adverty-launches-in-play-ad-technology-in-first-major-racing-title-from-wolves-interactive

Adverty launches In-Play™ ad technology in first major racing title from Wolves Interactive

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Adverty AB (publ) and Wolves Interactive, a leading Istanbul-based developer of mobile racing games, today announce a partnership which brings Adverty’s multi-patented In-Play™ ad technology to Wolves’ global hit Motorbike – Traffic Racer.

With more than 10 million downloads since its launch in 2018, Motorbike: Traffic Racer has built a devoted worldwide audience of players who love to race lifelike motorcycles in a real-world setting. This inaugural collaboration between Adverty and Wolves Interactive also marks the first output of Adverty’s Istanbul team, as the Turkish city cements its reputation as a major hub for game development.

“We are delighted to announce this exciting partnership with Wolves Interactive,” says Thorbjorn Waring, CSO of Adverty. “Racing games are a great fit for our ad format and highly sought after by advertisers. Wolves stands among the very top developers in the world for this type of game, offering superb, life-like graphics which appeal to well-defined and otherwise hard-to-reach target audiences. We are honoured that they have chosen to work with us and we look forward to a long and highly successful partnership.”

Marawan Hassan, Chief Marketing Officer at Wolves Interactive, adds: “As a company, we are very focused on optimizing our advertising revenue, and in our view there is no format that shows more promise for growth than In-Play advertising. We have designed the In-Play ads for Motorbike – Traffic Racer specifically, so that they are displayed in a native, organic way, ensuring that the player experience is optimised.”

booming-games-expands-belgian-presence-with-napoleon-sports-&-casino-launch

Booming Games expands Belgian presence with Napoleon Sports & Casino launch

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Malta-based slot supplier Booming Games kicks off 2022 with the launch of their most popular slot titles on Napoleon Sports & Casino in Belgium. Booming Games’ slot portfolio comprises more than 60 HTML5 slot games including popular titles like Cash Pig, Mighty Gorilla, Burning Classics and latest release Howling Wolves Megaways. All games will be available to Napoleon Sports & Casino and their Belgian players over time. Booming Games release up to two new games per month. Soon to be released are Book of Poseidon, Flaming Chilies and Kim’s Wild Journey.

“We are proud and excited to team up with Napoleon Sports & Casino to further strengthen our presence in the Belgian market” said Frederik Niehusen, Chief Commercial Officer at Booming Games. “Napoleon Sports & Casino is a leading and very reputable operator in Belgium. This is the next strong addition to our constantly growing client portfolio in regulated markets and we are looking forward to working with them”, he added.
Melissa Deboelpaep, Game Expert at Napoleon Sports & Casino added, “At Napoleon, we’re always thrilled to enhance and improve the gaming experience of our players. We strive to offer them the best entertainment in the safest environment. With the addition of Booming Games to our portfolio, I strongly believe we are doing exactly that.”

genius-sports-agrees-to-major-expansion-of-live-streaming,-official-data-and-fan-engagement-partnership-with-bet365

Genius Sports agrees to major expansion of live streaming, official data and fan engagement partnership with bet365

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  • Genius Sports to provide bet365 sportsbook with full suite of premium streaming and official data solutions, including global soccer competitions and the NFL
  • This agreement expands their existing long-term partnership which helped to establish the market for official sports data on competitions such as the English Premier League

Genius Sports Limited, the official data, technology and commercial partner that powers the ecosystem connecting sports, betting and media, has secured a major expansion of its long-term partnership with bet365.

As one of the first sportsbooks to implement Genius Sports’ live streaming service, bet365 has now agreed to a major uplift in the Company’s premium video content including low latency broadcasts from several top tier global soccer competitions and the NFL to bet365 customers outside the U.S. Genius Sports’ expanded streaming solution will deliver unique new content to help enhance bet placement and customer retention for bet365.

All streaming content will be combined with Genius Sports’ leading portfolio of official data across thousands of events per year, including UK football and the NFL. This includes access to the fastest, most accurate data on the English Premier League as well as the NFL’s real-time statistics through its proprietary Next Gen Stats (NGS).

To further enhance bet365’s marketing and player engagement strategy, Genius Sports will deliver its official data-driven marketing campaigns, driving deeper engagement and lower cost of acquisition across display, video and connected TV.

