igt-to-host-fourth-quarter-and-full-year-2022-results-conference-call-on-tuesday,-february-28,-2023

IGT to Host Fourth Quarter and Full Year 2022 Results Conference Call on Tuesday, February 28, 2023

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International Game Technology PLC will host a conference call and live webcast to discuss fourth quarter and full year 2022 results for the period ended December 31, 2022 on Tuesday, February 28, 2023.

Conference call details:
Tuesday, February 28, 2023
8:00 a.m. EST

esport-market-is-expected-to-reach-around-usd-548-billion-by-2030,-grow-at-a-cagr-of-210%-during-forecast-period-2023-to-2030-|-data-by-contrive-datum-insights-pvt-ltd.

eSport Market Is Expected To Reach around USD 5.48 Billion by 2030, Grow at a CAGR Of 21.0% during Forecast Period 2023 To 2030 | Data By Contrive Datum Insights Pvt Ltd.

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The Global eSports Market Size Was Valued at USD 1.22 Billion In 2021. The Market Is Projected To Grow From USD 1.44 Billion In 2022 To USD 5.48 Billion By 2030, Exhibiting A CAGR Of 21.0% During The Forecast PeriodWe found that the global market for eSports grew by an average of 15.4% between 2019 and 2020.

The market is growing because more games are being streamed live, big investments are being made, more people are watching, more people are getting involved, and league tournaments have better infrastructure. Because gamers, organisers, influencers, and game developers are getting better at what they do, there are more ways to make money in the market. Electronic sports can be a profession because they have big international prize pools and make money from streaming.

Also, colleges and universities have started to offer programmes that are designed to turn out skilled workers.

Recent Developments:

  • In August 2021: Gameloft partnered with ESL Gaming to enhance the mobile electronic sports-native sponsoring solutions.
  • In July 2021: Intel collaborated with the International Olympic Committee to increase the focus on hosting one of the major virtual competitions as a kickoff to the Games. The electronic sports event was mainly scheduled to be held in Katowice, a city of approximately 3,00,000 individuals in Poland, a month before the Olympic Games.
  • In June 2021: Gameloft partnered with Epik Prime, an NFT platform functioning with AAA gaming organizations & large entertainment IP and brands, which focused on launching a racing-themed set of archives within the mobile racing game Asphalt 9.

Segment Overview

Streaming Insights

There are two main types of streaming: live streaming and on-demand streaming. During the period covered by the forecast, live streaming is expected to make up the biggest part of the segment. As more attention is paid to getting fans involved, live electronic sports events are likely to become more popular. Also, as the number of smartphone users grows, more people are likely to watch live tournaments of electronic sports.

People want more entertainment at home, so video-on-demand is likely to grow quickly over the next few years. People watch more games on Over-the-Top (OTT) platforms than live because they can watch the game whenever they want. Because of this, the video-on-demand part of this business is likely to grow.

Revenue Streaming Insights

Depending on how the money comes in, the market is split into media rights, advertising, sponsorship, ticket and merchandise sales, game publisher fees, and other categories. The media rights segment is expected to gain the most market share during the time frame of the forecast. Many media companies are putting money into these games because the industry is growing and more than 380 million people around the world watch them.

Sponsorship and advertising are expected to grow quickly during the time frame of the forecast. The team that pays for the platform is putting money into it to build its brand as the number of viewers grows. In the same way, many apps that let you play games have ads in them to make more money.

Gaming Genre Insights

Based on the type of game, the market is split into real-time strategy games, first-person shooter games, fighting games, multiplayer online battle arena games, mass multiplayer online role-playing games, and other types. During the time frame of the prediction, the market for first-person shooter games is expected to grow a lot. Many different game providers offer a huge number of first-person shooter games. The 3D worlds in the games of the past looked real.

Fighting games will get better in a lot of ways. Because it is used in virtual and video games, it is becoming more popular on the market.

Over the next few years, multiplayer online battle arena games will grow quickly because they are fun and profitable. Since multiplayer is becoming more and more popular, it is likely to grow.

Regional Outlook:

In 2021, North America had the largest share of the market. There are a lot of online gamers in this area, which should help the business grow. The largest companies in the area are Activision Blizzard, Inc., Riot Games, Inc., X1 Esports and Entertainment Ltd., and others. To stay ahead of the competition and meet customer needs, they spend a lot of money on research and development.

