the-international-games-industry-meets-in-hamburg-–-500-guests-at-the-hamburg-games-conference-2023

The international games industry meets in Hamburg – 500 guests at the Hamburg Games Conference 2023

Reading Time: 2 minutes

 

Welcoming the games world on-site in Hamburg: 500 conference guests and 50 speakers traveled from 26 countries to the 14th Hamburg Games Conference on March 1 and 2. An additional 600 guests visited the conference’s expo area which was open to the public during the conference. Over the two days of the conference, a total of 17 presentations, 4 panel discussions, a workshop and a pitch competition were on the agenda. In the expo area of the conference, development studios and service providers presented themselves and their products to the professional audience.  In the business area, conference guests arranged a total of more than 300 meetings via the matchmaking platform MeetToMatch and the get-together on the evening of the first conference day was used extensively for networking with the German and international games industry.

The focus topic of this year’s Hamburg Games Conference was “Invest in Games” – major M&A trends in the industry, portfolio strategies, practical insights from the sale of one’s own games company: the main track was all about the potentials of the international games markets, but also about the challenges studios face in winning investors and publishers for their own projects. In the second conference track, speakers additionally shared practical insights and knowledge from the areas of game development, start-up founding and financing.

 

Successful return as on-site event and international networking platform

“We are delighted about a successful conference with numerous international B2B guests here on site in Hamburg. The Hamburg Games Conference has not only established itself as the one of the first major B2B event in the games industry’s annual calendar, but also as the ideal exchange platform for making international contacts and initiating deals,” comments Dr. Ralph Oliver Graef, Managing Partner of the law firm GRAEF Rechtsanwälte who co-organize the event.

“Our conference program on ‘Invest in Games’ and selected hands-on topics received very positive feedback. In addition to the many practical insights, we were also able to spark discussions, for example about salary transparency or games marketing post-corona,” adds Dennis Schoubye, Head of the location initiative Gamecity Hamburg, co-organizer of the Hamburg Games Conference.

 

Numerous well-known games companies among attendees, contributors and sponsors

Hamburg-based games companies InnoGames, Bigpoint, Exit Games/ Photon Engine, Behaviour Interactive and The Sandbox supported the conference with sponsorships, as did software service provider Endava and Wemade, provider of the blockchain platform WEMIX, and the Polaris Convention, also based in Hamburg.

Canada’s Quebec was on board as a partner region, which allowed for talks by Stephanie Marchand (VP Production at Behaviour Interactive) and Christopher Chancey (CEO ManaVoid Entertainment & Co-Founder Indie Asylum), among others.

Companies present with speakers or among the conference guests included Humble Games, Assemble Entertainment, 1Up Management, Gameforge, gamigo, Team17, Fishlabs, Jung von Matt Nerd, MTG, Exmox, DDM, DigiTales, Boombit, Tivola, Sviper, DZ Bank, Rockfish Games, BLN Capital, Daedalic Entertainment, FDG Entertainment, DER SPIELGEL, fritz-kola, Agaté, Crunchyroll, com2us, Swiss Games, Hamburg Messe + Congress, Agnitio Capital, Articity, Aream & Co and game – The German Games Industry Associaton.

leovegas-group-granted-new-nationwide-license-in-germany

LeoVegas Group granted new nationwide license in Germany

Reading Time: < 1 minute

 

LeoVegas Group has been granted a new gaming license by the German Federal States’ Joint Gambling Authority (GGL). Germany is one of Europe’s largest igaming markets, and under the new license, LeoVegas will be able to offer and market virtual slots nationwide.

The German Federal States’ Joint Gambling Authority, Gemeinsamen Glücksspielbehörde der Länder (GGL), has granted LVSports Limited, an entity of LeoVegas Group, a new gaming license, enabling the Group to start offering virtual slot machines across all sixteen German states and conduct nationwide marketing. This is a significant opportunity for the Group that provides access to Europe’s largest igaming market.

Gustaf Hagman, CEO at LeoVegas Group, said ”We are looking forward to launching LeoVegas in Germany under the new nationwide license. With our track record of regulated markets, we will ensure the greatest igaming experience with a high level of consumer protection.”

hsv-and-admiralbet-extend-their-partnership

HSV AND ADMIRALBET EXTEND THEIR PARTNERSHIP

Reading Time: 2 minutes

 

HSV and AdmiralBet continue to go down the same path. As an exclusive and official sports betting partner, AdmiralBet has already been at HSV’s side since 2019. The long-standing partnership has now been extended until 30 June 2024.

