astropay-announces-new-premier-league-partnership-with-wolverhampton-wanderers

AstroPay announces new Premier League partnership with Wolverhampton Wanderers

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AstroPay, the global leader in online payment solutions, is pleased to announce a new partnership within The Premier League, the top level of English football, with Wolverhampton Wanderers F.C. (Wolves).

The partnership provides global brand visibility and AstroPay profile raising among sport fans around the world. AstroPay will not only be visible on the pitch-side LED advertising at the Premier League matches, but the brand will activate with a suite of partnership rights.

The partnership complements AstroPay’s recent announcement to re-energise its sponsorship deal with Burnley Football Club, which saw it become the Clarets’ official payment solutions partner and sleeve sponsor for the 2021/22 season.

Mikael Lijtenstein, CEO of AstroPay, said: “Like many UK and international football fans, we are excited to start the new season of the world’s most watched football league. The English Premier League has always been very competitive, popular, and global, which sees brands using the event as the perfect vehicle for driving brand awareness, interest and revenue.

“We are thrilled to begin our new partnership with Wolves. They’re an ambitious club with an exciting development and it matches the global spirit of AstroPay.”

Wolves’ general manager for marketing and commercial growth, Russell Jones, said: “We are excited to work alongside AstroPay as we welcome them into our pack ahead of what promises to be a really exciting new Premier League season.”

rank-group-says-uk-tax-authority-has-decided-not-to-appeal-vat-ruling

Rank Group Says UK Tax Authority Has Decided Not to Appeal VAT Ruling

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Rank Group has said that the UK tax authority has decided not to appeal a decision by the First-Tier Tax Tribunal in favour of the company on a refunding claim over VAT paid on slot-machine income.

The UK gambling company said the tribunal has granted a 60-day extension to allow HM Revenue and Customs and Rank to reach an agreement on the exact amount of the claim. Rank said it still expects the claim to be around 80 million pounds.

The move from HM Revenue and Customs follows a June 30 decision by the First-Tier Tax Tribunal, which ruled in Rank’s favour on its claim to be refunded VAT paid on slot-machine income in the period from April 2006 to January 2013.

gaming-time-spent-on-uk-samsung-tvs-is-still-15%-higher-than-pre-pandemic-levels,-new-report-suggests

Gaming time spent on UK Samsung TVs is still 15% higher than pre-pandemic levels, new report suggests

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Report also found that Samsung TV gamers spend 80% of their TV time in streaming and gaming environments

A new report from Samsung Ads Europe, ‘Behind the Screens: Gaming on Samsung TVs in 2021, reveals time spent gaming on UK Samsung TVs has increased 15% since January 2020 to the period ending June 2021, suggesting lockdown-related gaming habits are sticking post-pandemic.

This is supported by claims from The Economist identifying gaming as “the single biggest new media habit to be formed during the pandemic”, describing this activity as “sticky” and not declining despite the many restrictions lifting.

Samsung Ads also reported a 28% increase in the number of Samsung TVs with active monthly gaming activity in the UK between January and June 2021, equating to 58.81 million hours spent a month gaming on these devices.

UK gamers on Samsung TVs spend a lot of their TV time in streaming environments, with this cohort spending 28% more time streaming compared to all Samsung TVs in the UK. These gamers also spend 80% of their total TV time either gaming or in streaming environments.

Whilst the majority of gaming hours are spent by users on older generation consoles, UK Samsung TV users that are connected to a new console, like the Playstation 5 and Xbox Series X spend more time gaming. These ‘next-gen’ gamers – those with new consoles – spent an average of three hours and 24 minutes gaming each day between January and June 2021. This is compared to those gamers with the previous generation consoles spending 2 hours 28 minutes on average each day gaming, and those with old consoles spending 51 minutes on average each day gaming during the same period.

UK gamers also spent the most time gaming on Samsung TVs compared to their European counterparts in Italy, France, Germany and Spain, with an average daily gaming time of 1 hour and 24 minutes. Samsung Ads saw the biggest spike in activity for UK gamers in April 2020 during the first national lockdown reaching 2 hours 30 minutes on average per day, and again in January 2021 with 2 hours 9 minutes per day on average.