Asia-Pacific is likely to grow a lot over the next few years. Because of how quickly sports events are moving to digital platforms for entertainment, countries like China, Japan, and India are likely to have a high demand. Electronic sports are becoming more popular because the gaming and entertainment industry in Asia and the Pacific has so many opportunities.

Most European countries have a strong sports market, which is likely to give companies that offer online sports platforms more ways to make money. Fans are always looking for new ways to play games. In the same way, a lot of different people are investing a lot in this market in Europe because it has a growing audience and a higher return on investment.

Scope of Report:

Report Attributes Details
Growth Rate CAGR of 21.0% from 2023 to 2030.
Revenue Forecast by 2022                        USD 1.44 Billion
By Streaming Type On-demand, Live, Others
By Revenue Streaming Game Publisher Fees, Media Rights, Advertisement, Sponsorship, Ticket & Merchandise, Others
By Gaming Genre Real-time Strategy Games, First Person Shooter Games, Fighting Games, Multiplayer Online Battle Arena Games, Mass Multiplayer Online Role-playing Games, Others
By Companies  Sony Group Corporation (Japan), Twitch Interactive, Inc. (U.S.), Activision Blizzard, Inc. (U.S.), Tencent Holdings Limited (China), Riot Games, Inc. (U.S.), Gfinity plc (U.K.), X1 Esports and Entertainment Ltd. (U.S.), Loco (Stoughton Street Tech Labs Private Limited) (India), Caffeine (U.S.), DLive Entertainment Pte. Ltd. (U.S.)
Regions and Countries Covered
  • North America: (US, Canada, Mexico, Rest of North America)
  • Europe(Germany, France, Italy, Spain, UK, Nordic Countries, Benelux Union, Rest of Europe)
  • Asia-Pacific (Japan, China, India, Australia, South Korea, Southeast Asia, Rest of Asia-Pacific)
  • The Middle East & Africa(Saudi Arabia, UAE, Egypt, South Africa, Rest of the Middle East & Africa)
  • Latin America(Brazil, Argentina, Rest of Latin America)
  • Rest Of the World
Base Year  2022
Historical Year  2017 to 2022
Forecast Year  2023 to 2030

Trends:

Advertisements aimed at people who watch electronic sports, like those shown during live streams on online platforms or electronic sports TV, bring money into this market.

Advertising is likely to bring in a lot of money in the coming years as more people watch online platforms like YouTube and Twitch.

Streamlabs says that in 2018, the most money was made by YouTube and Twitch. Twitch had 4.32 million quarterly active streamers, while YouTube had 1.13 million.

So, as the number of streamers grows, advertising-related content is likely to increase, which will help the market make money.

Driving Factors:

Because technology is always getting better, people all over the world have become dependent on smartphones, other high-tech gadgets, and the internet. Because so many people want to play games, video game companies have moved to a model where they make money over and over again. Also, as technology keeps getting better, there are more and more video game tournaments, virtual reality products, and people spending a lot of money on video content all over the world.

The online gaming market is growing because more people are using advanced gaming technologies, people have different tastes in entertainment, and more people want to play games on their phones. Because more people have smartphones and the internet is better, the number of players has grown quickly.

Restraining Factors:

LED computer monitors can cause metabolic disorders, and gambling addiction and social behaviour disorders can cause psychological problems in gamers.

A recent study by Zwiebel et al. on the health effects of electronic sports players found that they are more likely to get back, neck, and upper limb injuries. The same thing can happen if you spend too much time in front of a computer screen. Most of these problems happen because these players don’t move around much and stand in an awkward way.

Key Segments Covered:

Top Market Players:
Sony Group Corporation (Japan), Twitch Interactive, Inc. (U.S.), Activision Blizzard, Inc. (U.S.), Tencent Holdings Limited (China), Riot Games, Inc. (U.S.), Gfinity plc (U.K.), X1 Esports and Entertainment Ltd. (U.S.), Loco (Stoughton Street Tech Labs Private Limited) (India), Caffeine (U.S.), DLive Entertainment Pte. Ltd. (U.S.), and others.