“The expansion of our partnership with bet365 further validates Genius Sports’ long-standing strategy to power live betting experiences backed by the highest quality official data and video content,” said Mark Locke, CEO of Genius Sports. “This agreement is particularly significant for our live streaming service which combines premium content from competitions with thousands of other low latency broadcasts from sports right around the world.”

series-of-epic-wins:-book-of-cats-by-bgaming-rewards-player-with-$550k+

Series of epic wins: Book of Cats by BGaming rewards player with $550K+

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BGaming shares the joy with a lucky player from Rollbit casino who caught a few explosive wins in the Book of Cats slot and became richer for K550$ just in one night! 

The fearless high roller made bets from 350$ to 1000$ and turned the slot into a real rollercoaster, losing and winning thousands of dollars! But the player was on the roll and dropped more and more winning combinations on the reels. He hit more than $200K two times, the player was dedicated and patient enough to see another epic win on the screen, which didn’t make him wait too long! With $150K added to the money box, the total win gained and surpassed an incredible $550K+! You can see one of the exciting moments in the video below!

Book of Cats is one of the most popular games on crypto projects due to the excellent Bonus game, the Buy Bonus feature, and the maximum multiplier of x10,000. For instance, the max bet in Rollbeat casino is 2000$ that means the slot has an incredible max exposure of $20M per spin! Perhaps one of the players will see such a result soon!

Rollbit and BGaming have built a successful partnership sharing passion for online gaming. Being crypto’s most rewarding casino, Rollbit is committed to creating unique and fun experiences for its users. Founded in Feb 2020, the crypto casino became a true innovator, offering players an exciting reward system, Bonus Battles, Challenges, and the first NFT gambling game – Rollboxes.

 

BGaming is a fast-growing game provider converting gambling into gaming. Thanks to an expert team and a player-driven approach, the studio creates innovative and engaging products featured on reputable platforms and 700+ online casinos worldwide. BGaming is the world’s first to support cryptocurrencies and offer Provably Fair games. Today the brand’s portfolio includes 70+ products with HD graphics and a clear user interface for every device.

azerion-and-mediamath-launch-aaa-gaming-marketplace-with-one-eye-on-the-metaverse

Azerion and MediaMath launch AAA gaming marketplace with one eye on the Metaverse

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Strategic partnership will enable marketers to reach Azerion’s audiences across the open-web and deliver privileged access to AAA gaming partners 

Azerion, the digital entertainment and media platform, and MediaMath, the acclaimed independent DSP, have announced a brand-new partnership which aims to do for gaming what Walmart and Amazon have done for retail media. With this launch, brands and agencies will be able to reach Azerion’s audience of over 425 million monthly users within both Azerion’s ecosystem and MediaMath’s transparent supply chain.

Gaming represents a huge percentage of mobile device usage, with the average person spending 4.2 hours per day playing mobile games. A brand-safe, lean-in environment, consumers are often more open to engaging with advertisers, leading to higher campaign performance. Under the partnership, MediaMath’s clients will receive privileged access to Azerion’s gaming inventory, ensuring they benefit from its high-performance.

The partnership will enable clients of Azerion and MediaMath to reach these users at scale across multiple touch points within MediaMath’s transparent supply chain, creating exciting opportunities for advertisers of all verticals, with the potential to optimize to both upper-funnel brand metrics like awareness, and lower funnel performance like installs.

The partnership also gives MediaMath’s clients a first glimpse of advertising in the gaming world. Azerion enables brands to programmatically deliver advertising on billboards around a virtual racetrack, town or stadium. As more brands look for innovative ways to connect with their consumers, this represents an exciting opportunity to expand beyond standard digital, without making huge financial investments into bespoke creative executions.

“Gaming is at the heart of Azerion’s platform. Being able to connect brands while consumers are being entertained, not only enhances the gaming experience but enables brands to connect with a more engaged audience. Whether it is giving consumers’ rewards in exchange for viewing an ad or ads that are part of the gaming experience, we believe that there is a significant opportunity for brands to connect with their audiences in a more powerful way” said Sebastiaan Moesman, CRO at Azerion.

“Our gaming partnership with Azerion is an example of how MediaMath is built for innovation and to support our clients in this moment and the next. The gaming marketplace will enable our clients to reach their audiences more effectively and deliver better results through new and existing channels, both on Azerion’s gaming inventory but also achieve scale through MediaMath’s wider transparent ecosystem” said Laurent Cordier, Chief Partnerships Officer at MediaMath. “It is a unique programmatic opportunity for brands, especially for Gaming, Gambling and Entertainment companies, to achieve their marketing goals”.