Within the extended partnership, AdmiralBet is present on the premium video and LED boards in the Volksparkstadion. The company also supports content formats on HSV’s digital channels, such as the popular AdmiralBet Challenge. For the second half of the season, HSV and AdmiralBet have also come up with a new and interactive fan tool: In the AdmiralBet numbers game, fans can test their knowledge of HSV on every matchday and compete with their friends.

“The cooperation between HSV and AdmiralBet is characterised by reliability and mutual trust, which is illustrated by the extension of the partnership to a total of five years. It is exciting to see how joint projects that combine both business areas lead to creative content formats for our fans,” says Jonas Boldt, CEO of HSV Fußball AG.

Florian Hermann, Director Marketing & Operations of NOVO INTERACTIVE GmbH, based in Rellingen near Hamburg, on the extension of the partnership: “It is a great honour for us to continue to be a partner of HSV. The previous cooperation with the traditional club has absolutely fulfilled our expectations. HSV and AdmiralBet share values such as team spirit, the will to win and fair play. The fans and the passion for football are our focus. We also underline this with the extension of the sponsorship. We are therefore pleased to be able to continue the trusting partnership in the coming season.”

Johannes Haupt, Senior Director Team HSV of the marketer SPORTFIVE, added: “We are very pleased about the contract extension with AdmiralBet. The trust placed in us to extend the contract at an early stage once again underlines the great charisma of Hamburger SV as well as the associated diverse advertising opportunities within the framework of a partnership that has been successfully lived for many years.”

these-are-the-most-successful-new-games-in-germany-in-2022

These are the most successful new games in Germany in 2022

Reading Time: 2 minutes

 

Be it exciting sports games, games for the entire family, epic journeys into fantastical worlds, or action-packed adventure – 2022 offered a wide range of video game titles to choose from. This can be seen in the German annual charts for the bestselling PC and console games that were released in 2022. The hit sports game ‘EA SPORTS FIFA 23’ (Electronic Arts) captured first place in the list of bestselling new game releases in 2022. Another major success: ‘Pokémon Legends: Arceus’ (Nintendo) from the popular Pokémon series for the Nintendo Switch. This action role-playing game took second place in the list of bestselling games for the year just ended. Third place in the German charts for 2022 was secured by the award-winning open-world game ‘ELDEN RING’ (Bandai Namco Entertainment), which was the result of a collaboration between game developer Hidetaka Miyazaki and author George R. R. Martin. Just two months after its release at the end of October 2022, first-person shooter game ‘Call of Duty: Modern Warfare II’ (Activision) made it into fourth place. It was followed in fifth place by the action-adventure game ‘LEGO Star Wars: The Skywalker Saga’ (Warner Bros. Interactive Entertainment), whose missions are based on the most important events from the nine ‘Star Wars’ films.

The 20 bestselling PC and console games in 2022:

Information on the annual charts

The annual charts for 2022 list the games released that year for PCs and game consoles that were most often sold – physically and digitally, across platforms – in Germany in 2022. The data is gathered by Games Sales Data (GSD), a platform operated by the Interactive Software Federation of Europe (ISFE). Digital sales of Nintendo titles from the Nintendo eShop are not included.

sts-group-–-another-record-results-in-q4-and-throughout-2022

STS Group – another record results in Q4 and throughout 2022

Reading Time: 2 minutes

 

STS Group – one of the largest bookmakers in Central Europe and the market leader in Poland – generated NGR of PLN 663 million in 2022, compared to PLN 565 million in the previous year, which means an increase of 17% year on year. The value of amounts staked by the customers of the STS Group amounted to PLN 4.679 billion, compared to PLN 4.492 billion in the previous year. The number of active users amounted to 783 thousand in 2022 and 693 thousand in 2021. In 2022, the Group recorded 439 thousand new registrations (370 thousand in 2021), and the number of customers who made their first deposit amounted to 317 thousand (249 thousand in 2021). All operational data is at historical highs. The Group’s preliminary estimates show that adjusted EBITDA last year amounted to between PLN 265 and 275 million.

In Q4 2022 alone, the Group generated the historically highest NGR on a quarterly basis; it amounted to PLN 200 million, compared to PLN 136 million in the previous year. The value of amounts staked by the customers of the STS Group in Q4 2022 amounted to PLN 1.38 billion, compared to PLN 1.218 billion in the previous year. In Q4 2022, the number of active customers was 542 thousand, compared to 386 thousand in Q4 2021. The number of registrations in Q4 2022 was 202,000, compared to 87,000 a year earlier. The number of customers making the first deposit in Q4 2021 amounted to 154 thousand, compared to 60 thousand a year earlier.

In line with our earlier announcements, Q4 2022 turned out to be record-breaking. The calendar of sports events and the World Championships held in Qatar contributed to high customer activity. Our offer attracted as many as two hundred thousand new players in the last three months of the year. During the World Cup alone, we had nearly half a million active customers – says Mateusz Juroszek, President of the Management Board of STS Holding.