By Streaming Type

  • On-demand
  • Live
  • Others

By Revenue Streaming

  • Game Publisher Fees
  • Media Rights
  • Advertisement
  • Sponsorship
  • Ticket & Merchandise
  • Others

By Gaming Genre

  • Real-time Strategy Games
  • First Person Shooter Games
  • Fighting Games
  • Multiplayer Online Battle Arena Games
  • Mass Multiplayer Online Role-playing Games
  • Others

Regions and Countries Covered

  • North America: (US, Canada, Mexico, Rest of North America)
  • Europe: (Germany, France, Italy, Spain, UK, Nordic Countries, Benelux Union, Rest of Europe)
  • Asia-Pacific: (Japan, China, India, Australia, South Korea, Southeast Asia, Rest of Asia-Pacific)
  • The Middle East & Africa: (Saudi Arabia, UAE, Egypt, South Africa, Rest of the Middle East & Africa)
  • Latin America: (Brazil, Argentina, Rest of Latin America)
  • Rest Of the World
popok-gaming-and-salsa-technology-collaborate-to-deliver-high-quality-gaming-experience

PopOK Gaming and Salsa Technology collaborate to deliver high-quality gaming experience

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PopOK Gaming announced its new partnership with Salsa Technology, a leading B2B provider of customised iGaming solutions in Latin America and Europe.

The integrated pack includes PopOK Gaming’s popular titles like Yummy, Hot Muchacho, Crazy Poki and others. Each promises eye-popping visuals, dynamic animations, pleasing sound effects and more.

Salsa Technology’s Head of Marketing & Sales, Eliane Nunes said: “We love the dedication PopOK Gaming places on designing games that combine slick design, engaging features, and excitement. This definitely promises to be a great partnership for both parties.”

Combining PopOK Gaming’s expertise in game development with Salsa Technology’s cutting-edge platform, this collaboration promises to bring the ultimate gaming experience to fans of iGaming.

“We are excited to partner with Salsa Technology,” said Luiza Melikyan, Business Development Executive at PopOK Gaming. “This partnership will give us greater reach and offer a wider audience high-quality gaming content. We are confident that our collaboration will result in truly exceptional gameplay for players.”

pia-–-expanse-studios’-latest-native-american-adventure

Pia – Expanse Studios’ Latest Native American Adventure

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Expanse Studios has launched its newest addition to the family: Pia!

This slot game transports players to the heart of Native American culture, complete with breathtaking graphics and exhilarating action. The Indian princess brings spectacular options, a fantastic RTP of 98% and a progressive jackpot.

The game is played on a 4×5 grid layout, with all winnings paid from left to right except for the scatter symbol, which pays on all positions if a certain number of scatter symbols are collected. With 40 fixed lines, this release is a premium game in terms of winning likelihood, and it is guaranteed to be a hit with players of all skill levels.

The Progressive Jackpot is one of Pia Premium’s most notable features. This thrilling extra feature includes three distinct jackpots, and each time a player presses the spin button, a portion of the wager is added to the jackpot pool. This means that the progressive jackpot becomes larger and larger with each spin until one lucky player strikes the jackpot and collects the cash.

Among the emblems are a camp tent, an axe, birds, animals, and an Indian tribe’s chief. The game also has a gamble element, which allows players to double their profits by guessing whether the following card will be red or black. With the wild symbol replacing all other symbols on the reels except the scatter, Pia Premium is brimming with chances to win big.

This, together with the exciting gameplay and amazing graphics, takes the Pia Premium slot game to a whole new level. The high RTP, in conjunction with the progressive jackpot, gamble feature, and wild symbol, provides players with numerous chances to win large.

A great option for both new and seasoned players searching for a high-quality gaming experience. Pia Premium, which is available to players of all skill levels and budgets, invites you to go on an amazing trip through Native American culture.

win-at-game-development-world-championship-–-submit-your-game-now

Win at Game Development World Championship – submit your game now

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Over 3,500 game developer teams are already participating in Game Development World Championship

Game Development World Championship (GDWC) is happy to announce that game developers can still submit their games for free until the 28th of February. More than 3,500 developer teams have already submitted their projects and are participating in GDWC.

There are all types of game categories for all types of developers: from students, and small indie teams to larger scale indie games and everyone in between. The developers need to submit a gameplay trailer and provide a playable build, prototype or game keys for testing.