The solution is due to be launched to brands in the coming weeks.

tab-nz-appoints-mike-tod-as-new-ceo

TAB NZ appoints Mike Tod as new CEO

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TAB NZ has appointed corporate executive Mike Tod as Chief Executive Officer.

Board Chair Mark Stewart says Mike will take up the position on March 21.

“The Board and I are thrilled to welcome someone of Mike’s international experience to lead TAB NZ. He is a deeply customer-centric leader with extensive experience in key areas of focus for our organisation, including product and service innovation, marketing, brand and consumer engagement. His appointment and those areas of focus will allow us to drive further revenue growth for our racing and sporting stakeholders” Mr Stewart says.

Mike has held senior roles with TVNZ, Fonterra, Air New Zealand and the Commonwealth Bank of Australia. He is a former member of MasterCard’s Asia Pacific Advisory Board, is a Director of Queenstown Airport, and is an advisor to Live Ocean Racing.

He is a graduate of Harvard Business School’s Advanced Management Programme and the university’s Sustainability Leadership Programme, and is also a fellow of the Chartered Institute of Marketing.

“Mike’s global experience with Air New Zealand – in particular as Chief Marketing and Customer Officer where he led the resurgence of the brand and delivery of proactive and service innovations internationally – places TAB NZ in a strong position to meet its financial potential and to deliver upon the expectations of its stakeholders,” Mr Stewart says.

“His experience in highly regulated industries and with organisations with significant stakeholder complexity, will be invaluable to TAB NZ.

Mike says he is thrilled to be given the opportunity to lead TAB NZ into the next exciting chapter of its history.

“TAB NZ is an iconic organisation that is inextricably linked to New Zealand’s way of life. Now that the racing industry reforms are well advanced, this allows TAB NZ, as a commercial wagering operator, to focus on its objectives of maximising profits for the long-term benefit of racing in New Zealand, to maximise returns to New Zealand sporting organisations, and to support our communities,” Mike says.

Mike‘s commencement in the role on March 21 will complete the transition from the New Zealand Racing Board and the Racing Industry Transition Agency to TAB NZ.

niko-partners-2022-asia-video-game-industry-predictions

Niko Partners 2022 Asia Video Game Industry Predictions

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1. MENA-3 games market revenue will surpass $2 billion in 2022

Niko Partners initiated coverage on Saudi Arabia, the United Arab Emirates and Egypt for the first time in 2022. We call this region MENA-3 in our reports and expect combined games revenue across all platforms to surpass $2 billion this year. Growth will be driven by higher spending per user, additional government support across games and esports, and more gamers entering the market.

2. India will have over 400 million gamers in 2022 

We predict India will surpass 400 million gamers this year, accounting for over ¼ of total gamers in Asia. We also believe that India, the fastest growing market in Asia, will be the next market to reach $1 billion. Niko Partners has often talked about how the ITV markets, referring to Indonesia, Thailand, and Vietnam, would be the next billion-dollar games markets. These three markets have surpassed $1 billion individually over the past two years.

3. Game approvals in China will restart in early 2022 

China’s video game regulator has not approved any new titles since July 22, 2021. There were only 755 titles approved in 2021, compared to 1,411 in 2020. With the roll out of the national anti-addiction and real name identification system now complete, we expect approvals to restart in early 2022.

4. China’s regulatory approach will shift from reform to enforcement

China’s video game regulator introduced new policies in 2021, primarily aimed at curbing gaming addiction among minors. We expect the regulator to shift away from policy reform in 2022, as it looks to ensure compliance with current regulations. We are already starting to see a crackdown on companies that are curbing regulations and we have upgraded the risk of a Steam International ban in China to high.

5. Game companies in China will increase focus on exports 

Chinese game companies have dominated their home market and found success overseas with mobile games. With increased investment in AAA game development, local indie studios and the ongoing regulatory risk at home, we expect Chinese game companies to start finding success on all platforms overseas in 2022 and beyond.

6. Esports will become more legitimate in 2022

In 2017 the International Olympic Committee recognized esports as a sport, in 2018 esports was a demonstration event at the Asian Games in Jakarta, Indonesia and in 2022 Esports will be a medal event at the Asian Games in Hangzhou, China. This will lead to more investment in esports player pipelines and player development. 2022 will enjoy an increase in esports training, education, subsidies aimed at esports management, player development.