In 2023, the Group is planning a number of activities aimed at increasing the profitability of its operations. To this end, the company is reorganising its operations, focusing on Poland and phasing out its activities under licenses in the UK and Estonia. The operating results achieved by STS S.A. in 2022 indicate the extremely high attractiveness of the Polish market. The company intends to concentrate its activities in order to be able to use the development potential in the country.

Operating data for last year clearly show that the domestic market is in a growth phase, despite the extremely difficult macroeconomic environment – the war in Ukraine, high inflation and economic stagnation. Therefore, we intend to use this potential as fully as possible and continue to strengthen our leading position in the country. For this purpose, since the beginning of this year, we have been focusing our activity exclusively on Poland. Our goal for the difficult year 2023 is greater efficiency of operations and a number of implemented savings. The new agreement with Polish Football Association, focus on the Polish market and a number of synergies resulting from changes in the structure of the Group will positively affect our profitability and facilitate further EBITDA growth – adds Mateusz Juroszek.

german-regulator-to-wage-war-on-illegal-gambling

German Regulator to Wage War on Illegal Gambling

Reading Time: < 1 minute

 

The Glucksspiel (GGL), Germany’s new gambling regulator, has pledged to wage war on illegal gambling.

Now fully active after a year of preparation, GGL board member Benjamin Schwanke said in an interview that the authority expects a large number of legal actions to be started against illegal online operators annually.

“To protect players from manipulation and crime and to ensure that there is only a limited offer overall to reduce addiction risks is a basic goal. Player protection must come first.”

The 16 federal states in Germany, who have combined to produce an interstate treaty on gambling, opted to transfer responsibility for supervising gambling to the new GGL, setting it up in mid-2021. It is in the course of issuing licences to operate in Germany through a “white list”.

The GGL now has 75 permanent staff that it intends to expand to over 100 this year. So far there are 38 sports betting licences and 22 permits for online gambling issued.

Schwanke said that the organisation planned to take “the toughest approach against illegal online gambling”. It was aware of 1000 websites and 100 illegal marketing campaigns directed at German consumers and it has already begun prosecutions against 60 of them.

wazdan-set-to-make-czech-republic-bow

Wazdan set to make Czech Republic bow

Reading Time: < 1 minute

 

Wazdan, the innovative games provider, has further boosted its global footprint after entering the regulated iGaming market in the Czech Republic.

It marks the seventh market entered by the supplier in 2022, following Bulgaria, Ontario, Michigan, Italy, Spain, and the Netherlands as Wazdan continues to focus its growth on key regulated jurisdictions.

A total of 46 of the provider’s titles will go live in the market, including the hugely popular 9 Lions, Fortune Reels, Hot Slot™: 777 Crown, Power of Gods™: Hades, and Sun of Fortune.

The Czech iGaming market was regulated in 2017, and since then has gone from strength to strength, with GGR hitting an estimated €1billion Euros in 2022, according to data from the regulator.

Andrzej Hyla, Chief Commercial Officer at Wazdan, said: “Entering regulated markets is of vital importance to our continued growth, and the Czech Republic is an exciting jurisdiction in the middle of Europe.

“We have enjoyed a number of market entries this year, all around the globe, which proves the reach of our comprehensive product portfolio.”

 

german-games-industry-feeling-positive-about-2023

German games industry feeling positive about 2023

Reading Time: 2 minutes

 

The ongoing war in Ukraine, high energy costs and huge uncertainty regarding Germany’s economic development – in spite of the numerous problems, game companies in Germany are feeling confident about the year ahead. This is the conclusion of the game association’s industry barometer based on a survey of its members and published on the occasion of the general meeting of game – the German Games Industry Association. According to the barometer, around half of all game companies (48 per cent) are expecting the German game industry to develop positively or even very positively over the next twelve months, while just 16 per cent are assuming that the opposite will be the case. The companies have an even more positive view of their own prospects, with just under two thirds of the companies surveyed (64 per cent) saying they are expecting their own development to be positive or very positive in the year to come. A mere 9 per cent are anticipating a negative development. This optimism is also reflected in workforce developments – more than half of all game companies (52 per cent) say they expect their employee headcount to develop positively in the year to come. Only approximately 6 per cent are anticipating a negative development. A look at positions that currently remain unfilled suggests that finding skilled workers is not easy, with just under one in two game companies (49 per cent) saying they currently have vacancies. The number of vacancies illustrates how high demand is for skilled workers in the German game industry – 10 to 20 per cent of vacancies remain unfilled at almost one in four game companies (23 per cent), with a further 7 per cent of companies even having over 20 per cent unfilled vacancies.