GDWC’s total prize pool is worth over $115,000 including professional software tools, IGDA memberships, a cash prize of $5,000 USD and a trip to Finland. Besides that by participating you can gain visibility for your game. Top 10 Games are picked by audience engagement and votes each month!

aruze-gaming-debuts-award-winning-go-go-claw-in-europe-with-two-major-installments

Aruze Gaming Debuts Award-Winning Go Go Claw in Europe with Two Major Installments

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Aruze Gaming Europe (Aruze), a leading developer of gambling entertainment solutions for the global casino market, today announced the arrival of its 2022 GGA Product Innovation of the Year Activ-Play™ slot Go Go Claw in Europe with two major installments in France. The game is now on display for sale in Europe for the first time at the 2023 ICE trade show.

The French installments mark the first placements of Go Go Claw coordinated by the company’s recently established European office with key assistance from French distributor SFM CAT. Go Go Claw is now available for play at Partouche Casino Aux-En-Provence and Barriere Casino Enghien les Bains.

A Milestone in Innovative Gaming for Europe

“This installment is a huge milestone for us, and for gaming in Europe overall. Across Europe, so much of the European casino experience is based on legacy games and companies — it’s exciting to introduce something completely new,” said David Meacher, European business development director at Aruze Gaming. “We’re grateful to both of the casinos who are willing to take the plunge into something never seen before in Europe. Go Go Claw is an amazing title, designed for a new generation of player — we’re certain it will be a hit.”

To operate the slot, players select a bet amount, maneuver a physical claw, and attempt to grab one of the many balls and bring it to the bin, where the captured ball’s value-varied prize is revealed. This lively and innovative take on a traditional slot machine captures the attention of all who encounter it. Go Go Claw has two theme variations, Go Go Claw: Gold Bars and Go Go Claw: Cash Grab, and can be customized to suit the casino it is housed in.

Activ-Play™ Technology Blends Casinos and Arcades

Go Go Claw is a part of Aruze’s Activ-Play™ line, a series of games that blend casino technology with the nostalgic, fun and interactive nature of an arcade. Each game operates on the same RNG algorithm as a slot machine, but players get to participate in their betting experience instead of pushing a button and watching their bet spin on a series of wheels. Along with Go Go Claw, Aruze offers several ETGs through its Activ-Play™ portfolio, as well as Rock, Paper, Scissors Instant Win.

These installations come just weeks after the announcement of Aruze’s first European office. The expansion of Aruze’s offices to Europe furthers the company’s mission to be a global provider of casino solutions. Aruze will be displaying Go Go Claw along with several other titles at ICE 2023, located at booth S9- 330.

esl-faceit-group-brings-world-class-dota-2-action-to-germany-with-the-esl-one-berlin-major-powered-by-intel

ESL FACEIT Group brings world-class Dota 2 action to Germany with the ESL One Berlin Major powered by Intel®

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ESL, an ESL FACEIT Group brand, announced the next ESL One Dota 2 Major, powered by Intel® which will be held in Berlin, Germany, on April 26 – May 7, 2023.

18 of the world’s best Dota 2 teams will battle it out for their share of the $500,000 total prize pool and a chance to play in front of their fans at Velodrom during the final three days of the competition. Furthermore, with the Major, the competing teams can earn the valuable Dota Pro Circuit (DPC) points needed to qualify for the renowned Dota 2 Championship, The International 12 (TI 12), which will take place later this year.

“We’re super excited to welcome the world’s best Dota 2 teams to Berlin for what promises to be a spectacular Major,” said Shane Clarke, Director Game Ecosystems at ESL FACEIT Group. “Last year, with the ESL One Stockholm Major, fans from all around Europe and beyond already showed an incredible support. We can’t wait for the top players to enter the live stage at Velodrom and feel that phenomenal atmosphere once again.”

Dota 2 teams from Eastern Europe, Western Europe, North America, South America, Southeast Asia, and China can look forward to a spectacular conclusion of the DPC Spring Tour 2022-2023. The two to four best teams of each region will travel to Berlin, Germany, as they qualify for the ESL One Dota 2 Major.

The ESL One Berlin Major starts on April 26 with the Group Stage, which uses a best-of-2 round-robin format. Here, the participating teams will be split into two groups of nine teams and compete in a studio environment. The top six teams of each group proceed to the double-elimination Playoff Stage which takes place in front of a live audience at Velodrom in Berlin, on May 5 – 7, 2023.