7. Cross Platform and Cross Play will be a staple of new titles in 2022

The success of multi-platform titles such as Genshin Impact, the widespread adoption of scalable game engines such as Unreal Engine and Unity as well as the demand for interoperability between devices has led to players valuing cross platform experiences with cross play. We expect some of the largest game studios in China, South Korea, and Japan to introduce titles that run across PC, Console, Mobile and Cloud with cross play enabled.

8. 5G will be available across all 14 markets we cover in 2022 

5G has been rolling out across numerous markets in Asia since South Korea launched 5G services in April 2019. This has led to increased download speeds, lower latency and helped enable cloud gaming on the go. Malaysia, Vietnam, India and Egypt are the four markets we cover that have yet to roll out 5G. We expect them to start their roll out by the end of the year.

9. M&A / Investments / IPOs will continue to play an important role  

2021 was a record year for game related investments, especially in China where the number of transactions doubled compared to the prior year. Tencent alone invested in or acquired more than 100 game related companies last year. We expect M&A / Investments to continue playing a notable role in 2022 and beyond as the value of IP, development talent and new technologies become more important. While there may be a lower number of deals closed in 2022, we believe the overall value will continue to remain high.

10. Gaming companies will capitalize on the metaverse trend better than tech companies, but it’s still too early for the concept

Metaverse became a hot word in 2021 with numerous tech and gaming companies embracing the concept. Niko Partners believes that live service video games have been building towards the metaverse concept for several years and that companies with experience in both video game development and social media platform operation will have an advantage when entering this space. We expect game focused companies to see the initial benefits of the metaverse trend while tech first companies will struggle to offer value to users. However, we don’t expect to see a true metaverse experience in 2022 based on the currently accepted definitions.

11. The convergence of video games and the entertainment industry further engages gamers 

The video game industry is building on the concepts of metaverse, pan-entertainment and transmedia which is leading to a convergence between games and entertainment. We expect to see more traditional brands, entertainment properties and artists take advantage of live service games in 2022. On the flip side, we expect to see more collaboration between video game IP holders and traditional entertainment such as movies, TV, and comics. This bi-directional approach will further engage gamers in the future.

12. Blockchain game adoption increases, but the space remains experimental 

Blockchain based games made headlines in 2021 and VCs have invested billions in them. The past year has seen the rise of blockchain based non-fungible tokens (NFTs) in games and the exploration of the Play to Earn (P2E) model. We expect to see new innovative game projects in 2022 and increased adoption of blockchain games. However, the numerous barriers to entry, lack of regulation and questions around sustainability will keep the space experimental in 2022.

13. The local game development scene will grow in developing markets 

Of the 14 markets we cover, Japan, South Korea, and China are considered game development powerhouses due to the hit titles released by domestic developers. The success of Vietnamese studio Sky Mavis (publisher of Axie Infinity) and a 2x increase in local game development studios in India since 2019 shows there is growing talent in these emerging markets. We expect to see the release of a hit game ($100m+ revenue) released by a studio from Southeast Asia or India in 2022.

14. The conversation regarding app store take rates will extend into 2022

The Epic v Apple case made headlines in 2021 and it indirectly led to Apple and Google reducing take rates for developers that earn less than $1m per year. In South Korea, a new bill required Apple and Google to offer alternative in app payment options. In China, TapTap made headlines for offering a 0% take rate and numerous developers have invested in direct distribution to avoid app store fees. As pressure continues to build, we expect platform holders to make further concessions in 2022.

15. Increasing government support towards local game development across SEA

In 2021, governments became increasingly supportive of the video game sector. Vietnam’s government took an active role in the creation of Vietnam Online Game Developers and Publishers Alliance (which will be formally established in 2022), Indonesia’s government showed support towards local game developers through fundings and infrastructure support, and Malaysia’s government continue to allocate specific national budget for gaming and esports. We anticipate more of this in 2022.

16. Korea and Japan to continue deregulation of the gaming and esports industry

Following Korea’s abolishment of the 10-year-old Shutdown Law and looking at Japan’s increasing interest in esports, we expect that both countries will continue to ease regulations or even move towards deregulation of certain laws or ordinances that hamper the growth of the gaming and esports industry. While an overhaul of the regulatory environment might not be feasible, small changes will be possible to occur in 2022.

