).

Reviews: Remain influential with only 6% of respondents not taking them into account. Customer reviews are most influential (53%) followed by word of mouth (49%). 31% of PC gamers are influenced by reviews from media outlets.

These initial findings have been revealed ahead of Ultra releasing its full PC Gamer Study in January of 2024. To be among the first to know when the full report is released, follow Ultra on X (twitter).

Methodology

An online survey was conducted by Atomik Research among 2,003 PC gamers in the United Kingdom and the United States of America. The research panel had an even gender split (50% male, 49% female, 1% non-binary) and were all aged between 18 and 44. To qualify, gamers had to play PC games at least once a week, with 51% of respondents saying they play daily. The research fieldwork took place between October 13 to 16, 2023. Atomik Research is an independent creative market research agency that employs MRS-certified researchers and abides by MRS code.