delasport-is-entering-the-uk-market

Delasport is entering the UK market

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Delasport has acquired the prestigious UK B2B Remote Gambling Software License and Remote Betting Host Real Events License, allowing it to continue its rapid global expansion. With the new licenses, Delasport will be able to provide operators in the largest iGaming market in Europe with access to their leading Sportsbook and services.

As one of the world’s most mature regulated markets, UK operators will be able to leverage Delasport’s iFrame and Sportsbook offering, including: a full betting coverage of 125+ sports, 100,000 pre-match events, and 70,000 monthly live events across 3000+ markets, as well as personalization tools like geolocation content, favorites, and personal trader; all of which are integrated with smart player engagement tools such as multiplayer tournaments, missions, badges, and more.

This is the seventh market entry for Delasport in just six months, showcasing iGaming innovator’s drive for growth in global regulated markets. So far this year, Delasport has entered the Netherlands, Sweden, Malta, and Denmark, as well as being fully compliant in Mexico and Germany.

Oren Cohen Shwartz, CEO of Delasport, comments on the license acquisition: “Entering the UK market is the latest in a line of significant victories for our global expansion. We have worked very hard to be able to participate in Europe’s most popular iGaming industry, and we look forward to developing further in it. We are also eager to collaborate with both new and current partners to present our extensive portfolio to UK gamers who want the best.

In order to compete successfully in their market, boost acquisition conversion, and maximize player retention, operators need the greatest products and services available. We are the only owners of all of our products’ intellectual property, which gives us control over the roadmap, and the freedom to respond to partner demands and changes in the market.

By using innovation to push the envelope, we can maximize the player experience through personalization, content localization, and unique betting. Additionally, we spice up the player experience even more with a robust suite of cross-product player engagement tools including tournaments, missions, levels, badges, spin-to-win, and more. It’s time to grow.”

what-riches-will-you-discover-in-4-secret-pyramids-released-today-by-4theplayer?

What Riches Will You Discover In 4 Secret Pyramids Released Today By 4theplayer?

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Experience the ultimate Egyptian adventure in 4 Secret Pyramids released today by innovative slot supplier 4ThePlayer as a limited exclusive on Leo Vegas. Before a network release via Relax Gaming on 27th July 2022.

4 Secret Pyramids sees the return of popular and innovative mechanic BONUS↑UP, first seen in 3 Secret Cities. BONUS↑UP rewards the player with a better bonus the longer they have been waiting to get it!

Explore 4 Egyptian locations with paths to choose from and multiple prize levels to enjoy. Climb each pyramid to win Free Spins, Multipliers, and Super Stacked symbols.

Win twice as many bonuses with the new Extra Bonus Bet or win double-sized bonuses with the Double Bonus Bet – or combine both bets to play bigger bonuses more frequently!

Take shortcuts to work your way faster up the trail, or gamble for a potentially better bonus.

Andrew Porter CEO of 4ThePlayer said: “BONUS UP proved to be a popular feature in 3 Secret Cities, in 4 Secret Pyramids we wanted to ramp up the excitement with extra player choice, the player can make decisions along their journey depending on their own volatility appetite – will they choose more free spins or an increased multiple, the choice is theirs!”

outlook-on-the-mobile-gaming-global-market-to-2027-–-players-include-apple,-electronic-arts,-gameloft-and-games-inc

Outlook on the Mobile Gaming Global Market to 2027 – Players Include Apple, Electronic Arts, Gameloft and Games Inc

Reading Time: 5 minutes

 

The “Global Mobile Gaming Market by Technologies, Platforms, Connectivity Types and Ecosystem Stakeholders 2022 – 2027” report has been added to ResearchAndMarkets’ offering.

This report represents a comprehensive analysis of global mobile gaming opportunities. It provides insights into the mobile gaming business and analysis of current limitations, challenges, and opportunities. The report evaluates current and future mobile gaming technologies, new media, and its dynamics with the mobile gaming business.

The report includes mobile game development studios, publishing companies including local app stores and social networks, gaming economy management companies, mobile gaming business model and drivers, global and gaming business prospects, and mobile network operators.

The report includes extensive user analysis including demographics and preference analysis by game type, device type, connection type and more. It includes comparative analysis by age, gender, income, and spending habits.