Check our 2021 predictions accuracy here. All our predictions came true, except for #7 as a freeze on game approvals in China led to a lower number of import games being approved in 2021 vs 2020.

thunderpick-is-launching-the-first-ever-esports-tournament-series-with-a-prize-pool-in-bitcoin

Thunderpick is launching the first ever eSports tournament series with a prize pool in Bitcoin

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The Thunderpick Bitcoin Series is an online event that officially starts on the 17th of January with a CS:GO tournament that will last until the 7th of March. Other CS:GO and Dota 2 tournaments within the Thunderpick Bitcoin Series are expected later in 2022.

The first tournament of the Series will host top CS:GO squads from all over the world. There will be a total of 23 teams competing for a chance to win a chunk of the 1.2 Bitcoin prize pool with at least $75,000 guaranteed. The minimum amount is a secure prize, but there is no telling how high the Bitcoin price might go up during the playoffs, so the main prize might be even higher!

The format of the CS:GO tournament will be a standard best-of-three, divided further into three stages with the collective 50 Bo3 matches. In the closed qualifier 4 teams will face double elimination, where the winning team will advance to the main stage. Main stage will feature 16 teams where only 8 can get into the final stage and play against 4 additional guest teams. During the Grand Finale the top teams of the tournament will fight over who will take the main prize home.

abstraction-enters-blockchain-game-development-space-with-mythical-games-partnership

Abstraction Enters Blockchain Game Development Space with Mythical Games Partnership

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Studio renowned for technical prowess and creativity chosen as part of initial group of developers to work with new crypto-powered games platform

Abstraction, a creative game development studio based in The Netherlands, is one of the first to partner up with Mythical Games. Recently valued at $1.2 billion, Mythical Games has selected to work with Abstraction on an action-strategy game based on the developer’s own proprietary technology, which will be integrated into Mythical’s new crypto platform.

“Mythical Games is at the forefront of scarcity-driven game design, and it’s exciting to be here at the beginning with them, exploring new ways to unlock the potential of crypto-powered games,” said Ralph Egas, CEO and Founder of Abstraction. “We share Mythical’s vision for player-owned economies and NFTs and are eager to apply our extensive AAA game development experience to the Mythical Platform, leveraging blockchain technologies to help set the industry standard for play-to-earn and digital ownership within video games.”

In line with the goals of the Mythical Platform, the unnamed action-strategy game will be play-to-earn, unlocking the player’s ability to reap rewards based on NFTs (non-fungible tokens), which use the transparency and security of the digital ledger of blockchain to authenticate rare items. Built on “a private EVM-compatible sidechain,” the Mythical Platform allows players to value and sell their own in-game items. It can integrate with existing games or be part of a new game, and includes tools for trades, payments, integration with in-game inventory, and fraud protection.

“We have been working with the team at Abstraction for over a year on a prototype using the incredible simulation tech they have built,” said John Linden, Co-founder and CEO of Mythical Games. “This is the type of innovation that can completely change a game experience for the better; we believe a combination of their technology and our economic platform has the potential to create a new and exciting game economy that players will enjoy for years to come. We are excited to work with Abstraction on bringing this evolution to life.”

britain’s-newest-millionaire-hits-jackpot-from-40-pence-spin

Britain’s Newest Millionaire Hits Jackpot from 40 pence spin

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Heart Bingo customer kicks off the new year with record £2m Make Me a Millionaire win.

One lucky Heart Bingo customer made a start to the new year that they’ll never forget by winning Heart Bingo’s Make Me a Millionaire jackpot just days into 2022.

The 37-year-old winner from the West Midlands wishes to remain anonymous after landing an incredible jackpot win of just over £2m from a 40p spin. This is the biggest win ever on Heart Bingo and the first time that the jackpot has been won before, which had been accumulating since 2017.

Once the bonus round was activated, it took just 80 seconds for the progressive rounds to play out and our winner to be crowned a millionaire.

  • £2,042,957.68 Jackpot won – the biggest ever at Heart Bingo.
  • 40 pence stake enough to take home the jackpot.
  • On this stake, the return was over 5,000,000/1.
  • The jackpot has been accumulating since 2017.

Global’s Director of Enterprise, Joel Stern has said:  

“The crowning of a brand-new Millionaire on Heart’s Make Me A Millionaire is always a highlight for us at Heart and we’re thrilled that we’ve now been able to crown the UK’s latest millionaire on Heart Bingo thanks to our great new Make Me A Millionaire Slot Game.”