Alex Hole, Vice President of Samsung Ads Europe, commented: “We’ve seen substantial growth in time spent gaming on our TVs across the UK during the last 18 months, reflecting the growing popularity and accelerated rise of gaming globally. What’s interesting to note is the strong overlap between dedicated gamers and heavy streamers on our Samsung TVs, creating pockets of opportunities for advertisers. Advertisers seeking to reach audiences in today’s fragmented TV landscape will benefit from carefully balancing their media plans across both linear and streaming.”

gioteck-launches-‘a-tree-for-a-tweet’-reforestation-campaign-during-this-year’s-gamescom

Gioteck Launches ‘A Tree For A Tweet’ Reforestation Campaign During This Year’s Gamescom

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Gioteck, one of the leading gaming accessory brands, proudly announces the launch of its ‘A Tree For A Tweet‘ campaign, an initiative to shine a light on the positive aspects gaming can have in the world, and a call to arms to games journalists across the UK.

Running for the duration of Gamescom 2021 (25th – 27th August), Gioteck will plant a tree in the name of any journalist who includes #GioteckTree in any Twitter post about this year’s show. Journalists can include the hashtag as many times as they like and receive a tree for every original Gamescom-related tweet they post, so long as they simply include #GioteckTree somewhere in their post.

Matthew Lamprell, Gioteck’s Managing Director, said “Not only do us gamers and games journalists have the coolest jobs on the planet, but we can often be a force for tremendous good too. For example, Gioteck is committed to the environment and is already redesigning its own packaging to be made from 95%+ recycled material and fully recyclable.

“Sure, we know ‘A Tree for a Tweet’ is a PR stunt, we know games journalists aren’t daft, but we wanted to see just how many trees an event like Gamescom can plant. To know that at the end of the month we could all collectively have planted a forest somewhere in the world is a great feeling. I can’t wait to see whether our little experiment pays off! As our company slogan says – Come Get Some! (in this case, we mean trees).”

To take part, all you need to do is include #GioteckTree in your Gamescom posts – Gioteck will do the rest.

*Of course there’s a little bit of small print! Original tweets only, not retweets. UK media only.

gamcare:-return-of-live-sport-sees-rise-in-problem-gambling

GamCare: Return of Live Sport Sees Rise in Problem Gambling

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Gambling awareness charity GamCare has reported that calls to the National Gambling Helpline increased by 28% during Euro 2020 compared to the same period last year.

GamCare, which operates the National Gambling Helpline, says the statistic shows that live sports is leading to a rise in dangerous gambling behaviour.

Over half of the helpline’s advisers said they have spoken to a recovered gambler who relapsed during the tournament, which took place from June to July earlier this year. And some advisers reported the extreme lengths some customers took to place bets throughout the competition, including using their children’s phone to avoid gambling blocks they had placed on their own devices.

“Certainly people who’ve had gambling issues in the past tell us that it really impacts on their ability to watch sport. Partly because it’s triggering and partly because of (gambling companies’) sponsorship and advertising,” Anna Hemmings, chief executive of GamCare, said.

“If you’ve got a consistent run of matches and different sporting activities going on, that’s a risky time in terms of gambling escalation. It’s easy for gambling to get more frequent and for longer sessions.”

Hemmings added that the return of the English Premier League season will see a further rise in problem gambling, and advised people to use blocking software to certain websites, as well as suggesting that those with addictions should ask betting shops to prevent them from entering.

rank-group-swings-to-loss-during-covid-downturn

Rank Group Swings to Loss During Covid Downturn

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Rank Group has swung to a pretax loss of £98.9m from a profit of £35.7m a year before. Net gaming revenues fell by 48% to £329.6m, compared with £629.7m.

Chief executive John O’Reilly described the year as “exceptionally challenging” and said: “Frankly, we are delighted it is over. We are now well into a new financial year with our venues open and trading positively. Our venues have been performing ahead of our expectations following the easing of restrictions on the UK hospitality sector on 17 May and we anticipate further growth as travel restrictions eventually ease and tourism returns, particularly to London.”

“Closures imposed in the government’s response to the pandemic amounting to 59% of available operating days, together with capacity constraints, reduced opening hours and other restrictions during the year, have had a material impact on the group,” Rank said.