Select Report Findings:

  • Mobile social game will hold highest market share
  • Retail industry will be the fast adopter in branded game segment
  • Consumer payment will be the highest market share within gaming service segment
  • Gaming Management provider will experience highest CAGR during forecasted period

Today smartphones lead the mobile gaming platform by users but tablets generate higher rates across paid monetization, micro transactions, and advertising. Tablets have started competing substantively with console devices and may overtake them in the near future. Tablets now represent an attractive mid-core gaming platform.

The proliferation of app store and social networking site portals has greatly contributed to the development of the mobile gaming market. Developers can now sell games directly through the app store and can build social communities that lead to greater scope for monetization. Cloud-based publishing has enabled multi-screen publishing and seamless game play across mobile, console and mobile devices that fostered mobile gaming greatly.

Key Topics Covered:

1.0 Executive Summary

2.0 Introduction
2.1 Defining Mobile Gaming
2.2 Mobile Gaming App Development
2.3 Gaming Platform Analysis
2.4 Strategic Market Impact Analysis
2.5 Mobile Gaming Apps Types
2.5.1 Multiplayer Mobile Gaming
2.5.2 Mobile Social Gaming
2.5.3 Mobile Location Based Gaming
2.5.4 Mobile Video Gaming
2.5.5 Mobile Cloud Gaming
2.5.6 Mobile Casual Gaming
2.5.7 Free-to-Play App
2.5.8 Mobile Casino Gaming
2.5.9 Gamification App
2.6 Market Dynamic Analysis
2.6.1 Market Growth Driver Analysis
2.6.2 Market Limitation Analysis
2.7 Regulation and Fraud Analysis
2.7.1 Mobile Game Piracy and Virtual Currency Scam
2.7.2 Mobile Social Gambling Ban in Japan
2.7.3 Geographic Implication of Antipiracy Law
2.7.3.1 Japan
2.7.3.2 Russia
2.7.3.3 China
2.7.4 Zynga with PrivacyVille
2.7.5 Cyber Criminal Attack on Mobile Social Game
2.7.6 In-Game Scam Debate in Mobile Social Game
2.7.7 Open Web to Save DMCA: MiniMega vs. TomKid Game
2.7.8 RMT and Gold Farming Regulation
2.7.9 Offshore Opportunity in Asia
2.8 Value Chain Analysis
2.8.1 Mobile Game Developer
2.8.2 Mobile Game Publisher and Service Aggregators
2.8.3 Sales Channel and Platform Providers
2.8.4 Telecom Operators
2.8.5 Hardware Manufacturer
2.8.6 New Entrants Role
2.8.6.1 Technical and Legal Role of Technology Provider
2.8.6.2 Virtual Goods and Currency Provider Role
2.8.6.3 Micro Transaction Solution Provider Role
2.9 Cross Platform OTI vs. OTA Distribution and Fragmentation
2.9.1 Major Challenges in Fragmented Distribution
2.10 Monetization Metrics Analysis
2.10.1 Converting Mobile Gaming Metrics to Conversion Funnel
2.10.2 Game Life Cycle and KPI
2.10.3 Gaming Analytics
2.10.4 Viral vs. Retention
2.10.5 Business Monetization Metrics
2.10.6 Brand Monetization Metrics
2.10.7 Game Monetization
2.10.7.1 Crowded Game Store
2.10.7.2 Player retention and Engagement
2.10.7.3 Premium Model
2.10.7.4 Opportunity for Game Maker
2.11 Mobile Social Game Design Framework
2.11.1 F2P Mobile Social Game Design Framework
2.11.2 Benefits for using framework
2.11.3 Nine Dimensions of the Framework
2.11.4 Adding Fun in Game Design
2.11.5 Game Marketing: Role of Apps, Video, Smart TV, and Viral
2.11.5.1 Gaming Apps Marketing
2.11.5.2 Video Marketing
2.11.6 Role of Smart TV and Location Targeting
2.11.7 Importance of Viral
2.12 Mobile Social Gamer Engagement Panorama
2.12.1 First 3 Days Dilemma
2.12.2 7 day + Dilemma
2.12.3 Rising Mobile Gaming Engagement
2.12.4 Blending game science with art
2.12.5 Empathy Game: New Wave of Engagement
2.13 Business Model Analysis
2.13.1 Key Mobile Gaming Strategies
2.13.2 Revenue Sources and Cost Items
2.13.3 Trendy Business Model
2.13.3.1 Virtual Items and Micro Transaction
2.13.3.2 In-Game Ad / Branded Games
2.13.3.3 Subscription/Bundle Pack with Virtual Items Trading
2.13.3.4 In-Game Ad / Branded Game with In-Store Benefits
2.13.3.5 Premium Game with In-Store Benefits
2.13.3.6 Casino / Club Gambling Model
2.13.3.7 User Generated Model
2.13.3.8 Gamification Centric Model
2.13.4 Tips for Economic and Gamification in Business Model
2.13.4.1 Free entertainment illusion
2.13.4.2 Never set payment limit for user
2.13.4.3 Focus on detail activities
2.13.4.4 Recruit more players
2.13.4.5 Current Trend in Pricing Model
2.13.5 Advertising Model
2.13.5.1 CPC Advertising Model
2.13.5.2 CPI Advertising Model
2.13.5.3 Profitable CPI
2.13.5.4 Pricing of Virtual Goods
2.13.6 Building Mathematical Model to Set Price
2.13.7 Market Challenge and Game Balancing Method