‘The various economic challenges are leaving their mark on the game industry too. The generally uncertain economic environment or the rising costs are weighing heavily on game companies’ plans. game association’s industry barometer nevertheless indicates a general sense of optimism looking ahead to 2023 and clearly shows that the German game industry has really thrown itself into the race to catch up with other game locations around the world,’ says Felix Falk, Managing Director of game – the German Games Industry Association. ‘Overall, we can therefore expect further growth in the global game market in the years to come. The parameters for game development in Germany, which have finally been improving for a few years, will be decisive here. The German government’s promotion of games remains an important foundation, and the temporary stoppage of this fortunately did not bring this positive development to an end after all. To enable the industry to remain competitive globally, the funding provided must be based on the actual needs and be increased to 100 million euros. At the same time, further steps need to be taken, as already outlined in the federal government’s strategy for the game industry.’

game-changers-and-guild-x-broke-records-in-berlin

Game Changers and Guild X broke records in Berlin

Reading Time: 2 minutes

 

Guild Esports, a global esports team organisation, took sixth place overall with team Guild X in the inaugural VALORANT Game Changers Championship, held in Berlin (15-20 November).

Following a year of intense regional competition, the world’s most elite Game Changers squads went head-to-head in person, for the first time ever, to crown a global champion in Germany. Bringing together the best teams from North America, Brazil, EMEA, APAC, LATAM and East Asia, G2 Esports won the Grand Final to lift the coveted championship trophy.

Supporting women in gaming is a key part of Guild’s strategy within the sporting community, aligning with the aims of Game Changers to create new opportunities and exposure for women and other marginalised genders within VALORANT esports.

The tournament in Berlin, with over 150,000 viewers* tuning in, demonstrates how women in gaming and teams such as Guild X are not just changing the game but also breaking records. According to Esports Charts, Game Changers has become the most-watched tournament for women’s esports.

On Sunday, Guild also hosted a watch party at the Sky Guild Gaming Centre in Shoreditch with talent Elz the Witch, Iain Chambers plus other influencers such as Megsoundslikeegg and Geo Collins in attendance. Even though Guild X was not in the Grand Final, Guild, along with its supporting partners Sky and Subway, wanted to offer a safe space for VALORANT fans to watch the finale, especially women and marginalised gender fans.

Jasmine Skee, Chief Marketing Officer at Guild Esports, said: “Our vision at Guild is to lead the way in supporting the future of women in gaming, and we are committed to equal opportunities for our Guild X players. The Game Changers Championship in Berlin was a hugely successful event and we are extremely proud as an organisation to have been a part of it. Congratulations to all at G2 Esports on their victory in such a milestone event for the esports industry. With the announcement of the new Game Changers format, we’re excited to watch our Guild X team, and the wider women esports industry, grow.”

Guild X has been confirmed this week as automatic top-tier qualifiers for the VALORANT Game Changers EMEA 2023 competition, with relegation rules now being in place as part of the new format changes announced. The Game Changers tournament will continue to break down stereotypes, elevate women and allow them to further their careers in a dedicated safe space, and provide a platform for professional growth both in and outside of the game – all actions that are completely aligned with Guild’s strategy moving into 2023 and beyond.

zeal-brings-on-rodja-schmitz-hubsch-as-vp-marketing

ZEAL brings on Rodja Schmitz-Hübsch as VP Marketing

Reading Time: < 1 minute

 

Rodja Schmitz-Hübsch joined the ZEAL team in October as Vice President Marketing. In his position, he reports directly to COO Sönke Martens. In addition to the strategic development of marketing at ZEAL, his responsibilities also include the ongoing optimization of new customer acquisition and customer relationship management.

Before joining ZEAL, the marketing expert was Head of Campaigns at the online marketplace OTTO and worked for five years at the digital creative agency elbdudler, most recently as Managing Partner.

“I am very much looking forward to my new tasks at ZEAL, because what could be better as a marketer than making people dream and turning dreams into reality – not least, we have already paid out more than €200 million this year to our big winners alone,” says Rodja Schmitz-Hübsch. “ZEAL has made an impressive development with the portals LOTTO24 and Tipp24. Together with the great team, we will continue to write this success story and consistently pave the way for further growth in marketing.”

Rodja Schmitz-Hübsch is a renowned marketing manager with deep expertise in brand management and e-commerce,” says Sönke Martens, COO of ZEAL. “Today, more than ever, a professional marketing strategy is crucial for companies to succeed. We are pleased to have a true professional on board with Rodja, who with his experience and passion for good marketing will be an important driver for further growth at ZEAL.”