Rank said 79% of its group revenues came from its venues rather than online gaming.

The group had been “delivering strong revenue and profit growth before the pandemic”. The steps it had taken over the last 18 months would enable the group to “return to that growth trajectory as the impact of the pandemic reduces and consumer confidence for indoor leisure experiences grows”. Its online business in the UK had faced a “year of transition” as it progressed with online platform technology. However, revenue had “disappointed”.

iain-hancock-joins-kiss-publishing-ltd

Iain Hancock joins Kiss Publishing Ltd

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Industry veteran joins Indie Publisher to manage console releases

KPL are delighted to announce that industry stalwart Iain Hancock has joined their growing team to manage all upcoming console releases.

The company have a number of console versions of their bestselling PC games in development and Hancock is charged with managing these titles through Sony, Microsoft and Nintendo’s release process.

Hancock’s previous experience includes spells at: Electronic Arts, Codemasters and Sony themselves.

KPL’s CEO Darryl Still said “Both Gavin (Cheshire, KPL COO) and myself have worked with Iain before so we are well aware of his organisational skills and feel he is the ideal person to manage our biggest ever release schedule through the maze of submission procedures, so that we maintain a tightly planned schedule for every title and across all formats.”

 

this-17-year-old-gamer-earns-185%-more-than-the-average-uk-salary

This 17 Year Old Gamer Earns 185% MORE Than The Average UK Salary

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Gaming influencers around the world have the potential to make MILLIONS, but how do UK gamers compare when profiting from their hobby-turned-career?

MrQ has analysed the most popular gamers, looking through their Twitch, YouTube and Instagram followers and engagements to determine just how much they could be bringing home each year.

The 5 Highest Earning UK Gamers:

Rank Twitch Username Main Game/Activity Twitch Estimated Yearly Earnings YouTube Estimated Yearly Earnings Instagram Estimated Yearly Earnings Total Yearly Earnings
1 WilburSoot Variety £38,027 £664,615 £106,908 £809,550
2 tommyinnit Minecraft £69,345 £398,769 £207,759 £745,433
3 GeorgeNotFound Variety £125,130 £187,826 £85,786 £482,449
4 Tubbo Minecraft £111,167 £68,033 £85,208 £264,408
5 Philza Minecraft £20,952 £30,481 £39,486 £90,919

 

WilburSoot ranks as the highest-earning UK gamer, making over £809,000 from the three platforms combined. Globally WilburSoot earns the most from YouTube with £664,615 coming from his channel alone.

Following closely is Minecraft fanatic tommyinnit, with an estimated yearly income of £745,433. Not bad for a 17 year old!

The 10 Highest Earning Global Gamers:

Rank Twitch Username Country Main Game/Activity Twitch Estimated Yearly Earnings YouTube Estimated Yearly Earnings Instagram Estimated Yearly Earnings Total Yearly Earnings
1 auronplay Spain Grand Theft Auto V £592,457 £472,131 £2,796,659 £3,861,247
2 Rubius Spain Variety £150,558 £142,418 £2,539,360 £2,832,336
3 loud_coringa Brazil Grand Theft Auto V £230,740 £308,571 £502,811 £1,042,122
4 LITkillah France Grand Theft Auto V £108,390 £274,286 £619,008 £1,001,683
5 coscu Argentina Slots £55,478 £185,806 £638,904 £880,188
6 WilburSoot UK Variety £38,027 £664,615 £106,908 £809,550
7 shroud Canada World of Warcraft £383,348 £221,538 £147,402 £752,288
8 ibai Spain Variety £228,505 £243,380 £273,628 £745,514
9 tommyinnit UK Minecraft £69,345 £398,769 £207,759 £745,433
10 dreamwastaken US Minecraft £62,856 £589,091 £38,927 £690,873

 

Spanish gamer auronplay tops the global chart, earning over £3,860,000 per year from Twitch, YouTube and Instagram combined. That’s a hefty 130% more than the UK’s highest earning gamer, WilburSoot, and 122 times the average UK salary of £31,000!