3.0 Technology and Application Analysis
3.1 Gaming Hardware Analysis
3.2 Gaming Software Analysis
3.3 Gaming Service Analysis
3.4 Gaming Management Provider
3.5 Gaming Technology
3.5.1 Action and Adventure
3.5.2 Social Casino
3.5.3 Sports and Role Playing
3.5.4 Strategy and Brain
3.5.5 Arcade
3.5.6 Other Technologies
3.6 Connectivity Analysis
3.6.1 WiFi
3.6.2 Cellular (4G LTE/5G)
3.6.3 Wimax
3.6.4 Bluetooth/BLE
3.6.5 LPWAN Connectivity
3.7 Mobile Gaming Success Strategy Analysis
3.7.1 Features to Incorporate in Game
3.7.2 Popular vs. New Gaming IP
3.7.3 Mobile Game Production Cost
3.7.4 Successful Gaming IP line Creation
3.7.5 Minimize Marketing and User Acquisition Cost
3.7.6 Use of Monetization Strategies
3.8 Investment Trend Analysis
3.8.1 Second Screen including Mobile Devices and TV
3.8.2 Social vs. Game Network
3.8.3 Gaming Industry Transition and Fragmentation
3.8.4 Gaming Sector and Business Model
3.8.5 Value vs. Volume Regions
3.9 Wearable Gaming
3.9.1 Smartwatch as Wearable Gaming Platform
3.9.1.1 Pervasiveness
3.9.1.2 Interface
3.9.2 Potential Platform Analysis
3.9.2.1 Mind Pirate
3.9.2.2 OBJE (Obscene Interactive)
3.9.2.3 Oculus Rift
3.9.2.4 Sony
3.9.3 Privacy concerns