Commencing April 26, fans from around the globe can tune in during the live transmissions on ESL’s Dota 2 Twitch and YouTube channels and via dedicated broadcast partners.

with-176%-cagr,-casino-management-system-market-worth-usd-22.56-billion-by-2030

With 17.6% CAGR, Casino Management System Market Worth USD 22.56 Billion by 2030

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The global casino management system market size was USD 6.28 billion in 2022. The market is expected to expand from USD 7.24 billion in 2023 to USD 22.56 billion by 2030, exhibiting a CAGR of 17.6% over the forecast period. The surge can be attributed to the growing usage of block chain and cryptocurrencies on online gaming platforms. Fortune Business Insights™ provides this information in its research report, titled “Casino Management System Market Forecast, 2023-2030”.

Key Industry Development:

October 2022 – Gaming Innovation Group Inc. (GiG) inked a partnership with Strike Games for the provision of world-class platform solutions. The collaboration involves GiG’s player account management, front-end, and Content Management System (CMS).

Report Scope & Segmentation

Report Coverage Details
Forecast Period 2023 to 2030
Forecast Period 2023 to 2030 CAGR 17.6%
2030 Value Projection USD 22.56 Billion
Base Year 2022
Casino Management System Market Size in 2022 USD 6.28 Billion
Historical Data for 2019 to 2021
No. of Pages 150
Segments covered Module, Application and Geography

Key Takeaways

  • Casino management system market size in North America was USD 3.29 billion in 2022
  • Major driving factors include the rising need and awareness of advanced security and surveillance systems
  • By application, accounting segment holds the maximum market share
  • Global demand is driven by huge fraud and theft occurrences at the casinos
  • Increasing use of digital currencies will drive the market in the forecast period, 2023-2030

Drivers and Restraints:

  • Market Share to Rise Due to Growing Inclination Toward Better Management of Security Operations.
  • One of the prominent factors propelling the casino management system market growth is the increasing concerns over theft and fraud.
  • This is attributed to high volumes of daily monetary transactions in casinos and increasing demand for advanced solutions.
  • However, the market growth could be restrained on account of various factors such as rising smartphone penetration and the surging popularity of online gambling platforms.

Segments:

Table Games Segment to Record Substantial Growth Due to Increasing Popularity Among Young Population

On the basis of module, the market for casino management systems is segmented into table games and slot games. The table games segment is expected to register appreciable expansion throughout the forecast period. The segmental expansion can be credited to the rising number of table games such as blackjack, baccarat, red dog, roulette, and craps.

Security & Surveillance Segment to Gain Traction Owing to Rising Need for Security Solutions

By application, the market is subdivided into player tracking, security & surveillance, accounting, gaming analytics, marketing & promotions, and others. The security & surveillance segment is slated to grow at a considerable CAGR over the estimated period. The rise is being driven by the presence of identity theft attacks and fraud in several financial transactions.

On the basis of geography, the market for casino management systems is categorized into North America, Asia Pacific, Europe, and the rest of the world.

Regional Insights:

North America to Lead Owing to Rising CMS Adoption for Customer Retention

The North America casino management system market share is expected to register substantial expansion over the projected period. The rise is impelled by the growing product adoption for customer retention and the improvement of operational efficiency.

The Asia Pacific market is estimated to record considerable growth throughout the study period. The surge can be credited to the increasing introduction of IT systems and solutions.

Competitive Landscape:

Leading Companies Ink Partnership Agreements to Enhance Product Reach

Major players are focused on the adoption of various strategic initiatives. These steps are being adopted for the consolidation of their industry presence. These include mergers, acquisitions, product developments, and the formation of alliances.

List of Key Players Mentioned in the Report:

  • Ensico CMS d.o.o. (Slovenia)
  • WIN Technologies Limited (Barcelona)
  • Novomatic (Austria)
  • Apex Pro Gaming s.r.o. (Czechia)
  • CT Gaming (Bulgaria)
  • Tangam Systems (Canada)
  • Table Trac, Inc. (U.S.)
  • Evona (U.K.)
  • Casinfo Systems (U.S.)
  • Agilysys NV LLC. (U.S.)