Fellow Spaniard Rubius followed with combined total earnings of over £2,830,000 respectively.

ninja-lotto-introduce-their-exciting-new-way-of-slashing-the-cost-of-playing-multiple-lottery-tickets

Ninja Lotto introduce their exciting new way of slashing the cost of playing multiple lottery tickets

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Ninja Lotto – London, have launched a completely new way of playing multiple lottery lines at a fraction of the cost. Their platform securely purchases big sets of official National lottery tickets. Ninja Lotto customers form anonymous syndicates by purchasing a share.

The website brings a fresh and exciting approach to the world of lottery syndicates for the UK market and beyond. All syndicate numbers can easily be reviewed and checked in the innovative Admin area of the website.

Aris Capellos, joint owner of Ninja Lotto said, “We wanted to give people the chance of dipping in and out of lottery syndicates without all the fuss, commitment and stress of co-ordinating typical office and group syndicates. Our research showed that people are excited about ways of increasing their chances to get a larger prize. These are some factors that are perfectly addressed by the Ninja Lotto offering.”

A syndicate gives players the chance of covering more lines at a lower cost. This is made possible by splitting that cost with others, using the growing network of Ninja Lotto players.

· Ninja Lotto buys official lottery tickets and organises all the syndicates for individual draws.
· People play alongside the many other Ninja Lotto customers. The Ninja Lotto platform handles all the syndicate groups, so players don’t have to.
· Players simply choose how many lottery lines they want and start playing.
· Syndicate numbers are chosen at random which means no-one is left worrying about superstition or whether they included a birthday.
· Random selection also means that repetitive number systems are also avoided completely and, importantly, higher numbers above 31 are given equal selection weighting. Many people forget about numbers from 32 and above when using dates.

Ninja Lotto is a slick new website with nicely thought-out usability made possible through user-testing conducted by the award-winning Gutsy Ninja research company. Players can buy a share in a large set of tickets, without the need to co-ordinate with or know anyone else in the syndicate. Players can commit to a singular set of draws or simply set up a subscription, which can be cancelled in a few clicks.

trunarrative-celebrates-the-3-year-anniversary-of-its-financial-crime-and-decisioning-platform-with-a-new-look

TruNarrative celebrates the 3 year anniversary of its financial crime and decisioning platform with a new look

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Leeds based RegTech firm, TruNarrative are celebrating the third anniversary of its platform which has transformed the way businesses; onboard their customers, ensure compliance with regulation and prevent financial crime.

Marking the occasion, TruNarrative unveils a new look, to ensure its brand reflects their innovative, forward-thinking technology and prepares the company for future growth.

TruNarrative was founded in 2017 through a partnership between Yorkshire Fintech Entrepreneur, John Lord and Larry Smith, a high-net-worth serial technology entrepreneur from California.

The founding team included, John, Ryan Morrison, Mike Harriss and Dave Eastaugh – industry experts with over 100 years of combined experience in the data and technology space, had all previously worked together at GB group plc, where John was the group managing director.

Their mission was to create a unifying platform for workflow, orchestration & decisioning for the prevention of financial crime, available to businesses of all sizes through Software-as-a-Service (SaaS) and Data-as-a-Service (DaaS) technology.

TruNarrative now boasts sales exceeding eight figures and has many high-profile customers including some of the world’s largest challenger banks, gambling organisations and leading payment services businesses.

TruNarrative’s customers benefit from the latest AI-driven Onboarding, Risk Rating and Transaction Monitoring technology for Fraud Prevention, and Anti-Money Laundering (AML).

Delivered through their cloud-based SaaS, TruNarrative’s Risk & Financial Crime platform has close partnerships with over 100 pre-integrated third-party data sources covering 150+ countries.

In February of this year, TruNarrative also launched a simplified version of their technology, serving high street professional services, and have customers across accountants, lawyers, estate agents and procurement managers.

The Technology firm currently employees over 60+ people in their Leeds office, and is set to expand significantly within the next twelve months.

Unveiled in July, the rebrand sees TruNarrative make significant aesthetic changes across their product logo, website and marketing collateral.

“4 years ago my team and I had an idea, that financial crime, customer onboarding and compliance could be orchestrated in a single SaaS solution. That idea has now grown into one of the UK’s leading RegTech firms, employing 60+ in our office above Leeds Kirkgate Market.” John Lord, Chief Executive Officer & Co-founder at TruNarrative