4.0 Company Analysis
4.1 Mobile Game Developer and Publisher
4.1.1 Activision Blizzard
4.1.2 Alphabet (Google)
4.1.3 Apple
4.1.4 Electronic Arts
4.1.5 Gameloft SE
4.1.6 Games Inc.
4.1.7 Take-Two Interactive Software
4.1.8 Glu Mobile
4.1.9 GungHo Online Entertainment
4.1.10 IBM corporation
4.1.11 InMobi
4.1.12 Kabam Games
4.1.13 MocoSpace
4.1.14 NetEase
4.1.15 Nintendo
4.1.16 Oracle corporation
4.1.17 Rovio Entertainment
4.1.18 Sony Interactive Entertainment
4.1.19 Supercell Oy
4.1.20 Tencent Holdings
4.1.21 The Walt Disney Company
4.1.22 Ubisoft Entertainment SA
4.1.23 Zynga
4.1.24 Halfbrick
4.1.25 Capcom
4.1.26 Namco Bandai
4.1.27 Gamevil (Com2uS)
4.1.28 Zeptolab
4.1.29 Square Enix
4.1.30 Gameprom
4.1.31 Kairosoft
4.1.32 Konami
4.1.33 GREE
4.1.34 DeNA
4.1.35 Sina Weibo
4.1.36 Papaya Mobile
4.1.37 Hungama Games
4.1.38 Anino mobile
4.1.39 Socialpoint
4.1.40 Agate Studio
4.1.41 Renren
4.1.42 Kaixin001
4.1.43 51.Com
4.1.44 Mixi
4.1.45 Cyworld
4.1.46 Bebo
4.1.47 Amazon
4.1.48 Gaia Online
4.1.49 Badoo
4.1.50 Chillingo
4.1.51 KakaoTalk
4.1.52 Line
4.1.53 Wandoujia
4.1.54 Baidu App store
4.1.55 Facebook Games
4.1.56 Slide ME
4.1.57 GetJar
4.1.58 CodeNgo
4.1.59 Apps UK Ltd.
4.1.60 Anzhi
4.1.61 F-Droid
4.1.62 Cydia
4.1.63 Nvidia (Geoforce)
4.1.64 Nook App Store
4.1.65 Taobao App Market
4.1.66 Bemobi International
4.1.67 Mobango
4.1.68 Appitalism
4.1.69 Kongregate
4.1.70 Maopao
4.1.71 Alternative.To
4.1.72 360 Market
4.1.73 Xiaomi App store
4.1.74 One Store Corp.
4.1.75 MTNPlay
4.2 Gaming Service Management Provider
4.2.1 WildTangent
4.2.2 iWin
4.2.3 Twitch.TV
4.2.4 Appia
4.2.5 XSplit
4.3 Carrier Analysis
4.3.1 AT&T
4.3.2 Verizon
4.3.3 T-Mobile USA
4.3.4 Vodafone
4.3.5 EE
4.3.6 Telenor
4.3.7 NTT DoCoMo
4.3.8 KDDI au
4.3.9 China Mobile
4.3.10 China Unicom
4.3.11 China Telecom
4.3.12 Airtel (Bharti)
4.3.13 Vodafone Idea
4.3.14 SK Telecom
4.3.15 Telstra Mobile
4.3.16 Optus Mobile
4.3.17 MTS
4.3.18 Telkomsel
4.3.19 Indosat
4.3.20 Viettel
4.3.21 Globe Telecom
4.3.22 Maxis
4.3.23 SingTel Mobile
4.3.24 AIS
4.3.25 DTAC
4.3.26 Etisalat
4.3.27 Cellcom

5.0 Market Analysis and Forecasts 2022 – 2027
5.1 Mobile Gaming Market 2022 – 2027
5.2 Mobile Gamer 2022 – 2027
5.3 Mobile Gamer: Demography Analysis 2022 – 2027

6.0 Conclusions and Recommendations

luis-figo-joins-digitain-as-official-brand-ambassador

Luís Figo Joins Digitain as Official Brand Ambassador

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It’s not every day an iGaming company can boast of collaborating with an absolute sports icon. In Digitain’s case, today is the day! We are thrilled to be sharing the terrific news that Luís Figo, the world-famous Portuguese footballing legend, will officially be joining the Digitain Group as Brand Ambassador. How cool is that!

Figo is widely acknowledged as one of the greatest players of his generation. He was a winger for several teams during his glory years, including Barcelona, Real Madrid, and Inter Milan. A slew of trophies, such as four La Liga titles, four Serie A titles, one UEFA Cup Winners’ Cup and a UEFA Champions League title, alongside the famous 2000 Ballon d’Or, 2001 FIFA World Player of the Year, were all clear manifestations of Figo’s utterly successful and vibrant career.

Luís Figo expressed his sincere delight in relation to assuming the role of Digitain’s Brand Ambassador and this visionary alliance. He commented, “I’m excited to be part of this new partnership and I look forward to representing Digitain. This is a long-standing and forward-thinking iGaming company, dedicated to offering a broad variety of successful iGaming solutions to partners all over the world. Becoming their Brand Ambassador was an easy decision.” 

As the founder of the Digitain Group, Vardges Vardanyan, put it, “It’s an immense thrill to welcome such a phenomenal iconic figure as Luís Figo to the Digitain family. When it comes to the worldwide representation of an iGaming company with the latest sports betting solutions, that is Digitain, Figo – praised for his unequalled reputation, impressive background and winning attitude – is undoubtedly the perfect choice to symbolise our Sportsbook’s quality, innovation and effectiveness. We’re really keen to work with this sports icon.”

Congratulations all round! It’s a key chapter in Digitain’s history we’re all going to remember and cherish, and it’s a mind-blowing collaboration that will surely propel Digitain  to new heights. 

the-pools-launches-free-to-play-game-for-women’s-euros

The Pools launches Free to Play game for Women’s Euros

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Footie 5 gives players the chance to correctly guess scores from the next five games to be in with the chance of winning a £25,000 jackpot prize

The Pools has launched its first ever game focused on women’s football to celebrate the 2022 UEFA European Women’s Football Championship.