Major Table of Contents:

  • Global Casino Management System Market Size Estimates and Forecasts, By Segments, 2019-2030
    • Key Findings
    • By Module (USD)
      • Slot Games
      • Table Games
    • By Application (USD)
      • Accounting
      • Security & Surveillance
      • Players Tracking
      • Marketing & Promotions
      • Gaming Analytics
      • Others (Digital Content Management, Etc.)
    • By Region (USD)
      • North America
      • Europe
      • Asia Pacific
      • Rest of World (RoW)
  • North America Casino Management System Market Size Estimates and Forecasts, By Segments, 2019-2030
    • Key Findings
    • By Module (USD)
      • Slot Games
      • Table Games
    • By Application (USD)
      • Accounting
      • Security & Surveillance
      • Players Tracking
      • Marketing & Promotions
      • Gaming Analytics
      • Others (Digital Content Management, Etc.)
    • By Country (USD)
      • United States
      • Canada
      • Mexico
  • Europe Casino Management System Market Size Estimates and Forecasts, By Segments, 2019-2030
    • Key Findings
    • By Module (USD)
      • Slot Games
      • Table Games
    • By Application (USD)
      • Accounting
      • Security & Surveillance
      • Players Tracking
      • Marketing & Promotions
      • Gaming Analytics
      • Others (Digital Content Management, Etc.)
    • By Country (USD)
      • U.K.
      • Italy
      • Ireland
      • Finland
      • Sweden
      • Rest of Europe
the-malta-gaming-authority-has-unveiled-its-refreshed-brand-identity-at-ice-london-today

The Malta Gaming Authority has unveiled its refreshed brand identity at ICE London today

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The new logo fuses together visual references to the letter ‘M’ and a play button, simultaneously reflecting the gaming industry and the constant drive for progression and innovation.

The MGA’s website has also been revamped, with a sleeker UX design and an improved user interface that provides easy navigation for users seeking information about the MGA’s work, as well as on how to obtain and maintain an MGA licence.

The brand refresh reflects the values of competence, excellence and innovation that lie at the heart of the Authority.

“We are wholly committed to living up to these values, in our pursuit of retaining Malta’s position as the home of choice for operators of good will, whilst ensuring an ever-safer environment for our licensees’ players,” MGA CEO Carl Brincat said.

It is no coincidence that the refreshed brand has been revealed at ICE London. “The MGA is ever-present, ever-evolving, and always open to listening to the industry. Expos such as ICE London provide us with the opportunity to meet with stakeholders, near, far, and new.”

passport-technology-partners-with-olympic-park-casino-estonia-to-provide-first-quasi-cash-service-in-the-baltics

Passport Technology Partners With Olympic Park Casino Estonia to Provide First Quasi-Cash Service in the Baltics

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Passport Technology Inc. (Passport), a leading provider of payment technology solutions for the gaming industry, announced the launch of its CashValet® cash access service at Olympic Entertainment Group’s flagship casino Olympic Park Casino. This represents a significant advancement for the Baltic region, as Olympic Park Casino will now offer the first quasi-cash service of its kind.

“We are always looking for new and innovative solutions to provide our Olympic Casino customers with the highest standard of service across all channels. With the ever-evolving landscape, there is a greater need to integrate online and land-based operations,” said Peeter Tamla, IT Director of Olympic Entertainment Group. “The quasi-cash solution is ideal for showing our expertise in this field, making our customers’ experience comfortable and convenient and their financial transactions secure while adhering to the highest standards of security and compliance.” As stated by Tamla, many companies offer various services in the payment technology field; however, Passport has established itself as a leading provider for large businesses.

Passport’s CashValet is a premier quasi-cash solution that offers casinos a comprehensive and efficient means of facilitating immediate transactions with maximum approval amounts for patrons and VIP guests. Its level of security, privacy, and regulatory compliance ensures that both employees and patrons of Olympic Park Casino can experience the latest innovative technology.

“Passport Technology continues to set the standard for product innovation and market expansion,” said Helen Bowditch, Vice President of Business Development at Passport. “We are honored to have the opportunity to partner with Olympic Entertainment Group and are thrilled to introduce the Baltic region to the industry’s most advanced quasi-cash service for brick-and-mortar casinos.” The partnership with Olympic Entertainment Group will allow Passport Technology to expand its reach in the market and offer its cutting-edge payment technology solutions to a broader audience.

CashValet offers a range of features such as real-time reporting, dynamic fee structures, free play credits, responsible gambling features, self-exclusion options, and enhanced privacy protocols. As the premier provider of payment technology solutions, Passport’s CashValet is the only PCI-DSS Level 1, P2PE-certified, cloud-based solution available. It is also available in multiple form factors, including the new wireless device, enabling a wide range of use cases in accordance with jurisdiction and operator requirements.