With the in-form Lionesses hotly tipped for victory, the Pools is giving fans a chance to test their knowledge of the women’s game and win big with the free-to-enter Footie 5 game.

There’s a £25,000 jackpot to win – all players have to do to be in with a chance of netting a top cash prize is correctly predict the scores from five Euros fixtures.

Fans can use a unique fixture swap feature to personalise their Footie 5 selection and increase their chances of winning, and if they’re really confident they can go head-to-head with some of the biggest names in women’s football to try and Beat the Pundit.

They can even set up their own league with friends to compete against each other and discover who’s the smartest score predictor!

The new Footie 5 game will be the first time in The Pools’ 100-year history that women’s football has been in the spotlight.

Ex-England goalkeeper, now a pundit and Pools panel expert, Rachel Brown-Finnis and her former national teammate, striker Kelly Smith, are both cheering on the Lionesses as they bid to become Euro champions.

They say women’s football being teamed up with The Pools is another major milestone for the game – and a chance for experts, like them, to show what they know.

“The Pools is synonymous with football, and I remember watching and waiting every Saturday afternoon to see if I could get the score draws,” said Rachel.

“Now women’s football is on the radar, there’s a Pools game around the Women’s Euros and Footie 5 is so easy to win. With such a big jackpot, it’s a great way for women’s football fans to get involved.”

Kelly added: “It’s such an exciting time for women’s football, England have a fantastic squad of players, probably the best squad I’ve ever seen, and I can’t wait to watch them perform.

“Obviously the game has developed from when I first started playing to where it is now, over the past few years it’s become far more visible, so it’s absolutely brilliant to have The Pools on board.”

Lee Pinnington, Chief Marketing Officer at The Pools, said: “What better way to kick off the Women’s Euros than by giving our players the opportunity to predict the scores and have the chance of winning the £25,000 Footie 5 jackpot prize.

“This is shaping up to be such an amazing tournament, so we’re delighted to be playing our part in that and adding to the excitement for the fans.”

igaming-group-nets-exclusive-game-distribution-partnership-with-play’n-go

iGaming Group nets exclusive game distribution partnership with Play’n GO

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White Label casino licensees first to land ocean-themed Mega Don slot

 Casinos using iGaming Group’s White Label Solutions are set to be the first in the industry to get their hands on Mega Don, the latest blockbuster game from Play’n GO.

The Shark-infested slot goes live across 35 multi-licensed sites today on an exclusive basis for one month as part of the platform provider’s extensive product portfolio.

With up to 1024 ways to win and a 10,000x bet potential pay-out, the title also features a host of super high paying and upgrade symbols that guarantee a frenzy of fishing fun for players.

It joins a growing list of popular Play’n GO games available with iGG, including fan favourite Book of Dead and the Reactoonz series, as well content from a string of other high-performing studios.

Phil Pearson, COO of iGG White Labels, said: “We always strive to get the best promotions and exclusives for our casino sites. Partnering with Play’n GO is very exciting because they come equipped with a great slot catalogue and continue to be in the top two providers list, in almost every market.

“While I’m sad Mega Don isn’t a slot about an overly large mafia lord who eats people, or a story about the rise of Don Cheadle, or a slot only about Donald Trump’s appendage, we think it will perform very well.”

Char Miliziano, Head of Games at Play’n GO, added: “Mega Don is a mix of brilliant features, exciting game play and nostalgic entertainment, which will entice and engage players in equal measure.

“We’re keen to see how it performs with iGG’s partners in the coming weeks and look forward to further mutually beneficial collaborations in the future.”

the-sevens-are-back-in-blueprint-gaming’s-7s-deluxe-wild-fortune-play

The sevens are back in Blueprint Gaming’s 7s Deluxe Wild Fortune Play

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The latest addition to Blueprint Gaming’s hugely successful 7s Deluxe family has launched with a fourth reel and a flaming 81 ways to win in 7s Deluxe Wild Fortune Play.

While the look of previous 7’s Deluxe games has been retained with Bells, Fruit and of course 7’s, the feel of the gameplay is fresh and exciting with a markedly different experience for regular 7’s Deluxe players. Blueprint’s addition of a fourth reel, Super Ways and the Fortune Play mechanic has reinvigorated this recognisable brand.

Gone are the fixed lines of older 7s Deluxe family titles, replaced with Super Ways and 81 unique winning combinations, while Wilds can multiply wins by up to x8.

Fortune Play makes another welcome appearance and offers a spin on an enhanced reel set, with wilds landed transferring to subsequent reels, giving even more chance for those big multiplying wins.

7s Deluxe Wild Fortune Play belongs to one of several big successful Blueprint game families that entertain players and delight operators with their mix of easily recognisable brands. With each new iteration, they continue to deliver new, fun ways to engage existing players and newcomers to the fold.

Jo Purvis, Director of Key Accounts and Marketing UK at Blueprint Gaming, said: “It’s fantastic to see the 7s make a much-anticipated return. The fiery fun that has been offered by its predecessors is back too, this time with a host of new gameplay and, of course, Fortune Play”

Our talented dev team knows exactly how to ensure our game IPs keep on giving and 7s Deluxe Wild Fortune Play is no exception.”

netent-and-red-tiger-announce-new-deal-with-supabets

NetEnt and Red Tiger announce new deal with Supabets

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NetEnt and Red Tiger today announced that they have partnered with South African operator, Supabets.

Launched back in 2008, Supabets is a successful African based land and online betting and gaming company. It operates across South Africa, Ghana, Tanzania, and Zimbabwe.

This new deal will see Supabets become the first operator in the South African market with a slots selection. Having worked closely with the market regulator, the Mpumalanga Economic Regulator (MER), NetEnt and Red Tiger will now be supplying Supabets with an initial 175 games of its world class slot portfolio.

Having already partnered with Evolution for its suit of Live games, the new announcement strengthens the bonds between the two companies, as Supabets now expands into the slots world.

Marc Palxton-Harrison, Managing Director at Intelligent Gaming said: “We are ecstatic to finally have MER approval for the launch of the NetEnt and Red Tiger world class slots offering. We are confident they will do very well with Supabets and we look forward to adding the portfolio to our remaining SA clients.”

Dean Finder, Chief Executive Officer at Evolution Services SA said: “We are delighted that we have the opportunity to expand our partnership with Supabets and that they will now have access to our portfolio of NetEnt and Red Tiger slot games. We hope their players will enjoy the diversity of the portfolio, as there truly is something available for everyone to enjoy.”

livescore-group-businesses-agree-new-multi-year-superfeed-deal-with-spotlight-sports-group

LIVESCORE GROUP BUSINESSES AGREE NEW MULTI-YEAR SUPERFEED DEAL WITH SPOTLIGHT SPORTS GROUP

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LiveScore Group businesses to integrate new Superfeed international racing content across Virgin Bet and LiveScore Bet brands

Spotlight Sports Group (SSG), a world-leading technology, content and media company, has today announced a new Superfeed agreement for the benefit of LiveScore Group’s Virgin Bet and LiveScore Bet businesses. The multi-year agreement involves the launch of the complete Superfeed racing content including international coverage across France and the US.

Using Superfeed, Virgin Bet and LiveScore Bet now ingest Racing Post data and content from all major international racing territories. The single integration feed includes information familiar to those who use a British or Irish race card, including silks, form, comments, verdicts and star ratings. The integration of Superfeed also means Virgin Bet and LiveScore Bet can add territories over time to further enhance their racing product.

Spotlight Sports Group launched Superfeed last April, and Virgin Bet and LiveScore Bet join bet365 and others that now leverage the authority of the Racing Post brand to deliver industry-leading international racing coverage across 60,000 races annually.

Spotlight Sports Group, head of UK and Ireland sales, Daniel Smith spoke about why Virgin Bet and LiveScore Bet chose Superfeed: “Racing Post content has been the market-leading horseracing coverage for over 30 years and we’re delighted to deliver more great data and analysis for Virgin Bet and LiveScore Bet customers. We’re delighted to be working with two of the most exciting brands in the industry, bringing not only UK and Irish racing to their customers, but the expansion of French, US and South African analysis.’’

James McKay, sportsbook director at LiveScore Bet and Virgin Bet said: “We know that the Racing Post brand and coverage adds huge value and influence to racing products, so we’re delighted to roll it out across our Virgin Bet and LiveScore Bet brands. The fact our customers will have the same journey, look and feel now for US and French racing as they do UK and Ireland races, will make our user experience even more enjoyable. We’re excited for our customers to begin using the Superfeed content within their selections.”

alpine-esports-reveals-its-new-drivers-lineup-for-the-2022-season

ALPINE ESPORTS REVEALS ITS NEW DRIVERS LINEUP FOR THE 2022 SEASON

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Alpine Esports is proud to announce its roster for the 2022 F1 Esports Series. After finishing at 5th place last year, Alpine Esports is hoping that the new line-up will bring a big success, both on track and off. Two new names will drive alongside last year’s rookie Patrik Sipos.

An intense selection process saw the 3 drivers put through the paces to test their ability. Not just by breaking down their performance on the track, but the drivers also went through strict cognitive and physiological tests to assess their talents and find their optimal performance.

The 3 drivers will compete for Alpine Esports in the F1 Esports Series, starting later this year, on the new F1 2022 Game from Codemasters. The drivers will also represent the team through appearances and content including in the 2022 season of “The Conquest”: a mini-documentary series that will follow the challenges faced by the drivers, as they tackle the biggest competition in sim racing.

 

Re-Introducing Patrik Sipos for 2022

Patrik is an 18-year-old young Hungarian and 2022 will be his second season under the Alpine Esports colours. His first season was convincing for the team, collecting his first points, and making it through to Q3 in multiple races. Patrik is one of the rising stars of F1 Esports and 2022 will be a key year that he cannot wait to get started with! Patrik’s talents are not just limited to the popular F1 games, as he participated in the Le Mans Virtual race with the Alpine Esports n°36 team, managed by Fernando Alonso. He has a clear aim this season: compete at the front of the grid and win his first victory in the F1 Esports Series.

 

Fresh for 2022: Samuel Bean & Filip Prešnajder

Samuel is an 18-year-old young Spanish driver, whose motorsport career started in karting and soon propelled him to the world of virtual racing. Samuel successfully qualified for the F1 Esports Challenger Series in 2021, and has already gained himself a reputation in the grassroots competition. Samuel finished in 6th place in his first series and fought his way to victory during the season. Alpine Esports believes that this young Spaniard is one of the talents to follow during the 2022 season.

Filip is 19-year-old and from Slovakia. His Sim Racing career started with his victory in the Challenger Series on PlayStation in 2019. He quickly transitioned to PC Sim Racing, where he joined the Scuderia Ferrari in 2020. His first qualifying with the team impressed everyone, by finishing in Q3, and in the top 6 of the race. In 2021, he moved to Alfa Romeo, where he faced a challenging season. Filip is keen to display his true talent and potential with a new team and a new attitude at Alpine.

Heading up the training and development of driver talent at Alpine Esports; Richard Arnaud – Team Principal Alpine Esports

“2022 is a new step in the development of Alpine Esports. Our team has been reshaped this season. We probably have the youngest team on the grid, but we have our ambitions. 2021 was a learning year for everyone with ups and downs, but I believe that we have a very solid base and the chemistry in the team is already extremely positive. We do not expect to be the favourites on paper, our target will be to do as well as last year when we finished 5th and to fight for podiums. The entire team is super motivated to bring Alpine Esports as high as possible!”

 

Drivers thoughts about their upcoming 2022 season:

 

Patrik Sipos – Alpine Esports F1 Esports Driver

“I am happy to continue with Alpine Esports, last year was a strong learning year where I was able to score my first points and proved that I am capable to compete at the top. I am hungry and cannot wait to start the 2022 season and put Alpine Esports at the front of the grid!”

 

Samuel Bean – Alpine Esports F1 Esports Driver

“This year will be my first one. I have a lot of ambitions; one of them is to learn of course, but for sure I aim to score my first points for the team as soon as I get an opportunity. Like Fernando during the Grand Prix, I hope to shine in the virtual world. I will give my maximum to the team!”

 

Filip Prešnajder – Alpine Esports F1 Esports Driver

“After 2 years in F1 Esports, I wanted to start a new and ambitious project, able to give me a chance to prove my value. Last season was difficult, as I was combining Esports with my studies, but now that I have completed my degree, I am 100% focused on esports. Alpine Esports has already proven to be a place where drivers are given great opportunities to succeed, so I cannot wait to start and be one of the positive surprises this year!”

This new line up for the F1 Esports Series highlights a continued commitment by Alpine to grow and develop itself in the esports space.